
Global Gaming Peripherals Competitive Landscape Professional Research Report 2025
Description
Research Summary
Gaming peripherals encompass a range of specialized input and output devices designed to optimize the gaming experience. These peripherals include items like gaming mice, keyboards, headsets, controllers, and monitors, each tailored to enhance specific aspects of gaming. Gaming mice often feature high DPI for precise cursor movement, customizable buttons, and ergonomic designs. Gaming keyboards may have mechanical switches, anti-ghosting capabilities, and customizable backlighting. Gaming headsets provide immersive audio and often come equipped with microphones for in-game communication. Controllers offer a console-like gaming experience on PCs, and gaming monitors focus on high refresh rates and low input lag for smooth visuals. Collectively, gaming peripherals are crucial for providing gamers with the tools and features necessary for precise control, immersive audio, and an overall enhanced gaming environment.
According to DIResearch's in-depth investigation and research, the global Gaming Peripherals market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of Gaming Peripherals include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, Tt eSPORTS, HyperX, Cooler Master, ZOWIE, Sharkoon, Trust, Microsoft etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Gaming Peripherals. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Gaming Peripherals market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Gaming Peripherals market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Gaming Peripherals industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Gaming Peripherals Include:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
Tt eSPORTS
HyperX
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Gaming Peripherals Product Segment Include:
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Gaming Peripherals Product Application Include:
Personal
Commercial
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Gaming Peripherals Industry PESTEL Analysis
Chapter 3: Global Gaming Peripherals Industry Porter’s Five Forces Analysis
Chapter 4: Global Gaming Peripherals Major Regional Market Size and Forecast Analysis
Chapter 5: Global Gaming Peripherals Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Passenger Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Gaming Peripherals Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Gaming peripherals encompass a range of specialized input and output devices designed to optimize the gaming experience. These peripherals include items like gaming mice, keyboards, headsets, controllers, and monitors, each tailored to enhance specific aspects of gaming. Gaming mice often feature high DPI for precise cursor movement, customizable buttons, and ergonomic designs. Gaming keyboards may have mechanical switches, anti-ghosting capabilities, and customizable backlighting. Gaming headsets provide immersive audio and often come equipped with microphones for in-game communication. Controllers offer a console-like gaming experience on PCs, and gaming monitors focus on high refresh rates and low input lag for smooth visuals. Collectively, gaming peripherals are crucial for providing gamers with the tools and features necessary for precise control, immersive audio, and an overall enhanced gaming environment.
According to DIResearch's in-depth investigation and research, the global Gaming Peripherals market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of Gaming Peripherals include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, Tt eSPORTS, HyperX, Cooler Master, ZOWIE, Sharkoon, Trust, Microsoft etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Gaming Peripherals. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Gaming Peripherals market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Gaming Peripherals market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Gaming Peripherals industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Gaming Peripherals Include:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
Tt eSPORTS
HyperX
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Gaming Peripherals Product Segment Include:
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Gaming Peripherals Product Application Include:
Personal
Commercial
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Gaming Peripherals Industry PESTEL Analysis
