Report cover image

Global Inflight Entertainment and Connectivity Market Research Report 2026(Status and Outlook)

Publisher Bosson Research
Published Jan 01, 2026
Length 159 Pages
SKU # BOSS20847055

Description

Report Overview

Inflight Entertainment and Connectivity (IFEC) refers to the range of entertainment options and connectivity services available to passengers during air travel. It encompasses various technologies and systems that enable passengers to access a variety of entertainment content, stay connected to the internet, and engage with digital services while onboard an aircraft.Airlines are focusing on personalization to deliver tailored content offerings to passengers. By leveraging data analytics and passenger preferences, airlines can offer personalized recommendations, curated playlists, and targeted advertisements, enhancing the relevance and engagement of the Inflight Entertainment experience.

The global Inflight Entertainment and Connectivity market size was estimated at USD 4856.0 million in 2025 and is projected to grow at a compound annual growth rate (CAGR) of 11.20% during the forecast period.

This report offers a comprehensive and in-depth analysis of the global Inflight Entertainment and Connectivity market, covering all critical facets from a broad macroeconomic overview to detailed micro-level insights. It examines market size, competitive landscape, emerging development trends, niche segments, key drivers and challenges, as well as conducts SWOT and value chain analyses.

The insights provided enable readers to understand the competitive dynamics within the industry and formulate effective strategies to enhance profitability and market positioning. Additionally, the report presents a clear framework for evaluating the current status and future outlook of business organizations operating in this sector.

A significant focus of this report lies in the competitive landscape of the global Inflight Entertainment and Connectivity market. It offers detailed profiles of major players, including their market shares, performance metrics, product portfolios, and operational status. This enables stakeholders to identify leading competitors and gain a nuanced understanding of market rivalry and structure.

In summary, this report serves as an essential resource for industry participants, investors, researchers, consultants, and business strategists, as well as anyone planning to enter or expand their presence in the Inflight Entertainment and Connectivity market.

Global Inflight Entertainment and Connectivity Market: Market Segmentation Analysis

This research report provides a detailed segmentation of the market by region (country), key manufacturers, product type, and application. Market segmentation divides the overall market into distinct subsets based on factors such as product categories, end-user industries, geographic locations, and other relevant criteria.

A clear understanding of these market segments enables decision-makers to tailor their product development, sales, and marketing strategies more effectively to meet the unique needs of each segment. Leveraging market segmentation insights can significantly enhance targeted approaches, optimize resource allocation, and accelerate product innovation cycles by aligning offerings with the specific demands of diverse customer groups.

Key Company

Thales SA

Lufthansa Systems

Inmarsat Global Limited

Panasonic Corporation

Immfly

Burrana

ViaSat Inc.

Raytheon Technologies Corporations

Safran

Global Eagle Entertainment Inc.

Honeywell International Inc.

Gogo LLC

Market Segmentation (by Type)

Audio Entertainment

Video Entertainment

Satellite Telephone

Data Connection

Others

Market Segmentation (by Application)

Passenger Entertainment

Crew Communication

Others

Geographic Segmentation

North America (USA, Canada, Mexico)

Europe (Germany, UK, France, Russia, Italy, Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)

South America (Brazil, Argentina, Columbia, Rest of South America)

The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)

Key Benefits of This Market Research:

Industry drivers, restraints, and opportunities covered in the study

Neutral perspective on the market performance

Recent industry trends and developments

Competitive landscape & strategies of key players

Potential & niche segments and regions exhibiting promising growth covered

Historical, current, and projected market size, in terms of value

In-depth analysis of the Inflight Entertainment and Connectivity Market

Overview of the regional outlook of the Inflight Entertainment and Connectivity Market:

Chapter Outline

Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Inflight Entertainment and Connectivity Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the market's competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 shares the main producing countries of Inflight Entertainment and Connectivity, their output value, profit level, regional supply, production capacity layout, etc. from the supply side.

Chapter 10 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 11 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 12 provides a quantitative analysis of the market size and development potential of each market segment in the next five years.

Chapter 13 is the main points and conclusions of the report.

