
Traditional Toys and Games in Poland
Description
In 2024, traditional toys and games experienced further value sales growth, driven by a shift towards family activities, kidult engagement, and tech-integrated toys. Sustainability emerged as a key trend, with brands utilising eco-friendly materials to meet consumer demand. The competitive landscape remained relatively stable, with major players maintaining their positions through innovation and a strong brand presence. Retail e-commerce remained the leading distribution channel.
Euromonitor International's Traditional Toys and Games in Poland report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Traditional Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International's Traditional Toys and Games in Poland report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Traditional Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Table of Contents
23 Pages
- Traditional Toys and Games in Poland
- Euromonitor International
- August 2025
- List Of Contents And Tables
- TRADITIONAL TOYS AND GAMES IN POLAND
- KEY DATA FINDINGS
- 2024 DEVELOPMENTS
- Kidults, tech integration and sustainability influence category sales
- CHART 1 Key Trends 2024
- INDUSTRY PERFORMANCE
- Construction continues to lead sales, appealing to both children and kidults
- CHART 2 Lego Expands Its Highly Successful Botanicals Range
- Chicco's eco-friendly line influences sustainability strategies
- CHART 3 Analyst Insight
- Lego capitalises on kidult trend with Architecture series
- Clementoni's robot and Lego drive development of tech-integrated toys
- WHAT’S NEXT?
- Traditional toys and games to see modest gains due to rising disposable incomes
- AI integration and partnerships to transform traditional toys and games
- Rise of retail e-commerce to strengthen digital presence of brands
- COMPETITIVE LANDSCAPE
- LEGO Group expands adult offerings, strengthening category leadership
- Little Dutch, Janod, and Djeco expand presence with design-focused products
- Tiger Tribe expands into Poland with Rocking Rollers Cat
- Buglo Play acquires LeikkiSet Oy to expand play equipment offering
- CHANNELS
- Retail e-commerce strengthens position as leading distribution channel
- Armagan Toys enters Poland, challenging established chains such as Smyk
- CHART 4 New Armagan Store Challenges Leading Retailer Smyk in Children’s Toy Retailers
- COUNTRY REPORTS DISCLAIMER
- CHART 5 Key Trends 2024
- CHART 6 Analyst Insight
- CHART 7 Ozobot Encourages Children to Develop Programming And Coding Skills
- CHART 8 Fiat 126P Holds Special Place in Polish Automotive History
- CHART 9 Real GDP Growth and Inflation 2019-2029
- CHART 10 PEST Analysis in Poland 2024
- CHART 11 Key Insights on Consumers in Poland 2024
- CHART 12 Consumer Landscape in Poland 2024
- TOYS AND GAMES IN POLAND
- EXECUTIVE SUMMARY
- Tech-based toys, video games and kidults support solid growth in 2024
- KEY DATA FINDINGS
- INDUSTRY PERFORMANCE
- Video games leads growth of toys and games in Poland
- OZB combines traditional play with augmented reality features
- Cobi targets kidults with retro car construction sets
- AI personalisation drives interactive, adaptive toy development to enhance learning
- WHAT’S NEXT?
- Video games to drive future growth due to disposable income increase
- Poland’s gaming industry set to develop through AI, VR and cloud gaming
- Consumers demand educational and culturally relevant toys and games
- COMPETITIVE LANDSCAPE
- Video games players lead overall, but LEGO Group benefits from dominance of construction
- EduSense expands its market presence through educational integration of Ozobot
- Potential acquisitions could significantly impact competitive landscape
- CHANNELS
- Retail e-commerce benefits from aggressive marketing and fast delivery options
- Rising popularity of online sales challenge physical outlets
- ECONOMIC CONTEXT
- CONSUMER CONTEXT
- COUNTRY REPORTS DISCLAIMER
- SOURCES
- Summary 1 Research Sources
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