
Global Brand Licensing Competitive Landscape Professional Research Report 2025
Description
Research Summary
Brand licensing refers to a business arrangement where one company, known as the licensor, grants another company, known as the licensee, the right to use its brand name, logo, trademark, or other intellectual property for a specific product or service. It is a strategic partnership that allows the licensee to capitalize on the established brand recognition and reputation of the licensor to market and sell their products or services. In return, the licensor receives royalties or licensing fees from the licensee. Brand licensing enables companies to expand their brand presence into new markets or product categories without having to manufacture or develop the products themselves. It can be beneficial for both parties involved, as the licensee gains access to a trusted and recognizable brand, while the licensor can generate additional revenue streams and extend their brand reach. Successful brand licensing requires careful selection of partners, strong brand management, and maintaining brand integrity to ensure a consistent customer experience across licensed products.
According to DIResearch's in-depth investigation and research, the global Brand Licensing market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of Brand Licensing include The Walt Disney Company, Dotdash Meredith, Authentic Brands Group, Warner Bros. Consumer Products (WarnerMedia), Universal Brand Development (NBC Universal), PVH Corp., Hasbro, The Pokémon Company International, Mattel, Bluestar Alliance, WHP Global, Paramount Consumer Products (Paramount Global), General Motors, Electrolux, Stanley Black & Decker, Sanrio, Iconix Brand Group, Procter & Gamble, BBC Studios, Kathy Ireland Worldwide, Caterpillar, Ferrari, Whirlpool Corporation, Major League Baseball, NFL Players Association, National Football League, Ford Motor Company, Rainbow, Toei Animation, The Hershey Company, National Basketball Association, Sunkist Growers, PGA Tour, WWE, Ralph Lauren etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Brand Licensing. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Brand Licensing market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Brand Licensing market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Brand Licensing industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Brand Licensing Include:
The Walt Disney Company
Dotdash Meredith
Authentic Brands Group
Warner Bros. Consumer Products (WarnerMedia)
Universal Brand Development (NBC Universal)
PVH Corp.
Hasbro
The Pokémon Company International
Mattel
Bluestar Alliance
WHP Global
Paramount Consumer Products (Paramount Global)
General Motors
Electrolux
Stanley Black & Decker
Sanrio
Iconix Brand Group
Procter & Gamble
BBC Studios
Kathy Ireland Worldwide
Caterpillar
Ferrari
Whirlpool Corporation
Major League Baseball
NFL Players Association
National Football League
Ford Motor Company
Rainbow
Toei Animation
The Hershey Company
National Basketball Association
Sunkist Growers
PGA Tour
WWE
Ralph Lauren
Brand Licensing Product Segment Include:
Apparels
Toys
Accessories
Home Decoration
Software/Video Games
Food and Beverage
Others
Brand Licensing Product Application Include:
Entertainment
Corporate Trademarks/Brand
Fashion
Sports
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Brand Licensing Industry PESTEL Analysis
Chapter 3: Global Brand Licensing Industry Porter’s Five Forces Analysis
Chapter 4: Global Brand Licensing Major Regional Market Size and Forecast Analysis
Chapter 5: Global Brand Licensing Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Passenger Brand Licensing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Brand Licensing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Brand Licensing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Brand Licensing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Brand Licensing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Brand Licensing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Brand Licensing Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Brand licensing refers to a business arrangement where one company, known as the licensor, grants another company, known as the licensee, the right to use its brand name, logo, trademark, or other intellectual property for a specific product or service. It is a strategic partnership that allows the licensee to capitalize on the established brand recognition and reputation of the licensor to market and sell their products or services. In return, the licensor receives royalties or licensing fees from the licensee. Brand licensing enables companies to expand their brand presence into new markets or product categories without having to manufacture or develop the products themselves. It can be beneficial for both parties involved, as the licensee gains access to a trusted and recognizable brand, while the licensor can generate additional revenue streams and extend their brand reach. Successful brand licensing requires careful selection of partners, strong brand management, and maintaining brand integrity to ensure a consistent customer experience across licensed products.
