Entertainment Market Research Reports & Industry Analysis

The entertainment industry is made up of many companies that produce and moderate the forms of entertainment that are manufactured and distributed to the masses. The entertainment industry is formed by a variety of sub-groups that create and uphold the groundwork for the entertainment industry at large. These entertainment sub-industries are responsible for providing the general public with a variety of entertainment possibilities including live entertainment, musical entertainment, exhibition entertainment, mass media entertainment, and electronic entertainment. Live entertainment is comprised of the circus, comedy performances, sporting events, the performing arts, musical theater performances, and concerts. Examples of musical entertainment include orchestras and concert hall performances, as well as the composers, vocal artists, and musicians. Exhibition entertainment includes amusement parks, trade shows, and/or fairs. Mass media is made up of film, the internet, and broadcasting, amongst others. Electronic entertainment is mainly composed of video games.

The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.

As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.

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Entertainment Industry Research & Market Reports

  • Sports Software

    ... CAGR of 13.7% over the analysis period 2024-2030. Cloud Deployment, one of the segments analyzed in the report, is expected to record a 14.4% CAGR and reach US$21.3 Billion by the end of the analysis ... Read More

  • Stadium Lighting

    ... CAGR of 5.5% over the analysis period 2024-2030. LED, one of the segments analyzed in the report, is expected to record a 6.3% CAGR and reach US$680.9 Million by the end of the analysis period. ... Read More

  • VR Gambling

    ... CAGR of 22.7% over the analysis period 2024-2030. Casino, one of the segments analyzed in the report, is expected to record a 22.5% CAGR and reach US$90.6 Billion by the end of the analysis period. ... Read More

  • Smart Stadiums

    ... CAGR of 19.6% over the analysis period 2024-2030. Crowd Management, one of the segments analyzed in the report, is expected to record a 15.3% CAGR and reach US$2.8 Billion by the end of the analysis ... Read More

  • Tickets

    ... 13.1% over the analysis period 2024-2030. Sporting Events, one of the segments analyzed in the report, is expected to record a 14.0% CAGR and reach US$121.9 Billion by the end of the analysis period. Growth ... Read More

  • Internet Publishing

    ... CAGR of 3.6% over the analysis period 2024-2030. The U.S. Market is Estimated at US$43.1 Billion While China is Forecast to Grow at 3.4% CAGR The Internet Publishing market in the U.S. is estimated at ... Read More

  • Digital Audio Workstations

    ... at a CAGR of 8.0% over the analysis period 2024-2030. Editing, one of the segments analyzed in the report, is expected to record a 8.3% CAGR and reach US$3.1 Billion by the end of the ... Read More

  • Spectator Sports

    ... CAGR of 5.8% over the analysis period 2024-2030. Sports Team and Clubs, one of the segments analyzed in the report, is expected to record a 5.4% CAGR and reach US$284.6 Billion by the end of ... Read More

  • Corporate Heritage Data Management

    ... 2030, growing at a CAGR of 19.1% over the analysis period 2024-2030. Digital Asset Management (DAM), one of the segments analyzed in the report, is expected to record a 19.9% CAGR and reach US$1.6 Billion ... Read More

  • Exercise And Mobility

    ... movement. It covers trends, research, and developments related to exercise, fitness routines, and mobility solutions. Exercise and Mobility focuses on products, techniques, and approaches that support strength & power development, agility, flexibility, and overall movement. Read More

  • Music Mobile Apps Global Market Report 2025

    ... market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond. Reasons to Purchase Gain a truly global perspective ... Read More

  • 2025 Global Gambling Mobile Games Market Industry (2031 Outlook)

    ... for a three-year historical trend (2019-2022), a three-year forecast estimate trends (2023-2025), and a five-year outlook projection (2026-2031) for 46 countries. The report also features written analysis on market definitions, market segments, market trends, technology ... Read More

  • 2025 Global Fine Art Acrylic Paints Market Industry (2031 Outlook)

    ... data for a three-year historical trend (2019-2022), a three-year forecast estimate trends (2023-2025), and a five-year outlook projection (2026-2031) for 46 countries. The report also features written analysis on market definitions, market segments, market trends, ... Read More

  • Yacht Charter

    ... CAGR of 5.4% over the analysis period 2024-2030. Motor, one of the segments analyzed in the report, is expected to record a 5.5% CAGR and reach US$10.4 Billion by the end of the analysis period. ... Read More

  • Fitness Apps

    ... CAGR of 13.5% over the analysis period 2024-2030. Exercise & Weight Loss Apps, one of the segments analyzed in the report, is expected to record a 13.4% CAGR and reach US$13.6 Billion by the end ... Read More

  • Online Mobile Lottery

    ... at a CAGR of 9.3% over the analysis period 2024-2030. The U.S. Market is Estimated at US$1.5 Billion While China is Forecast to Grow at 12.5% CAGR The Online Mobile Lottery market in the U.S. ... Read More

  • Cloud Music Streaming

    ... at a CAGR of 15.0% over the analysis period 2024-2030. Individual, one of the segments analyzed in the report, is expected to record a 15.7% CAGR and reach US$48.8 Billion by the end of the ... Read More

  • Licensed Sports Merchandise

    ... at a CAGR of 4.0% over the analysis period 2024-2030. Apparel & Footwear, one of the segments analyzed in the report, is expected to record a 4.6% CAGR and reach US$11.9 Billion by the end ... Read More

  • Online Movie Ticketing Services

    ... 2030, growing at a CAGR of 3.7% over the analysis period 2024-2030. Desktop, one of the segments analyzed in the report, is expected to record a 3.4% CAGR and reach US$16.4 Billion by the end ... Read More

  • IP Multimedia Subsystem (IMS)

    ... 2030, growing at a CAGR of 15.4% over the analysis period 2024-2030. Product, one of the segments analyzed in the report, is expected to record a 14.9% CAGR and reach US$2.9 Billion by the end ... Read More

  • Board Sports

    ... CAGR of 5.1% over the analysis period 2024-2030. Summer Boardsports, one of the segments analyzed in the report, is expected to record a 5.4% CAGR and reach US$33.8 Billion by the end of the analysis ... Read More

  • Video Poker Machines

    ... at a CAGR of 17.4% over the analysis period 2024-2030. The U.S. Market is Estimated at US$9.0 Billion While China is Forecast to Grow at 22.0% CAGR The Video Poker Machines market in the U.S. ... Read More

  • Gambling Machines

    ... CAGR of 5.6% over the analysis period 2024-2030. Online, one of the segments analyzed in the report, is expected to record a 5.4% CAGR and reach US$67.6 Billion by the end of the analysis period. ... Read More

  • Physical Fitness Equipment

    ... at a CAGR of 5.8% over the analysis period 2024-2030. Cardiovascular Training, one of the segments analyzed in the report, is expected to record a 6.3% CAGR and reach US$13.4 Billion by the end of ... Read More

  • MMOG (Massively Multiplayer Online Games)

    ... Billion by 2030, growing at a CAGR of 10.6% over the analysis period 2024-2030. Free to Play (F2P) MMOG, one of the segments analyzed in the report, is expected to record a 9.7% CAGR and ... Read More

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