
Video Games in China
Description
In 2024, video games in China showed growth, primarily due to the increasing popularity of mobile games and online games and subscriptions, and the development of culturally relevant game titles. The integration of AI personalisation and local innovation, which often incorporates Chinese themes and narratives, had a significant impact. The category also saw an increase in consolidation among the top companies over the review period, and a growing interest in cross-platform and cloud gaming.
Euromonitor International's Video Games in China report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
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Table of Contents
22 Pages
- Video Games in China
- Euromonitor International
- June 2025
- List Of Contents And Tables
- VIDEO GAMES IN CHINA
- KEY DATA FINDINGS
- 2024 DEVELOPMENTS
- Video games software drives sales and growth, with interest in titles of local importance
- CHART 1 Key Trends 2024
- INDUSTRY PERFORMANCE
- Mobile games drives growth, as titles such as Honor of Kings and Black Myth: Wukong thrive
- Adaptive NPCs and AI equipment recommendations boost player retention
- Game Science and NetEase find success through Chinese culture
- CHART 2 Black Myth: Wukong Blends Chinese Mythology with AAA Gameplay
- WHAT’S NEXT?
- Continued growth for video games, due to constant innovation and development over the forecast period
- AI personalisation set to drive engagement for video games
- Localisation will be increasingly important to Chinese gamers, as demonstrated by Immortal Awakening
- CHART 3 Analyst Insight
- Subscription models and cloud gaming will become increasingly relevant
- COMPETITIVE LANDSCAPE
- Tencent maintains its share, while miHoYo faces challenges
- CHART 4 miHoYo Remains Committed to Expanding Genshin Impact Universe
- Game Science's console game challenges established publishers
- Success of DNF Mobile launch attributed to adaptation of a classic IP
- Players adopt a transmedia approach to leverage established IPs
- CHANNELS
- Retail e-commerce dominates video games due to reliance on digital products
- Offline sales remain important for video games hardware
- Offline collaborations capitalise on IPs to attract younger generations
- COUNTRY REPORTS DISCLAIMER
- CHART 5 Key Trends 2024
- CHART 6 Justice Online Launches AI Arena
- CHART 7 China’s Collectible Card Craze Drives Continued Expansion
- CHART 8 Analyst Insight
- CHART 9 Real GDP Growth and Inflation 2019-2029
- CHART 10 PEST Analysis in China 2024
- CHART 11 Key Insights on Consumers in China 2024
- CHART 12 Consumer Landscape in China 2024
- TOYS AND GAMES IN CHINA
- EXECUTIVE SUMMARY
- AI personalisation and local cultural elements are important growth drivers
- KEY DATA FINDINGS
- INDUSTRY PERFORMANCE
- Traditional toys and games witnesses the fastest growth, while video games dominates sales
- AI used to personalise traditional games and video games experiences
- Demand for collectibles drives growth for blind boxes and trading cards
- Localised innovations drive value sales, exemplified by Black Myth: Wukong
- WHAT’S NEXT?
- Video games to see the highest sales during the forecast period
- Technology and personalisation set to continue to contribute to growth
- Licensed toys, collectibles, and kidults set to drive expansion in traditional toys and games
- Mobile games, subscriptions, and cross-platform models set to drive growth in video games
- Continued importance of local culture in both traditional and video games
- COMPETITIVE LANDSCAPE
- Kayou and Pop Mart thrive, while Yaoji and Yeloli struggle
- Game Science challenges global competitors with console game launch
- DNF Mobile launch boosts game sales due to extending a classic IP
- Tencent acquires EasyBrain, Space Ape, Kuloo Games, and invests in Ubisoft spin-off
- Interactive toy BubblePal gains prominence
- CHANNELS
- Retail e-commerce dominates sales of toys and games as consumers seek better prices
- Offline retail still has a role to play
- A transition to more flexible retail models, such as pop-up stores and vending
- ECONOMIC CONTEXT
- CONSUMER CONTEXT
- COUNTRY REPORTS DISCLAIMER
- SOURCES
- Summary 1 Research Sources
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