According to DIResearch's in-depth investigation and research, the global Brand Licensing market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of Brand Licensing include The Walt Disney Company, Dotdash Meredith, Authentic Brands Group, Warner Bros. Consumer Products (WarnerMedia), Universal Brand Development (NBC Universal), PVH Corp., Hasbro, The Pokémon Company International, Mattel, Bluestar Alliance, WHP Global, Paramount Consumer Products (Paramount Global), General Motors, Electrolux, Stanley Black & Decker, Sanrio, Iconix Brand Group, Procter & Gamble, BBC Studios, Kathy Ireland Worldwide, Caterpillar, Ferrari, Whirlpool Corporation, Major League Baseball, NFL Players Association, National Football League, Ford Motor Company, Rainbow, Toei Animation, The Hershey Company, National Basketball Association, Sunkist Growers, PGA Tour, WWE, Ralph Lauren etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Brand Licensing. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Brand Licensing market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Brand Licensing market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Brand Licensing industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Brand Licensing Include:
The Walt Disney Company
Dotdash Meredith
Authentic Brands Group
Warner Bros. Consumer Products (WarnerMedia)
Universal Brand Development (NBC Universal)
PVH Corp.
Hasbro
The Pokémon Company International
Mattel
Bluestar Alliance
WHP Global
Paramount Consumer Products (Paramount Global)
General Motors
Electrolux
Stanley Black & Decker
Sanrio
Iconix Brand Group
Procter & Gamble
BBC Studios
Kathy Ireland Worldwide
Caterpillar
Ferrari
Whirlpool Corporation
Major League Baseball
NFL Players Association
National Football League
Ford Motor Company
Rainbow
Toei Animation
The Hershey Company
National Basketball Association
Sunkist Growers
PGA Tour
WWE
Ralph Lauren
Brand Licensing Product Segment Include:
Apparels
Toys
Accessories
Home Decoration
Software/Video Games
Food and Beverage
Others
Brand Licensing Product Application Include:
Entertainment
Corporate Trademarks/Brand
Fashion
Sports
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Brand Licensing Industry PESTEL Analysis
Chapter 3: Global Brand Licensing Industry Porter’s Five Forces Analysis
Chapter 4: Global Brand Licensing Major Regional Market Size and Forecast Analysis
Chapter 5: Global Brand Licensing Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Passenger Brand Licensing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Brand Licensing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Brand Licensing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Brand Licensing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Brand Licensing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Brand Licensing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Brand Licensing Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents
170 Pages
- 1 Brand Licensing Market Overview
- 1.1 Product Definition and Statistical Scope
- 1.2 Brand Licensing Product by Type
- 1.2.1 Apparels
- 1.2.2 Toys
- 1.2.3 Accessories
- 1.2.4 Home Decoration
- 1.2.5 Software/Video Games
- 1.2.6 Food and Beverage
- 1.2.7 Others
- 1.3 Brand Licensing Product by Application
- 1.3.1 Entertainment
- 1.3.2 Corporate Trademarks/Brand
- 1.3.3 Fashion
- 1.3.4 Sports
- 1.3.5 Others
- 1.4 Global Brand Licensing Market Size Analysis (2020-2032)
- 1.5 Brand Licensing Market Development Status and Trends
- 1.5.1 Brand Licensing Industry Development Status Analysis
- 1.5.2 Brand Licensing Industry Development Trends Analysis
- 2 Brand Licensing Market PESTEL Analysis
- 2.1 Political Factors Analysis
- 2.2 Economic Factors Analysis
- 2.3 Social Factors Analysis
- 2.4 Technological Factors Analysis
- 2.5 Environmental Factors Analysis
- 2.6 Legal Factors Analysis
- 3 Brand Licensing Market Porter's Five Forces Analysis
- 3.1 Competitive Rivalry
- 3.2 Threat of New Entrants
- 3.3 Bargaining Power of Suppliers
- 3.4 Bargaining Power of Buyers
- 3.5 Threat of Substitutes