Chapter 3: Global Gaming Peripherals Industry Porter’s Five Forces Analysis
Chapter 4: Global Gaming Peripherals Major Regional Market Size and Forecast Analysis
Chapter 5: Global Gaming Peripherals Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Passenger Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Gaming Peripherals Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents
170 Pages
- 1 Gaming Peripherals Market Overview
- 1.1 Product Definition and Statistical Scope
- 1.2 Gaming Peripherals Product by Type
- 1.2.1 Gaming Mouse
- 1.2.2 Gaming Keyboards
- 1.2.3 Headset
- 1.2.4 Controllers
- 1.2.5 Others
- 1.3 Gaming Peripherals Product by Application
- 1.3.1 Personal
- 1.3.2 Commercial
- 1.4 Global Gaming Peripherals Market Size Analysis (2020-2032)
- 1.5 Gaming Peripherals Market Development Status and Trends
- 1.5.1 Gaming Peripherals Industry Development Status Analysis
- 1.5.2 Gaming Peripherals Industry Development Trends Analysis
- 2 Gaming Peripherals Market PESTEL Analysis
- 2.1 Political Factors Analysis
- 2.2 Economic Factors Analysis
- 2.3 Social Factors Analysis
- 2.4 Technological Factors Analysis
- 2.5 Environmental Factors Analysis
- 2.6 Legal Factors Analysis
- 3 Gaming Peripherals Market Porter's Five Forces Analysis
- 3.1 Competitive Rivalry
- 3.2 Threat of New Entrants
- 3.3 Bargaining Power of Suppliers
- 3.4 Bargaining Power of Buyers
- 3.5 Threat of Substitutes
- 4 Global Gaming Peripherals Market Analysis by Regions
- 4.1 Global Gaming Peripherals Overall Market: 2024 VS 2025 VS 2032
- 4.2 Global Gaming Peripherals Revenue and Forecast Analysis (2020-2032)
- 4.2.1 Global Gaming Peripherals Revenue and Market Share by Region (2020-2025)
- 4.2.2 Global Gaming Peripherals Revenue Forecast by Region (2026-2032)
- 5 Global Gaming Peripherals Market Size by Type and Application
- 5.1 Global Gaming Peripherals Market Size by Type (2020-2032)
- 5.2 Global Gaming Peripherals Market Size by Application (2020-2032)
- 6 North America
- 6.1 North America Gaming Peripherals Market Size and Growth Rate Analysis (2020-2032)
- 6.2 North America Key Manufacturers Analysis
- 6.3 North America Gaming Peripherals Market Size by Type
- 6.4 North America Gaming Peripherals Market Size by Application
- 6.5 North America Gaming Peripherals Market Size by Country
- 6.5.1 US
- 6.5.2 Canada
- 7 Europe
- 7.1 Europe Gaming Peripherals Market Size and Growth Rate Analysis (2020-2032)
- 7.2 Europe Key Manufacturers Analysis
- 7.3 Europe Gaming Peripherals Market Size by Type
- 7.4 Europe Gaming Peripherals Market Size by Application
- 7.5 Europe Gaming Peripherals Market Size by Country
- 7.5.1 Germany
- 7.5.2 France
- 7.5.3 United Kingdom
- 7.5.4 Italy
- 7.5.5 Spain
- 7.5.6 Benelux
- 8 China
- 8.1 China Gaming Peripherals Market Size and Growth Rate Analysis (2020-2032)
- 8.2 China Key Manufacturers Analysis
- 8.3 China Gaming Peripherals Market Size by Type
- 8.4 China Gaming Peripherals Market Size by Application
- 9 APAC (excl. China)
- 9.1 APAC (excl. China) Gaming Peripherals Market Size and Growth Rate Analysis (2020-2032)
- 9.2 APAC (excl. China) Key Manufacturers Analysis
- 9.3 APAC (excl. China) Gaming Peripherals Market Size by Type
- 9.4 APAC (excl. China) Gaming Peripherals Market Size by Application
- 9.5 APAC (excl. China) Gaming Peripherals Market Size by Country
- 9.5.1 Japan
- 9.5.2 South Korea
- 9.5.3 India
- 9.5.4 Australia
- 9.5.5 Southeast Asia
- 10 Latin America
- 10.1 Latin America Gaming Peripherals Market Size and Growth Rate Analysis (2020-2032)
- 10.2 Latin America Key Manufacturers Analysis
- 10.3 Latin America Gaming Peripherals Market Size by Type
- 10.4 Latin America Gaming Peripherals Market Size by Application
- 10.5 Latin America Gaming Peripherals Market Size by Country
- 10.5.1 Mexico
- 10.5.2 Brazil
- 11 Middle East & Africa
- 11.1 Middle East & Africa Gaming Peripherals Market Size and Growth Rate Analysis (2020-2032)
- 11.2 Middle East & Africa Key Manufacturers Analysis
- 11.3 Middle East & Africa Gaming Peripherals Market Size by Type
- 11.4 Middle East & Africa Gaming Peripherals Market Size by Application
- 11.5 Middle East & Africa Gaming Peripherals Market Size by Country
- 11.5.1 Saudi Arabia
- 11.5.2 South Africa
- 12 Competition by Manufacturers
- 12.1 Global Gaming Peripherals Market Revenue by Key Manufacturers (2021-2025)
- 12.2 Gaming Peripherals Competitive Landscape Analysis and Market Dynamic
- 12.2.1 Gaming Peripherals Competitive Landscape Analysis
- 12.2.2 Global Key Manufacturers Headquarter Location and Key Area Sales
