Global Sim Racing Market Research Report, Competitive, Technology and Forecast Analysis 2025-2032

Market Overview

According to DIResearch's in-depth investigation and research, the global Sim Racing market size will reach 2,056.44 Million USD in 2025 and is projected to reach 7,507.25 Million USD by 2032, with a CAGR of 20.32% (2025-2032). Notably, the China Sim Racing market has changed rapidly in the past few years. By 2025, China's market size is expected to be Million USD, representing approximately % of the global market share.

Research Summary

Sim racing, short for simulated racing, is a form of motorsport that takes place in a virtual environment using simulation software and specialized racing hardware. Participants, known as sim racers, use computer simulations that accurately replicate the physics, handling characteristics, and tracks of real-life race cars. With detailed car models and lifelike track layouts, sim racing provides a realistic racing experience, allowing enthusiasts to compete against each other in multiplayer sessions or organized online races and leagues. Sim racing has become increasingly popular due to its accessibility, affordability, and the ability to compete against others from anywhere in the world, offering an engaging alternative for racing enthusiasts to hone their skills and experience the thrill of motorsport from home.

The major global suppliers of Sim Racing include PXN, Logitech, BenQ, Thrustmaster, MOZA Racing, SIMAGIC, Asetek, CAMMUS, Fanatec, X-MOTION, AOC, CXC Simulations, Heusinkveld, SimXperience, GTR Simulator GTA, VIOTEK, PNS, etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.

This report studies the market size, price trends and future development prospects of Sim Racing. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major suppliers, as well as the market status and trends of different product types and applications in the global Sim Racing market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.

The regions and countries in the report include US, Germany, Japan, China, France, UK, South Korea, Canada, Italy, Russia, Mexico, Brazil, India, Vietnam, Thailand, South Africa and other regions, covering the Sim Racing market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Sim Racing industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.

The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.

Global Key Suppliers of Sim Racing Include:

PXN

Logitech

BenQ

Thrustmaster

MOZA Racing

SIMAGIC

Asetek

CAMMUS

Fanatec

X-MOTION

AOC

CXC Simulations

Heusinkveld

SimXperience

GTR Simulator GTA

VIOTEK

PNS

Sim Racing Product Segment Include:

Wheel & Wheel Bases

Monitor

Pedals

Others

Sim Racing Product Application Include:

Professional

Amateur

Chapter Scope

Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trend

Chapter 2: Global Sim Racing Industry PESTEL Analysis

Chapter 3: Global Sim Racing Industry Porter's Five Forces Analysis

Chapter 4: Global Sim Racing Major Regional Market Size (Revenue) and Forecast Analysis

Chapter 5: Global Sim Racing Competitive Analysis of Key Suppliers (Revenue, Market Share, Regional Distribution and Industry Concentration)

Chapter 6: Global Sim Racing Revenue and Forecast Analysis by Product Type

Chapter 7: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)

Chapter 8: Industrial Chain Analysis, Sim Racing Different Application Market Analysis (Revenue and Forecast) and Sales Channel Analysis

