
Global eSports Betting Competitive Landscape Professional Research Report 2025
Description
Research Summary
eSports betting refers to the practice of wagering money or other valuables on the outcomes of competitive video game matches or tournaments. It has gained significant popularity as a form of online gambling, mirroring the growth of the eSports industry itself. Gamblers place bets on various aspects of eSports events, including the winners of individual matches, overall tournament outcomes, in-game events, and various other propositions. eSports betting typically takes place on specialized online betting platforms and may involve a wide range of video game titles, from popular titles like League of Legends and Counter-Strike to niche games. Like traditional sports betting, eSports betting requires knowledge of the games and teams involved, and it has given rise to a growing ecosystem of bookmakers, odds analysis, and dedicated eSports betting communities. However, it also raises concerns related to responsible gambling and potential risks, particularly among younger audiences who are avid eSports fans.
According to DIResearch's in-depth investigation and research, the global eSports Betting market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of eSports Betting include William Hill, GVC Holdings, 888 Holdings, Kindred Group, Betsson AB, Betway, Pinnacle, Bet365, Bet-at-home.com, Unikrn, Betfred, BetWinner, Betvictor, GG.BET, Buff.bet, Intertops, Betcris, SBOBET, Esports Entertainment Group etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of eSports Betting. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global eSports Betting market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the eSports Betting market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of eSports Betting industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of eSports Betting Include:
William Hill
GVC Holdings
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Unikrn
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
Intertops
Betcris
SBOBET
Esports Entertainment Group
eSports Betting Product Segment Include:
League of Legends
Dota 2
CS: GO
Others
eSports Betting Product Application Include:
Ages 18-25
Ages 26-30
Ages 31 and Above
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global eSports Betting Industry PESTEL Analysis
Chapter 3: Global eSports Betting Industry Porter’s Five Forces Analysis
Chapter 4: Global eSports Betting Major Regional Market Size and Forecast Analysis
Chapter 5: Global eSports Betting Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Passenger eSports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe eSports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China eSports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) eSports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America eSports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa eSports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global eSports Betting Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
eSports betting refers to the practice of wagering money or other valuables on the outcomes of competitive video game matches or tournaments. It has gained significant popularity as a form of online gambling, mirroring the growth of the eSports industry itself. Gamblers place bets on various aspects of eSports events, including the winners of individual matches, overall tournament outcomes, in-game events, and various other propositions. eSports betting typically takes place on specialized online betting platforms and may involve a wide range of video game titles, from popular titles like League of Legends and Counter-Strike to niche games. Like traditional sports betting, eSports betting requires knowledge of the games and teams involved, and it has given rise to a growing ecosystem of bookmakers, odds analysis, and dedicated eSports betting communities. However, it also raises concerns related to responsible gambling and potential risks, particularly among younger audiences who are avid eSports fans.
According to DIResearch's in-depth investigation and research, the global eSports Betting market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of eSports Betting include William Hill, GVC Holdings, 888 Holdings, Kindred Group, Betsson AB, Betway, Pinnacle, Bet365, Bet-at-home.com, Unikrn, Betfred, BetWinner, Betvictor, GG.BET, Buff.bet, Intertops, Betcris, SBOBET, Esports Entertainment Group etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of eSports Betting. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global eSports Betting market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the eSports Betting market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of eSports Betting industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of eSports Betting Include:
William Hill
GVC Holdings
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Unikrn
