Entertainment Market Research Reports & Industry Analysis
The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.
Entertainment Industry Research & Market Reports
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Global Bowling Centers Market 2025-2029
... provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest ... Read More
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Strategic Intelligence: Women in Sport 2025
... leaders of the media piracy in sport value chain. Female sport has been long pushed to the sidelines. Historically, discriminatory attitudes toward female participation have impeded the development of women's sports, resulting in the male ... Read More
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Global Stock Video Market 2025-2029
... provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest ... Read More
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Amusement Parks and Centres Operation in Australia - Industry Market Research Report
... to the death of four people, key establishments in the industry, especially on the Gold Coast faced a downturn in visitors. The COVID-19 pandemic and related travel restrictions from March 2020 to February 2022 led ... Read More
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Global Sports App Market 2025-2029
... provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest ... Read More
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Global Music Synthesizers Market 2025-2029
... provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest ... Read More
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Plunkett's Entertainment, Movie, Publishing & Media Industry Almanac 2025: Entertainment, Movie, Publishing & Media Industry Market Research, Statistics, Trends and Leading Companies
... for business development, product development and investments. Key Features: Business trends analysis In-depth industry overview Technology trends analysis Forecasts Spending, investment, and consumption discussions In-depth industry statistics and metrics Industry employment numbers Additional Key Features ... Read More
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AMC Entertainment Holdings, Inc. - Company Profile and SWOT Analysis
... structure, operation, SWOT analysis, product and service offerings and corporate actions, providing a 360˚ view of the company. Key Highlights AMC Entertainment Holdings, Inc. (AMC or 'the company') is an entertainment company that runs theatrical ... Read More
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Warner Music Group Corp. - Company Profile and SWOT Analysis
... structure, operation, SWOT analysis, product and service offerings and corporate actions, providing a 360˚ view of the company. Key Highlights Warner Music Group Corp. (Warner Music or 'the company'), is a music-based content provider. The ... Read More
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Home Audio and Cinema in India
... categories within consumer electronics in retail volume terms. This poor performance is partly due to macroeconomic pressures and shifting consumer priorities. Inflationary concerns have hampered demand, as these products are considered discretionary purchases. Their higher ... Read More
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Consumer Insight: UK Secondhand Entertainment
... with streaming services and cloud gaming reducing the demand for physical media. 56.8% of secondhand entertainment shoppers have purchased via physical shops, driven by the excitement of seeking out scarce items instore as well as ... Read More
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The Business of the EFL Championship 2024-25
... the second division of English soccer. The report explores the biggest rights linked to the EFL Championship. Specifically, it looks at the main media and sponsorship rights across the league, as well the main sponsorship ... Read More
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Consumer Insight: UK Secondhand Sports & Leisure
... boosted by toy categories including board games (both adults and kids) and jigsaws that are widely available at low prices secondhand. 51.6% of secondhand sports & leisure purchases are made in physical stores, with many ... Read More
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Global Resistance Band Market - 2023-2030
... for physical therapy, muscular injuries, and rehabilitation therapy. These are available in different colors, including green, yellow, and red, depending on the resistance level. These bands are useful for enhancing body strength. Different categories of ... Read More
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Global Sports Turf Seed Market - 2024-2031
... Sports turf seed is the most popular kind of lawn seed used to establish new turfgrass areas or overseed existing ones. It can be found in many locations, including residential buildings, commercial buildings, and recreational ... Read More
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Podcasting Market, By Genre (News & Politics, Society & Culture, Comedy, Sports, Others), By Format (Interviews, Panels, Solo, Repurposed Content, Conversational), By Geography (North America, Latin America, Europe, Asia Pacific, Middle East & Africa)
... rising adoption of smartphones and mobile applications, and easy availability of free podcast content covering diverse topics of interest such as news, music, education and others. As more people consume content on mobile devices while ... Read More
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Digital Audio Workstation Global Market Report 2025 Including: 1) By Type: Editing; Mixing; Recording 2) By Component: Software; Services 3) By Deployment: On-Premises; Cloud 4) By Operating System: Mac; Windows; Android; Linux 5) By End User: Professionals Or Audio Engineers And Mixers; Songwriters And Production teams; Electronic Musicians; Artists Or Performers; Education Institutes; Music Studios Covering: Apple Inc.; Avid Technology Inc.; Acoustica Inc.; MAGIX Software GmbH; Cakewalk Inc.
... market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond. Reasons to Purchase Gain a truly global perspective ... Read More
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Fan Engagement Global Market Opportunities And Strategies To 2034 Including: 1) By Engagement Type: Personalized Messages; Live Video Calls; Master Classes 2) By User Location: Tier-1 Cities; Tier-2-3 Cities 3) By Application: Entertainment; Art; Social Media Personalities; Music Covering: Meta Platforms Inc. (Facebook); Samsung Electronics Co., Ltd.; Oracle Corporation; SAP SE; Intel Corporation
... it emerges from the COVID-19 shut down. Reasons to Purchase Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies. Understand how the market is being affected by ... Read More
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Generative Artificial Intelligence (AI) In Music Global Market Opportunities And Strategies To 2034 Including: 1) By Type: Song Composition And Creative Process; Music Production; Promotion And Marketing 2) By Software: On-Premise; Cloud-Based 3) By Operating System: Windows; Mac Operating Systems 4) By End-User: Professionals Or Audio Engineers And Mixers; Songwriters And Production Teams; Electronic Musicians; Artists Or Performers; Education Institutes; Music Studios Covering: Jukedeck; Suno; Aiva Technologies SARL; Boomy Corporation; Amper Music Inc.
... generative artificial intelligence (AI) in music market as it emerges from the COVID-19 shut down. Reasons to Purchase Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies. ... Read More
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Background Music Market, By Component (AV System and Music Streaming), By End User (Retail, Healthcare, Corporate, Hospitality, Fitness and Recreational Sport Centers, Spas & Wellness Centers, Beauty & Hair Salons, and Others), By Geography (North America, Latin America, Asia Pacific, Europe, Middle East, and Africa)
... creates a positive environment for customers and employees. It is considered an effective tool to influence customers emotionally and increase time spent and spending at stores. Various business establishments are recognizing its impact on mood ... Read More
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Online Gambling And Betting Market, By Gaming Type (Poker, Casino, Lottery, Bingo, and Sports Betting), By Device (Desktop and Mobile), By Geography (North America, Latin America, Asia Pacific, Europe, Middle East, and Africa)
... from any location and the option to try out new games virtually without any costs have boosted the popularity of this market. Additionally, operators in the market are investing heavily in enhancing their offerings through ... Read More
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Sports Franchises in the US - Industry Market Research Report
... Depending on the sport, the value of a professional franchise can range between $200.0 million and $5.7 billion in total assets. Team owners are responsible for generating revenue through ticket sales, media deals and endorsements, ... Read More
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Global TV and Movie Merchandise Market 2025-2029
... the TV and movie merchandise market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
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2025 School Visits, Children's Parties of Cultural Institutions Global Market Size & Growth Report with Updated Analysis & Forecasts
... Middle East), 22 subregions, and 195 countries. Figures are from 2013 through 2024, with forecasts for 2025 and the next 5 years. The historical data utilizes in-depth survey results from companies selling school visits, children's ... Read More
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2025 Used Home Entertainment, Recreation, and Culture Products Retail Sales Global Market Size & Growth Report with Updated Analysis & Forecasts
... Africa & Middle East), 22 subregions, and 195 countries. Figures are from 2013 through 2024, with forecasts for 2025 and the next 5 years. The historical data utilizes in-depth survey results from companies with retail ... Read More