Chapter 9: Research Findings and Conclusion

Chapter 10: Methodology and Data Sources


1 Sim Racing Market Overview
1.1 Product Definition and Statistical Scope
1.2 Sim Racing Product by Type
1.2.1 Wheel & Wheel Bases
1.2.2 Monitor
1.2.3 Pedals
1.2.4 Others
1.3 Sim Racing Product by Application
1.3.1 Professional
1.3.2 Amateur
1.4 Global Sim Racing Market Size Analysis (2020-2032)
1.5 Sim Racing Market Development Status and Trends
1.5.1 Sim Racing Industry Development Status Analysis
1.5.2 Sim Racing Industry Development Trends Analysis
2 Sim Racing Market PESTEL Analysis
2.1 Political Factors Analysis
2.2 Economic Factors Analysis
2.3 Social Factors Analysis
2.4 Technological Factors Analysis
2.5 Environmental Factors Analysis
2.6 Legal Factors Analysis
3 Sim Racing Market Porter's Five Forces Analysis
3.1 Competitive Rivalry
3.2 Threat of New Entrants
3.3 Bargaining Power of Suppliers
3.4 Bargaining Power of Buyers
3.5 Threat of Substitutes
4 Global Sim Racing Market Analysis by Country
4.1 Global Sim Racing Market Size Analysis by Country: 2024 VS 2025 VS 2032
4.1.1 Global Sim Racing Revenue Analysis by Country (2020-2025)
4.1.2 Global Sim Racing Revenue Forecast Analysis by Country (2026-2032)
4.2 United States Sim Racing Market Revenue and Growth Rate (2020-2032)
4.3 Germany Sim Racing Market Revenue and Growth Rate (2020-2032)
4.4 Japan Sim Racing Market Revenue and Growth Rate (2020-2032)
4.5 China Sim Racing Market Revenue and Growth Rate (2020-2032)
4.6 France Sim Racing Market Revenue and Growth Rate (2020-2032)
4.7 U.K. Sim Racing Market Revenue and Growth Rate (2020-2032)
4.8 South Korea Sim Racing Market Revenue and Growth Rate (2020-2032)
4.9 Canada Sim Racing Market Revenue and Growth Rate (2020-2032)
4.10 Italy Sim Racing Market Revenue and Growth Rate (2020-2032)
4.11 Russia Sim Racing Market Revenue and Growth Rate (2020-2032)
4.12 Mexico Sim Racing Market Revenue and Growth Rate (2020-2032)
4.13 Brazil Sim Racing Market Revenue and Growth Rate (2020-2032)
4.14 India Sim Racing Market Revenue and Growth Rate (2020-2032)
4.15 Vietnam Sim Racing Market Revenue and Growth Rate (2020-2032)
4.16 Thailand Sim Racing Market Revenue and Growth Rate (2020-2032)
4.17 South Africa Sim Racing Market Revenue and Growth Rate (2020-2032)
5 Competition by Suppliers
5.1 Global Sim Racing Market Revenue by Key Suppliers (2021-2025)
5.2 Sim Racing Competitive Landscape Analysis and Market Dynamic
5.2.1 Sim Racing Competitive Landscape Analysis
5.2.2 Global Key Suppliers Headquarter and Key Area Sales
5.2.3 Market Dynamic
6 Sim Racing Market Analysis by Type
6.1 Global Sim Racing Market Size Analysis by Type: 2024 VS 2025 VS 2032
6.2 Global Sim Racing Revenue and Forecast Analysis by Type (2020-2032)
7 Key Companies Analysis
7.1 PXN
7.1.1 PXN Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.1.2 PXN Sim Racing Product Portfolio
7.1.3 PXN Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.2 Logitech
7.2.1 Logitech Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.2.2 Logitech Sim Racing Product Portfolio
7.2.3 Logitech Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.3 BenQ
7.3.1 BenQ Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.3.2 BenQ Sim Racing Product Portfolio
7.3.3 BenQ Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.4 Thrustmaster
7.4.1 Thrustmaster Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.4.2 Thrustmaster Sim Racing Product Portfolio
7.4.3 Thrustmaster Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.5 MOZA Racing
7.5.1 MOZA Racing Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.5.2 MOZA Racing Sim Racing Product Portfolio
7.5.3 MOZA Racing Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.6 SIMAGIC
7.6.1 SIMAGIC Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.6.2 SIMAGIC Sim Racing Product Portfolio
7.6.3 SIMAGIC Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.7 Asetek
7.7.1 Asetek Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.7.2 Asetek Sim Racing Product Portfolio
7.7.3 Asetek Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.8 CAMMUS
7.8.1 CAMMUS Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.8.2 CAMMUS Sim Racing Product Portfolio
7.8.3 CAMMUS Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.9 Fanatec
7.9.1 Fanatec Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.9.2 Fanatec Sim Racing Product Portfolio
7.9.3 Fanatec Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.10 X-MOTION
7.10.1 X-MOTION Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.10.2 X-MOTION Sim Racing Product Portfolio
7.10.3 X-MOTION Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.11 AOC
7.11.1 AOC Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.11.2 AOC Sim Racing Product Portfolio
7.11.3 AOC Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.12 CXC Simulations
7.12.1 CXC Simulations Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.12.2 CXC Simulations Sim Racing Product Portfolio
7.12.3 CXC Simulations Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.13 Heusinkveld
7.13.1 Heusinkveld Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.13.2 Heusinkveld Sim Racing Product Portfolio
7.13.3 Heusinkveld Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.14 SimXperience
7.14.1 SimXperience Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.14.2 SimXperience Sim Racing Product Portfolio
7.14.3 SimXperience Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.15 GTR Simulator GTA
7.15.1 GTR Simulator GTA Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.15.2 GTR Simulator GTA Sim Racing Product Portfolio
7.15.3 GTR Simulator GTA Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.16 VIOTEK
7.16.1 VIOTEK Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.16.2 VIOTEK Sim Racing Product Portfolio
7.16.3 VIOTEK Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.17 PNS
7.17.1 PNS Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.17.2 PNS Sim Racing Product Portfolio
7.17.3 PNS Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
8 Industry Chain Analysis
8.1 Sim Racing Industry Chain Analysis
8.2 Sim Racing Product Downstream Application Analysis
8.2.1 Global Sim Racing Market Size and Growth Rate (CAGR) by Application: 2024 VS 2025 VS 2032
8.2.2 Global Sim Racing Revenue and Forecast by Application (2020-2032)
8.3 Sim Racing Typical Downstream Customers
8.4 Sim Racing Sales Channel Analysis
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.2 Research Scope
10.3 Benchmarks and Assumptions
10.4 Date Source
10.4.1 Primary Sources
10.4.2 Secondary Sources
10.5 Data Cross Validation
10.6 Disclaimer

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