- 12.2.3 Market Dynamic
- 13 Key Companies Analysis
- 13.1 Razer
- 13.1.1 Razer Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.1.2 Razer Gaming Peripherals Product Portfolio
- 13.1.3 Razer Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.2 Logitech G (ASTRO)
- 13.2.1 Logitech G (ASTRO) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.2.2 Logitech G (ASTRO) Gaming Peripherals Product Portfolio
- 13.2.3 Logitech G (ASTRO) Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.3 Turtle Beach
- 13.3.1 Turtle Beach Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.3.2 Turtle Beach Gaming Peripherals Product Portfolio
- 13.3.3 Turtle Beach Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.4 Corsair
- 13.4.1 Corsair Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.4.2 Corsair Gaming Peripherals Product Portfolio
- 13.4.3 Corsair Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.5 Sennheiser
- 13.5.1 Sennheiser Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.5.2 Sennheiser Gaming Peripherals Product Portfolio
- 13.5.3 Sennheiser Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.6 Plantronics
- 13.6.1 Plantronics Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.6.2 Plantronics Gaming Peripherals Product Portfolio
- 13.6.3 Plantronics Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.7 SteelSeries
- 13.7.1 SteelSeries Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.7.2 SteelSeries Gaming Peripherals Product Portfolio
- 13.7.3 SteelSeries Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.8 Mad Catz
- 13.8.1 Mad Catz Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.8.2 Mad Catz Gaming Peripherals Product Portfolio
- 13.8.3 Mad Catz Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.9 ROCCAT
- 13.9.1 ROCCAT Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.9.2 ROCCAT Gaming Peripherals Product Portfolio
- 13.9.3 ROCCAT Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.10 QPAD
- 13.10.1 QPAD Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.10.2 QPAD Gaming Peripherals Product Portfolio
- 13.10.3 QPAD Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.11 Thrustmaster
- 13.11.1 Thrustmaster Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.11.2 Thrustmaster Gaming Peripherals Product Portfolio
- 13.11.3 Thrustmaster Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.12 Tt eSPORTS
- 13.12.1 Tt eSPORTS Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.12.2 Tt eSPORTS Gaming Peripherals Product Portfolio
- 13.12.3 Tt eSPORTS Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.13 HyperX
- 13.13.1 HyperX Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.13.2 HyperX Gaming Peripherals Product Portfolio
- 13.13.3 HyperX Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.14 Cooler Master
- 13.14.1 Cooler Master Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.14.2 Cooler Master Gaming Peripherals Product Portfolio
- 13.14.3 Cooler Master Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.15 ZOWIE
- 13.15.1 ZOWIE Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.15.2 ZOWIE Gaming Peripherals Product Portfolio
- 13.15.3 ZOWIE Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.16 Sharkoon
- 13.16.1 Sharkoon Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.16.2 Sharkoon Gaming Peripherals Product Portfolio
- 13.16.3 Sharkoon Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.17 Trust
- 13.17.1 Trust Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.17.2 Trust Gaming Peripherals Product Portfolio
- 13.17.3 Trust Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.18 Microsoft
- 13.18.1 Microsoft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.18.2 Microsoft Gaming Peripherals Product Portfolio
- 13.18.3 Microsoft Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 14 Industry Chain Analysis
- 14.1 Gaming Peripherals Industry Chain Analysis
- 14.2 Gaming Peripherals Industry Raw Material and Suppliers Analysis
- 14.2.1 Gaming Peripherals Key Raw Material Supply Analysis
- 14.2.2 Raw Material Suppliers and Contact Information
- 14.3 Gaming Peripherals Typical Downstream Customers
- 14.4 Gaming Peripherals Sales Channel Analysis
- 15 Research Findings and Conclusion
- 16 Methodology and Data Source
- 16.1 Methodology/Research Approach
- 16.2 Research Scope
- 16.3 Benchmarks and Assumptions
- 16.4 Date Source
- 16.4.1 Primary Sources
- 16.4.2 Secondary Sources
- 16.5 Data Cross Validation
- 16.6 Disclaimer
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