
Toys and Games in Taiwan
Description
In 2024, sales of toys and games in Taiwan grew, largely due to the popularity of video games and the emerging kidult trend. Cloud gaming was boosted by high smartphone penetration and the expansion of 5G networks. Additionally, there was notable demand for collectibles such as Labubu, as adults sought out nostalgic items. Retail e-commerce was the dominant channel, with retail offline losing ground. The landscape remained fragmented, with established brands focusing on their core products.
Euromonitor International's Toys and Games in Taiwan report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International's Toys and Games in Taiwan report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Table of Contents
29 Pages
- Toys and Games in Taiwan
- Euromonitor International
- August 2025
- List Of Contents And Tables
- TOYS AND GAMES IN TAIWAN
- EXECUTIVE SUMMARY
- Video games, collectibles and kidults drive industry growth
- KEY DATA FINDINGS
- CHART 1 Key Trends 2024
- INDUSTRY PERFORMANCE
- Video games experiences fastest growth and remains largest category
- Labubu drives kidult demand for collectibles with ugly-cute aesthetic
- CHART 2 Taiwanese Adults Obsessed With Labubu “Ugly-Cute” Collectables
- 9SPlay achieves faster deployment through cloud integration and partnership
- Chainsaw Man exhibition provides behind-the-scenes look at anime series
- CHART 3 Chainsaw Man Animation Exhibition hosted in Taipei
- WHAT’S NEXT?
- Video games to continue to drive sales of toys and games
- Traditional toy companies look to Hasbro and Lego for growth strategies
- Addressing the challenge of a falling birth rate and ageing population
- CHART 4 Analyst Insight
- COMPETITIVE LANDSCAPE
- Fragmented competitive landscape led by major video games companies
- Local brand expands with focus on sustainable materials
- Netmarble gains attention with anime-inspired gachapon success
- CHANNELS
- Retail e-commerce continues to dominate overall distribution
- Animation convention and toy collaborations help to generate sales
- ECONOMIC CONTEXT
- CHART 5 Real GDP Growth and Inflation 2019-2029
- CHART 6 PEST Analysis in Taiwan 2024
- CONSUMER CONTEXT
- CHART 7 Key Insights on Consumers in Taiwan 2024
- CHART 8 Consumer Landscape in Taiwan 2024
- COUNTRY REPORTS DISCLAIMER
- SOURCES
- Summary 1 Research Sources
- TRADITIONAL TOYS AND GAMES IN TAIWAN
- KEY DATA FINDINGS
- 2024 DEVELOPMENTS
- Kidults and collectibles support growth of traditional toys and games
- CHART 9 Key Trends 2024
- INDUSTRY PERFORMANCE
- Action figures and dolls and accessories boosted by kidult and collectibles trends
- PlanToys embraces sustainable production and carbon neutrality initiative
- CHART 10 PlanToys Sustainable Range Finds Success Among Environmentally Conscious Consumers
- Pop Mart's Labubu resonates with adults seeking stress relief
- CHART 11 Labubu Toys Experiencing Asia-Wide Success Thanks to Kidult Collectors
- Chainsaw Man exhibition offers chance to purchase limited editions and rare toys
- CHART 12 Analyst Insight
- WHAT’S NEXT?
- Construction set to continue leading sales of traditional toys and games
- BANDAI’s lottery strategy engages fans and strengthens local ties
- AI adoption and tech-integrated toys to help influence category development
- COMPETITIVE LANDSCAPE
- Top companies focus on core brands amid uncertain outlook for local birth rate
- Sustainability focus by PlanToys resonates with consumers
- Sylvanian Families launches Taiwanese crossover toys in pop-up stores
- CHANNELS
- Retail offline continues to drive distribution of traditional toys and games
- Physical outlets look to compete with online platforms via promotions and in-store exclusives
- Exhibitions, special events and collaborations help expand visibility and reach
- Social media and local fundraising platforms can help drive sales
- COUNTRY REPORTS DISCLAIMER
- VIDEO GAMES IN TAIWAN
- KEY DATA FINDINGS
- 2024 DEVELOPMENTS
- Digital software continues to drive sales of video games
- CHART 13 Key Trends 2024
- INDUSTRY PERFORMANCE
- Video games software sees rapid digitisation, while subscription services boost access
- Innovation by Red Candle Games highlights localisation strategies and market success
- CHART 14 Analyst Insight
- Support for esports helps to increase visibility and interest in video games
- CHART 15 Taipei Game Show Helps Stimulate Esports Industry Across Taiwan
- WHAT’S NEXT?
- Video games software to drive future growth over forecast period
- Nintendo's marketing sustains Switch dominance, but potentially limits Switch Lite sales
- CHART 16 The Nintendo Switch 2 to Be Launched in 2025
- Local content set to gain greater prominence
- COMPETITIVE LANDSCAPE
- Tencent strengthens lead due to presence in digital content and localised strategy
- Netmarble's gachapon game success driven by anime IPs in Taiwan
- Positive reception to local game Nine Sols
- CHANNELS
- Digital downloads increase as retail e-commerce dominates video games distribution
- 9SPlay utilises Google Cloud to enhance game performance in Asia
- Xbox Game Pass boosts retention as gamers favour mobile streaming
- COUNTRY REPORTS DISCLAIMER
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