Global Sim Racing Competitive Landscape Professional Research Report 2026
Description
Market Overview
According to DIResearch's in-depth investigation and research, the global Sim Racing market size will reach 2,261.55 Million USD in 2026 and is projected to reach 8,203.33 Million USD by 2033, with a CAGR of 20.21% (2026-2033). Notably, the China Sim Racing market has changed rapidly in the past few years. By 2026, China's market size is expected to be Million USD, representing approximately % of the global market share.
Research Summary
Sim racing, short for simulated racing, is a form of motorsport that takes place in a virtual environment using simulation software and specialized racing hardware. Participants, known as sim racers, use computer simulations that accurately replicate the physics, handling characteristics, and tracks of real-life race cars. With detailed car models and lifelike track layouts, sim racing provides a realistic racing experience, allowing enthusiasts to compete against each other in multiplayer sessions or organized online races and leagues. Sim racing has become increasingly popular due to its accessibility, affordability, and the ability to compete against others from anywhere in the world, offering an engaging alternative for racing enthusiasts to hone their skills and experience the thrill of motorsport from home.
The major global suppliers of Sim Racing include PXN, Logitech, BenQ, Thrustmaster, MOZA Racing, SIMAGIC, Asetek, CAMMUS, Fanatec, X-MOTION, AOC, CXC Simulations, Heusinkveld, SimXperience, GTR Simulator GTA, VIOTEK, PNS, etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Sim Racing. Focus on analysing the market share, product portfolio, prices, revenue and gross profit margin of global major suppliers, as well as the market status and trends of different product types and applications in the global Sim Racing market. The report data covers historical data from 2021 to 2025, based year in 2026 and forecast data from 2027 to 2033.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Sim Racing market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Sim Racing industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Suppliers of Sim Racing Include:
PXN
Logitech
BenQ
Thrustmaster
MOZA Racing
SIMAGIC
Asetek
CAMMUS
Fanatec
X-MOTION
AOC
CXC Simulations
Heusinkveld
SimXperience
GTR Simulator GTA
VIOTEK
PNS
Sim Racing Product Segment Include:
Wheel & Wheel Bases
Monitor
Pedals
Others
Sim Racing Product Application Include:
Professional
Amateur
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Sim Racing Industry PESTEL Analysis
Chapter 3: Global Sim Racing Industry Porter’s Five Forces Analysis
Chapter 4: Global Sim Racing Major Regional Market Size and Forecast Analysis
Chapter 5: Global Sim Racing Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Passenger Sim Racing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Sim Racing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Sim Racing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Sim Racing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Sim Racing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Sim Racing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Sim Racing Competitive Analysis of Key Suppliers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
According to DIResearch's in-depth investigation and research, the global Sim Racing market size will reach 2,261.55 Million USD in 2026 and is projected to reach 8,203.33 Million USD by 2033, with a CAGR of 20.21% (2026-2033). Notably, the China Sim Racing market has changed rapidly in the past few years. By 2026, China's market size is expected to be Million USD, representing approximately % of the global market share.
Research Summary
Sim racing, short for simulated racing, is a form of motorsport that takes place in a virtual environment using simulation software and specialized racing hardware. Participants, known as sim racers, use computer simulations that accurately replicate the physics, handling characteristics, and tracks of real-life race cars. With detailed car models and lifelike track layouts, sim racing provides a realistic racing experience, allowing enthusiasts to compete against each other in multiplayer sessions or organized online races and leagues. Sim racing has become increasingly popular due to its accessibility, affordability, and the ability to compete against others from anywhere in the world, offering an engaging alternative for racing enthusiasts to hone their skills and experience the thrill of motorsport from home.
