
Global Action Games Competitive Landscape Professional Research Report 2025
Description
Research Summary
Action games are a genre of video games that focus on real-time gameplay where players control characters to overcome challenges, obstacles, and enemies in various environments. These games typically involve exciting and fast-paced gameplay with a high level of physical or strategic skill required to progress through the levels or missions. Popular action game sub-genres include beat 'em ups, first-person shooters, platformers, and fighting games. Examples of well-known action games include Grand Theft Auto, Uncharted, Call of Duty, and Devil May Cry.
According to DIResearch's in-depth investigation and research, the global Action Games market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of Action Games include Rockstar North, Naughty Dog, Nintendo EPD, SIE Santa Monica Studio, Konami, Capcom, Bethesda Game Studios, Guerrilla Games, EA DICE, FromSoftware, PlatinumGames, Crystal Dynamics, Rocksteady Studios, id Software etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Action Games. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Action Games market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Action Games market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Action Games industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Action Games Include:
Rockstar North
Naughty Dog
Nintendo EPD
SIE Santa Monica Studio
Konami
Capcom
Bethesda Game Studios
Guerrilla Games
EA DICE
FromSoftware
PlatinumGames
Crystal Dynamics
Rocksteady Studios
id Software
Action Games Product Segment Include:
Client Type
Webgame Type
Action Games Product Application Include:
PC
Mobile
Tablet
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Action Games Industry PESTEL Analysis
Chapter 3: Global Action Games Industry Porter’s Five Forces Analysis
Chapter 4: Global Action Games Major Regional Market Size and Forecast Analysis
Chapter 5: Global Action Games Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Passenger Action Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Action Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Action Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Action Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Action Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Action Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Action Games Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Action games are a genre of video games that focus on real-time gameplay where players control characters to overcome challenges, obstacles, and enemies in various environments. These games typically involve exciting and fast-paced gameplay with a high level of physical or strategic skill required to progress through the levels or missions. Popular action game sub-genres include beat 'em ups, first-person shooters, platformers, and fighting games. Examples of well-known action games include Grand Theft Auto, Uncharted, Call of Duty, and Devil May Cry.
According to DIResearch's in-depth investigation and research, the global Action Games market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of Action Games include Rockstar North, Naughty Dog, Nintendo EPD, SIE Santa Monica Studio, Konami, Capcom, Bethesda Game Studios, Guerrilla Games, EA DICE, FromSoftware, PlatinumGames, Crystal Dynamics, Rocksteady Studios, id Software etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Action Games. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Action Games market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Action Games market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Action Games industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Action Games Include:
Rockstar North
Naughty Dog
Nintendo EPD
SIE Santa Monica Studio
Konami
Capcom
Bethesda Game Studios
Guerrilla Games
EA DICE
FromSoftware
PlatinumGames
Crystal Dynamics
Rocksteady Studios
id Software
Action Games Product Segment Include:
Client Type
Webgame Type
Action Games Product Application Include:
PC
Mobile
Tablet
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Action Games Industry PESTEL Analysis
Chapter 3: Global Action Games Industry Porter’s Five Forces Analysis
Chapter 4: Global Action Games Major Regional Market Size and Forecast Analysis
Chapter 5: Global Action Games Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Passenger Action Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Action Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Action Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Action Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Action Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Action Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Action Games Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents
170 Pages
- 1 Action Games Market Overview
- 1.1 Product Definition and Statistical Scope
- 1.2 Action Games Product by Type
- 1.2.1 Client Type
- 1.2.2 Webgame Type
- 1.3 Action Games Product by Application
- 1.3.1 PC
- 1.3.2 Mobile
- 1.3.3 Tablet
- 1.3.4 Others
- 1.4 Global Action Games Market Size Analysis (2020-2032)
- 1.5 Action Games Market Development Status and Trends
- 1.5.1 Action Games Industry Development Status Analysis
- 1.5.2 Action Games Industry Development Trends Analysis
- 2 Action Games Market PESTEL Analysis
- 2.1 Political Factors Analysis
- 2.2 Economic Factors Analysis
- 2.3 Social Factors Analysis
- 2.4 Technological Factors Analysis
- 2.5 Environmental Factors Analysis
- 2.6 Legal Factors Analysis
- 3 Action Games Market Porter's Five Forces Analysis
- 3.1 Competitive Rivalry
- 3.2 Threat of New Entrants
- 3.3 Bargaining Power of Suppliers
- 3.4 Bargaining Power of Buyers
- 3.5 Threat of Substitutes
- 4 Global Action Games Market Analysis by Regions
- 4.1 Global Action Games Overall Market: 2024 VS 2025 VS 2032
- 4.2 Global Action Games Revenue and Forecast Analysis (2020-2032)
- 4.2.1 Global Action Games Revenue and Market Share by Region (2020-2025)
- 4.2.2 Global Action Games Revenue Forecast by Region (2026-2032)
- 5 Global Action Games Market Size by Type and Application
- 5.1 Global Action Games Market Size by Type (2020-2032)
