
Global STEAM Education Competitive Landscape Professional Research Report 2025
Description
Research Summary
STEAM education refers to an interdisciplinary approach to learning that integrates concepts and practices from science, technology, engineering, arts, and mathematics into cohesive and engaging educational experiences. The acronym STEAM expands upon the traditional STEM disciplines (science, technology, engineering, and mathematics) by incorporating arts and design, emphasizing creativity, innovation, critical thinking, and problem-solving skills. STEAM education aims to prepare students with the knowledge and skills necessary to thrive in the modern world, where interdisciplinary thinking and collaboration are increasingly important. It encourages hands-on, project-based learning experiences that connect theoretical knowledge with practical application, fostering curiosity, experimentation, and a deeper understanding of real-world challenges. STEAM education initiatives often promote creativity and innovation through activities such as robotics, coding, design thinking, arts integration, and scientific inquiry, preparing students for diverse career paths and lifelong learning opportunities.
According to DIResearch's in-depth investigation and research, the global STEAM Education market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of STEAM Education include Youbetter, Makeblock, LEGO, Ubtech Robotics, Roblox Corporation, Byju's, DFrobot, Chaihuo, Gaotu Techedu Inc, Stride, Pearson etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of STEAM Education. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global STEAM Education market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the STEAM Education market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of STEAM Education industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of STEAM Education Include:
Youbetter
Makeblock
LEGO
Ubtech Robotics
Roblox Corporation
Byju's
DFrobot
Chaihuo
Gaotu Techedu Inc
Stride
Pearson
STEAM Education Product Segment Include:
Robot Programming
Software Programming
Scientific Literacy
STEAM Education Product Application Include:
Primary School
Junior High School
High School
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global STEAM Education Industry PESTEL Analysis
Chapter 3: Global STEAM Education Industry Porter’s Five Forces Analysis
Chapter 4: Global STEAM Education Major Regional Market Size and Forecast Analysis
Chapter 5: Global STEAM Education Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Passenger STEAM Education Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe STEAM Education Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China STEAM Education Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) STEAM Education Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America STEAM Education Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa STEAM Education Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global STEAM Education Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
STEAM education refers to an interdisciplinary approach to learning that integrates concepts and practices from science, technology, engineering, arts, and mathematics into cohesive and engaging educational experiences. The acronym STEAM expands upon the traditional STEM disciplines (science, technology, engineering, and mathematics) by incorporating arts and design, emphasizing creativity, innovation, critical thinking, and problem-solving skills. STEAM education aims to prepare students with the knowledge and skills necessary to thrive in the modern world, where interdisciplinary thinking and collaboration are increasingly important. It encourages hands-on, project-based learning experiences that connect theoretical knowledge with practical application, fostering curiosity, experimentation, and a deeper understanding of real-world challenges. STEAM education initiatives often promote creativity and innovation through activities such as robotics, coding, design thinking, arts integration, and scientific inquiry, preparing students for diverse career paths and lifelong learning opportunities.