- 4 Global Brand Licensing Market Analysis by Regions
- 4.1 Global Brand Licensing Overall Market: 2024 VS 2025 VS 2032
- 4.2 Global Brand Licensing Revenue and Forecast Analysis (2020-2032)
- 4.2.1 Global Brand Licensing Revenue and Market Share by Region (2020-2025)
- 4.2.2 Global Brand Licensing Revenue Forecast by Region (2026-2032)
- 5 Global Brand Licensing Market Size by Type and Application
- 5.1 Global Brand Licensing Market Size by Type (2020-2032)
- 5.2 Global Brand Licensing Market Size by Application (2020-2032)
- 6 North America
- 6.1 North America Brand Licensing Market Size and Growth Rate Analysis (2020-2032)
- 6.2 North America Key Manufacturers Analysis
- 6.3 North America Brand Licensing Market Size by Type
- 6.4 North America Brand Licensing Market Size by Application
- 6.5 North America Brand Licensing Market Size by Country
- 6.5.1 US
- 6.5.2 Canada
- 7 Europe
- 7.1 Europe Brand Licensing Market Size and Growth Rate Analysis (2020-2032)
- 7.2 Europe Key Manufacturers Analysis
- 7.3 Europe Brand Licensing Market Size by Type
- 7.4 Europe Brand Licensing Market Size by Application
- 7.5 Europe Brand Licensing Market Size by Country
- 7.5.1 Germany
- 7.5.2 France
- 7.5.3 United Kingdom
- 7.5.4 Italy
- 7.5.5 Spain
- 7.5.6 Benelux
- 8 China
- 8.1 China Brand Licensing Market Size and Growth Rate Analysis (2020-2032)
- 8.2 China Key Manufacturers Analysis
- 8.3 China Brand Licensing Market Size by Type
- 8.4 China Brand Licensing Market Size by Application
- 9 APAC (excl. China)
- 9.1 APAC (excl. China) Brand Licensing Market Size and Growth Rate Analysis (2020-2032)
- 9.2 APAC (excl. China) Key Manufacturers Analysis
- 9.3 APAC (excl. China) Brand Licensing Market Size by Type
- 9.4 APAC (excl. China) Brand Licensing Market Size by Application
- 9.5 APAC (excl. China) Brand Licensing Market Size by Country
- 9.5.1 Japan
- 9.5.2 South Korea
- 9.5.3 India
- 9.5.4 Australia
- 9.5.5 Southeast Asia
- 10 Latin America
- 10.1 Latin America Brand Licensing Market Size and Growth Rate Analysis (2020-2032)
- 10.2 Latin America Key Manufacturers Analysis
- 10.3 Latin America Brand Licensing Market Size by Type
- 10.4 Latin America Brand Licensing Market Size by Application
- 10.5 Latin America Brand Licensing Market Size by Country
- 10.5.1 Mexico
- 10.5.2 Brazil
- 11 Middle East & Africa
- 11.1 Middle East & Africa Brand Licensing Market Size and Growth Rate Analysis (2020-2032)
- 11.2 Middle East & Africa Key Manufacturers Analysis
- 11.3 Middle East & Africa Brand Licensing Market Size by Type
- 11.4 Middle East & Africa Brand Licensing Market Size by Application
- 11.5 Middle East & Africa Brand Licensing Market Size by Country
- 11.5.1 Saudi Arabia
- 11.5.2 South Africa
- 12 Competition by Manufacturers
- 12.1 Global Brand Licensing Market Revenue by Key Manufacturers (2021-2025)
- 12.2 Brand Licensing Competitive Landscape Analysis and Market Dynamic
- 12.2.1 Brand Licensing Competitive Landscape Analysis
- 12.2.2 Global Key Manufacturers Headquarter Location and Key Area Sales
- 12.2.3 Market Dynamic
- 13 Key Companies Analysis
- 13.1 The Walt Disney Company
- 13.1.1 The Walt Disney Company Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.1.2 The Walt Disney Company Brand Licensing Product Portfolio
- 13.1.3 The Walt Disney Company Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.2 Dotdash Meredith
- 13.2.1 Dotdash Meredith Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.2.2 Dotdash Meredith Brand Licensing Product Portfolio
- 13.2.3 Dotdash Meredith Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.3 Authentic Brands Group
- 13.3.1 Authentic Brands Group Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.3.2 Authentic Brands Group Brand Licensing Product Portfolio
- 13.3.3 Authentic Brands Group Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.4 Warner Bros. Consumer Products (WarnerMedia)
- 13.4.1 Warner Bros. Consumer Products (WarnerMedia) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.4.2 Warner Bros. Consumer Products (WarnerMedia) Brand Licensing Product Portfolio
