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Global Racing Games Market Research Report, Competitive, Technology and Forecast Analysis 2025-2032

Publisher DIResearch
Published Jul 10, 2025
Length 165 Pages
SKU # DIR20224402

Description

Market Overview

According to DIResearch's in-depth investigation and research, the global Racing Games market size will reach 2,216.96 Million USD in 2025 and is projected to reach 4,456.75 Million USD by 2032, with a CAGR of 10.49% (2025-2032). Notably, the China Racing Games market has changed rapidly in the past few years. By 2025, China's market size is expected to be Million USD, representing approximately % of the global market share.

Research Summary

Racing games are a genre of video games that simulate the experience of driving vehicles in a competitive manner. These games often feature a variety of vehicles, including cars, motorcycles, trucks, and more, and can take place on closed circuits, city streets, off-road tracks, or fantastical environments. Racing games offer players the opportunity to compete against computer-controlled opponents or other players, either online or in split-screen multiplayer modes. The genre includes a wide range of sub-genres, from realistic simulations that strive to replicate the physics and mechanics of actual racing, to arcade-style games that prioritize fast-paced and entertaining gameplay. Racing games often incorporate elements such as time trials, vehicle customization, and a progression system to enhance the gaming experience. They have been popular since the early days of video gaming, and advancements in technology continue to push the boundaries of realism and immersion in contemporary racing game titles.

The major global suppliers of Racing Games include Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion, NaturalMotion, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Fingersoft, Aquiris Game Studio, Vector Unit, etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.

This report studies the market size, price trends and future development prospects of Racing Games. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major suppliers, as well as the market status and trends of different product types and applications in the global Racing Games market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.

The regions and countries in the report include US, Germany, Japan, China, France, UK, South Korea, Canada, Italy, Russia, Mexico, Brazil, India, Vietnam, Thailand, South Africa and other regions, covering the Racing Games market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Racing Games industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.

The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.

Global Key Suppliers of Racing Games Include:

Turn 10 Studios (Microsoft)

Codemasters

Electronic Arts Inc.

Ubisoft

THQ Nordic

Gameloft

Milestone

Criterion

NaturalMotion

Slightly Mad Studios

iRacing

Creative Mobile

Bongfish

Fingersoft

Aquiris Game Studio

Vector Unit

Racing Games Product Segment Include:

F2P

P2P

Racing Games Product Application Include:

PC

Mobile

Console

Chapter Scope

Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trend

Chapter 2: Global Racing Games Industry PESTEL Analysis

Chapter 3: Global Racing Games Industry Porter's Five Forces Analysis

Chapter 4: Global Racing Games Major Regional Market Size (Revenue) and Forecast Analysis

Chapter 5: Global Racing Games Competitive Analysis of Key Suppliers (Revenue, Market Share, Regional Distribution and Industry Concentration)

Chapter 6: Global Racing Games Revenue and Forecast Analysis by Product Type

Chapter 7: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)

Chapter 8: Industrial Chain Analysis, Racing Games Different Application Market Analysis (Revenue and Forecast) and Sales Channel Analysis