The major global suppliers of Sim Racing include PXN, Logitech, BenQ, Thrustmaster, MOZA Racing, SIMAGIC, Asetek, CAMMUS, Fanatec, X-MOTION, AOC, CXC Simulations, Heusinkveld, SimXperience, GTR Simulator GTA, VIOTEK, PNS, etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Sim Racing. Focus on analysing the market share, product portfolio, prices, revenue and gross profit margin of global major suppliers, as well as the market status and trends of different product types and applications in the global Sim Racing market. The report data covers historical data from 2021 to 2025, based year in 2026 and forecast data from 2027 to 2033.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Sim Racing market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Sim Racing industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Suppliers of Sim Racing Include:
PXN
Logitech
BenQ
Thrustmaster
MOZA Racing
SIMAGIC
Asetek
CAMMUS
Fanatec
X-MOTION
AOC
CXC Simulations
Heusinkveld
SimXperience
GTR Simulator GTA
VIOTEK
PNS
Sim Racing Product Segment Include:
Wheel & Wheel Bases
Monitor
Pedals
Others
Sim Racing Product Application Include:
Professional
Amateur
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Sim Racing Industry PESTEL Analysis
Chapter 3: Global Sim Racing Industry Porter’s Five Forces Analysis
Chapter 4: Global Sim Racing Major Regional Market Size and Forecast Analysis
Chapter 5: Global Sim Racing Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Passenger Sim Racing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Sim Racing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Sim Racing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Sim Racing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Sim Racing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Sim Racing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Sim Racing Competitive Analysis of Key Suppliers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents
170 Pages
- 1 Sim Racing Market Overview
- 1.1 Product Definition and Statistical Scope
- 1.2 Sim Racing Product by Type
- 1.2.1 Wheel & Wheel Bases
- 1.2.2 Monitor
- 1.2.3 Pedals
- 1.2.4 Others
- 1.3 Sim Racing Product by Application
- 1.3.1 Professional
- 1.3.2 Amateur
- 1.4 Global Sim Racing Market Size Analysis (2021-2033)
- 1.5 Sim Racing Market Development Status and Trends
- 1.5.1 Sim Racing Industry Development Status Analysis
- 1.5.2 Sim Racing Industry Development Trends Analysis
- 2 Sim Racing Market PESTEL Analysis
- 2.1 Political Factors Analysis
- 2.2 Economic Factors Analysis
- 2.3 Social Factors Analysis
- 2.4 Technological Factors Analysis
- 2.5 Environmental Factors Analysis
- 2.6 Legal Factors Analysis
- 3 Sim Racing Market Porter's Five Forces Analysis
- 3.1 Competitive Rivalry
- 3.2 Threat of New Entrants
- 3.3 Bargaining Power of Suppliers
- 3.4 Bargaining Power of Buyers
- 3.5 Threat of Substitutes
- 4 Global Sim Racing Market Analysis by Regions
- 4.1 Sim Racing Overall Market: 2025 VS 2026 VS 2033
- 4.2 Global Sim Racing Revenue and Forecast Analysis (2021-2033)
- 4.2.1 Global Sim Racing Revenue and Market Share by Region (2021-2026)
- 4.2.2 Global Sim Racing Revenue and Market Share Forecast by Region (2027-2033)
- 5 Global Sim Racing Market Size by Type and Application
- 5.1 Global Sim Racing Market Size by Type (2021-2033)
- 5.2 Global Sim Racing Market Size by Application (2021-2033)
- 6 North America
- 6.1 North America Sim Racing Market Size and Growth Rate Analysis (2021-2033)
- 6.2 North America Key Suppliers Analysis
- 6.3 North America Sim Racing Market Size by Type
- 6.4 North America Sim Racing Market Size by Application
- 6.5 North America Sim Racing Market Size by Country
- 6.5.1 US
- 6.5.2 Canada
- 7 Europe
- 7.1 Europe Sim Racing Market Size and Growth Rate Analysis (2021-2033)
- 7.2 Europe Key Suppliers Analysis
- 7.3 Europe Sim Racing Market Size by Type
- 7.4 Europe Sim Racing Market Size by Application
- 7.5 Europe Sim Racing Market Size by Country
- 7.5.1 Germany
- 7.5.2 France
- 7.5.3 United Kingdom
- 7.5.4 Italy
- 7.5.5 Spain
- 7.5.6 Benelux
- 8 China
- 8.1 China Sim Racing Market Size and Growth Rate Analysis (2021-2033)
- 8.2 China Key Suppliers Analysis
- 8.3 China Sim Racing Market Size by Type
- 8.4 China Sim Racing Market Size by Application
- 9 APAC (excl. China)
- 9.1 APAC (excl. China) Sim Racing Market Size and Growth Rate Analysis (2021-2033)
- 9.2 APAC (excl. China) Key Suppliers Analysis
- 9.3 APAC (excl. China) Sim Racing Market Size by Type
- 9.4 APAC (excl. China) Sim Racing Market Size by Application
- 9.5 APAC (excl. China) Sim Racing Market Size by Country
- 9.5.1 Japan
- 9.5.2 South Korea
- 9.5.3 India
- 9.5.4 Australia
- 9.5.5 Southeast Asia
- 10 Latin America
- 10.1 Latin America Sim Racing Market Size and Growth Rate Analysis (2021-2033)
- 10.2 Latin America Key Suppliers Analysis
- 10.3 Latin America Sim Racing Market Size by Type
