
Traditional Toys and Games in Hong Kong, China
Description
In 2024, traditional toys and games in Hong Kong experienced a slowdown in growth, with arts and crafts and games and puzzles being the most dynamic categories. The kidult trend and the demand for collectibles boosted sales, particularly for dolls and action figures. Some local consumers have returned to physical stores, although e-commerce remains important. The competitive landscape is highly concentrated, and educational toys are expected to drive future growth.
Euromonitor International's Traditional Toys and Games in Hong Kong, China report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Traditional Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International's Traditional Toys and Games in Hong Kong, China report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Traditional Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Table of Contents
21 Pages
- Traditional Toys and Games in Hong Kong, China
- Euromonitor International
- July 2025
- List Of Contents And Tables
- TRADITIONAL TOYS AND GAMES IN HONG KONG, CHINA
- KEY DATA FINDINGS
- 2024 DEVELOPMENTS
- Kidults and collectibles help support sales of some traditional toys and games
- CHART 1 Key Trends 2024
- INDUSTRY PERFORMANCE
- Concerned parents aim to encourage their children to engage in creative play
- Bloks Group benefits from kidult trend with successful IPO
- CHART 2 BloksGroup Achieves Over USD200 Million in First Public Offerings
- Playmates Toys leverages nostalgia to maintain consumer engagement
- CHART 3 Re-Released TMNT Figurines Capitalises on Brand Recognition And Nostalgia
- WHAT’S NEXT?
- Slow growth for traditional toys and games but greater footfall from mainland can support demand
- Toy manufacturers look to expand target audience due to low and falling birth rate
- CHART 4 Analyst Insight
- The integration of AI and STEM toys to boost sales
- COMPETITIVE LANDSCAPE
- LEGO Group benefits from dominating construction, the largest category
- 52Toys targets kidults with blind boxes and designer collectibles
- FoloToy integrates AI chatbots into plush toys for interactive learning
- CHANNELS
- Traditional toys and games stores remains important destination
- HKTDC's Exhibition+ boosts retail connections, while GBA opens cross-border sales
- COUNTRY REPORTS DISCLAIMER
- CHART 5 Key Trends 2024
- CHART 6 GameBear’s Nova Empire: Space Commander, Embraced by Over 10 Million Global Users
- CHART 7 Analyst Insight
- CHART 8 52Toys Aims for Aggressive Expansion with New IPO Listing
- CHART 9 Real GDP Growth and Inflation 2019-2029
- CHART 10 PEST Analysis in Hong Kong, China 2024
- CHART 11 Key Insights on Consumers in Hong Kong, China 2024
- CHART 12 Consumer Landscape in Hong Kong, China 2024
- TOYS AND GAMES IN HONG KONG, CHINA
- EXECUTIVE SUMMARY
- Rising sales mainly driven by video games and kidult trend
- KEY DATA FINDINGS
- INDUSTRY PERFORMANCE
- Video games continues to drive overall industry sales
- GameBear migrates to cloud, reducing latency and improving reporting
- Kidult trend increases value of toys targeting adults
- WHAT’S NEXT?
- Video games to drive future growth of toys and games
- The need to expand target audience to drive sales in a market with declining birth rate
- AI integration and increasing focus on STEM toys
- COMPETITIVE LANDSCAPE
- Concentration in competitive landscape declines, with Chinese brands making gains
- 52Toys targets IPO amid growing collectibles trend
- FoloToy integrates AI chatbot with plush toys for interactive tutoring
- CHANNELS
- Retail e-commerce offers retailers wider reach due to cross-border platforms
- HKTDC's Exhibition+ boosts retail connections, while GBA opens cross-border sales
- ECONOMIC CONTEXT
- CONSUMER CONTEXT
- COUNTRY REPORTS DISCLAIMER
- SOURCES
- Summary 1 Research Sources
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