
Global Racing Games Competitive Landscape Professional Research Report 2024
Description
Global Racing Games Competitive Landscape Professional Research Report 2024
Research Summary
Racing games are a genre of video games that simulate the experience of driving vehicles in a competitive manner. These games often feature a variety of vehicles, including cars, motorcycles, trucks, and more, and can take place on closed circuits, city streets, off-road tracks, or fantastical environments. Racing games offer players the opportunity to compete against computer-controlled opponents or other players, either online or in split-screen multiplayer modes. The genre includes a wide range of sub-genres, from realistic simulations that strive to replicate the physics and mechanics of actual racing, to arcade-style games that prioritize fast-paced and entertaining gameplay. Racing games often incorporate elements such as time trials, vehicle customization, and a progression system to enhance the gaming experience. They have been popular since the early days of video gaming, and advancements in technology continue to push the boundaries of realism and immersion in contemporary racing game titles.
According to DIResearch's in-depth investigation and research, the global Racing Games market size will reach XX US$ Million in 2024, and is expected to reach XX US$ Million in 2030, with a CAGR of XX% (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be XX US$ Million, accounting for approximately XX% of the world. It is expected to reach XX US$ Million in 2030, and the global share will reach XX%.
The major global manufacturers of Racing Games include Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion, NaturalMotion, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Fingersoft, Aquiris Game Studio, Vector Unit etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.
This report studies the market size, price trends and future development prospects of Racing Games. Focus on analysing the market share, product portfolio, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Racing Games market. The report data covers historical data from 2019 to 2023, base year in 2024 and forecast data from 2025 to 2030.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Racing Games market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Racing Games industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Racing Games Include:
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Milestone
Criterion
NaturalMotion
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Fingersoft
Aquiris Game Studio
Vector Unit
Racing Games Product Segment Include:
F2P
P2P
Racing Games Product Application Include:
PC
Mobile
Console
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Racing Games Industry PESTEL Analysis
Chapter 3: Global Racing Games Industry Porter’s Five Forces Analysis
Chapter 4: Global Racing Games Major Regional Market Size and Forecast Analysis
Chapter 5: Global Racing Games Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Racing Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Racing Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Racing Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Racing Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Racing Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Racing Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Racing Games Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents
170 Pages
- 1 Racing Games Market Overview
- 1.1 Product Definition and Statistical Scope
- 1.2 Racing Games Product by Type
- 1.2.1 Global Racing Games Market Size by Type, 2023 VS 2024 VS 2030
- 1.2.2 F2P
- 1.2.3 P2P
- 1.3 Racing Games Product by Application
- 1.3.1 Global Racing Games Market Size by Application, 2023 VS 2024 VS 2030
- 1.3.2 PC
- 1.3.3 Mobile
- 1.3.4 Console
- 1.4 Global Racing Games Market Revenue Analysis (2019-2030)
- 1.5 Racing Games Market Development Status and Trends
- 1.5.1 Racing Games Industry Development Status Analysis
- 1.5.2 Racing Games Industry Development Trends Analysis
- 2 Racing Games Market PESTEL Analysis
- 2.1 Political Factors Analysis
- 2.2 Economic Factors Analysis
- 2.3 Social Factors Analysis
- 2.4 Technological Factors Analysis
- 2.5 Environmental Factors Analysis
- 2.6 Legal Factors Analysis
- 3 Racing Games Market Porter's Five Forces Analysis
- 3.1 Competitive Rivalry
- 3.2 Threat of New Entrants
- 3.3 Bargaining Power of Suppliers
- 3.4 Bargaining Power of Buyers
- 3.5 Threat of Substitutes
- 4 Global Racing Games Market Analysis by Regions
- 4.1 Racing Games Overall Market: 2023 VS 2024 VS 2030
- 4.2 Global Racing Games Revenue and Forecast Analysis (2019-2030)
- 4.2.1 Global Racing Games Revenue and Market Share by Region (2019-2024)
- 4.2.2 Global Racing Games Revenue Forecast by Region (2025-2030)
- 5 Global Racing Games Market Size by Type and Application
- 5.1 Global Racing Games Market Size by Type
- 5.2 Global Racing Games Market Size by Application
- 6 North America
- 6.1 North America Racing Games Market Size and Growth Rate Analysis (2019-2030)
- 6.2 North America Key Manufacturers Analysis
- 6.3 North America Racing Games Market Size by Type
- 6.4 North America Racing Games Market Size by Application
- 6.5 North America Racing Games Market Size by Country
- 6.5.1 US
- 6.5.2 Canada
- 7 Europe
- 7.1 Europe Racing Games Market Size and Growth Rate Analysis (2019-2030)
- 7.2 Europe Key Manufacturers Analysis
- 7.3 Europe Racing Games Market Size by Type
- 7.4 Europe Racing Games Market Size by Application
- 7.5 Europe Racing Games Market Size by Country
- 7.5.1 Germany
- 7.5.2 France
- 7.5.3 United Kingdom
- 7.5.4 Italy
- 7.5.5 Spain
- 7.5.6 Benelux
- 8 China
- 8.1 China Racing Games Market Size and Growth Rate Analysis (2019-2030)
- 8.2 China Key Manufacturers Analysis
- 8.3 China Racing Games Market Size by Type
