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Toys and Games in Japan

Published Jun 09, 2025
Length 31 Pages
SKU # EP20118860

Description

Toys and games in Japan experienced a slight value decline in 2024, following growth the previous year. This was attributed to a decrease in consumer spending power, as a consequence of rising inflation. Traditional toys and games, however, continued to perform well, driven by the kidult trend and the resurgence of established brands such as One Piece. Video games experienced a decrease, although mobile games saw slight growth and retained its dominance.

Euromonitor International's Toys and Games in Japan report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.

Table of Contents

31 Pages
Toys and Games in Japan
Euromonitor International
June 2025
List Of Contents And Tables
TOYS AND GAMES IN JAPAN
EXECUTIVE SUMMARY
Even inflation cannot stop growth for traditional toys and games, due to spending by kidults
KEY DATA FINDINGS
CHART 1 Key Trends 2024
INDUSTRY PERFORMANCE
Traditional toys and games shows growth, while video games declines
One Piece Card Game benefits from the kidult trend and popularity of the related comic
CHART 2 One Piece Card Game Sales Surge in 2024, Fuelled by Nostalgia and Anime Tie-ins
CHART 3 Analyst Insight
Palworld's success on Steam faces controversy due to similarity with Pokémon
CHART 4 Palworld Becomes a Breakout Hit on Steam in 2024
WHAT’S NEXT?
Video games will continue to lead toys and games, despite anticipation of modest growth
Pokémon Trading Card Game app launch expected to also boost sales of its physical game
Switch 2 launch in 2025 anticipated to perform well
Gundam likely to drive growth in traditional toys and games, but mobile games may face headwinds in video games
COMPETITIVE LANDSCAPE
PlayStation loses its lead to Nintendo amid the changing preferences of gamers
China-based games developers' marketing tactics drive success for mobile games
IP partnerships impact brand rankings, with Sumikkogurashi PC performing well
CHART 5 Sumikkogurashi PC Remains Top Seller in Japan in 2024
CHANNELS
Retail e-commerce is the leading sales channel and exhibits strong growth
Offline retail continues to have its place, particularly for sales of traditional toys and games
Toymakers prioritise direct-to-consumer for closer consumer contact
ECONOMIC CONTEXT
CHART 6 Real GDP Growth and Inflation 2019-2029
CHART 7 PEST Analysis in Japan 2024
CONSUMER CONTEXT
CHART 8 Key Insights on Consumers in Japan 2024
CHART 9 Consumer Landscape in Japan 2024
COUNTRY REPORTS DISCLAIMER
SOURCES
Summary 1 Research Sources
TRADITIONAL TOYS AND GAMES IN JAPAN
KEY DATA FINDINGS
2024 DEVELOPMENTS
Franchises such as Beyblade and Pokémon drive growth among kidults
CHART 10 Key Trends 2024
INDUSTRY PERFORMANCE
Beyblade X and card games drive growth in traditional toys and games
Sales of One Piece Card Game surge thanks to enduring popularity of the franchise
CHART 11 One Piece Card Game Emerged as a Top-Selling Brand in 2024
CHART 12 Analyst Insight
Capsule toy vending machine stores continue to expand
CHART 13 C-Pla Shibuya Opens Expanded Store with 600 New Capsule Machines in 2024
WHAT’S NEXT?
Games and puzzles set to remain the largest category, and see modest growth
Traditional toys and games will remain important; Gundam series to impact sales
The need to refresh established brands to sustain sales
COMPETITIVE LANDSCAPE
Beyblade X launch drives greater concentration in action figures and accessories
BANDAI NAMCO expands plush sales with Sunrise Inc acquisition
Disney Lorcana card games demonstrate strong performance with dual appeal
Sumikkogurashi IP drives sales with live-streaming function for younger consumers
CHART 14 Sumikkogurashi PC: Live-Streaming Feature Boosts Sales in 2024
CHANNELS
Retail e-commerce gains share from offline channels in traditional toys and games
Traditional toys and games stores still serve an important purpose
Manufacturers embrace direct-to-consumer sales via their own e-commerce sites
COUNTRY REPORTS DISCLAIMER
VIDEO GAMES IN JAPAN
KEY DATA FINDINGS
2024 DEVELOPMENTS
Growth for video games software unable to offset decline for video games hardware
CHART 15 Key Trends 2024
INDUSTRY PERFORMANCE
The decline of video games amid economic concerns
Palworld success sparks intellectual property debate and Nintendo lawsuit
CHART 16 Pocketpair’s Palworld Becomes One of the Best-Selling Indie Games of All Time
CHART 17 Analyst Insight
WHAT’S NEXT?
Video games software to lead growth over the forecast period
Sustainability set to gain further traction
Continuing to leverage IPs to engage consumers
Mobile games may face headwinds
Switch 2 release likely to boost sales for Nintendo
Gaming headsets likely to be limited to core users
COMPETITIVE LANDSCAPE
PlayStation loses its leadership to Nintendo, while fragmentation increases
Joy Nice Games and First Fun drive sales with advertisements and influencers
Dragon Quest III HD-2D success driven by kidult nostalgia
CHART 18 Kidult Appeal Drives Dragon Quest III HD-2D Success in 2024
Established franchises dominate mobile games through brand recognition and partnerships
CHART 19 Monster Strike Dominates Japan’s Mobile Market with Strategic Anime Collaborations
Nintendo to release Switch successor with enhanced social features
CHANNELS
Retail e-commerce outshines offline retail in video games due to video games software
Consumers still turn to physical stores for video games hardware
COUNTRY REPORTS DISCLAIMER

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