
Video Games in Australia
Description
In 2024, video games in Australia recorded strong current value growth, despite a drop in hardware sales due to cost-of-living pressures. Notable trends included AI personalisation for improved gaming experiences and strategic partnerships to leverage franchise appeal. Subscription services also played a role in growth by providing cost-effective access to multiple games. The landscape shifted towards greater fragmentation, while e-commerce strengthened its dominance of distribution.
Euromonitor International's Video Games in Australia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
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Table of Contents
24 Pages
- Video Games in Australia
- Euromonitor International
- June 2025
- List Of Contents And Tables
- VIDEO GAMES IN AUSTRALIA
- KEY DATA FINDINGS
- 2024 DEVELOPMENTS
- Strong performance driven by increasing interest in digital content
- CHART 1 Key Trends 2024
- INDUSTRY PERFORMANCE
- Video games software growth is driven by digital social interaction
- CHART 2 Analyst Insight
- Black Shark AI and Microsoft create realistic immersion for flight simulator
- CHART 3 Microsoft Flight Simulator Incorporates Latest in Generative AI
- Roblox and PUBG partnerships boost engagement through exclusive content
- CHART 4 Roblox Collaborates with Singer Charli XCX
- Sega explores subscription gaming service, intensifying competition and increasing player loyalty
- WHAT’S NEXT?
- Video games software set to continue driving category sales
- AI and the metaverse to increasingly influence future development
- Further penetration of mobile games driven by accessibility and low entry costs
- COMPETITIVE LANDSCAPE
- Microsoft’s leadership is supported by its strength in video games software
- Hazelight finds success with story-driven cooperative adventures
- Kadokawa and Sony collaborate to expand gaming presence
- CHANNELS
- Retail e-commerce retains dominant distribution for video games
- Woolworths and Big W Minecraft promotion looks to leverage film launch
- COUNTRY REPORTS DISCLAIMER
- CHART 5 Key Trends 2024
- CHART 6 McDonald’s Partners with Pokémon
- CHART 7 Funko Introduces Bitty Pop! 4-pack Collection
- CHART 8 Analyst Insight
- CHART 9 Nintendo Announces Partnership with Sea Life Sydney Aquarium
- CHART 10 Real GDP Growth and Inflation 2019-2029
- CHART 11 PEST Analysis in Australia 2024
- CHART 12 Key Insights on Consumers in Australia 2024
- CHART 13 Consumer Landscape in Australia 2024
- TOYS AND GAMES IN AUSTRALIA
- EXECUTIVE SUMMARY
- Kidults and video games drive overall growth in 2024
- KEY DATA FINDINGS
- INDUSTRY PERFORMANCE
- Video games drives sales and growth overall
- McDonald’s leverages nostalgia with Pokémon Happy Meals to target kidults
- Funko leverages blind boxes to drive collectability and repeat purchases
- WHAT’S NEXT?
- Video games anticipated to continue driving growth of toys and games
- Affordability and social media to drive growth of traditional toys and games
- Online sales will continue to dominate but potential social media ban might reduce marketing access to younger consumers
- COMPETITIVE LANDSCAPE
- Microsoft and Electronic Arts lead overall, driven by growth in digital games
- Pop Mart expands, driven by Labubu popularity and repeat custom
- Kadokawa and Sony alliance to enhance games’ global footprint
- Pokémon taps nostalgia trend with new mobile application
- Nintendo and Sea Life partnership leverages brand strengths to enhance engagement
- CHANNELS
- Kmart broadens toy offerings while e-commerce growth is gradual
- EB Games uses subscriptions to retain customers amid retail challenges
- ECONOMIC CONTEXT
- CONSUMER CONTEXT
- COUNTRY REPORTS DISCLAIMER
- SOURCES
- Summary 1 Research Sources
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