
E-Learning Virtual Reality Global Market Report 2025
Description
E-Learning Virtual Reality Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on e-learning virtual reality market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
Where is the largest and fastest growing market for e-learning virtual reality ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The e-learning virtual reality market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
Markets Covered:1) By Component: Hardware; Software
2) By Technology: Non- Immersive; Fully Immersive
3) By Deployment Mode: On-Premises; Cloud
4) By End-User: Academic Institutions; Corporate Training; Government and Defense; Other End-Users
Subsegments:
1) By Hardware: VR Headsets; VR Gloves; Motion Tracking Devices; Haptic Devices; Input Devices; Audio Devices
2) By Software: VR Content Creation Software; VR Learning Management Systems (LMS); Simulation Software; Immersive Courseware Platforms; Authoring Tools; Gamification Software
Companies Mentioned: Google LLC; Lenovo Group Limited; Accenture plc; Cisco Systems Inc.; Axon Enterprise Inc. (AXON)
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.
This report focuses on e-learning virtual reality market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
- Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Where is the largest and fastest growing market for e-learning virtual reality ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The e-learning virtual reality market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Markets Covered:1) By Component: Hardware; Software
2) By Technology: Non- Immersive; Fully Immersive
3) By Deployment Mode: On-Premises; Cloud
4) By End-User: Academic Institutions; Corporate Training; Government and Defense; Other End-Users
Subsegments:
1) By Hardware: VR Headsets; VR Gloves; Motion Tracking Devices; Haptic Devices; Input Devices; Audio Devices
2) By Software: VR Content Creation Software; VR Learning Management Systems (LMS); Simulation Software; Immersive Courseware Platforms; Authoring Tools; Gamification Software
Companies Mentioned: Google LLC; Lenovo Group Limited; Accenture plc; Cisco Systems Inc.; Axon Enterprise Inc. (AXON)
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.
Table of Contents
175 Pages
- 1. Executive Summary
- 2. E-Learning Virtual Reality Market Characteristics
- 3. E-Learning Virtual Reality Market Trends And Strategies
- 4. E-Learning Virtual Reality Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market
- 5. Global E-Learning Virtual Reality Growth Analysis And Strategic Analysis Framework
- 5.1. Global E-Learning Virtual Reality PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
- 5.2. Analysis Of End Use Industries
- 5.3. Global E-Learning Virtual Reality Market Growth Rate Analysis
- 5.4. Global E-Learning Virtual Reality Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
- 5.5. Global E-Learning Virtual Reality Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
- 5.6. Global E-Learning Virtual Reality Total Addressable Market (TAM)
- 6. E-Learning Virtual Reality Market Segmentation
- 6.1. Global E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Hardware
- Software
- 6.2. Global E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Non- Immersive
- Fully Immersive
- 6.3. Global E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- On-Premises
- Cloud
- 6.4. Global E-Learning Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Academic Institutions
- Corporate Training
- Government and Defense
- Other End-Users
- 6.5. Global E-Learning Virtual Reality Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- VR Headsets
- VR Gloves
- Motion Tracking Devices
- Haptic Devices
- Input Devices
- Audio Devices
- 6.6. Global E-Learning Virtual Reality Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- VR Content Creation Software
- VR Learning Management Systems (LMS)
- Simulation Software
- Immersive Courseware Platforms
- Authoring Tools
- Gamification Software
- 7. E-Learning Virtual Reality Market Regional And Country Analysis
- 7.1. Global E-Learning Virtual Reality Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 7.2. Global E-Learning Virtual Reality Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8. Asia-Pacific E-Learning Virtual Reality Market
- 8.1. Asia-Pacific E-Learning Virtual Reality Market Overview
- Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
- 8.2. Asia-Pacific E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.3. Asia-Pacific E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.4. Asia-Pacific E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 9. China E-Learning Virtual Reality Market
- 9.1. China E-Learning Virtual Reality Market Overview
- 9.2. China E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.3. China E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.4. China E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 10. India E-Learning Virtual Reality Market
- 10.1. India E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.2. India E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.3. India E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11. Japan E-Learning Virtual Reality Market
- 11.1. Japan E-Learning Virtual Reality Market Overview
- 11.2. Japan E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.3. Japan E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.4. Japan E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12. Australia E-Learning Virtual Reality Market
- 12.1. Australia E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.2. Australia E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.3. Australia E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13. Indonesia E-Learning Virtual Reality Market
- 13.1. Indonesia E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.2. Indonesia E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.3. Indonesia E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14. South Korea E-Learning Virtual Reality Market
- 14.1. South Korea E-Learning Virtual Reality Market Overview
- 14.2. South Korea E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.3. South Korea E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.4. South Korea E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15. Western Europe E-Learning Virtual Reality Market
