
Traditional Toys and Games in Indonesia
Description
In 2024, traditional toys and games experienced growth in value sales in Indonesia, with dolls and accessories and construction being significant in this performance. Notable trends included the influence of kidults on demand for collectibles and nostalgia-driven products, as well as the impact of brand partnerships and educational toys. Although physical stores remained dominant, e-commerce was on the rise. Meanwhile, the competitive landscape was fragmented, yet starting to see consolidation.
Euromonitor International's Traditional Toys and Games in Indonesia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Traditional Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International's Traditional Toys and Games in Indonesia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Traditional Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Table of Contents
23 Pages
- Traditional Toys and Games in Indonesia
- Euromonitor International
- June 2025
- List Of Contents And Tables
- TRADITIONAL TOYS AND GAMES IN INDONESIA
- KEY DATA FINDINGS
- 2024 DEVELOPMENTS
- Nostalgia and collectibles drive demand, supported by strategic brand partnerships
- CHART 1 Key Trends 2024
- INDUSTRY PERFORMANCE
- Dolls and accessories and Lego drive growth in traditional toys and games
- ZD Toys benefits from kidult spending and social media buzz
- Gen Z and kidults drive value growth for collectibles from Pop Mart and Fugglers
- Lego Formula 1 partnership boosts sales and enhances brand image
- CHART 2 LEGO and Formula 1 Partnership Drives Growth in Indonesia in 2024
- CHART 3 Analyst Insight
- WHAT’S NEXT?
- Dolls and accessories set to experience the fastest growth in traditional toys and games
- Kidults, education, and technology will shape traditional toys and games
- Physical stores to drive sales; localisation to broaden market penetration
- COMPETITIVE LANDSCAPE
- Mattel leads as concentration increases within traditional toys and games
- Pop Mart's blind box strategy resonates with Indonesian kidult collectors
- CHART 4 Teen and Kidult Craze for Collectibles Boosts Pop Mart’s Market Share in 2024
- ELC Indonesia launches the Miko 3 Smart Robot for young children
- CHANNELS
- Offline channels lead, with traditional toys and games stores performing strongly
- Although offline stores remain key, e-commerce continues to expand
- Lego store's barcode scanner shows animated models on a digital screen
- COUNTRY REPORTS DISCLAIMER
- CHART 5 Key Trends 2024
- CHART 6 Pokémon Trading Cards Spark Cross-Generational Buzz in Indonesia
- CHART 7 Analyst Insight
- CHART 8 Real GDP Growth and Inflation 2019-2029
- CHART 9 PEST Analysis in Indonesia 2024
- CHART 10 Key Insights on Consumers in Indonesia 2024
- CHART 11 Consumer Landscape in Indonesia 2024
- TOYS AND GAMES IN INDONESIA
- EXECUTIVE SUMMARY
- Kidults, collectibles, and mobile-first gaming fuel growth in Indonesia
- KEY DATA FINDINGS
- INDUSTRY PERFORMANCE
- Traditional toys and games drives growth within toys and games
- Marvel and Transformers action figures gain from the kidult trend
- Pokémon cards and Pop Mart blind boxes drive growth in collectibles in toys and games
- WHAT’S NEXT?
- Video games set to continue to dominate, and will also experience growth
- Kidult and collectibles trends will drive change in toys and games
- Education and the environment set to play important roles
- Addo and Playgro to gain traction through affordability and brand trust
- Retail e-commerce set to gain further traction in traditional toys and games
- COMPETITIVE LANDSCAPE
- Mattel and Lego retain share amidst fragmentation and kidult growth
- Pop Mart and Addo gain traction through trends and retail strategies
- Brands which effectively use retail e-commerce perform well
- Hasbro launches colour mixer kit for STEM and art education
- CHANNELS
- Blending offline and online channels
- Addo leverages e-commerce to expand its reach
- Miniso opens Sanrio flagship store to deepen consumer connections
- ECONOMIC CONTEXT
- CONSUMER CONTEXT
- COUNTRY REPORTS DISCLAIMER
- SOURCES
- Summary 1 Research Sources
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