
Global Gaming Peripherals Market Research Report, Competitive, Technology and Forecast Analysis 2025-2032
Description
Market Overview
According to DIResearch's in-depth investigation and research, the global Gaming Peripherals market size will reach 3,844.45 Million USD in 2025 and is projected to reach 5,648.34 Million USD by 2032, with a CAGR of 5.65% (2025-2032). Notably, the China Gaming Peripherals market has changed rapidly in the past few years. By 2025, China's market size is expected to be Million USD, representing approximately % of the global market share.
Research Summary
Gaming peripherals encompass a range of specialized input and output devices designed to optimize the gaming experience. These peripherals include items like gaming mice, keyboards, headsets, controllers, and monitors, each tailored to enhance specific aspects of gaming. Gaming mice often feature high DPI for precise cursor movement, customizable buttons, and ergonomic designs. Gaming keyboards may have mechanical switches, anti-ghosting capabilities, and customizable backlighting. Gaming headsets provide immersive audio and often come equipped with microphones for in-game communication. Controllers offer a console-like gaming experience on PCs, and gaming monitors focus on high refresh rates and low input lag for smooth visuals. Collectively, gaming peripherals are crucial for providing gamers with the tools and features necessary for precise control, immersive audio, and an overall enhanced gaming environment.
The major global suppliers of Gaming Peripherals include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, Tt eSPORTS, HyperX, Cooler Master, ZOWIE, Sharkoon, Trust, Microsoft, etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Gaming Peripherals. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major suppliers, as well as the market status and trends of different product types and applications in the global Gaming Peripherals market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include US, Germany, Japan, China, France, UK, South Korea, Canada, Italy, Russia, Mexico, Brazil, India, Vietnam, Thailand, South Africa and other regions, covering the Gaming Peripherals market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Gaming Peripherals industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Suppliers of Gaming Peripherals Include:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
Tt eSPORTS
HyperX
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Gaming Peripherals Product Segment Include:
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Gaming Peripherals Product Application Include:
Personal
Commercial
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trend
Chapter 2: Global Gaming Peripherals Industry PESTEL Analysis
Chapter 3: Global Gaming Peripherals Industry Porter's Five Forces Analysis
Chapter 4: Global Gaming Peripherals Major Regional Market Size (Revenue) and Forecast Analysis
Chapter 5: Global Gaming Peripherals Competitive Analysis of Key Suppliers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 6: Global Gaming Peripherals Revenue and Forecast Analysis by Product Type
Chapter 7: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 8: Industrial Chain Analysis, Gaming Peripherals Different Application Market Analysis (Revenue and Forecast) and Sales Channel Analysis
Chapter 9: Research Findings and Conclusion
Chapter 10: Methodology and Data Sources
According to DIResearch's in-depth investigation and research, the global Gaming Peripherals market size will reach 3,844.45 Million USD in 2025 and is projected to reach 5,648.34 Million USD by 2032, with a CAGR of 5.65% (2025-2032). Notably, the China Gaming Peripherals market has changed rapidly in the past few years. By 2025, China's market size is expected to be Million USD, representing approximately % of the global market share.
Research Summary
Gaming peripherals encompass a range of specialized input and output devices designed to optimize the gaming experience. These peripherals include items like gaming mice, keyboards, headsets, controllers, and monitors, each tailored to enhance specific aspects of gaming. Gaming mice often feature high DPI for precise cursor movement, customizable buttons, and ergonomic designs. Gaming keyboards may have mechanical switches, anti-ghosting capabilities, and customizable backlighting. Gaming headsets provide immersive audio and often come equipped with microphones for in-game communication. Controllers offer a console-like gaming experience on PCs, and gaming monitors focus on high refresh rates and low input lag for smooth visuals. Collectively, gaming peripherals are crucial for providing gamers with the tools and features necessary for precise control, immersive audio, and an overall enhanced gaming environment.