- 13.4.3 Warner Bros. Consumer Products (WarnerMedia) Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.5 Universal Brand Development (NBC Universal)
- 13.5.1 Universal Brand Development (NBC Universal) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.5.2 Universal Brand Development (NBC Universal) Brand Licensing Product Portfolio
- 13.5.3 Universal Brand Development (NBC Universal) Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.6 PVH Corp.
- 13.6.1 PVH Corp. Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.6.2 PVH Corp. Brand Licensing Product Portfolio
- 13.6.3 PVH Corp. Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.7 Hasbro
- 13.7.1 Hasbro Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.7.2 Hasbro Brand Licensing Product Portfolio
- 13.7.3 Hasbro Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.8 The Pokémon Company International
- 13.8.1 The Pokémon Company International Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.8.2 The Pokémon Company International Brand Licensing Product Portfolio
- 13.8.3 The Pokémon Company International Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.9 Mattel
- 13.9.1 Mattel Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.9.2 Mattel Brand Licensing Product Portfolio
- 13.9.3 Mattel Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.10 Bluestar Alliance
- 13.10.1 Bluestar Alliance Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.10.2 Bluestar Alliance Brand Licensing Product Portfolio
- 13.10.3 Bluestar Alliance Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.11 WHP Global
- 13.11.1 WHP Global Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.11.2 WHP Global Brand Licensing Product Portfolio
- 13.11.3 WHP Global Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.12 Paramount Consumer Products (Paramount Global)
- 13.12.1 Paramount Consumer Products (Paramount Global) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.12.2 Paramount Consumer Products (Paramount Global) Brand Licensing Product Portfolio
- 13.12.3 Paramount Consumer Products (Paramount Global) Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.13 General Motors
- 13.13.1 General Motors Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.13.2 General Motors Brand Licensing Product Portfolio
- 13.13.3 General Motors Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.14 Electrolux
- 13.14.1 Electrolux Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.14.2 Electrolux Brand Licensing Product Portfolio
- 13.14.3 Electrolux Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.15 Stanley Black & Decker
- 13.15.1 Stanley Black & Decker Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.15.2 Stanley Black & Decker Brand Licensing Product Portfolio
- 13.15.3 Stanley Black & Decker Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.16 Sanrio
- 13.16.1 Sanrio Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.16.2 Sanrio Brand Licensing Product Portfolio
- 13.16.3 Sanrio Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.17 Iconix Brand Group
- 13.17.1 Iconix Brand Group Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.17.2 Iconix Brand Group Brand Licensing Product Portfolio
- 13.17.3 Iconix Brand Group Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.18 Procter & Gamble
- 13.18.1 Procter & Gamble Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.18.2 Procter & Gamble Brand Licensing Product Portfolio
- 13.18.3 Procter & Gamble Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.19 BBC Studios
- 13.19.1 BBC Studios Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.19.2 BBC Studios Brand Licensing Product Portfolio
- 13.19.3 BBC Studios Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.20 Kathy Ireland Worldwide
- 13.20.1 Kathy Ireland Worldwide Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.20.2 Kathy Ireland Worldwide Brand Licensing Product Portfolio
- 13.20.3 Kathy Ireland Worldwide Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.21 Caterpillar
- 13.21.1 Caterpillar Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.21.2 Caterpillar Brand Licensing Product Portfolio