- 8.4 China Racing Games Market Size by Application
- 9 APAC (excl. China)
- 9.1 APAC (excl. China) Racing Games Market Size and Growth Rate Analysis (2019-2030)
- 9.2 APAC (excl. China) Key Manufacturers Analysis
- 9.3 APAC (excl. China) Racing Games Market Size by Type
- 9.4 APAC (excl. China) Racing Games Market Size by Application
- 9.5 APAC (excl. China) Racing Games Market Size by Country
- 9.5.1 Japan
- 9.5.2 South Korea
- 9.5.3 India
- 9.5.4 Australia
- 9.5.5 Indonesia
- 9.5.6 Vietnam
- 9.5.7 Malaysia
- 9.5.8 Thailand
- 10 Latin America
- 10.1 Latin America Racing Games Market Size and Growth Rate Analysis (2019-2030)
- 10.2 Latin America Key Manufacturers Analysis
- 10.3 Latin America Racing Games Market Size by Type
- 10.4 Latin America Racing Games Market Size by Application
- 10.5 Latin America Racing Games Market Size by Country
- 10.5.1 Mecixo
- 10.5.2 Brazil
- 11 Middle East & Africa
- 11.1 Middle East & Africa Racing Games Market Size and Growth Rate Analysis (2019-2030)
- 11.2 Middle East & Africa Key Manufacturers Analysis
- 11.3 Middle East & Africa Racing Games Market Size by Type
- 11.4 Middle East & Africa Racing Games Market Size by Application
- 11.5 Middle East & Africa Racing Games Market Size by Country
- 11.5.1 Saudi Arabia
- 11.5.2 South Africa
- 12 Market Competition by Manufacturers
- 12.1 Global Racing Games Market Revenue by Key Manufacturers (2020-2024)
- 12.2 Racing Games Competitive Landscape Analysis and Market Dynamic
- 12.2.1 Racing Games Competitive Landscape Analysis
- 12.2.2 Global Key Manufacturers Headquarter and Key Area Sales
- 12.2.3 Market Dynamic
- 13 Key Companies Analysis
- 13.1 Turn 10 Studios (Microsoft)
- 13.1.1 Turn 10 Studios (Microsoft) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.1.2 Turn 10 Studios (Microsoft) Racing Games Product Portfolio
- 13.1.3 Turn 10 Studios (Microsoft) Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
- 13.2 Codemasters
- 13.2.1 Codemasters Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.2.2 Codemasters Racing Games Product Portfolio
- 13.2.3 Codemasters Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
- 13.3 Electronic Arts Inc.
- 13.3.1 Electronic Arts Inc. Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.3.2 Electronic Arts Inc. Racing Games Product Portfolio
- 13.3.3 Electronic Arts Inc. Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
- 13.4 Ubisoft
- 13.4.1 Ubisoft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.4.2 Ubisoft Racing Games Product Portfolio
- 13.4.3 Ubisoft Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
- 13.5 THQ Nordic
- 13.5.1 THQ Nordic Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.5.2 THQ Nordic Racing Games Product Portfolio
- 13.5.3 THQ Nordic Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
- 13.6 Gameloft
- 13.6.1 Gameloft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.6.2 Gameloft Racing Games Product Portfolio
- 13.6.3 Gameloft Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
- 13.7 Milestone
- 13.7.1 Milestone Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.7.2 Milestone Racing Games Product Portfolio
- 13.7.3 Milestone Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
- 13.8 Criterion
- 13.8.1 Criterion Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.8.2 Criterion Racing Games Product Portfolio
- 13.8.3 Criterion Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
- 13.9 NaturalMotion
- 13.9.1 NaturalMotion Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.9.2 NaturalMotion Racing Games Product Portfolio
- 13.9.3 NaturalMotion Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
- 13.10 Slightly Mad Studios
- 13.10.1 Slightly Mad Studios Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.10.2 Slightly Mad Studios Racing Games Product Portfolio
- 13.10.3 Slightly Mad Studios Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
- 13.11 iRacing
- 13.11.1 iRacing Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.11.2 iRacing Racing Games Product Portfolio
- 13.11.3 iRacing Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
- 13.12 Creative Mobile
- 13.12.1 Creative Mobile Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.12.2 Creative Mobile Racing Games Product Portfolio
- 13.12.3 Creative Mobile Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
- 13.13 Bongfish
- 13.13.1 Bongfish Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.13.2 Bongfish Racing Games Product Portfolio
- 13.13.3 Bongfish Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
- 13.14 Fingersoft
- 13.14.1 Fingersoft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.14.2 Fingersoft Racing Games Product Portfolio
- 13.14.3 Fingersoft Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
- 13.15 Aquiris Game Studio
- 13.15.1 Aquiris Game Studio Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.15.2 Aquiris Game Studio Racing Games Product Portfolio
- 13.15.3 Aquiris Game Studio Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
- 13.16 Vector Unit
- 13.16.1 Vector Unit Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.16.2 Vector Unit Racing Games Product Portfolio
- 13.16.3 Vector Unit Racing Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
- 14 Industry Chain Analysis
- 14.1 Racing Games Industry Chain Analysis
- 14.2 Racing Games Industry Raw Material and Suppliers Analysis
- 14.2.1 Upstream Key Raw Material Supply Analysis
- 14.2.2 Raw Material Suppliers and Contact Information
- 14.3 Racing Games Typical Downstream Customers
- 14.4 Racing Games Sales Channel Analysis
- 15 Research Findings and Conclusion
- 16 Methodology and Data Source
- 16.1 Methodology/Research Approach
- 16.2 Research Scope
- 16.3 Benchmarks and Assumptions
- 16.4 Date Source
- 16.4.1 Primary Sources
- 16.4.2 Secondary Sources
- 16.5 Data Cross Validation
- 16.6 Disclaimer
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