Video Games in Japan

Video games in Japan saw a decline in value sales in 2024, largely due to inflation and its impact on consumers’ purchasing power. However, video games software experienced growth, especially online games and subscriptions. The category remained highly fragmented, with various mobile games being popular, driven by the success of well-known franchises and the gambling gacha system. Retail e-commerce was the leading sales channel, with platforms like Steam playing a key role.

Euromonitor International's Video Games in Japan report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.


Video Games in Japan
Euromonitor International
June 2025
List Of Contents And Tables
VIDEO GAMES IN JAPAN
KEY DATA FINDINGS
2024 DEVELOPMENTS
Growth for video games software unable to offset decline for video games hardware
CHART 1 Key Trends 2024
INDUSTRY PERFORMANCE
The decline of video games amid economic concerns
Palworld success sparks intellectual property debate and Nintendo lawsuit
CHART 2 Pocketpair’s Palworld Becomes One of the Best-Selling Indie Games of All Time
CHART 3 Analyst Insight
WHAT’S NEXT?
Video games software to lead growth over the forecast period
Sustainability set to gain further traction
Continuing to leverage IPs to engage consumers
Mobile games may face headwinds
Switch 2 release likely to boost sales for Nintendo
Gaming headsets likely to be limited to core users
COMPETITIVE LANDSCAPE
PlayStation loses its leadership to Nintendo, while fragmentation increases
Joy Nice Games and First Fun drive sales with advertisements and influencers
Dragon Quest III HD-2D success driven by kidult nostalgia
CHART 4 Kidult Appeal Drives Dragon Quest III HD-2D Success in 2024
Established franchises dominate mobile games through brand recognition and partnerships
CHART 5 Monster Strike Dominates Japan’s Mobile Market with Strategic Anime Collaborations
Nintendo to release Switch successor with enhanced social features
CHANNELS
Retail e-commerce outshines offline retail in video games due to video games software
Consumers still turn to physical stores for video games hardware
COUNTRY REPORTS DISCLAIMER
CHART 6 Key Trends 2024
CHART 7 One Piece Card Game Sales Surge in 2024, Fuelled by Nostalgia and Anime Tie-ins
CHART 8 Analyst Insight
CHART 9 Palworld Becomes a Breakout Hit on Steam in 2024
CHART 10 Sumikkogurashi PC Remains Top Seller in Japan in 2024
CHART 11 Real GDP Growth and Inflation 2019-2029
CHART 12 PEST Analysis in Japan 2024
CHART 13 Key Insights on Consumers in Japan 2024
CHART 14 Consumer Landscape in Japan 2024
TOYS AND GAMES IN JAPAN
EXECUTIVE SUMMARY
Even inflation cannot stop growth for traditional toys and games, due to spending by kidults
KEY DATA FINDINGS
INDUSTRY PERFORMANCE
Traditional toys and games shows growth, while video games declines
One Piece Card Game benefits from the kidult trend and popularity of the related comic
Palworld's success on Steam faces controversy due to similarity with Pokémon
WHAT’S NEXT?
Video games will continue to lead toys and games, despite anticipation of modest growth
Pokémon Trading Card Game app launch expected to also boost sales of its physical game
Switch 2 launch in 2025 anticipated to perform well
Gundam likely to drive growth in traditional toys and games, but mobile games may face headwinds in video games
COMPETITIVE LANDSCAPE
PlayStation loses its lead to Nintendo amid the changing preferences of gamers
China-based games developers' marketing tactics drive success for mobile games
IP partnerships impact brand rankings, with Sumikkogurashi PC performing well
CHANNELS
Retail e-commerce is the leading sales channel and exhibits strong growth
Offline retail continues to have its place, particularly for sales of traditional toys and games
Toymakers prioritise direct-to-consumer for closer consumer contact
ECONOMIC CONTEXT
CONSUMER CONTEXT
COUNTRY REPORTS DISCLAIMER
SOURCES
Summary 1 Research Sources

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