
Video Games in Sweden
Description
In 2024, video games in Sweden experienced solid value growth, propelled by hardware and software advancements, particularly major game releases and in-game subscriptions. Notable trends included cross-platform play, the kidult phenomenon, and AI-driven personalisation. E-commerce remained the dominant distribution channel, with digital distribution reshaping the retail environment. Competitive landscape concentration also increased, with the top companies holding over 50% value share.
Euromonitor International's Video Games in Sweden report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International's Video Games in Sweden report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Table of Contents
22 Pages
- Video Games in Sweden
- Euromonitor International
- June 2025
- List Of Contents And Tables
- VIDEO GAMES IN SWEDEN
- KEY DATA INSIGHTS
- 2024 DEVELOPMENTS
- Digital content continues to drive growth of video games in Sweden
- CHART 1 Key Trends 2024
- INDUSTRY PERFORMANCE
- Video games software buoyed by major titles and subscription services
- CHART 2 Elden Ring Shadow of the Erdtree Video Game
- Activision Blizzard uses subscriptions to drive World of Warcraft engagement
- CHART 3 Microsoft Corp offers 12-month World of Warcraft Subscription
- Konami's Silent Hill 2 remake taps into the kidult segment
- WHAT’S NEXT?
- Video games software set to be most dynamic performer overall
- AI personalisation and new releases to boost video games
- Hazelight focuses on narrative, while Infinity Nikki uses cross-platform play
- COMPETITIVE LANDSCAPE
- Sony strengthens leadership of consolidated competitive landscape
- Embracer Group’s autonomy model and investment drive growth
- CHART 4 Analyst Insight
- Nintendo plans new console with improved functionality in 2025
- CHANNELS
- Retail e-commerce remains dominant distribution channel for video games
- DreamHack boosts video game engagement through esports and partnerships
- Digital sales and collectors support online game sales
- CHART 5 Key Trends 2024
- CHART 6 Dataspelsbranschen Focused on Reducing its Climate Footprint
- CHART 7 Black Myth: Wukong Among Best-Selling Games on Steam
- CHART 8 Analyst Insight
- CHART 9 Real GDP Growth and Inflation 2019-2029
- CHART 10 PEST Analysis in Sweden 2024
- CHART 11 Key Insights on Consumers in Sweden 2024
- CHART 12 Consumer Landscape in Sweden 2024
- TOYS AND GAMES IN SWEDEN
- EXECUTIVE SUMMARY
- Rise of kidults and strength of video games drive overall sales
- KEY DATA INSIGHTS
- INDUSTRY PERFORMANCE
- Video games leads growth in toys and games
- Sustainability drive and inclusivity trend influence players’ strategies
- Hasbro Nordic targets kidults with Marvel Legends range
- Game Science and Hasbro embrace digital distribution and e-commerce growth
- WHAT’S NEXT?
- Video games to retain dominance of toys and games in Sweden
- Consumer behaviour shaped by digital purchases, eco awareness, and nostalgia
- Adapting traditional toys and games with digital options for broader gaming audience
- COMPETITIVE LANDSCAPE
- Sony gains share in concentrated competitive landscape
- Embracer Group investments drive growth through decentralised, innovative approach
- MGA and Zapf Creation merger to increase share
- Nintendo confirms new console launch with controller upgrades
- CHANNELS
- Retail e-commerce dominates toys and games distribution due to convenience
- Retail offline remains important for traditional toys and games
- DreamHack events boost game exposure and merchandise sales
- ECONOMIC CONTEXT
- CONSUMER CONTEXT
- COUNTRY REPORTS DISCLAIMER
- SOURCES
- Summary 1 Research Sources
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