Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
-
Global Metaverse in FMCG Market 2022-2026
... forecast period. Our report on the metaverse in FMCG market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers ... Read More
-
Mobile Application Market, by Store Type (Apple App Store, Google Play, and Others), by End-use (Games, Social Networking, Healthcare, Books, Music, Productivity, Education, Entertainment, News, Photos and Videos, Navigation, Travel, Business, and Others)
... Geography (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2028 A mobile application is a software application, which is designed specifically to ... Read More
-
Metaverse Market by Component (Hardware, Software (Extended Reality Software, Gaming Engine, 3D Mapping, Modeling & Reconstruction, Metaverse Platform, Financial Platform), and Professional Services), Vertical and Region - Global Forecast to 2027
... size is projected to grow from USD 61.8 billion in 2022 to USD 426.9 billion by 2027, at a Compound Annual Growth Rate (CAGR) of 47.2% during the forecast period. Major factors that are expected ... Read More
-
Earphone and Headphone Market, By Application (Personal, Sports, Gaming, Corporate and Media & Entertainment), By Distribution Channel (Multi-brand Store (Organized and Independent), Single Brand Store and Online Store), By Product Type (Wired (Premium, M
... Low), Wireless (Premium, Mid and Low) and by Region (North America, Latin America, Europe, Asia Pacific, Middle East and Africa) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2028 Headphones are a small pair ... Read More
-
Global Metaverse Market in Travel and Tourism Industry 2022-2026
... at a CAGR of 26.01% during the forecast period. Our report on the metaverse market in the travel and tourism industry provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as ... Read More
-
Middle East and Africa (MEA) Egaming Market Latest Developments, Telco Value Propositions, and Monetization, 2022 Update
... Insider Report by GlobalData, provides an executive-level overview of the egaming market in AME. It delivers deep qualitative insights into the egaming industry, egaming value chain and ecosystem dynamics. It also analyzes key trends in ... Read More
-
Metaverse Technology Market Outlook – An Opportunity worth $224 Billion by 2030
... enhanced physical and digital reality. Technologies contributing to the development of the metaverse include augmented reality (AR), flexible work styles, head-mounted displays (HMDs), an AR cloud, the Internet of Things (IoT), 5G, artificial intelligence (AI) ... Read More
-
Cloud Gaming Market, By Type (File Streaming and Video Streaming), By Device (smartphones, gaming consoles, PC, Tablets, and Others), and by Region (North America, Europe, Asia Pacific, Latin America, and Middle East and Africa) - Size, Share, Outlook, an
... Size, Share, Outlook, and Opportunity Analysis, 2022 - 2028 The cloud gaming enables users to play high quality games online without using any high-end gaming devices, which also eliminates the constant need of upgrading your ... Read More
-
Digital Map Market Forecasts to 2028 – Global Analysis By Functionality (Computerized, Global Positioning System (GPS) Navigation, Scientific), Mapping Type (Outdoor Mapping, Indoor Mapping, 3D and 4D Metaverse), and By Geography
... the Global Digital Map Market is accounted for $18.80 billion in 2021 and is expected to reach $48.51 billion by 2028 growing at a CAGR of 14.5% during the forecast period. The digital map also ... Read More
-
GDC 2022 Postmortem: IaaS Stepped Forward
... this year's conference was the importance of supporting distributed game development project teams as well as the post-launch operation of games through robust server infrastructures. This IDC Market Note examines news made by AWS, Microsoft's ... Read More
-
Korean Gaming Market (Mobile, PC and Console): Insights & Forecast with Potential Impact of COVID-19 (2022-2026)
... the period spanning 2022-2026. After the U.S., China, and Japan, it is the fourth largest market, accounting for more than 6% of the worldwide gaming industry in 2021. The growth in the market has been ... Read More
-
Metaverse Market By Component (Hardware, Software, Service), By Technology (Blockchain, Virtual Reality and Augmented Reality, Mixed Reality, Others), By Application (Gaming, Online Shopping, Content Creation and Social Media, Events and Conference, Digital Marketing, Testing and Inspection, Others), By Industry Vertical (BFSI, Retail, Media and Entertainment, Education, Aerospace and Defense, Automotive, Others): Global Opportunity Analysis and Industry Forecast, 2020-2030
... Inspection, Others), By Industry Vertical (BFSI, Retail, Media and Entertainment, Education, Aerospace and Defense, Automotive, Others): Global Opportunity Analysis and Industry Forecast, 2020-2030 Metaverse platforms are a virtual three-dimensional extension of the internet and social ... Read More
-
Global VR Fitness Game Market Research Report 2022
... 113.44 million in 2021, at a CAGR of 38.38% during 2022-2028. Fully considering the economic change by this health crisis, Music Rhythm Game accounting for 39.56% of the VR Fitness Game global market in 2021, ... Read More
-
2022 Global: Simulators - Innovative Markets Forecast (2028) report
... Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2017 to 2028 using regression analysis in our modeling. ... Read More
-
Fixed broadband operators must find ways to cater to the gaming segment in their retail plans
... is sizeable and fixed broadband operators need to find ways to cater to it. This article draws on our annual consumer survey results to examine how operators in the UK can target the gamer segment. Read More
-
Global Subscription-based Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... reach USD 14.71 billion by 2027, registering a CAGR of 10.68% over the forecast period 2022 - 2027. Key Highlights Continuous technological advancements in the gaming industry are propelling the industry's growth. Subscription services, which ... Read More
-
Global Cloud Gaming Market 2022-2028
... servers that deliver content to whomever is trying to access it. Cloud gaming allows players to stream games to the supported devices (phone, tablet, TV) with a high-speed internet connection. Cloud gaming can be advantageous ... Read More
-
Anime Market Size, Share & Trends Analysis Report By Anime Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music), By Region (MEA, Japan), And Segment Forecasts, 2022 - 2030
... anime market size is expected to reach USD 56.39 billion by 2030, growing at a CAGR of 9.7% during the forecast period, according to a new study by Grand View Research, Inc. The growing popularity ... Read More
-
Leading Metaverse Platform Markets Databank
... segment is expected to be the highest contributor to this market, with $15,316.8 Million in 2020, and is anticipated to reach $19,077.2 Million by 2029, registering a CAGR of 2.50%. Headsets segment is anticipated to ... Read More
-
Leading Metaverse Product Markets Databank
... segment is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively ... Read More
-
Impact of COVID-19 on Digital scent technology Market: By Hardware Device (E-nose, Scent Synthesizer), By Application (Food & Beverage, Military & Defense, Medical, Marketing, Environmental Monitoring, Entertainment, Others), By End-Use Product (Smartphones, Smelling Screens, Music and Video Games, Explosives Detectors, Quality Control Products, Medical Diagnostic Products, Others)And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031
... and Video Games, Explosives Detectors, Quality Control Products, Medical Diagnostic Products, Others)And Region – Global Analysis of Market Size, Share & Trends For 2019–2021 And Forecasts To 2031 Product Overview The digital scent technology Market ... Read More
-
Global Metaverse Market Databank
... is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively expected ... Read More
-
Europe Metaverse Market Databank
... is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively expected ... Read More
-
Leading Metaverse Country Markets Databank
... America is expected to be the highest contributor to this market, with $14,108.6 Million in 2020, and is anticipated to reach $18,614.5 Million by 2029, registering a CAGR of 3.16%. Asia-Pacific is anticipated to reach ... Read More
-
Latin America, Middle East & Africa Metaverse Market Databank
... 2021 to 2029. Hardware segment is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware ... Read More