
Toys and Games in Sweden
Description
In 2024, toys and games in Sweden saw growth, driven by video games. Sustainability and inclusivity emerged as key trends, influencing product development. The rise of kidults and e-commerce significantly shaped purchasing habits, with digital distribution gaining traction. Companies are focusing on strong online platforms and eco-friendly materials to cater to consumer preferences.
Euromonitor International's Toys and Games in Sweden report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International's Toys and Games in Sweden report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Table of Contents
29 Pages
- Toys and Games in Sweden
- Euromonitor International
- June 2025
- List Of Contents And Tables
- TOYS AND GAMES IN SWEDEN
- EXECUTIVE SUMMARY
- Rise of kidults and strength of video games drive overall sales
- KEY DATA INSIGHTS
- CHART 1 Key Trends 2024
- INDUSTRY PERFORMANCE
- Video games leads growth in toys and games
- Sustainability drive and inclusivity trend influence players’ strategies
- CHART 2 Dataspelsbranschen Focused on Reducing its Climate Footprint
- Hasbro Nordic targets kidults with Marvel Legends range
- Game Science and Hasbro embrace digital distribution and e-commerce growth
- CHART 3 Black Myth: Wukong Among Best-Selling Games on Steam
- WHAT’S NEXT?
- Video games to retain dominance of toys and games in Sweden
- Consumer behaviour shaped by digital purchases, eco awareness, and nostalgia
- Adapting traditional toys and games with digital options for broader gaming audience
- COMPETITIVE LANDSCAPE
- Sony gains share in concentrated competitive landscape
- Embracer Group investments drive growth through decentralised, innovative approach
- MGA and Zapf Creation merger to increase share
- CHART 4 Analyst Insight
- Nintendo confirms new console launch with controller upgrades
- CHANNELS
- Retail e-commerce dominates toys and games distribution due to convenience
- Retail offline remains important for traditional toys and games
- DreamHack events boost game exposure and merchandise sales
- ECONOMIC CONTEXT
- CHART 5 Real GDP Growth and Inflation 2019-2029
- CHART 6 PEST Analysis in Sweden 2024
- CONSUMER CONTEXT
- CHART 7 Key Insights on Consumers in Sweden 2024
- CHART 8 Consumer Landscape in Sweden 2024
- COUNTRY REPORTS DISCLAIMER
- SOURCES
- Summary 1 Research Sources
- TRADITIONAL TOYS AND GAMES IN SWEDEN
- KEY DATA INSIGHTS
- 2024 DEVELOPMENTS
- Kidult trend, collectibles and sustainability influence category performance
- CHART 9 Key Trends 2024
- INDUSTRY PERFORMANCE
- Lego Star Wars helps drive sales of construction in local market
- Hasbro and Squishmallows target adult consumers with mythology-themed products
- CHART 10 Squishmallows Special Nordic Release
- Simba Dickie Group awarded for sustainability efforts with recycled material
- Disney Lorcana and Sylvanian Families leverage collectibles trend through communities
- CHART 11 Disney Lorcana Trading Card Game
- WHAT’S NEXT?
- Construction to drive sales, while parents are set to increasingly search for STEM-based toys and games
- LEGO Group's sustainability efforts and innovation resonate with consumers
- CHART 12 Analyst Insight
- Kidult trend set to persist, driving demand for collectibles
- COMPETITIVE LANDSCAPE
- Hasbro's Star Wars struggles; Ravensburger's Lorcana success driven by expansion
- Silverlit benefits from new products and international sales expansion
- MGA Entertainment merger to leverage doll expertise and expand presence
- Mattel launches Minecraft action figures ahead of film premiere
- CHANNELS
- Retail e-commerce overtakes physical stores as leading distribution channel
- Paddington Bear partnership will enhance museum appeal and brand heritage
- VIDEO GAMES IN SWEDEN
- KEY DATA INSIGHTS
- 2024 DEVELOPMENTS
- Digital content continues to drive growth of video games in Sweden
- CHART 13 Key Trends 2024
- INDUSTRY PERFORMANCE
- Video games software buoyed by major titles and subscription services
- CHART 14 Elden Ring Shadow of the Erdtree Video Game
- Activision Blizzard uses subscriptions to drive World of Warcraft engagement
- CHART 15 Microsoft Corp offers 12-month World of Warcraft Subscription
- Konami's Silent Hill 2 remake taps into the kidult segment
- WHAT’S NEXT?
- Video games software set to be most dynamic performer overall
- AI personalisation and new releases to boost video games
- Hazelight focuses on narrative, while Infinity Nikki uses cross-platform play
- COMPETITIVE LANDSCAPE
- Sony strengthens leadership of consolidated competitive landscape
- Embracer Group’s autonomy model and investment drive growth
- CHART 16 Analyst Insight
- Nintendo plans new console with improved functionality in 2025
- CHANNELS
- Retail e-commerce remains dominant distribution channel for video games
- DreamHack boosts video game engagement through esports and partnerships
- Digital sales and collectors support online game sales
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