
Toys and Games in Italy
Description
In 2024, toys and games in Italy saw a modest rise in value sales. Notable trends included the upsurge in video game popularity and the kidult phenomenon, with specialist stores increasingly targeting adult consumers. Collectibles, particularly limited edition, played a significant role, with e-commerce being a primary distribution channel. Market concentration was evident, with the top five companies holding a larger share of value sales.
Euromonitor International's Toys and Games in Italy report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International's Toys and Games in Italy report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Table of Contents
33 Pages
- Toys and Games in Italy
- Euromonitor International
- June 2025
- List Of Contents And Tables
- TOYS AND GAMES IN ITALY
- EXECUTIVE SUMMARY
- Growth fuelled by video games, kidult trend, collectibles, and e-commerce
- KEY DATA FINDINGS
- CHART 1 Key Trends 2024
- INDUSTRY PERFORMANCE
- Video games records fastest growth
- Tamagotchi relaunch targets nostalgic adults amid kidult trend
- CHART 2 Tamagotchi Revival: Rock Glitter Edition Targets Nostalgic Adult Gamers
- Collectibles gain popularity, driven by limited editions and social media
- CHART 3 Sylvanian Families Boom as Social Media Fuels Collecting Trend in 2024
- Moana film drives merchandise sales with Mattel and JAKKS Pacific
- WHAT’S NEXT?
- Video games to lead industry growth
- Cloud gaming and personalisation to shape future gaming experiences
- Toy affordability improves but inflation still hampers sales growth
- COMPETITIVE LANDSCAPE
- Fila targets adults with Didò variations amid changing market
- MGA launches Bratz Mean Girls doll line with Paramount Consumer Products
- Peg Perego reduces workforce amid sales decline, acquisition possible
- Plaion relaunches vintage console, targeting nostalgia and adult consumers
- CHANNELS
- E-commerce remains dominant distribution channel, although in-store remains important
- CHART 4 Analyst Insight
- Pop Mart opens first store, targeting kidults with licensed figures
- TV adverts drive board game popularity, particularly Monopoly, Cluedo and Forza 4
- ECONOMIC CONTEXT
- CHART 5 Real GDP Growth and Inflation 2019-2029
- CHART 6 PEST Analysis in Italy 2024
- CONSUMER CONTEXT
- CHART 7 Key Insights on Consumers in Italy 2024
- CHART 8 Consumer Landscape in Italy 2024
- COUNTRY REPORTS DISCLAIMER
- SOURCES
- Summary 1 Research Sources
- TRADITIONAL TOYS AND GAMES IN ITALY
- KEY DATA FINDINGS
- 2024 DEVELOPMENTS
- Growth in construction and puzzles and games driven by nostalgia, and community
- CHART 9 Key Trends 2024
- INDUSTRY PERFORMANCE
- Lego uses pop-up shops and partnerships to drive growth
- Funko Pop! Valentine's release highlights kidult influence on gift choices
- CHART 10 Valentine’s Day Funko Pop! Surge Highlights Kidult Spending on Collectibles in 2024
- Nostalgia a strong feature behind collectibles and marketing campaigns
- CHART 11 Majorette and Bburago Spark Interest with Anniversary Celebrations in 2024
- Miraculous licensing drives sales, leveraging TV and film tie-ins
- CHART 12 Miraculous Launch Boosts Playmobil Sales Ahead of Christmas 2024
- WHAT’S NEXT?
- Construction to lead overall growth in category impacted by changing demographics
- Licensing to shape traditional toys and games and influence trends
- Tech integration and further rise of digitalisation
- COMPETITIVE LANDSCAPE
- LEGO strengthens leadership with seasonal sets and new licensed products
- Spin Master marks Rubik's Cube anniversary with new products
- Cranio Creations partners Quercetti to launch Point Art game in 2024
- Clementoni's AIRO robot wins innovation award for educational gaming
- CHART 13 Analyst Insight
- CHANNELS
- Rocco Giocattoli expands retail presence and tests new product launches
- Lucca Comics showcases product launches and brand engagement for games
- Online channels drive toy sales, influenced by social media trends
- COUNTRY REPORTS DISCLAIMER
- VIDEO GAMES IN ITALY
- KEY DATA FINDINGS
- 2024 DEVELOPMENTS
- Growth in video games driven by mental wellbeing, online play, and multiplayer engagement
- CHART 14 Key Trends 2024
- INDUSTRY PERFORMANCE
- Growth of video games software soars due to mental health benefits
- CHART 15 Analyst Insight
- Ubisoft and Mattel expand Uno franchise through video game partnerships
- CHART 16 UNO Grows Digitally Through Ubisoft and Mattel Partnership in 2024
- Established franchises drive video game sales amid rising development costs
- WHAT’S NEXT?
- Video games software projected to spearhead growth
- Established franchises and digital platforms to drive industry growth
- CHART 17 Call of Duty Black Ops 6 Drives Strong Sales in 2024
- Opportunities and headwinds
- COMPETITIVE LANDSCAPE
- Nintendo Switch 2 launch to reshape competitive landscape
- Steam Deck boosts gaming with recording feature and parental controls
- Microsoft adopts multiplatform strategy as gaming moves beyond hardware
- Warner Bros. Games expands Harry Potter games and theme park experiences
- CHANNELS
- E-commerce leadership sustained by entertainment integration and in-store brand reinforcement
- Square Enix to launch games across all platforms after sales disappointment
- NetEase gains top-seller status with free-to-play game
- Consumers switch to online gaming, impacting hardware sales
- CHART 18 Launch of New iPhone App Allows Gamers to Play Old Nintendo Titles
- COUNTRY REPORTS DISCLAIMER
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