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
Intertops
Betcris
SBOBET
Esports Entertainment Group
eSports Betting Product Segment Include:
League of Legends
Dota 2
CS: GO
Others
eSports Betting Product Application Include:
Ages 18-25
Ages 26-30
Ages 31 and Above
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global eSports Betting Industry PESTEL Analysis
Chapter 3: Global eSports Betting Industry Porter’s Five Forces Analysis
Chapter 4: Global eSports Betting Major Regional Market Size and Forecast Analysis
Chapter 5: Global eSports Betting Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Passenger eSports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe eSports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China eSports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) eSports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America eSports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa eSports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global eSports Betting Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents
170 Pages
- 1 eSports Betting Market Overview
- 1.1 Product Definition and Statistical Scope
- 1.2 eSports Betting Product by Type
- 1.2.1 League of Legends
- 1.2.2 Dota 2
- 1.2.3 CS: GO
- 1.2.4 Others
- 1.3 eSports Betting Product by Application
- 1.3.1 Ages 18-25
- 1.3.2 Ages 26-30
- 1.3.3 Ages 31 and Above
- 1.4 Global eSports Betting Market Size Analysis (2020-2032)
- 1.5 eSports Betting Market Development Status and Trends
- 1.5.1 eSports Betting Industry Development Status Analysis
- 1.5.2 eSports Betting Industry Development Trends Analysis
- 2 eSports Betting Market PESTEL Analysis
- 2.1 Political Factors Analysis
- 2.2 Economic Factors Analysis
- 2.3 Social Factors Analysis
- 2.4 Technological Factors Analysis
- 2.5 Environmental Factors Analysis
- 2.6 Legal Factors Analysis
- 3 eSports Betting Market Porter's Five Forces Analysis
- 3.1 Competitive Rivalry
- 3.2 Threat of New Entrants
- 3.3 Bargaining Power of Suppliers
- 3.4 Bargaining Power of Buyers
- 3.5 Threat of Substitutes
- 4 Global eSports Betting Market Analysis by Regions
- 4.1 Global eSports Betting Overall Market: 2024 VS 2025 VS 2032
- 4.2 Global eSports Betting Revenue and Forecast Analysis (2020-2032)
- 4.2.1 Global eSports Betting Revenue and Market Share by Region (2020-2025)
- 4.2.2 Global eSports Betting Revenue Forecast by Region (2026-2032)
- 5 Global eSports Betting Market Size by Type and Application
- 5.1 Global eSports Betting Market Size by Type (2020-2032)
- 5.2 Global eSports Betting Market Size by Application (2020-2032)
- 6 North America
- 6.1 North America eSports Betting Market Size and Growth Rate Analysis (2020-2032)
- 6.2 North America Key Manufacturers Analysis
- 6.3 North America eSports Betting Market Size by Type
- 6.4 North America eSports Betting Market Size by Application
- 6.5 North America eSports Betting Market Size by Country
- 6.5.1 US
- 6.5.2 Canada
- 7 Europe
- 7.1 Europe eSports Betting Market Size and Growth Rate Analysis (2020-2032)
- 7.2 Europe Key Manufacturers Analysis
- 7.3 Europe eSports Betting Market Size by Type
- 7.4 Europe eSports Betting Market Size by Application
- 7.5 Europe eSports Betting Market Size by Country
- 7.5.1 Germany
- 7.5.2 France
- 7.5.3 United Kingdom
- 7.5.4 Italy
- 7.5.5 Spain
- 7.5.6 Benelux
- 8 China
- 8.1 China eSports Betting Market Size and Growth Rate Analysis (2020-2032)
- 8.2 China Key Manufacturers Analysis
- 8.3 China eSports Betting Market Size by Type
- 8.4 China eSports Betting Market Size by Application
- 9 APAC (excl. China)
- 9.1 APAC (excl. China) eSports Betting Market Size and Growth Rate Analysis (2020-2032)
- 9.2 APAC (excl. China) Key Manufacturers Analysis
- 9.3 APAC (excl. China) eSports Betting Market Size by Type
- 9.4 APAC (excl. China) eSports Betting Market Size by Application
- 9.5 APAC (excl. China) eSports Betting Market Size by Country
- 9.5.1 Japan
- 9.5.2 South Korea
- 9.5.3 India
- 9.5.4 Australia
- 9.5.5 Southeast Asia
- 10 Latin America
- 10.1 Latin America eSports Betting Market Size and Growth Rate Analysis (2020-2032)
- 10.2 Latin America Key Manufacturers Analysis
- 10.3 Latin America eSports Betting Market Size by Type
- 10.4 Latin America eSports Betting Market Size by Application
- 10.5 Latin America eSports Betting Market Size by Country
- 10.5.1 Mexico
- 10.5.2 Brazil
- 11 Middle East & Africa
- 11.1 Middle East & Africa eSports Betting Market Size and Growth Rate Analysis (2020-2032)
- 11.2 Middle East & Africa Key Manufacturers Analysis
- 11.3 Middle East & Africa eSports Betting Market Size by Type
- 11.4 Middle East & Africa eSports Betting Market Size by Application
- 11.5 Middle East & Africa eSports Betting Market Size by Country
- 11.5.1 Saudi Arabia
- 11.5.2 South Africa
- 12 Competition by Manufacturers
- 12.1 Global eSports Betting Market Revenue by Key Manufacturers (2021-2025)
