
Toys and Games in the Netherlands
Description
In 2024, toys and games in the Netherlands saw value growth, with video games and traditional toys and games seeing similar increases. The kidult trend was significant, leading to heightened interest in nostalgic products. Established brands and licensed products played a significant role in boosting sales, with companies leveraging popular franchises to capture consumer interest. Retail e-commerce continued to dominate distribution, despite a modest revival in the share of offline sales.
Euromonitor International's Toys and Games in Netherlands report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International's Toys and Games in Netherlands report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Table of Contents
31 Pages
- Toys and Games in the Netherlands
- Euromonitor International
- July 2025
- List Of Contents And Tables
- TOYS AND GAMES IN THE NETHERLANDS
- EXECUTIVE SUMMARY
- Kidult trend and licensing contribute to solid growth
- KEY DATA FINDINGS
- CHART 1 Key Trends 2024
- INDUSTRY PERFORMANCE
- Video games leads growth in toys and games
- CHART 2 Analyst Insight
- Funko taps into nostalgia with Star Wars Mandalorian figure
- CHART 3 Star Wars Funko Figures Target Dutch Consumers
- Lego leverages brand recognition and the kidult trend for growth
- CHART 4 Disney Classics Boost Lego’s Cross-Age Appeal
- WHAT’S NEXT?
- Video games forecast to lead growth in toys and games
- AR/VR and new consoles set to fuel growth in video games
- Kidults and parental desire for screen-free time set to drive growth for traditional toys and games
- Retail e-commerce and omnichannel retailing set to contribute to growth
- COMPETITIVE LANDSCAPE
- Microsoft and Sony drive concentration, with LEGO also performing well
- Little Dutch Shop's premium wooden toys drive value sales
- Vtech to launch new electronic educational toys range in 2025
- CHANNELS
- Retail e-commerce maintains its dominance
- Retail e-commerce is particularly important in video games: Game Mania turns online-only
- Resurgence for offline retail, and Toychamp acquires Intertoys
- ECONOMIC CONTEXT
- CHART 5 Real GDP Growth and Inflation 2019-2029
- CHART 6 PEST Analysis in the Netherlands 2024
- CONSUMER CONTEXT
- CHART 7 Key Insights on Consumers in the Netherlands 2024
- CHART 8 Consumer Landscape in the Netherlands 2024
- COUNTRY REPORTS DISCLAIMER
- SOURCES
- Summary 1 Research Sources
- TRADITIONAL TOYS AND GAMES IN THE NETHERLANDS
- KEY DATA FINDINGS
- 2024 DEVELOPMENTS
- Partnerships, licensing, and kidults contribute to growth
- CHART 9 Key Trends 2024
- CHART 10 Analyst Insight
- INDUSTRY PERFORMANCE
- Licensed products and kidults drive growth for action figures and accessories
- Construction accounts for the highest sales, with growth driven by Lego and the kidult trend
- Mattel's Minecraft collaboration drives growth through licensing
- CHART 11 Minecraft Partnership Boosts Mattel’s Action Figures
- Lego leverages core franchises to drive growth
- WHAT’S NEXT?
- Construction set to lead sales, with action figures and accessories growing the fastest
- Kidult demand and licensing set to reshape traditional toys and games
- Parents will be keen to purchase traditional toys and games which educate their children but are also fun
- Conscious consumerism will enhance the demand for safety and sustainability
- Tech-integrated toys will have rising appeal despite some concern about screen time
- COMPETITIVE LANDSCAPE
- LEGO Group leads due to its wide range of products targeting all age groups
- Lego launches target both children and adults
- CHART 12 LEGO Technic Partnership With Mercedes Builds Success on High-End Adult Sets
- Square Enix capitalises on Pokémon popularity with Squishmallows launch
- CHANNELS
- Retail e-commerce continues to dominate, but loses slight share
- Toychamp acquisition impacts traditional toys and games
- COUNTRY REPORTS DISCLAIMER
- VIDEO GAMES IN THE NETHERLANDS
- KEY DATA FINDINGS
- 2024 DEVELOPMENTS
- Demand for core brands and the expanding gamer population contribute to growth
- CHART 13 Key Trends 2024
- INDUSTRY PERFORMANCE
- Releases such as Call of Duty and EA Sports FC 25 drive sales of video games software
- CHART 14 Analyst Insight
- Xbox expands cloud gaming, positioning itself as a cost-effective platform
- CHART 15 Xbox Cloud Gaming Expands Access Beyond Consoles
- WHAT’S NEXT?
- Video games hardware and software set to expand in the forecast period
- CHART 16 Nintendo, Sony, Microsoft Drive Next-Gen Console Expansion
- Taking advantage of established franchises
- More gamers will favour high-value consoles and adopt gaming headsets
- AI personalisation and subscription services set to contribute to growth in video games
- COMPETITIVE LANDSCAPE
- Microsoft, Sony, and Nintendo lead video games, which sees rising concentration
- Take-Two benefits from consumer interest in established brands
- Returning Vlambeer focuses on new releases and maintaining its existing catalogue
- Valve may release a Half-Life sequel; SCS to launch Benelux maps
- CHANNELS
- Retail e-commerce dominates sales of video games
- Offline retail sees the best performance, as stores seek to improve their appeal
- Game Mania closes stores in 2025, focusing on selling physical games online
- Anticipated growth for retail e-commerce will require companies to adapt
- COUNTRY REPORTS DISCLAIMER
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