Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Global Game Testing Service Market By Type of Testing, By Platform, By Game Genre, By Geographic Scope And Forecast
... to reach USD 50.47 Billion by 2030, growing at a CAGR of 12.3% during the forecast period 2024-2030. Global Game Testing Service Market Drivers The market drivers for the Game Testing Service Market can be ... Read More
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Plunkett's Entertainment, Movie, Publishing & Media Industry Almanac 2024: Entertainment, Movie, Publishing & Media Industry Market Research, Statistics, Trends and Leading Companies
... Industry. Gain vital insights that can help shape strategy for business development, product development and investments. Key Features: Business trends analysis In-depth industry overview Technology trends analysis Forecasts Spending, investment, and consumption discussions In-depth industry ... Read More
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Global Esports Gaming Headset Market Growth 2024-2030
... noise-cancelling microphones, comfortable ear cushions, and surround sound technology to enhance the gaming experience and performance. The global Esports Gaming Headset market size is projected to grow from US$ million in 2023 to US$ million ... Read More
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2024 Global Forecast for Gaming Chairs Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... product or service category is within the NAICS Chemical Manufacturing industry. The product or service category is within the NAICS Chemical Manufacturing industry. The global market is expected to increase from USD xx billion in ... Read More
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2024 Global Forecast for Haptic Technology Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... product or service category is within the NAICS Chemical Manufacturing industry. The product or service category is within the NAICS Chemical Manufacturing industry. The global market is expected to increase from USD xx billion in ... Read More
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2024 Global Forecast for Gamification Market (2025-2030 Outlook)-High Tech & Emerging Markets Report
... product or service category is within the NAICS Chemical Manufacturing industry. The product or service category is within the NAICS Chemical Manufacturing industry. The global market is expected to increase from USD xx billion in ... Read More
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Cloud Gaming Market Report by Devices Type (Smartphones, Smart TVs, Consoles, Tablets, PCs), Genre (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Technology (Video Streaming, File Streaming), Gamers (Hardcore Gamers, Casual Gamers), and Region 2024-2032
... Region 2024-2032 The global cloud gaming market size reached US$ 1,905.6 Million in 2023. Looking forward, IMARC Group expects the market to reach US$ 48,552.2 Million by 2032, exhibiting a growth rate (CAGR) of 42% ... Read More
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Augmented Reality Gaming Market Report by Component (Software, Hardware), Technology (RFID, GPS, Mobile Tracking, and Others), Device (Mobiles, HMDs, Smart Glasses), Game Type (Racing Games, Adventure Games, Fighting Games, Shooting Games, Mystery Thriller Games, Puzzle Games, Science Fiction Games, and Others), and Region 2024-2032
... Games, Science Fiction Games, and Others), and Region 2024-2032 The global augmented reality gaming market size reached US$ 11.1 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 102.7 Billion by ... Read More
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eGaming - Latest Developments in AME
... egaming industry, egaming value chain, and ecosystem dynamics. It also analyzes key trends in the egaming industry and provides insights into telco egaming monetization strategies. 'The egaming market continues to be active with new trends, ... Read More
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Millimeter Wave Technology Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)
... USD 9.91 billion by 2029, growing at a CAGR of 21.49% during the forecast period (2024-2029). Key Highlights The technology accommodates the massive increase in data demands from connected homes, AR/VR devices, cloud gaming systems, ... Read More
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LAN Gaming Centers in the US - Industry Market Research Report
... network (LAN) connection is established between the devices for the purpose of playing multiplayer video games. This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. ... Read More
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Global Blockchain Gaming Market 2024-2028
... market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the ... Read More
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Global Subscription Based Gaming Market 2024-2028
... period. Our report on the subscription based gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an ... Read More
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VR Gaming Hardware Chipset Market Report: Trends, Forecast and Competitive Analysis to 2030
... the VR headset and VR glass markets. The global VR gaming hardware chipset market is expected to reach an estimated $10.2 billion by 2030 with a CAGR of 25.3% from 2024 to 2030. The major ... Read More
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3D Motion Capture System Market Report: Trends, Forecast and Competitive Analysis to 2030
... the biomedical research, media & entertainment, engineering & design, education, and industrial markets. The global 3D motion capture system market is expected to reach an estimated $488.4 million by 2030 with a CAGR of 12.8% ... Read More
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Video Game Market: Trends, Opportunities and Competitive Analysis [2024-2030]
... The global video game market is expected to reach an estimated $229.3 billion by 2030 with a CAGR of 4.4% from 2024 to 2030. The major drivers for this market are increasing growth of smartphones ... Read More
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eGaming - Latest Developments in APAC
... APAC. It delivers deep qualitative insights into the eGaming industry, eGaming value chain, and ecosystem dynamics. It also analyzes key trends in the eGaming industry and provides insights into telco eGaming monetization strategies. The report ... Read More
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Reproduction of Recorded Media in Australia - Industry Market Research Report
... of Recorded Media industry in recent years. Changing consumer preferences have wreaked havoc on the industry, leading to substantial drops in revenue. Demand for new digital media solutions has shot up, as these platforms allow ... Read More
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Evaluating the Perceptions and Use of Immersive Technologies and the Metaverse
... the Internet of Things, artificial intelligence, and the cloud. This report leverages the information collected on Frost & Sullivan’s 2023 IT Decision Makers Survey to analyze the perception and current use of immersive technologies and ... Read More
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eGaming - Latest Developments in Europe
... delivers deep qualitative insights into the eGaming industry, eGaming value chain, and ecosystem dynamics. It also analyzes key trends in the eGaming industry and provides insights into telco eGaming monetization strategies. 'The eGaming market continues ... Read More
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Video Games Market Trends in China
... capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers for industrial and consumer products. Far outpacing other economies in the world, China is ... Read More
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Games Software Market Trends in China
... capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers for industrial and consumer products. Far outpacing other economies in the world, China is ... Read More
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3D Motion Capture System Market by System (Non-optical 3D Motion Capture System, Optical 3D Motion Capture System), Component (Hardware, Services, Software), Application - Global Forecast 2024-2030
... at USD 320.66 million in 2023 and expected to reach USD 362.54 million in 2024, at a CAGR 13.15% to reach USD 761.65 million by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal ... Read More
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Gaming Computer Market by Product (Desktop, Laptop), Distribution Channel (Offline, Online), End Use - Global Forecast 2024-2030
... 101.36 billion in 2024, at a CAGR 16.05% to reach USD 249.53 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Gaming Computer Market. It offers a comprehensive assessment ... Read More
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Healthcare Gamification Market by Product (Consumer-Based Solutions, Enterprise-Based Solutions), Game Type (Casual Games, Exercise Games, Serious Games), Application - Global Forecast 2024-2030
... and expected to reach USD 3.55 billion in 2024, at a CAGR 34.54% to reach USD 21.11 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Healthcare Gamification Market. ... Read More