- 13.21.3 Caterpillar Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.22 Ferrari
- 13.22.1 Ferrari Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.22.2 Ferrari Brand Licensing Product Portfolio
- 13.22.3 Ferrari Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.23 Whirlpool Corporation
- 13.23.1 Whirlpool Corporation Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.23.2 Whirlpool Corporation Brand Licensing Product Portfolio
- 13.23.3 Whirlpool Corporation Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.24 Major League Baseball
- 13.24.1 Major League Baseball Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.24.2 Major League Baseball Brand Licensing Product Portfolio
- 13.24.3 Major League Baseball Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.25 NFL Players Association
- 13.25.1 NFL Players Association Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.25.2 NFL Players Association Brand Licensing Product Portfolio
- 13.25.3 NFL Players Association Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.26 National Football League
- 13.26.1 National Football League Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.26.2 National Football League Brand Licensing Product Portfolio
- 13.26.3 National Football League Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.27 Ford Motor Company
- 13.27.1 Ford Motor Company Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.27.2 Ford Motor Company Brand Licensing Product Portfolio
- 13.27.3 Ford Motor Company Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.28 Rainbow
- 13.28.1 Rainbow Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.28.2 Rainbow Brand Licensing Product Portfolio
- 13.28.3 Rainbow Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.29 Toei Animation
- 13.29.1 Toei Animation Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.29.2 Toei Animation Brand Licensing Product Portfolio
- 13.29.3 Toei Animation Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.30 The Hershey Company
- 13.30.1 The Hershey Company Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.30.2 The Hershey Company Brand Licensing Product Portfolio
- 13.30.3 The Hershey Company Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.31 National Basketball Association
- 13.31.1 National Basketball Association Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.31.2 National Basketball Association Brand Licensing Product Portfolio
- 13.31.3 National Basketball Association Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.32 Sunkist Growers
- 13.32.1 Sunkist Growers Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.32.2 Sunkist Growers Brand Licensing Product Portfolio
- 13.32.3 Sunkist Growers Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.33 PGA Tour
- 13.33.1 PGA Tour Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.33.2 PGA Tour Brand Licensing Product Portfolio
- 13.33.3 PGA Tour Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.34 WWE
- 13.34.1 WWE Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.34.2 WWE Brand Licensing Product Portfolio
- 13.34.3 WWE Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.35 Ralph Lauren
- 13.35.1 Ralph Lauren Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.35.2 Ralph Lauren Brand Licensing Product Portfolio
- 13.35.3 Ralph Lauren Brand Licensing Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 14 Industry Chain Analysis
- 14.1 Brand Licensing Industry Chain Analysis
- 14.2 Brand Licensing Industry Raw Material and Suppliers Analysis
- 14.2.1 Brand Licensing Key Raw Material Supply Analysis
- 14.2.2 Raw Material Suppliers and Contact Information
- 14.3 Brand Licensing Typical Downstream Customers
- 14.4 Brand Licensing Sales Channel Analysis
- 15 Research Findings and Conclusion
- 16 Methodology and Data Source
- 16.1 Methodology/Research Approach
- 16.2 Research Scope
- 16.3 Benchmarks and Assumptions
- 16.4 Date Source
- 16.4.1 Primary Sources
- 16.4.2 Secondary Sources
- 16.5 Data Cross Validation
- 16.6 Disclaimer
Pricing
Currency Rates
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