- 15.1. Western Europe E-Learning Virtual Reality Market Overview
- 15.2. Western Europe E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.3. Western Europe E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.4. Western Europe E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16. UK E-Learning Virtual Reality Market
- 16.1. UK E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.2. UK E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.3. UK E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17. Germany E-Learning Virtual Reality Market
- 17.1. Germany E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.2. Germany E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.3. Germany E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18. France E-Learning Virtual Reality Market
- 18.1. France E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.2. France E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.3. France E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19. Italy E-Learning Virtual Reality Market
- 19.1. Italy E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.2. Italy E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.3. Italy E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20. Spain E-Learning Virtual Reality Market
- 20.1. Spain E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.2. Spain E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.3. Spain E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21. Eastern Europe E-Learning Virtual Reality Market
- 21.1. Eastern Europe E-Learning Virtual Reality Market Overview
- 21.2. Eastern Europe E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.3. Eastern Europe E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.4. Eastern Europe E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22. Russia E-Learning Virtual Reality Market
- 22.1. Russia E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.2. Russia E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.3. Russia E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23. North America E-Learning Virtual Reality Market
- 23.1. North America E-Learning Virtual Reality Market Overview
- 23.2. North America E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.3. North America E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.4. North America E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24. USA E-Learning Virtual Reality Market
- 24.1. USA E-Learning Virtual Reality Market Overview
- 24.2. USA E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.3. USA E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.4. USA E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25. Canada E-Learning Virtual Reality Market
- 25.1. Canada E-Learning Virtual Reality Market Overview
- 25.2. Canada E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.3. Canada E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.4. Canada E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26. South America E-Learning Virtual Reality Market
- 26.1. South America E-Learning Virtual Reality Market Overview
- 26.2. South America E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.3. South America E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.4. South America E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27. Brazil E-Learning Virtual Reality Market
- 27.1. Brazil E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.2. Brazil E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.3. Brazil E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28. Middle East E-Learning Virtual Reality Market
- 28.1. Middle East E-Learning Virtual Reality Market Overview
- 28.2. Middle East E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.3. Middle East E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.4. Middle East E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29. Africa E-Learning Virtual Reality Market
- 29.1. Africa E-Learning Virtual Reality Market Overview
- 29.2. Africa E-Learning Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.3. Africa E-Learning Virtual Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.4. Africa E-Learning Virtual Reality Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 30. E-Learning Virtual Reality Market Competitive Landscape And Company Profiles
- 30.1. E-Learning Virtual Reality Market Competitive Landscape
- 30.2. E-Learning Virtual Reality Market Company Profiles
- 30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
- 30.2.2. Lenovo Group Limited Overview, Products and Services, Strategy and Financial Analysis
- 30.2.3. Accenture plc Overview, Products and Services, Strategy and Financial Analysis
- 30.2.4. Cisco Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
- 30.2.5. Axon Enterprise Inc. (AXON) Overview, Products and Services, Strategy and Financial Analysis
- 31. E-Learning Virtual Reality Market Other Major And Innovative Companies
- 31.1. Labster ApS
- 31.2. Nearpod Inc.
- 31.3. EON Reality Inc.
- 31.4. zSpace Inc.
- 31.5. Strivr Labs Inc.
- 31.6. Interplay Learning Inc.
- 31.7. Talespin Reality Labs Inc.
- 31.8. SQLearn S.A.
- 31.9. Immerse Learning Limited
- 31.10. Prisms of Reality Inc.
- 31.11. ThingLink Oy
- 31.12. VictoryXR Inc.
- 31.13. Lifeliqe Inc.
- 31.14. Unimersiv
- 31.15. 360 Immersive LLC
- 32. Global E-Learning Virtual Reality Market Competitive Benchmarking And Dashboard
- 33. Key Mergers And Acquisitions In The E-Learning Virtual Reality Market
- 34. Recent Developments In The E-Learning Virtual Reality Market
- 35. E-Learning Virtual Reality Market High Potential Countries, Segments and Strategies
- 35.1 E-Learning Virtual Reality Market In 2029 - Countries Offering Most New Opportunities
- 35.2 E-Learning Virtual Reality Market In 2029 - Segments Offering Most New Opportunities
- 35.3 E-Learning Virtual Reality Market In 2029 - Growth Strategies
- 35.3.1 Market Trend Based Strategies
- 35.3.2 Competitor Strategies
- 36. Appendix
- 36.1. Abbreviations
- 36.2. Currencies
- 36.3. Historic And Forecast Inflation Rates
- 36.4. Research Inquiries
- 36.5. The Business Research Company
- 36.6. Copyright And Disclaimer
Pricing
Currency Rates
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