
Traditional Toys and Games in Taiwan
Description
In 2024, traditional toys and games in Taiwan recorded higher value growth compared to the previous year, largely due to action figures and dolls, which benefited from the rise in e-commerce and the appeal of collectibles. The category is also being reshaped by the growing importance of sustainability, with manufacturers increasingly using eco-friendly materials. The kidult trend, where adults buy toys for themselves, is also a key growth driver.
Euromonitor International's Traditional Toys and Games in Taiwan report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Traditional Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International's Traditional Toys and Games in Taiwan report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Traditional Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Table of Contents
22 Pages
- Traditional Toys and Games in Taiwan
- Euromonitor International
- August 2025
- List Of Contents And Tables
- TRADITIONAL TOYS AND GAMES IN TAIWAN
- KEY DATA FINDINGS
- 2024 DEVELOPMENTS
- Kidults and collectibles support growth of traditional toys and games
- CHART 1 Key Trends 2024
- INDUSTRY PERFORMANCE
- Action figures and dolls and accessories boosted by kidult and collectibles trends
- PlanToys embraces sustainable production and carbon neutrality initiative
- CHART 2 PlanToys Sustainable Range Finds Success Among Environmentally Conscious Consumers
- Pop Mart's Labubu resonates with adults seeking stress relief
- CHART 3 Labubu Toys Experiencing Asia-Wide Success Thanks to Kidult Collectors
- Chainsaw Man exhibition offers chance to purchase limited editions and rare toys
- CHART 4 Analyst Insight
- WHAT’S NEXT?
- Construction set to continue leading sales of traditional toys and games
- BANDAI’s lottery strategy engages fans and strengthens local ties
- AI adoption and tech-integrated toys to help influence category development
- COMPETITIVE LANDSCAPE
- Top companies focus on core brands amid uncertain outlook for local birth rate
- Sustainability focus by PlanToys resonates with consumers
- Sylvanian Families launches Taiwanese crossover toys in pop-up stores
- CHANNELS
- Retail offline continues to drive distribution of traditional toys and games
- Physical outlets look to compete with online platforms via promotions and in-store exclusives
- Exhibitions, special events and collaborations help expand visibility and reach
- Social media and local fundraising platforms can help drive sales
- COUNTRY REPORTS DISCLAIMER
- CHART 5 Key Trends 2024
- CHART 6 Taiwanese Adults Obsessed With Labubu “Ugly-Cute” Collectables
- CHART 7 Chainsaw Man Animation Exhibition hosted in Taipei
- CHART 8 Analyst Insight
- CHART 9 Real GDP Growth and Inflation 2019-2029
- CHART 10 PEST Analysis in Taiwan 2024
- CHART 11 Key Insights on Consumers in Taiwan 2024
- CHART 12 Consumer Landscape in Taiwan 2024
- TOYS AND GAMES IN TAIWAN
- EXECUTIVE SUMMARY
- Video games, collectibles and kidults drive industry growth
- KEY DATA FINDINGS
- INDUSTRY PERFORMANCE
- Video games experiences fastest growth and remains largest category
- Labubu drives kidult demand for collectibles with ugly-cute aesthetic
- 9SPlay achieves faster deployment through cloud integration and partnership
- Chainsaw Man exhibition provides behind-the-scenes look at anime series
- WHAT’S NEXT?
- Video games to continue to drive sales of toys and games
- Traditional toy companies look to Hasbro and Lego for growth strategies
- Addressing the challenge of a falling birth rate and ageing population
- COMPETITIVE LANDSCAPE
- Fragmented competitive landscape led by major video games companies
- Local brand expands with focus on sustainable materials
- Netmarble gains attention with anime-inspired gachapon success
- CHANNELS
- Retail e-commerce continues to dominate overall distribution
- Animation convention and toy collaborations help to generate sales
- ECONOMIC CONTEXT
- CONSUMER CONTEXT
- COUNTRY REPORTS DISCLAIMER
- SOURCES
- Summary 1 Research Sources
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