According to DIResearch's in-depth investigation and research, the global STEAM Education market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of STEAM Education include Youbetter, Makeblock, LEGO, Ubtech Robotics, Roblox Corporation, Byju's, DFrobot, Chaihuo, Gaotu Techedu Inc, Stride, Pearson etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of STEAM Education. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global STEAM Education market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the STEAM Education market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of STEAM Education industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of STEAM Education Include:
Youbetter
Makeblock
LEGO
Ubtech Robotics
Roblox Corporation
Byju's
DFrobot
Chaihuo
Gaotu Techedu Inc
Stride
Pearson
STEAM Education Product Segment Include:
Robot Programming
Software Programming
Scientific Literacy
STEAM Education Product Application Include:
Primary School
Junior High School
High School
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global STEAM Education Industry PESTEL Analysis
Chapter 3: Global STEAM Education Industry Porter’s Five Forces Analysis
Chapter 4: Global STEAM Education Major Regional Market Size and Forecast Analysis
Chapter 5: Global STEAM Education Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Passenger STEAM Education Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe STEAM Education Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China STEAM Education Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) STEAM Education Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America STEAM Education Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa STEAM Education Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global STEAM Education Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents
170 Pages
- 1 Space Mining Market Overview
- 1.1 Product Definition and Statistical Scope
- 1.2 Space Mining Product by Type
- 1.2.1 C-Type Carbonaceous Asteroids
- 1.2.2 S-Type Silicaceous Asteroids
- 1.2.3 M-Type Metallic Asteroids
- 1.3 Space Mining Product by Application
- 1.3.1 Fuel
- 1.3.2 Construction
- 1.3.3 3D Printer
- 1.4 Global Space Mining Market Size Analysis (2020-2032)
- 1.5 Space Mining Market Development Status and Trends
- 1.5.1 Space Mining Industry Development Status Analysis
- 1.5.2 Space Mining Industry Development Trends Analysis
- 2 Space Mining Market PESTEL Analysis
- 2.1 Political Factors Analysis
- 2.2 Economic Factors Analysis
- 2.3 Social Factors Analysis
- 2.4 Technological Factors Analysis
- 2.5 Environmental Factors Analysis
- 2.6 Legal Factors Analysis
- 3 Space Mining Market Porter's Five Forces Analysis
- 3.1 Competitive Rivalry
- 3.2 Threat of New Entrants
- 3.3 Bargaining Power of Suppliers
- 3.4 Bargaining Power of Buyers
- 3.5 Threat of Substitutes
- 4 Global Space Mining Market Analysis by Regions
- 4.1 Global Space Mining Overall Market: 2024 VS 2025 VS 2032
- 4.2 Global Space Mining Revenue and Forecast Analysis (2020-2032)
- 4.2.1 Global Space Mining Revenue and Market Share by Region (2020-2025)
- 4.2.2 Global Space Mining Revenue Forecast by Region (2026-2032)
- 5 Global Space Mining Market Size by Type and Application
- 5.1 Global Space Mining Market Size by Type (2020-2032)
- 5.2 Global Space Mining Market Size by Application (2020-2032)
- 6 North America
- 6.1 North America Space Mining Market Size and Growth Rate Analysis (2020-2032)
- 6.2 North America Key Manufacturers Analysis
- 6.3 North America Space Mining Market Size by Type
- 6.4 North America Space Mining Market Size by Application
- 6.5 North America Space Mining Market Size by Country
- 6.5.1 US
- 6.5.2 Canada
- 7 Europe
- 7.1 Europe Space Mining Market Size and Growth Rate Analysis (2020-2032)
- 7.2 Europe Key Manufacturers Analysis
- 7.3 Europe Space Mining Market Size by Type
- 7.4 Europe Space Mining Market Size by Application
- 7.5 Europe Space Mining Market Size by Country
- 7.5.1 Germany
- 7.5.2 France
- 7.5.3 United Kingdom
- 7.5.4 Italy
- 7.5.5 Spain
- 7.5.6 Benelux
- 8 China
- 8.1 China Space Mining Market Size and Growth Rate Analysis (2020-2032)
- 8.2 China Key Manufacturers Analysis
- 8.3 China Space Mining Market Size by Type
- 8.4 China Space Mining Market Size by Application