The major global suppliers of Gaming Peripherals include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, Tt eSPORTS, HyperX, Cooler Master, ZOWIE, Sharkoon, Trust, Microsoft, etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Gaming Peripherals. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major suppliers, as well as the market status and trends of different product types and applications in the global Gaming Peripherals market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include US, Germany, Japan, China, France, UK, South Korea, Canada, Italy, Russia, Mexico, Brazil, India, Vietnam, Thailand, South Africa and other regions, covering the Gaming Peripherals market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Gaming Peripherals industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Suppliers of Gaming Peripherals Include:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
Tt eSPORTS
HyperX
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Gaming Peripherals Product Segment Include:
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Gaming Peripherals Product Application Include:
Personal
Commercial
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trend
Chapter 2: Global Gaming Peripherals Industry PESTEL Analysis
Chapter 3: Global Gaming Peripherals Industry Porter's Five Forces Analysis
Chapter 4: Global Gaming Peripherals Major Regional Market Size (Revenue) and Forecast Analysis
Chapter 5: Global Gaming Peripherals Competitive Analysis of Key Suppliers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 6: Global Gaming Peripherals Revenue and Forecast Analysis by Product Type
Chapter 7: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 8: Industrial Chain Analysis, Gaming Peripherals Different Application Market Analysis (Revenue and Forecast) and Sales Channel Analysis
Chapter 9: Research Findings and Conclusion
Chapter 10: Methodology and Data Sources
Table of Contents
165 Pages
- 1 Gaming Peripherals Market Overview
- 1.1 Product Definition and Statistical Scope
- 1.2 Gaming Peripherals Product by Type
- 1.2.1 Gaming Mouse
- 1.2.2 Gaming Keyboards
- 1.2.3 Headset
- 1.2.4 Controllers
- 1.2.5 Others
- 1.3 Gaming Peripherals Product by Application
- 1.3.1 Personal
- 1.3.2 Commercial
- 1.4 Global Gaming Peripherals Market Size Analysis (2020-2032)
- 1.5 Gaming Peripherals Market Development Status and Trends
- 1.5.1 Gaming Peripherals Industry Development Status Analysis
- 1.5.2 Gaming Peripherals Industry Development Trends Analysis
- 2 Gaming Peripherals Market PESTEL Analysis
- 2.1 Political Factors Analysis
- 2.2 Economic Factors Analysis
- 2.3 Social Factors Analysis
- 2.4 Technological Factors Analysis
- 2.5 Environmental Factors Analysis
- 2.6 Legal Factors Analysis
- 3 Gaming Peripherals Market Porter's Five Forces Analysis
- 3.1 Competitive Rivalry
- 3.2 Threat of New Entrants
- 3.3 Bargaining Power of Suppliers
- 3.4 Bargaining Power of Buyers
- 3.5 Threat of Substitutes
- 4 Global Gaming Peripherals Market Analysis by Country
- 4.1 Global Gaming Peripherals Market Size Analysis by Country: 2024 VS 2025 VS 2032
- 4.1.1 Global Gaming Peripherals Revenue Analysis by Country (2020-2025)
- 4.1.2 Global Gaming Peripherals Revenue Forecast Analysis by Country (2026-2032)
- 4.2 United States Gaming Peripherals Market Revenue and Growth Rate (2020-2032)
- 4.3 Germany Gaming Peripherals Market Revenue and Growth Rate (2020-2032)
- 4.4 Japan Gaming Peripherals Market Revenue and Growth Rate (2020-2032)
- 4.5 China Gaming Peripherals Market Revenue and Growth Rate (2020-2032)
- 4.6 France Gaming Peripherals Market Revenue and Growth Rate (2020-2032)
- 4.7 U.K. Gaming Peripherals Market Revenue and Growth Rate (2020-2032)
- 4.8 South Korea Gaming Peripherals Market Revenue and Growth Rate (2020-2032)
- 4.9 Canada Gaming Peripherals Market Revenue and Growth Rate (2020-2032)
- 4.10 Italy Gaming Peripherals Market Revenue and Growth Rate (2020-2032)
- 4.11 Russia Gaming Peripherals Market Revenue and Growth Rate (2020-2032)
- 4.12 Mexico Gaming Peripherals Market Revenue and Growth Rate (2020-2032)
- 4.13 Brazil Gaming Peripherals Market Revenue and Growth Rate (2020-2032)
- 4.14 India Gaming Peripherals Market Revenue and Growth Rate (2020-2032)
- 4.15 Vietnam Gaming Peripherals Market Revenue and Growth Rate (2020-2032)
- 4.16 Thailand Gaming Peripherals Market Revenue and Growth Rate (2020-2032)
- 4.17 South Africa Gaming Peripherals Market Revenue and Growth Rate (2020-2032)
- 5 Competition by Suppliers
- 5.1 Global Gaming Peripherals Market Revenue by Key Suppliers (2021-2025)
- 5.2 Gaming Peripherals Competitive Landscape Analysis and Market Dynamic
- 5.2.1 Gaming Peripherals Competitive Landscape Analysis
- 5.2.2 Global Key Suppliers Headquarter and Key Area Sales
