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Traditional Toys and Games in Australia

Published Jun 25, 2025
Length 24 Pages
SKU # EP20156263

Description

In 2024, traditional toys and games experienced growth primarily from model vehicles and construction toys, driven by adult collectors and innovative products such as Lego. The demand for collectibles was also fuelled by kidults desiring nostalgia and a break from digital connectivity. Strategies are being influenced by the increasing prevalence of e-commerce and technological integration, necessitating manufacturers to adjust to digital platforms and emerging trends. Euromonitor International's Traditional Toys and Games in Australia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change. Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational. Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data. Why buy this report? * Get a detailed picture of the Traditional Toys and Games market; * Pinpoint growth sectors and identify factors driving change; * Understand the competitive environment, the market’s major players and leading brands; * Use five-year forecasts to assess how the market is predicted to develop. Euromonitor International has over 50 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo, Bengaluru, Sao Paulo, Seoul, Hong Kong, Dusseldorf and Mexico City and a network of analysts in 100 countries, Euromonitor International has a unique capability and an understanding of diverse markets to develop reliable information resources to help drive informed strategic planning. To learn more about how our research solutions can support you, contact your local Euromonitor International office.

Table of Contents

24 Pages
Traditional Toys and Games in Australia
Euromonitor International
June 2025
List Of Contents And Tables
TRADITIONAL TOYS AND GAMES IN AUSTRALIA
KEY DATA FINDINGS
2024 DEVELOPMENTS
Kidults, collectibles and construction major drivers of traditional toys and games
CHART 1 Key Trends 2024
INDUSTRY PERFORMANCE
Lego and Hot Wheels help drive sales of traditional toys and games
CHART 2 Analyst Insight
Pokémon and McDonald’s partnership appeals to kidults
Funko leverages blind box trend with Bitty Pop! figurine collections
CHART 3 Funko introduces Bitty Pop! collections featuring miniatures of popular figurines
Minecraft promotion by Woolworths boosts brand visibility and drives sales
CHART 4 Minecraft Cubeez Launches in Partnership with Woolworths
WHAT’S NEXT?
Construction toys to lead growth while plush will perform the strongest
Tech toys and AI to increasingly shape future demand
Government ban may drive children towards traditional toys
COMPETITIVE LANDSCAPE
LEGO Group leads amid greater concentration; Barbie film boost fades
Pop Mart's in-house IP and celebrity endorsement drive popularity with younger demographic
CHANNELS
Retail offline remains dominant as Australians appreciate being able to physical see toys first
Lego continues to expand distribution and adopts various marketing strategies for visibility
COUNTRY REPORTS DISCLAIMER
CHART 5 Key Trends 2024
CHART 6 McDonald’s Partners with Pokémon
CHART 7 Funko Introduces Bitty Pop! 4-pack Collection
CHART 8 Analyst Insight
CHART 9 Nintendo Announces Partnership with Sea Life Sydney Aquarium
CHART 10 Real GDP Growth and Inflation 2019-2029
CHART 11 PEST Analysis in Australia 2024
CHART 12 Key Insights on Consumers in Australia 2024
CHART 13 Consumer Landscape in Australia 2024
TOYS AND GAMES IN AUSTRALIA
EXECUTIVE SUMMARY
Kidults and video games drive overall growth in 2024
KEY DATA FINDINGS
INDUSTRY PERFORMANCE
Video games drives sales and growth overall
McDonald’s leverages nostalgia with Pokémon Happy Meals to target kidults
Funko leverages blind boxes to drive collectability and repeat purchases
WHAT’S NEXT?
Video games anticipated to continue driving growth of toys and games
Affordability and social media to drive growth of traditional toys and games
Online sales will continue to dominate but potential social media ban might reduce marketing access to younger consumers
COMPETITIVE LANDSCAPE
Microsoft and Electronic Arts lead overall, driven by growth in digital games
Pop Mart expands, driven by Labubu popularity and repeat custom
Kadokawa and Sony alliance to enhance games’ global footprint
Pokémon taps nostalgia trend with new mobile application
Nintendo and Sea Life partnership leverages brand strengths to enhance engagement
CHANNELS
Kmart broadens toy offerings while e-commerce growth is gradual
EB Games uses subscriptions to retain customers amid retail challenges
ECONOMIC CONTEXT
CONSUMER CONTEXT
COUNTRY REPORTS DISCLAIMER
SOURCES
Summary 1 Research Sources

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