- 9 APAC (excl. China)
- 9.1 APAC (excl. China) Space Mining Market Size and Growth Rate Analysis (2020-2032)
- 9.2 APAC (excl. China) Key Manufacturers Analysis
- 9.3 APAC (excl. China) Space Mining Market Size by Type
- 9.4 APAC (excl. China) Space Mining Market Size by Application
- 9.5 APAC (excl. China) Space Mining Market Size by Country
- 9.5.1 Japan
- 9.5.2 South Korea
- 9.5.3 India
- 9.5.4 Australia
- 9.5.5 Southeast Asia
- 10 Latin America
- 10.1 Latin America Space Mining Market Size and Growth Rate Analysis (2020-2032)
- 10.2 Latin America Key Manufacturers Analysis
- 10.3 Latin America Space Mining Market Size by Type
- 10.4 Latin America Space Mining Market Size by Application
- 10.5 Latin America Space Mining Market Size by Country
- 10.5.1 Mexico
- 10.5.2 Brazil
- 11 Middle East & Africa
- 11.1 Middle East & Africa Space Mining Market Size and Growth Rate Analysis (2020-2032)
- 11.2 Middle East & Africa Key Manufacturers Analysis
- 11.3 Middle East & Africa Space Mining Market Size by Type
- 11.4 Middle East & Africa Space Mining Market Size by Application
- 11.5 Middle East & Africa Space Mining Market Size by Country
- 11.5.1 Saudi Arabia
- 11.5.2 South Africa
- 12 Competition by Manufacturers
- 12.1 Global Space Mining Market Revenue by Key Manufacturers (2021-2025)
- 12.2 Space Mining Competitive Landscape Analysis and Market Dynamic
- 12.2.1 Space Mining Competitive Landscape Analysis
- 12.2.2 Global Key Manufacturers Headquarter Location and Key Area Sales
- 12.2.3 Market Dynamic
- 13 Key Companies Analysis
- 13.1 ConsenSys (Planetary Resources)
- 13.1.1 ConsenSys (Planetary Resources) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.1.2 ConsenSys (Planetary Resources) Space Mining Product Portfolio
- 13.1.3 ConsenSys (Planetary Resources) Space Mining Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.2 Bradford Space (Deep Space Industries)
- 13.2.1 Bradford Space (Deep Space Industries) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.2.2 Bradford Space (Deep Space Industries) Space Mining Product Portfolio
- 13.2.3 Bradford Space (Deep Space Industries) Space Mining Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.3 Moon Express
- 13.3.1 Moon Express Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.3.2 Moon Express Space Mining Product Portfolio
- 13.3.3 Moon Express Space Mining Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.4 Ispace
- 13.4.1 Ispace Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.4.2 Ispace Space Mining Product Portfolio
- 13.4.3 Ispace Space Mining Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.5 Asteroid Mining Corporation
- 13.5.1 Asteroid Mining Corporation Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.5.2 Asteroid Mining Corporation Space Mining Product Portfolio
- 13.5.3 Asteroid Mining Corporation Space Mining Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.6 Trans Astronautica Corporation
- 13.6.1 Trans Astronautica Corporation Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.6.2 Trans Astronautica Corporation Space Mining Product Portfolio
- 13.6.3 Trans Astronautica Corporation Space Mining Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.7 OffWorld
- 13.7.1 OffWorld Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.7.2 OffWorld Space Mining Product Portfolio
- 13.7.3 OffWorld Space Mining Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.8 SpaceFab
- 13.8.1 SpaceFab Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.8.2 SpaceFab Space Mining Product Portfolio
- 13.8.3 SpaceFab Space Mining Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 14 Industry Chain Analysis
- 14.1 Space Mining Industry Chain Analysis
- 14.2 Space Mining Industry Raw Material and Suppliers Analysis
- 14.2.1 Space Mining Key Raw Material Supply Analysis
- 14.2.2 Raw Material Suppliers and Contact Information
- 14.3 Space Mining Typical Downstream Customers
- 14.4 Space Mining Sales Channel Analysis
- 15 Research Findings and Conclusion
- 16 Methodology and Data Source
- 16.1 Methodology/Research Approach
- 16.2 Research Scope
- 16.3 Benchmarks and Assumptions
- 16.4 Date Source
- 16.4.1 Primary Sources
- 16.4.2 Secondary Sources
- 16.5 Data Cross Validation
- 16.6 Disclaimer
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