
Video Games in Hong Kong, China
Description
In 2024, video games in Hong Kong returned to growth after a year of decline, outperforming the regional average. The rise of subscription services and cloud gaming has made gaming more accessible to those who are looking for space-saving solutions. Mobile games continues to dominate, with hyper-casual games remaining popular. The competitive landscape is fragmented, but it benefits from government support and serves as a stepping stone for Chinese games looking to reach Western audiences.
Euromonitor International's Video Games in Hong Kong, China report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International's Video Games in Hong Kong, China report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Table of Contents
20 Pages
- Video Games in Hong Kong, China
- Euromonitor International
- July 2025
- List Of Contents And Tables
- VIDEO GAMES IN HONG KONG, CHINA
- KEY DATA FINDINGS
- 2024 DEVELOPMENTS
- Video games continues to be driven by digital content and subscription services
- CHART 1 Key Trends 2024
- INDUSTRY PERFORMANCE
- Video games returns to growth, supported by subscription services
- GameBear reduces latency and reporting times using cloud services
- CHART 2 Analyst Insight
- Tencent and NetEase use subscriptions to broaden access for gamers
- CHART 3 NetEase Reveals New Battle Royal Strategy with Mobile E-Sports Offerings
- WHAT’S NEXT?
- Video games software set to spearhead expansion
- New consoles offer access to Steam libraries, boosting online games and subscriptions
- Growth of mobile games and esports underpinned by government support
- COMPETITIVE LANDSCAPE
- Fragmented competitive landscape sees Chinese studios expanding globally via partnerships
- Mad Catz launches N.E.K.O. arcade controller for fighting games
- Genshin Impact and Pop Mart collaboration targets kidult trend
- CHART 4 Dress-Up Dreams collection From Genshin Impact Leveraging Kidult Trend
- CHANNELS
- Retail e-commerce strengthens its dominance as distribution channel
- HP launches OMEN gaming laptop with AI cooling features, supporting digital computer games
- COUNTRY REPORTS DISCLAIMER
- CHART 5 Key Trends 2024
- CHART 6 GameBear’s Nova Empire: Space Commander, Embraced by Over 10 Million Global Users
- CHART 7 Analyst Insight
- CHART 8 52Toys Aims for Aggressive Expansion with New IPO Listing
- CHART 9 Real GDP Growth and Inflation 2019-2029
- CHART 10 PEST Analysis in Hong Kong, China 2024
- CHART 11 Key Insights on Consumers in Hong Kong, China 2024
- CHART 12 Consumer Landscape in Hong Kong, China 2024
- TOYS AND GAMES IN HONG KONG, CHINA
- EXECUTIVE SUMMARY
- Rising sales mainly driven by video games and kidult trend
- KEY DATA FINDINGS
- INDUSTRY PERFORMANCE
- Video games continues to drive overall industry sales
- GameBear migrates to cloud, reducing latency and improving reporting
- Kidult trend increases value of toys targeting adults
- WHAT’S NEXT?
- Video games to drive future growth of toys and games
- The need to expand target audience to drive sales in a market with declining birth rate
- AI integration and increasing focus on STEM toys
- COMPETITIVE LANDSCAPE
- Concentration in competitive landscape declines, with Chinese brands making gains
- 52Toys targets IPO amid growing collectibles trend
- FoloToy integrates AI chatbot with plush toys for interactive tutoring
- CHANNELS
- Retail e-commerce offers retailers wider reach due to cross-border platforms
- HKTDC's Exhibition+ boosts retail connections, while GBA opens cross-border sales
- ECONOMIC CONTEXT
- CONSUMER CONTEXT
- COUNTRY REPORTS DISCLAIMER
- SOURCES
- Summary 1 Research Sources
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