Chapter 9: Research Findings and Conclusion

Chapter 10: Methodology and Data Sources

Table of Contents

165 Pages
1 Racing Games Market Overview
1.1 Product Definition and Statistical Scope
1.2 Racing Games Product by Type
1.2.1 F2P
1.2.2 P2P
1.3 Racing Games Product by Application
1.3.1 PC
1.3.2 Mobile
1.3.3 Console
1.4 Global Racing Games Market Size Analysis (2020-2032)
1.5 Racing Games Market Development Status and Trends
1.5.1 Racing Games Industry Development Status Analysis
1.5.2 Racing Games Industry Development Trends Analysis
2 Racing Games Market PESTEL Analysis
2.1 Political Factors Analysis
2.2 Economic Factors Analysis
2.3 Social Factors Analysis
2.4 Technological Factors Analysis
2.5 Environmental Factors Analysis
2.6 Legal Factors Analysis
3 Racing Games Market Porter's Five Forces Analysis
3.1 Competitive Rivalry
3.2 Threat of New Entrants
3.3 Bargaining Power of Suppliers
3.4 Bargaining Power of Buyers
3.5 Threat of Substitutes
4 Global Racing Games Market Analysis by Country
4.1 Global Racing Games Market Size Analysis by Country: 2024 VS 2025 VS 2032
4.1.1 Global Racing Games Revenue Analysis by Country (2020-2025)
4.1.2 Global Racing Games Revenue Forecast Analysis by Country (2026-2032)
4.2 United States Racing Games Market Revenue and Growth Rate (2020-2032)
4.3 Germany Racing Games Market Revenue and Growth Rate (2020-2032)
4.4 Japan Racing Games Market Revenue and Growth Rate (2020-2032)
4.5 China Racing Games Market Revenue and Growth Rate (2020-2032)
4.6 France Racing Games Market Revenue and Growth Rate (2020-2032)
4.7 U.K. Racing Games Market Revenue and Growth Rate (2020-2032)
4.8 South Korea Racing Games Market Revenue and Growth Rate (2020-2032)
4.9 Canada Racing Games Market Revenue and Growth Rate (2020-2032)
4.10 Italy Racing Games Market Revenue and Growth Rate (2020-2032)
4.11 Russia Racing Games Market Revenue and Growth Rate (2020-2032)
4.12 Mexico Racing Games Market Revenue and Growth Rate (2020-2032)
4.13 Brazil Racing Games Market Revenue and Growth Rate (2020-2032)
4.14 India Racing Games Market Revenue and Growth Rate (2020-2032)
4.15 Vietnam Racing Games Market Revenue and Growth Rate (2020-2032)
4.16 Thailand Racing Games Market Revenue and Growth Rate (2020-2032)
4.17 South Africa Racing Games Market Revenue and Growth Rate (2020-2032)
5 Competition by Suppliers
5.1 Global Racing Games Market Revenue by Key Suppliers (2021-2025)
5.2 Racing Games Competitive Landscape Analysis and Market Dynamic
5.2.1 Racing Games Competitive Landscape Analysis
5.2.2 Global Key Suppliers Headquarter and Key Area Sales
5.2.3 Market Dynamic
6 Racing Games Market Analysis by Type
6.1 Global Racing Games Market Size Analysis by Type: 2024 VS 2025 VS 2032
6.2 Global Racing Games Revenue and Forecast Analysis by Type (2020-2032)
7 Key Companies Analysis
7.1 Turn 10 Studios (Microsoft)
7.1.1 Turn 10 Studios (Microsoft) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.1.2 Turn 10 Studios (Microsoft) Racing Games Product Portfolio
7.1.3 Turn 10 Studios (Microsoft) Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.2 Codemasters
7.2.1 Codemasters Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.2.2 Codemasters Racing Games Product Portfolio
7.2.3 Codemasters Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.3 Electronic Arts Inc.
7.3.1 Electronic Arts Inc. Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.3.2 Electronic Arts Inc. Racing Games Product Portfolio
7.3.3 Electronic Arts Inc. Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.4 Ubisoft
7.4.1 Ubisoft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.4.2 Ubisoft Racing Games Product Portfolio
7.4.3 Ubisoft Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.5 THQ Nordic
7.5.1 THQ Nordic Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.5.2 THQ Nordic Racing Games Product Portfolio
7.5.3 THQ Nordic Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.6 Gameloft
7.6.1 Gameloft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.6.2 Gameloft Racing Games Product Portfolio
7.6.3 Gameloft Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.7 Milestone
7.7.1 Milestone Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.7.2 Milestone Racing Games Product Portfolio
7.7.3 Milestone Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.8 Criterion
7.8.1 Criterion Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.8.2 Criterion Racing Games Product Portfolio
7.8.3 Criterion Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.9 NaturalMotion
7.9.1 NaturalMotion Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.9.2 NaturalMotion Racing Games Product Portfolio
7.9.3 NaturalMotion Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.10 Slightly Mad Studios
7.10.1 Slightly Mad Studios Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.10.2 Slightly Mad Studios Racing Games Product Portfolio
7.10.3 Slightly Mad Studios Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.11 iRacing
7.11.1 iRacing Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.11.2 iRacing Racing Games Product Portfolio
7.11.3 iRacing Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.12 Creative Mobile
7.12.1 Creative Mobile Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.12.2 Creative Mobile Racing Games Product Portfolio
7.12.3 Creative Mobile Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.13 Bongfish
7.13.1 Bongfish Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.13.2 Bongfish Racing Games Product Portfolio
7.13.3 Bongfish Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.14 Fingersoft
7.14.1 Fingersoft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.14.2 Fingersoft Racing Games Product Portfolio
7.14.3 Fingersoft Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.15 Aquiris Game Studio
7.15.1 Aquiris Game Studio Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.15.2 Aquiris Game Studio Racing Games Product Portfolio
7.15.3 Aquiris Game Studio Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.16 Vector Unit
7.16.1 Vector Unit Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.16.2 Vector Unit Racing Games Product Portfolio
7.16.3 Vector Unit Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
8 Industry Chain Analysis
8.1 Racing Games Industry Chain Analysis
8.2 Racing Games Product Downstream Application Analysis
8.2.1 Global Racing Games Market Size and Growth Rate (CAGR) by Application: 2024 VS 2025 VS 2032
8.2.2 Global Racing Games Revenue and Forecast by Application (2020-2032)
8.3 Racing Games Typical Downstream Customers
8.4 Racing Games Sales Channel Analysis
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.2 Research Scope
10.3 Benchmarks and Assumptions
10.4 Date Source
10.4.1 Primary Sources
10.4.2 Secondary Sources
10.5 Data Cross Validation
10.6 Disclaimer
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