
Video Games in Brazil
Description
In 2024, video games experienced value growth in Brazil, driven by the innovative environment in video games software, improved affordability, and an increase in casual gamers. Key trends included the shift towards multi-platform gaming and the increasing popularity of subscription services. Increased concentration was seen in the competitive landscape, while e-commerce remained the primary sales channel, as the Pix payment system supports ease of online payment.
Euromonitor International's Video Games in Brazil report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International's Video Games in Brazil report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Table of Contents
21 Pages
- Video Games in Brazil
- Euromonitor International
- July 2025
- List Of Contents And Tables
- VIDEO GAMES IN BRAZIL
- KEY DATA FINDINGS
- 2024 DEVELOPMENTS
- Shift towards multi-platform gaming and increase in subscription services
- CHART 1 Key Trends 2024
- INDUSTRY PERFORMANCE
- Video games software thrives as subscriptions and cloud gaming services increase
- Xbox expands cloud gaming, positioning itself as a cost-effective platform
- CHART 2 Xbox Cloud Gaming Expands Access Beyond Consoles
- WHAT’S NEXT?
- Video games software, cloud gaming and subscriptions to drive growth
- CHART 3 Analyst Insight
- Focus on core brands to reinforce consumer loyalty
- Investment in local games production to increase, despite affordability concerns
- COMPETITIVE LANDSCAPE
- Xbox One Brand Maintains Microsoft position while PlayStation 5 faces challenges
- Krafton's franchise success drives share increase in video games
- Legend of Zelda and Final Fantasy drive sales with nostalgic appeal
- Subscription services help firms increase their revenues
- Cloud gaming adoption requires better infrastructure to address latency issues
- CHANNELS
- Retail e-commerce remains the primary sales channel for video games
- Mercado Livre launches new digital products category
- CHART 4 Mercado Livre Frequently Launches Promotions on Video Games and Accessories
- Local consumers embrace e-commerce due to price sensitivity
- COUNTRY REPORTS DISCLAIMER
- CHART 5 Key Trends 2024
- CHART 6 Estrela Relaunches Xuxa Doll Based on Brazilian TV Presenter Xuxa Meneghel
- CHART 7 Lego and Galápagos Combine to Create New Lego Monkey Palace Board Game
- CHART 8 Analyst Insight
- CHART 9 Real GDP Growth and Inflation 2019-2029
- CHART 10 PEST Analysis in Brazil 2024
- CHART 11 Key Insights on Consumers in Brazil 2024
- CHART 12 Consumer Landscape in Brazil 2024
- TOYS AND GAMES IN BRAZIL
- EXECUTIVE SUMMARY
- Kidult trend and established brands continue to drive growth
- KEY DATA FINDINGS
- INDUSTRY PERFORMANCE
- Cloud gaming and subscription services drive growth in video games
- Estrela capitalises on nostalgia with Xuxa doll relaunch
- Disney leverages brand recognition as dolls and accessories experiences decline
- Mobile restrictions in schools see children embrace traditional games and outdoor play
- WHAT’S NEXT?
- Video games to lead toy and games expansion over the forecast period
- Growth supported by digital expansion and continued popularity of licenced products
- Diverse market strategy required in challenging environment
- COMPETITIVE LANDSCAPE
- Mattel leads, while Hasbro declines due to franchise weakness
- Share gain for Krafton, while Sunny invests in Pokémon licences
- Lego partners with Galápagos to enter board games
- CHANNELS
- E-commerce remains dominant, but in-store experience still matters for retailers
- Ri Happy toy retailer partners with Estrela to introduce limited-edition retro line of classic toys
- ECONOMIC CONTEXT
- CONSUMER CONTEXT
- COUNTRY REPORTS DISCLAIMER
- SOURCES
- Summary 1 Research Sources
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