Video Games in Switzerland

In 2024, video games in Switzerland recorded a decline in value sales, despite an increase in video game software sales, which was driven by mobile gaming, subscription models, and digital purchases. Key trends included cloud gaming, AI personalisation, and subscription services, which changed the user experience and consumer spending habits. The market became more concentrated, with leading brands maintaining their strength, while e-commerce remained the dominant distribution channel.

Euromonitor International's Video Games in Switzerland report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.


Video Games in Switzerland
Euromonitor International
June 2025
List Of Contents And Tables
VIDEO GAMES IN SWITZERLAND
KEY DATA FINDINGS
2024 DEVELOPMENTS
Further move towards digital content drives sales of video games software
CHART 1 Key Trends 2024
INDUSTRY PERFORMANCE
Video games software remains largest and most dynamic category overall
Xbox Cloud Gaming expands offerings via “Bring Your Own Games” program
CHART 2 Xbox Cloud Gaming Adds New Feature for Streaming Personal Game Libraries
No Man's Sky uses AI to transform user engagement and personalisation
Subscription services drive digital games’ value upward
CHART 3 Analyst Insight
WHAT’S NEXT?
Video games software to drive overall category growth
Cloud gaming and personalisation transform gaming habits and spending
Mobile strategies, e-sports, and premium offerings to drive growth
COMPETITIVE LANDSCAPE
Top companies gain share amid growth of mobile games
BANDAI NAMCO and Krafton expand games portfolios to solidify positions
CHART 4 Krafton Introduces Next-Generation Games to Expand Its Online Gaming Presence
Niantic sells gaming division to Scopely; Ubisoft explores buyout options
Switch 2, GTA 6, Assassin’s Creed, and Monster Hunter release dates loom
CHANNELS
E-commerce remains dominant distribution channel
Samsung and Google announce mixed reality headset plans
COUNTRY REPORTS DISCLAIMER
CHART 5 Key Trends 2024
CHART 6 Analyst Insight
CHART 7 Pokémon to One Piece: Collectibles Surge as Kidults Embrace Nostalgia
CHART 8 Nintendo Switch 2 to Launch in June 2025, Aiming to Redefine Gaming Experience
CHART 9 Real GDP Growth and Inflation 2019-2029
CHART 10 PEST Analysis in Switzerland 2024
CHART 11 Key Insights on Consumers in Switzerland 2024
CHART 12 Consumer Landscape in Switzerland 2024
TOYS AND GAMES IN SWITZERLAND
EXECUTIVE SUMMARY
Kidult trend contributes to sales, with brands targeting adults with nostalgic toys
KEY DATA FINDINGS
INDUSTRY PERFORMANCE
Video games leads sales despite overall value decline
SVS protests unfair competition from Asian online marketplaces
Schleich replaces PVC with recyclable TPE to meet demand
Collectibles surge, driven by kidult trend and nostalgia
WHAT’S NEXT?
Video games set to record fastest growth over forecast period
Kidult trend impacts toys and games, while challenges arise
E-commerce to drive distribution but in-store experiences can create tangible experiences
COMPETITIVE LANDSCAPE
Lego gains share to remain most popular brand overall
Tiptoi and Furby drive interest in interactive and tech-integrated designs
MGA merges with Zapf, Niantic divests and Ubisoft takeover considered
Hasbro, Spin Master and Nintendo launch new products in 2025
CHANNELS
E-commerce gains ground while retailers adopt omnichannel approach
Toys R Us Asia uses stores to create immersive brand experiences
ECONOMIC CONTEXT
CONSUMER CONTEXT
COUNTRY REPORTS DISCLAIMER
SOURCES
Summary 1 Research Sources

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