
Traditional Toys and Games in Switzerland
Description
In 2024, traditional toys and games in Switzerland experienced a rise in value sales, primarily due to construction, with notable demand for building blocks designed for adults. Key trends included a heightened focus on sustainability and inclusivity in product design, as well as the increasing popularity of kidults purchasing products for nostalgic reasons. The market was significantly impacted by e-commerce, leading to the adoption of omnichannel strategies.
Euromonitor International's Traditional Toys and Games in Switzerland report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Traditional Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International's Traditional Toys and Games in Switzerland report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Traditional Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Table of Contents
21 Pages
- Traditional Toys and Games in Switzerland
- Euromonitor International
- June 2025
- List Of Contents And Tables
- TRADITIONAL TOYS AND GAMES IN SWITZERLAND
- KEY DATA FINDINGS
- 2024 DEVELOPMENTS
- Construction remains popular by targeting wide target audience
- CHART 1 Key Trends 2024
- INDUSTRY PERFORMANCE
- Lego's innovative sets drive construction’s growth among adults
- Schleich uses recyclable material to meet sustainability demand
- CHART 2 Schleich Shifts to Recyclable TPE in 2024, Embracing Demand for Greener, Safer Toys
- Collectibles driven by 1990s nostalgia and kidult spending
- CHART 3 Analyst Insight
- Swiss Toy Association raises concerns over unregulated online marketplaces
- WHAT’S NEXT?
- Construction is expected to continue to drive sales of traditional toys and games
- Tech integration and e-commerce to redefine traditional toys and games
- Sustainable toys set to shape market evolution
- COMPETITIVE LANDSCAPE
- Lego remains most popular brand due to dominance in construction
- Furby and Tiptoi gain positions amid shifting demands
- MGA Entertainment merges with Zapf Creation to offer wider product range
- Hasbro and Spin Master to launch new toy lines in 2025
- CHART 4 Hasbro Targets Gift Market with Furby Minis Release in 2025
- CHANNELS
- E-commerce is largest distribution channel while general merchandise stores grow quickly
- Toys R Us Asia integrates play areas to attract broader customer base
- COUNTRY REPORTS DISCLAIMER
- CHART 5 Key Trends 2024
- CHART 6 Analyst Insight
- CHART 7 Pokémon to One Piece: Collectibles Surge as Kidults Embrace Nostalgia
- CHART 8 Nintendo Switch 2 to Launch in June 2025, Aiming to Redefine Gaming Experience
- CHART 9 Real GDP Growth and Inflation 2019-2029
- CHART 10 PEST Analysis in Switzerland 2024
- CHART 11 Key Insights on Consumers in Switzerland 2024
- CHART 12 Consumer Landscape in Switzerland 2024
- TOYS AND GAMES IN SWITZERLAND
- EXECUTIVE SUMMARY
- Kidult trend contributes to sales, with brands targeting adults with nostalgic toys
- KEY DATA FINDINGS
- INDUSTRY PERFORMANCE
- Video games leads sales despite overall value decline
- SVS protests unfair competition from Asian online marketplaces
- Schleich replaces PVC with recyclable TPE to meet demand
- Collectibles surge, driven by kidult trend and nostalgia
- WHAT’S NEXT?
- Video games set to record fastest growth over forecast period
- Kidult trend impacts toys and games, while challenges arise
- E-commerce to drive distribution but in-store experiences can create tangible experiences
- COMPETITIVE LANDSCAPE
- Lego gains share to remain most popular brand overall
- Tiptoi and Furby drive interest in interactive and tech-integrated designs
- MGA merges with Zapf, Niantic divests and Ubisoft takeover considered
- Hasbro, Spin Master and Nintendo launch new products in 2025
- CHANNELS
- E-commerce gains ground while retailers adopt omnichannel approach
- Toys R Us Asia uses stores to create immersive brand experiences
- ECONOMIC CONTEXT
- CONSUMER CONTEXT
- COUNTRY REPORTS DISCLAIMER
- SOURCES
- Summary 1 Research Sources
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