
Video Games in Taiwan
Description
In 2024, video games in Taiwan recorded further value growth, largely due to the greater accessibility of software through subscription services and cloud-based gaming. This shift towards digital distribution and cloud gaming has particularly benefited social and casual gamers. The trend towards locally relevant content also played a crucial role. The competitive landscape remained fragmented during the year, while retail e-commerce continued to dominate distribution.
Euromonitor International's Video Games in Taiwan report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International's Video Games in Taiwan report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Table of Contents
21 Pages
- Video Games in Taiwan
- Euromonitor International
- August 2025
- List Of Contents And Tables
- VIDEO GAMES IN TAIWAN
- KEY DATA FINDINGS
- 2024 DEVELOPMENTS
- Digital software continues to drive sales of video games
- CHART 1 Key Trends 2024
- INDUSTRY PERFORMANCE
- Video games software sees rapid digitisation, while subscription services boost access
- Innovation by Red Candle Games highlights localisation strategies and market success
- CHART 2 Analyst Insight
- Support for esports helps to increase visibility and interest in video games
- CHART 3 Taipei Game Show Helps Stimulate Esports Industry Across Taiwan
- WHAT’S NEXT?
- Video games software to drive future growth over forecast period
- Nintendo's marketing sustains Switch dominance, but potentially limits Switch Lite sales
- CHART 4 The Nintendo Switch 2 to Be Launched in 2025
- Local content set to gain greater prominence
- COMPETITIVE LANDSCAPE
- Tencent strengthens lead due to presence in digital content and localised strategy
- Netmarble's gachapon game success driven by anime IPs in Taiwan
- Positive reception to local game Nine Sols
- CHANNELS
- Digital downloads increase as retail e-commerce dominates video games distribution
- 9SPlay utilises Google Cloud to enhance game performance in Asia
- Xbox Game Pass boosts retention as gamers favour mobile streaming
- COUNTRY REPORTS DISCLAIMER
- CHART 5 Key Trends 2024
- CHART 6 Taiwanese Adults Obsessed With Labubu “Ugly-Cute” Collectables
- CHART 7 Chainsaw Man Animation Exhibition hosted in Taipei
- CHART 8 Analyst Insight
- CHART 9 Real GDP Growth and Inflation 2019-2029
- CHART 10 PEST Analysis in Taiwan 2024
- CHART 11 Key Insights on Consumers in Taiwan 2024
- CHART 12 Consumer Landscape in Taiwan 2024
- TOYS AND GAMES IN TAIWAN
- EXECUTIVE SUMMARY
- Video games, collectibles and kidults drive industry growth
- KEY DATA FINDINGS
- INDUSTRY PERFORMANCE
- Video games experiences fastest growth and remains largest category
- Labubu drives kidult demand for collectibles with ugly-cute aesthetic
- 9SPlay achieves faster deployment through cloud integration and partnership
- Chainsaw Man exhibition provides behind-the-scenes look at anime series
- WHAT’S NEXT?
- Video games to continue to drive sales of toys and games
- Traditional toy companies look to Hasbro and Lego for growth strategies
- Addressing the challenge of a falling birth rate and ageing population
- COMPETITIVE LANDSCAPE
- Fragmented competitive landscape led by major video games companies
- Local brand expands with focus on sustainable materials
- Netmarble gains attention with anime-inspired gachapon success
- CHANNELS
- Retail e-commerce continues to dominate overall distribution
- Animation convention and toy collaborations help to generate sales
- ECONOMIC CONTEXT
- CONSUMER CONTEXT
- COUNTRY REPORTS DISCLAIMER
- SOURCES
- Summary 1 Research Sources
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