- 10.4 Latin America Sim Racing Market Size by Application
- 10.5 Latin America Sim Racing Market Size by Country
- 10.5.1 Mexico
- 10.5.2 Brazil
- 11 Middle East & Africa
- 11.1 Middle East & Africa Sim Racing Market Size and Growth Rate Analysis (2021-2033)
- 11.2 Middle East & Africa Key Suppliers Analysis
- 11.3 Middle East & Africa Sim Racing Market Size by Type
- 11.4 Middle East & Africa Sim Racing Market Size by Application
- 11.5 Middle East & Africa Sim Racing Market Size by Country
- 11.5.1 Saudi Arabia
- 11.5.2 South Africa
- 12 Competition by Suppliers
- 12.1 Global Sim Racing Market Revenue by Key Suppliers (2021-2033)
- 12.2 Sim Racing Competitive Landscape Analysis and Market Dynamic
- 12.2.1 Sim Racing Competitive Landscape Analysis
- 12.2.2 Global Key Suppliers Headquarter Location and Key Area Sales
- 12.2.3 Market Dynamic
- 13 Key Companies Analysis
- 13.1 PXN
- 13.1.1 PXN Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.1.2 PXN Sim Racing Product Portfolio
- 13.1.3 PXN Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2026)
- 13.2 Logitech
- 13.2.1 Logitech Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.2.2 Logitech Sim Racing Product Portfolio
- 13.2.3 Logitech Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2026)
- 13.3 BenQ
- 13.3.1 BenQ Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.3.2 BenQ Sim Racing Product Portfolio
- 13.3.3 BenQ Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2026)
- 13.4 Thrustmaster
- 13.4.1 Thrustmaster Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.4.2 Thrustmaster Sim Racing Product Portfolio
- 13.4.3 Thrustmaster Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2026)
- 13.5 MOZA Racing
- 13.5.1 MOZA Racing Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.5.2 MOZA Racing Sim Racing Product Portfolio
- 13.5.3 MOZA Racing Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2026)
- 13.6 SIMAGIC
- 13.6.1 SIMAGIC Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.6.2 SIMAGIC Sim Racing Product Portfolio
- 13.6.3 SIMAGIC Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2026)
- 13.7 Asetek
- 13.7.1 Asetek Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.7.2 Asetek Sim Racing Product Portfolio
- 13.7.3 Asetek Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2026)
- 13.8 CAMMUS
- 13.8.1 CAMMUS Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.8.2 CAMMUS Sim Racing Product Portfolio
- 13.8.3 CAMMUS Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2026)
- 13.9 Fanatec
- 13.9.1 Fanatec Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.9.2 Fanatec Sim Racing Product Portfolio
- 13.9.3 Fanatec Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2026)
- 13.10 X-MOTION
- 13.10.1 X-MOTION Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.10.2 X-MOTION Sim Racing Product Portfolio
- 13.10.3 X-MOTION Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2026)
- 13.11 AOC
- 13.11.1 AOC Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.11.2 AOC Sim Racing Product Portfolio
- 13.11.3 AOC Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2026)
- 13.12 CXC Simulations
- 13.12.1 CXC Simulations Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.12.2 CXC Simulations Sim Racing Product Portfolio
- 13.12.3 CXC Simulations Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2026)
- 13.13 Heusinkveld
- 13.13.1 Heusinkveld Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.13.2 Heusinkveld Sim Racing Product Portfolio
- 13.13.3 Heusinkveld Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2026)
- 13.14 SimXperience
- 13.14.1 SimXperience Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.14.2 SimXperience Sim Racing Product Portfolio
- 13.14.3 SimXperience Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2026)
- 13.15 GTR Simulator GTA
- 13.15.1 GTR Simulator GTA Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.15.2 GTR Simulator GTA Sim Racing Product Portfolio
- 13.15.3 GTR Simulator GTA Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2026)
- 13.16 VIOTEK
- 13.16.1 VIOTEK Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.16.2 VIOTEK Sim Racing Product Portfolio
- 13.16.3 VIOTEK Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2026)
- 13.17 PNS
- 13.17.1 PNS Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.17.2 PNS Sim Racing Product Portfolio
- 13.17.3 PNS Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2026)
- 14 Industry Chain Analysis
- 14.1 Sim Racing Industry Chain Analysis
- 14.2 Sim Racing Typical Downstream Customers
- 14.3 Sim Racing Sales Channel Analysis
- 15 Research Findings and Conclusion
- 16 Methodology and Data Source
- 16.1 Methodology/Research Approach
- 16.2 Research Scope
- 16.3 Benchmarks and Assumptions
- 16.4 Date Source
- 16.4.1 Primary Sources
- 16.4.2 Secondary Sources
- 16.5 Data Cross Validation
- 16.6 Disclaimer
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