
Toys and Games in Poland
Description
Toys and games in Poland recorded further growth in 2024, largely due to the increasing demand for video games and technology-integrated toys that offer educational benefits. The kidult trend was another strong growth driver, particularly boosting sales of construction and collectibles. Additionally, there was a greater rise in AI personalisation, with interactive toys adapting to children's preferences and needs.
Euromonitor International's Toys and Games in Poland report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International's Toys and Games in Poland report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Table of Contents
31 Pages
- Toys and Games in Poland
- Euromonitor International
- August 2025
- List Of Contents And Tables
- TOYS AND GAMES IN POLAND
- EXECUTIVE SUMMARY
- Tech-based toys, video games and kidults support solid growth in 2024
- KEY DATA FINDINGS
- CHART 1 Key Trends 2024
- CHART 2 Analyst Insight
- INDUSTRY PERFORMANCE
- Video games leads growth of toys and games in Poland
- OZB combines traditional play with augmented reality features
- CHART 3 Ozobot Encourages Children to Develop Programming And Coding Skills
- Cobi targets kidults with retro car construction sets
- CHART 4 Fiat 126P Holds Special Place in Polish Automotive History
- AI personalisation drives interactive, adaptive toy development to enhance learning
- WHAT’S NEXT?
- Video games to drive future growth due to disposable income increase
- Poland’s gaming industry set to develop through AI, VR and cloud gaming
- Consumers demand educational and culturally relevant toys and games
- COMPETITIVE LANDSCAPE
- Video games players lead overall, but LEGO Group benefits from dominance of construction
- EduSense expands its market presence through educational integration of Ozobot
- Potential acquisitions could significantly impact competitive landscape
- CHANNELS
- Retail e-commerce benefits from aggressive marketing and fast delivery options
- Rising popularity of online sales challenge physical outlets
- ECONOMIC CONTEXT
- CHART 5 Real GDP Growth and Inflation 2019-2029
- CHART 6 PEST Analysis in Poland 2024
- CONSUMER CONTEXT
- CHART 7 Key Insights on Consumers in Poland 2024
- CHART 8 Consumer Landscape in Poland 2024
- COUNTRY REPORTS DISCLAIMER
- SOURCES
- Summary 1 Research Sources
- TRADITIONAL TOYS AND GAMES IN POLAND
- KEY DATA FINDINGS
- 2024 DEVELOPMENTS
- Kidults, tech integration and sustainability influence category sales
- CHART 9 Key Trends 2024
- INDUSTRY PERFORMANCE
- Construction continues to lead sales, appealing to both children and kidults
- CHART 10 Lego Expands Its Highly Successful Botanicals Range
- Chicco's eco-friendly line influences sustainability strategies
- CHART 11 Analyst Insight
- Lego capitalises on kidult trend with Architecture series
- Clementoni's robot and Lego drive development of tech-integrated toys
- WHAT’S NEXT?
- Traditional toys and games to see modest gains due to rising disposable incomes
- AI integration and partnerships to transform traditional toys and games
- Rise of retail e-commerce to strengthen digital presence of brands
- COMPETITIVE LANDSCAPE
- LEGO Group expands adult offerings, strengthening category leadership
- Little Dutch, Janod, and Djeco expand presence with design-focused products
- Tiger Tribe expands into Poland with Rocking Rollers Cat
- Buglo Play acquires LeikkiSet Oy to expand play equipment offering
- CHANNELS
- Retail e-commerce strengthens position as leading distribution channel
- Armagan Toys enters Poland, challenging established chains such as Smyk
- CHART 12 New Armagan Store Challenges Leading Retailer Smyk in Children’s Toy Retailers
- COUNTRY REPORTS DISCLAIMER
- VIDEO GAMES IN POLAND
- KEY DATA FINDINGS
- 2024 DEVELOPMENTS
- Further shift towards digital content drives sales of video games software
- CHART 13 Key Trends 2024
- INDUSTRY PERFORMANCE
- Digital downloads and subscriptions drive software growth due to convenience
- CHART 14 Analyst Insight
- Media Expert and x-com boost cloud gaming visibility and subscriptions
- CHART 15 GeForce Now Gains In Subscriptions Helps Solidify X-Kom Position in Innovation Market
- Lego leverages kidult trend with video game-themed collectibles and social media
- CD Projekt Red uses AI personalisation to boost Cyberpunk engagement
- CHART 16 Polish Game Developer CD Projekt Red Utilizes AI-Driven Design in Latest Updates
- WHAT’S NEXT?
- Video games software to lead expansion, driven by disposable income growth
- Cloud gaming and AI personalise experiences, changing consumer spending models
- CD Projekt Red looks to expand offer, including AI gameplay
- COMPETITIVE LANDSCAPE
- Global players retain double-digit share with wide product reach
- Varsav Game Studios leverages niche focus for success in gaming
- Scopely acquisition of Niantic raises competition and engagement
- Local players look to drive immersive, high-tech gaming experiences
- CHANNELS
- Steam and Epic Games Store help drive sales of digital video games
- Media Expert and Xbox expand in-store presence; Allegro strengthens publisher ties
- COUNTRY REPORTS DISCLAIMER
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