- 5.2 Global Action Games Market Size by Application (2020-2032)
- 6 North America
- 6.1 North America Action Games Market Size and Growth Rate Analysis (2020-2032)
- 6.2 North America Key Manufacturers Analysis
- 6.3 North America Action Games Market Size by Type
- 6.4 North America Action Games Market Size by Application
- 6.5 North America Action Games Market Size by Country
- 6.5.1 US
- 6.5.2 Canada
- 7 Europe
- 7.1 Europe Action Games Market Size and Growth Rate Analysis (2020-2032)
- 7.2 Europe Key Manufacturers Analysis
- 7.3 Europe Action Games Market Size by Type
- 7.4 Europe Action Games Market Size by Application
- 7.5 Europe Action Games Market Size by Country
- 7.5.1 Germany
- 7.5.2 France
- 7.5.3 United Kingdom
- 7.5.4 Italy
- 7.5.5 Spain
- 7.5.6 Benelux
- 8 China
- 8.1 China Action Games Market Size and Growth Rate Analysis (2020-2032)
- 8.2 China Key Manufacturers Analysis
- 8.3 China Action Games Market Size by Type
- 8.4 China Action Games Market Size by Application
- 9 APAC (excl. China)
- 9.1 APAC (excl. China) Action Games Market Size and Growth Rate Analysis (2020-2032)
- 9.2 APAC (excl. China) Key Manufacturers Analysis
- 9.3 APAC (excl. China) Action Games Market Size by Type
- 9.4 APAC (excl. China) Action Games Market Size by Application
- 9.5 APAC (excl. China) Action Games Market Size by Country
- 9.5.1 Japan
- 9.5.2 South Korea
- 9.5.3 India
- 9.5.4 Australia
- 9.5.5 Southeast Asia
- 10 Latin America
- 10.1 Latin America Action Games Market Size and Growth Rate Analysis (2020-2032)
- 10.2 Latin America Key Manufacturers Analysis
- 10.3 Latin America Action Games Market Size by Type
- 10.4 Latin America Action Games Market Size by Application
- 10.5 Latin America Action Games Market Size by Country
- 10.5.1 Mexico
- 10.5.2 Brazil
- 11 Middle East & Africa
- 11.1 Middle East & Africa Action Games Market Size and Growth Rate Analysis (2020-2032)
- 11.2 Middle East & Africa Key Manufacturers Analysis
- 11.3 Middle East & Africa Action Games Market Size by Type
- 11.4 Middle East & Africa Action Games Market Size by Application
- 11.5 Middle East & Africa Action Games Market Size by Country
- 11.5.1 Saudi Arabia
- 11.5.2 South Africa
- 12 Competition by Manufacturers
- 12.1 Global Action Games Market Revenue by Key Manufacturers (2021-2025)
- 12.2 Action Games Competitive Landscape Analysis and Market Dynamic
- 12.2.1 Action Games Competitive Landscape Analysis
- 12.2.2 Global Key Manufacturers Headquarter Location and Key Area Sales
- 12.2.3 Market Dynamic
- 13 Key Companies Analysis
- 13.1 Rockstar North
- 13.1.1 Rockstar North Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.1.2 Rockstar North Action Games Product Portfolio
- 13.1.3 Rockstar North Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.2 Naughty Dog
- 13.2.1 Naughty Dog Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.2.2 Naughty Dog Action Games Product Portfolio
- 13.2.3 Naughty Dog Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.3 Nintendo EPD
- 13.3.1 Nintendo EPD Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.3.2 Nintendo EPD Action Games Product Portfolio
- 13.3.3 Nintendo EPD Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.4 SIE Santa Monica Studio
- 13.4.1 SIE Santa Monica Studio Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.4.2 SIE Santa Monica Studio Action Games Product Portfolio
- 13.4.3 SIE Santa Monica Studio Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.5 Konami
- 13.5.1 Konami Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.5.2 Konami Action Games Product Portfolio
- 13.5.3 Konami Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.6 Capcom
- 13.6.1 Capcom Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.6.2 Capcom Action Games Product Portfolio
- 13.6.3 Capcom Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.7 Bethesda Game Studios
- 13.7.1 Bethesda Game Studios Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.7.2 Bethesda Game Studios Action Games Product Portfolio
- 13.7.3 Bethesda Game Studios Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.8 Guerrilla Games
- 13.8.1 Guerrilla Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.8.2 Guerrilla Games Action Games Product Portfolio
- 13.8.3 Guerrilla Games Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.9 EA DICE
- 13.9.1 EA DICE Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.9.2 EA DICE Action Games Product Portfolio
- 13.9.3 EA DICE Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.10 FromSoftware
- 13.10.1 FromSoftware Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.10.2 FromSoftware Action Games Product Portfolio
- 13.10.3 FromSoftware Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.11 PlatinumGames
- 13.11.1 PlatinumGames Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.11.2 PlatinumGames Action Games Product Portfolio
- 13.11.3 PlatinumGames Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.12 Crystal Dynamics
- 13.12.1 Crystal Dynamics Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.12.2 Crystal Dynamics Action Games Product Portfolio
- 13.12.3 Crystal Dynamics Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.13 Rocksteady Studios
- 13.13.1 Rocksteady Studios Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.13.2 Rocksteady Studios Action Games Product Portfolio
- 13.13.3 Rocksteady Studios Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.14 id Software
- 13.14.1 id Software Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.14.2 id Software Action Games Product Portfolio
- 13.14.3 id Software Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 14 Industry Chain Analysis
- 14.1 Action Games Industry Chain Analysis
- 14.2 Action Games Industry Raw Material and Suppliers Analysis
- 14.2.1 Action Games Key Raw Material Supply Analysis
- 14.2.2 Raw Material Suppliers and Contact Information
- 14.3 Action Games Typical Downstream Customers
- 14.4 Action Games Sales Channel Analysis
- 15 Research Findings and Conclusion
- 16 Methodology and Data Source
- 16.1 Methodology/Research Approach
- 16.2 Research Scope
- 16.3 Benchmarks and Assumptions
- 16.4 Date Source
- 16.4.1 Primary Sources
- 16.4.2 Secondary Sources
- 16.5 Data Cross Validation
- 16.6 Disclaimer
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