Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Edutainment Market (Gaming Type: Interactive, Non-interactive, Explorative, and Hybrid Combination; and Revenue Source: Entry Fees & Tickets, Food & Beverages, Merchandising, Advertising, and Others) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022-2031
... Edutainment Market – Scope of Report TMR’s report on the global edutainment market studies the past as well as the current growth trends and opportunities to gain valuable insights of the indicators of the market ... Read More
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Esports Market: Segmented: By Device Type (Smart Phone, Smart TV, Desktop -Laptop-Tablets, Gaming Console), By Streaming Type (On Demand, Live), By Application (Platform, Service), By Revenue Stream (Media Rights, Game Publisher Fee, Sponsorship, Digital Advertisement, Tickets, and Merchandise), And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031
... Tickets, and Merchandise), And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031 Esports Market to surpass USD 8.8 billion by 2031 from USD 1.4 billion in 2021 ... Read More
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In-Game Advertising Market By Type (Static Ads, Dynamic Ads, Advergaming), By Device Type (PC/Laptop, Smartphone/Tablet): Global Opportunity Analysis and Industry Forecast, 2021-2030
... is projected to reach $17,591.6 million by 2030, growing at a CAGR of 11.0% from 2022 to 2030. The coronavirus pandemic has a significant impact on many people's lives in nearly all countries. The COVID-19 ... Read More
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Language Learning Games Market: Segmented: By Type (Multiple Language Choices, One Language Choice), By Deployment (On-Premise, Cloud-Based), By Application (Academic Learning, Corporate Learning, Distance Learning), By End-User (Kids, Adults), And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031
... Market Size, Share & Trends For 2019–2021 And Forecasts To 2031 Language Learning Games Market to surpass USD 18.1 billion by 2031 from USD 3.9 billion in 2021 at a CAGR of 16.4% in the ... Read More
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Metaverse Market: Segmented: By Component (Hardware and Software), Platform (Desktop/ Laptops, Mobiles, and Wearables), Technology (Blockchain, VR & AR, Mixed Reality, and Others), Application (Gaming, Online Shopping, Content Creation, Social Media, and Others), And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031
... – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031 Metaverse Market to surpass USD 1,431.7 billion by 2031 from USD 32.5 billion in 2021 at a CAGR of 46% ... Read More
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GameFi (GAFI) Market: Segmented: By Deployment Mode (On-Premises, Cloud), By Enterprise Size (Small and Medium Enterprises, Large Enterprises), By End-Use Industry (Banking, Retail, Government, Education, IT and Telecom, Healthcare, Others), And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031
... of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031 GameFi (GAFI) Market to surpass USD 74.2 billion by 2031 from USD 8.9 billion in 2021 at a CAGR of 23.7% in the ... Read More
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Global Game Streaming Market 2022-2026
... Our report on the game streaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis ... Read More
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OTT Content Market, By Content Type (Voice over IP (audio), Text and Images, Music Streaming, Video, Entertainment and infotainment, Food, Travel and Fashion, Gaming and Spiritual content, Sports & Live events), By Revenue Model (SVOD, AVOD, TVOD, Others)
... AVOD, TVOD, Others), By Platform / Device Type (Desktop and Laptop, Gaming Consoles, OTT Streaming Devices, Smartphones and Tablets, Smart TVs, Others), By Region (North America, Latin America, Western Europe, Eastern Europe, APEJ, MEA) - ... Read More
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Virtual Reality in Gaming Market, By Type (Software, Hardware), By Console type (MAC, X-BOX, Play Station, PC, Nintendo Wii), and By Region (North America, Europe, Asia Pacific, Row) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2028
... 2022 - 2028 Virtual reality refers to a simulated environment created by using software and hardware, in order to provide real environment experience to users. Virtual reality is experienced through sound and sight. VR technology ... Read More
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Head-mounted Display (HMD) Market, BY Product Type(Helmet Mounted Display, Eye Wear Display) by Component (Helmet Mounted Display (Micro-Display, Head Tracker, Camera, Connectivity, Combined Mirror, Control Unit, Helmet and Accessories) Eye Wear Display/G
... Tracker, Controller, Connectivity, Battery and Accessories)), by Application (Defense, Aviation, & Military, Industrial Sector, Augmented & Virtual Reality, Research & Development, Healthcare, Video Gaming & Entertainment, Training & Simulation and Others), and by Geography (North ... Read More
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Metaverse - Thematic Research
... and consume content. The metaverse brings together a range of next-generation technologies from cloud computing to artificial intelligence (AI), blockchain, cryptocurrencies, cybersecurity, the internet of things (IoT), virtual reality (VR), augmented reality (AR), digital twins, ... Read More
