
Video Games in Canada
Description
In 2024, video games maintained slow value growth in Canada. Expansion was fuelled by the continued rise in sales of video games software, which offers cost-efficient, compelling entertainment. Trends were influenced by the consumer preference for established brands and the emergence of cloud gaming. The increasing popularity of e-sports also provided a further growth stimulus. The competitive landscape remained fragmented, while retail e-commerce continued to dominate distribution.
Euromonitor International's Video Games in Canada report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International's Video Games in Canada report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Table of Contents
24 Pages
- Video Games in Canada
- Euromonitor International
- June 2025
- List Of Contents And Tables
- VIDEO GAMES IN CANADA
- KEY DATA FINDINGS
- 2024 DEVELOPMENTS
- Video games software drives growth, driven by established brands
- CHART 1 Key Trends 2024
- INDUSTRY PERFORMANCE
- Growth in video games software offsets the hardware decline, due to continuous innovation
- Electronic Arts leverages sports partnerships for NHL game success
- CHART 2 Electronic Arts Releases NHL 25
- Super Mario leverages existing brand recognition with new release
- CHART 3 Super Mario Party Jamboree Released Exclusively for the Nintendo Switch
- Adoption of cloud gaming services impacts video games
- WHAT’S NEXT?
- Video games set to experience growth, driven by both software and hardware
- Gaming headsets will see dynamism as technology improves and adoption increases
- The continued rise of cloud gaming as infrastructure improves
- CHART 4 Analyst Insight
- E-sports set to boost demand for video games
- COMPETITIVE LANDSCAPE
- Microsoft maintains its leading position amidst increasing concentration
- Big Viking Games focuses on mobile games due to high development costs for major games
- CHART 5 YoWorld Mobile Game Developed by Canada-Based Big Viking Games
- Scopely set to acquire Niantic games division and expand the gamer community
- Nintendo Switch 2 launch to boost sales of static consoles in 2025
- CHANNELS
- Retail e-commerce dominates video games, and maintains its rising trend
- The immediacy of offline purchases remains popular among many consumers
- Best Buy partners with Bell for express store expansion
- COUNTRY REPORTS DISCLAIMER
- CHART 6 Key Trends 2024
- CHART 7 Xbox Cloud Gaming Sees Rising Popularity
- CHART 8 Lego Releases Jabba’s Sail Barge Set
- CHART 9 Analyst Insight
- CHART 10 Long-Awaited Nintendo Switch 2 Set to Drive Growth
- CHART 11 PAW Patrol Range Extended with the Rescue Wheels Sub-Series
- CHART 12 Real GDP Growth and Inflation 2019-2029
- CHART 13 PEST Analysis in Canada 2024
- CHART 14 Key Insights on Consumers in Canada 2024
- CHART 15 Consumer Landscape in Canada 2024
- TOYS AND GAMES IN CANADA
- EXECUTIVE SUMMARY
- Video games drives growth, driven by video games software
- KEY DATA FINDINGS
- INDUSTRY PERFORMANCE
- Video games drives growth in toys and games
- Cloud gaming continues to reshape the video games landscape
- Targeting kidults with collectibles, nostalgia, and adult-themed events
- WHAT’S NEXT?
- Video games set to lead gains within toys and games
- New releases set to drive growth in video games
- Incorporation of AI set to drive growth for categories within traditional toys and games
- Low birth rate will drive a focus on kidults and licensing
- Economic tariffs will provide opportunities for Canadian brands
- COMPETITIVE LANDSCAPE
- Top companies maintain or expand their shares in toys and games
- Spin Master's PAW Patrol expansion drives sales among children
- Recent acquisitions affect the competitive landscape, with more changes to come
- Nintendo Switch 2 launch to boost sales of static consoles in 2025
- CHANNELS
- Retail e-commerce sees a rising trend across categories, although offline retail remains important
- Mastermind Toys repositions with a focus on retail e-commerce and kidults
- Bee You Kids uses its online platform to ensure its toys reach a wide audience
- ECONOMIC CONTEXT
- CONSUMER CONTEXT
- COUNTRY REPORTS DISCLAIMER
- SOURCES
- Summary 1 Research Sources
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