- 5.2.3 Market Dynamic
- 6 Gaming Peripherals Market Analysis by Type
- 6.1 Global Gaming Peripherals Market Size Analysis by Type: 2024 VS 2025 VS 2032
- 6.2 Global Gaming Peripherals Revenue and Forecast Analysis by Type (2020-2032)
- 7 Key Companies Analysis
- 7.1 Razer
- 7.1.1 Razer Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.1.2 Razer Gaming Peripherals Product Portfolio
- 7.1.3 Razer Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.2 Logitech G (ASTRO)
- 7.2.1 Logitech G (ASTRO) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.2.2 Logitech G (ASTRO) Gaming Peripherals Product Portfolio
- 7.2.3 Logitech G (ASTRO) Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.3 Turtle Beach
- 7.3.1 Turtle Beach Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.3.2 Turtle Beach Gaming Peripherals Product Portfolio
- 7.3.3 Turtle Beach Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.4 Corsair
- 7.4.1 Corsair Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.4.2 Corsair Gaming Peripherals Product Portfolio
- 7.4.3 Corsair Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.5 Sennheiser
- 7.5.1 Sennheiser Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.5.2 Sennheiser Gaming Peripherals Product Portfolio
- 7.5.3 Sennheiser Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.6 Plantronics
- 7.6.1 Plantronics Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.6.2 Plantronics Gaming Peripherals Product Portfolio
- 7.6.3 Plantronics Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.7 SteelSeries
- 7.7.1 SteelSeries Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.7.2 SteelSeries Gaming Peripherals Product Portfolio
- 7.7.3 SteelSeries Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.8 Mad Catz
- 7.8.1 Mad Catz Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.8.2 Mad Catz Gaming Peripherals Product Portfolio
- 7.8.3 Mad Catz Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.9 ROCCAT
- 7.9.1 ROCCAT Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.9.2 ROCCAT Gaming Peripherals Product Portfolio
- 7.9.3 ROCCAT Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.10 QPAD
- 7.10.1 QPAD Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.10.2 QPAD Gaming Peripherals Product Portfolio
- 7.10.3 QPAD Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.11 Thrustmaster
- 7.11.1 Thrustmaster Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.11.2 Thrustmaster Gaming Peripherals Product Portfolio
- 7.11.3 Thrustmaster Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.12 Tt eSPORTS
- 7.12.1 Tt eSPORTS Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.12.2 Tt eSPORTS Gaming Peripherals Product Portfolio
- 7.12.3 Tt eSPORTS Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.13 HyperX
- 7.13.1 HyperX Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.13.2 HyperX Gaming Peripherals Product Portfolio
- 7.13.3 HyperX Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.14 Cooler Master
- 7.14.1 Cooler Master Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.14.2 Cooler Master Gaming Peripherals Product Portfolio
- 7.14.3 Cooler Master Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.15 ZOWIE
- 7.15.1 ZOWIE Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.15.2 ZOWIE Gaming Peripherals Product Portfolio
- 7.15.3 ZOWIE Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.16 Sharkoon
- 7.16.1 Sharkoon Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.16.2 Sharkoon Gaming Peripherals Product Portfolio
- 7.16.3 Sharkoon Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.17 Trust
- 7.17.1 Trust Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.17.2 Trust Gaming Peripherals Product Portfolio
- 7.17.3 Trust Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 7.18 Microsoft
- 7.18.1 Microsoft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 7.18.2 Microsoft Gaming Peripherals Product Portfolio
- 7.18.3 Microsoft Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 8 Industry Chain Analysis
- 8.1 Gaming Peripherals Industry Chain Analysis
- 8.2 Gaming Peripherals Product Downstream Application Analysis
- 8.2.1 Global Gaming Peripherals Market Size and Growth Rate (CAGR) by Application: 2024 VS 2025 VS 2032
- 8.2.2 Global Gaming Peripherals Revenue and Forecast by Application (2020-2032)
- 8.3 Gaming Peripherals Typical Downstream Customers
- 8.4 Gaming Peripherals Sales Channel Analysis
- 9 Research Findings and Conclusion
- 10 Methodology and Data Source
- 10.1 Methodology/Research Approach
- 10.2 Research Scope
- 10.3 Benchmarks and Assumptions
- 10.4 Date Source
- 10.4.1 Primary Sources
- 10.4.2 Secondary Sources
- 10.5 Data Cross Validation
- 10.6 Disclaimer
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