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India Content Delivery Network Market, by Service Provider (Telecom CDN Provider, Conventional CDN Provider, Others), by Application (Streaming, Web Acceleration, Gaming, and CDN Storage), by End-use Vertical (Media and Entertainment, E-commerce, Telco, H
... Education, and Others) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2028 Content Deliver Network or Content Distribution Network (CDN) is geographically distributed network made of Proxy servers and data centers. This is came ... Read More
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Microsoft Azure Platforms Key to Support New Ventures in 365 Business Applications, Metaverse, Cloud Gaming, and More
... 2022) by taking into context the impact it will have on the Azure platform. This report will show how Microsoft is using the Azure cloud business to support the growth of its front-end applications, such ... Read More
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eSports Market, By (Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights, and Others) and by Region (North America, Latin America, Europe, Asia Pacific, Middle East and Africa) - Size, Share, Outlook, and Opportunity Analysis, 202
... 2022 - 2028 Esports is a form of competition using video games. Generally, esports takes in the form of multiplayer video game competitions, especially among professional players, or teams. Competitors from different teams participate in ... Read More
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Worldwide Home Video Game Console Market Shares, 2021: The Ninth-Generation Race Tightens
... with an emphasis on the 2020-2021 dynamic. Global market shares for Switch, Wii U, Wii, PlayStation 5, PlayStation 4, PlayStation 3, Xbox Series X/S, Xbox One, and Xbox 360 systems are tracked in several dimensions ... Read More
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Top 10 Global Consumer Trends 2022: Expert Opinions and Trend Manifestation
... consumer values, exploring how consumer behaviour is shifting and causing disruption for businesses globally. In this report, Euromonitor’s senior analysts respond to one of the Top 10 Global Consumer Trends 2022 and consider how it ... Read More
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Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... by 2027, registering a CAGR of 8.94% over 2022-2027. Due to nationwide lockdowns implemented because of the COVID-19 pandemic, some people turned to game platforms to pass the time. Thus, these platforms attracted hundreds and ... Read More
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Europe Egaming Market - Latest Developments, Telco Value Propositions and Monetization
... egaming market in Europe. It delivers deep qualitative insights into the egaming industry, egaming value chain, and ecosystem dynamics. It also analyzes key trends in the egaming industry and provides insights into telco egaming monetization ... Read More
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Tech Giants in Digital Entertainment
... of digital entertainment revenues and consumption trends. Some of the Tech Giants’ key assets are then presented. The next section addresses digital entertainment revenues and usage by segment (video, music, video games). For each segment, ... Read More
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Global Metaverse in FMCG Market 2022-2026
... forecast period. Our report on the metaverse in FMCG market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers ... Read More
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Mobile Application Market, by Store Type (Apple App Store, Google Play, and Others), by End-use (Games, Social Networking, Healthcare, Books, Music, Productivity, Education, Entertainment, News, Photos and Videos, Navigation, Travel, Business, and Others)
... Geography (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2028 A mobile application is a software application, which is designed specifically to ... Read More
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Metaverse Market by Component (Hardware, Software (Extended Reality Software, Gaming Engine, 3D Mapping, Modeling & Reconstruction, Metaverse Platform, Financial Platform), and Professional Services), Vertical and Region - Global Forecast to 2027
... size is projected to grow from USD 61.8 billion in 2022 to USD 426.9 billion by 2027, at a Compound Annual Growth Rate (CAGR) of 47.2% during the forecast period. Major factors that are expected ... Read More
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Earphone and Headphone Market, By Application (Personal, Sports, Gaming, Corporate and Media & Entertainment), By Distribution Channel (Multi-brand Store (Organized and Independent), Single Brand Store and Online Store), By Product Type (Wired (Premium, M
... Low), Wireless (Premium, Mid and Low) and by Region (North America, Latin America, Europe, Asia Pacific, Middle East and Africa) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2028 Headphones are a small pair ... Read More
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Global Metaverse Market in Travel and Tourism Industry 2022-2026
... at a CAGR of 26.01% during the forecast period. Our report on the metaverse market in the travel and tourism industry provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as ... Read More
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Middle East and Africa (MEA) Egaming Market Latest Developments, Telco Value Propositions, and Monetization, 2022 Update
... Insider Report by GlobalData, provides an executive-level overview of the egaming market in AME. It delivers deep qualitative insights into the egaming industry, egaming value chain and ecosystem dynamics. It also analyzes key trends in ... Read More