- 12.2 eSports Betting Competitive Landscape Analysis and Market Dynamic
- 12.2.1 eSports Betting Competitive Landscape Analysis
- 12.2.2 Global Key Manufacturers Headquarter Location and Key Area Sales
- 12.2.3 Market Dynamic
- 13 Key Companies Analysis
- 13.1 William Hill
- 13.1.1 William Hill Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.1.2 William Hill eSports Betting Product Portfolio
- 13.1.3 William Hill eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.2 GVC Holdings
- 13.2.1 GVC Holdings Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.2.2 GVC Holdings eSports Betting Product Portfolio
- 13.2.3 GVC Holdings eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.3 888 Holdings
- 13.3.1 888 Holdings Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.3.2 888 Holdings eSports Betting Product Portfolio
- 13.3.3 888 Holdings eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.4 Kindred Group
- 13.4.1 Kindred Group Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.4.2 Kindred Group eSports Betting Product Portfolio
- 13.4.3 Kindred Group eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.5 Betsson AB
- 13.5.1 Betsson AB Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.5.2 Betsson AB eSports Betting Product Portfolio
- 13.5.3 Betsson AB eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.6 Betway
- 13.6.1 Betway Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.6.2 Betway eSports Betting Product Portfolio
- 13.6.3 Betway eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.7 Pinnacle
- 13.7.1 Pinnacle Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.7.2 Pinnacle eSports Betting Product Portfolio
- 13.7.3 Pinnacle eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.8 Bet365
- 13.8.1 Bet365 Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.8.2 Bet365 eSports Betting Product Portfolio
- 13.8.3 Bet365 eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.9 Bet-at-home.com
- 13.9.1 Bet-at-home.com Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.9.2 Bet-at-home.com eSports Betting Product Portfolio
- 13.9.3 Bet-at-home.com eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.10 Unikrn
- 13.10.1 Unikrn Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.10.2 Unikrn eSports Betting Product Portfolio
- 13.10.3 Unikrn eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.11 Betfred
- 13.11.1 Betfred Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.11.2 Betfred eSports Betting Product Portfolio
- 13.11.3 Betfred eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.12 BetWinner
- 13.12.1 BetWinner Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.12.2 BetWinner eSports Betting Product Portfolio
- 13.12.3 BetWinner eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.13 Betvictor
- 13.13.1 Betvictor Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.13.2 Betvictor eSports Betting Product Portfolio
- 13.13.3 Betvictor eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.14 GG.BET
- 13.14.1 GG.BET Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.14.2 GG.BET eSports Betting Product Portfolio
- 13.14.3 GG.BET eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.15 Buff.bet
- 13.15.1 Buff.bet Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.15.2 Buff.bet eSports Betting Product Portfolio
- 13.15.3 Buff.bet eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.16 Intertops
- 13.16.1 Intertops Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.16.2 Intertops eSports Betting Product Portfolio
- 13.16.3 Intertops eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.17 Betcris
- 13.17.1 Betcris Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.17.2 Betcris eSports Betting Product Portfolio
- 13.17.3 Betcris eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.18 SBOBET
- 13.18.1 SBOBET Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.18.2 SBOBET eSports Betting Product Portfolio
- 13.18.3 SBOBET eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.19 Esports Entertainment Group
- 13.19.1 Esports Entertainment Group Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.19.2 Esports Entertainment Group eSports Betting Product Portfolio
- 13.19.3 Esports Entertainment Group eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 14 Industry Chain Analysis
- 14.1 eSports Betting Industry Chain Analysis
- 14.2 eSports Betting Industry Raw Material and Suppliers Analysis
- 14.2.1 eSports Betting Key Raw Material Supply Analysis
- 14.2.2 Raw Material Suppliers and Contact Information
- 14.3 eSports Betting Typical Downstream Customers
- 14.4 eSports Betting Sales Channel Analysis
- 15 Research Findings and Conclusion
- 16 Methodology and Data Source
- 16.1 Methodology/Research Approach
- 16.2 Research Scope
- 16.3 Benchmarks and Assumptions
- 16.4 Date Source
- 16.4.1 Primary Sources
- 16.4.2 Secondary Sources
- 16.5 Data Cross Validation
- 16.6 Disclaimer
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