Key Reasons to Buy this Report:

Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change

This enables you to anticipate market changes to remain ahead of your competitors

You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents

The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly

Provision of market value data for each segment and sub-segment

Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market

Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region

Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled

Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players

The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions

Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis

Provides insight into the market through Value Chain

Market dynamics scenario, along with growth opportunities of the market in the years to come

Table of Contents

159 Pages
1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of Inflight Entertainment and Connectivity
1.2 Key Market Segments
1.2.1 Inflight Entertainment and Connectivity Segment by Type
1.2.2 Inflight Entertainment and Connectivity Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
1.4 Key Data of Global Auto Market
1.4.1 Global Automobile Production by Country
1.4.2 Global Automobile Production by Type
2 Inflight Entertainment and Connectivity Market Overview
2.1 Global Market Overview
2.1.1 Global Inflight Entertainment and Connectivity Market Size (M USD) Estimates and Forecasts (2020-2035)
2.1.2 Global Inflight Entertainment and Connectivity Sales Estimates and Forecasts (2020-2035)
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 Inflight Entertainment and Connectivity Market Competitive Landscape
3.1 Company Assessment Quadrant
3.2 Global Inflight Entertainment and Connectivity Product Life Cycle
3.3 Global Inflight Entertainment and Connectivity Sales by Manufacturers (2020-2025)
3.4 Global Inflight Entertainment and Connectivity Revenue Market Share by Manufacturers (2020-2025)
3.5 Inflight Entertainment and Connectivity Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.6 Global Inflight Entertainment and Connectivity Average Price by Manufacturers (2020-2025)
3.7 Manufacturers’ Manufacturing Sites, Areas Served, and Product Types
3.8 Inflight Entertainment and Connectivity Market Competitive Situation and Trends
3.8.1 Inflight Entertainment and Connectivity Market Concentration Rate
3.8.2 Global 5 and 10 Largest Inflight Entertainment and Connectivity Players Market Share by Revenue
3.8.3 Mergers & Acquisitions, Expansion
4 Inflight Entertainment and Connectivity Industry Chain Analysis
4.1 Inflight Entertainment and Connectivity Industry Chain Analysis
4.2 Market Overview of Key Raw Materials
4.3 Midstream Market Analysis
4.4 Downstream Customer Analysis
5 The Development and Dynamics of Inflight Entertainment and Connectivity Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Industry News
5.4.1 New Product Developments
5.4.2 Mergers & Acquisitions
5.4.3 Expansions
5.4.4 Collaboration/Supply Contracts
5.5 PEST Analysis
5.5.1 Industry Policies Analysis
5.5.2 Economic Environment Analysis
5.5.3 Social Environment Analysis
5.5.4 Technological Environment Analysis
5.6 Global Inflight Entertainment and Connectivity Market Porter's Five Forces Analysis
5.6.1 Global Trade Frictions
5.6.2 U.S. Tariff Policy – April 2025
5.6.3 Global Trade Frictions and Their Impacts to Inflight Entertainment and Connectivity Market
5.7 ESG Ratings of Leading Companies
6 Inflight Entertainment and Connectivity Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Inflight Entertainment and Connectivity Sales Market Share by Type (2020-2025)
6.3 Global Inflight Entertainment and Connectivity Market Size by Type (2020-2025)
6.4 Global Inflight Entertainment and Connectivity Price by Type (2020-2025)
7 Inflight Entertainment and Connectivity Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Inflight Entertainment and Connectivity Market Sales by Application (2020-2025)
7.3 Global Inflight Entertainment and Connectivity Market Size (M USD) by Application (2020-2025)
7.4 Global Inflight Entertainment and Connectivity Sales Growth Rate by Application (2020-2025)
8 Inflight Entertainment and Connectivity Market Sales by Region
8.1 Global Inflight Entertainment and Connectivity Sales by Region
8.1.1 Global Inflight Entertainment and Connectivity Sales by Region
8.1.2 Global Inflight Entertainment and Connectivity Sales Market Share by Region
8.2 Global Inflight Entertainment and Connectivity Market Size by Region
8.2.1 Global Inflight Entertainment and Connectivity Market Size by Region
8.2.2 Global Inflight Entertainment and Connectivity Market Size by Region
8.3 North America
8.3.1 North America Inflight Entertainment and Connectivity Sales by Country
8.3.2 North America Inflight Entertainment and Connectivity Market Size by Country
8.3.3 U.S. Market Overview
8.3.4 Canada Market Overview
8.3.5 Mexico Market Overview
8.4 Europe
8.4.1 Europe Inflight Entertainment and Connectivity Sales by Country
8.4.2 Europe Inflight Entertainment and Connectivity Market Size by Country
8.4.3 Germany Market Overview
8.4.4 France Market Overview
8.4.5 U.K. Market Overview
8.4.6 Italy Market Overview
8.4.7 Spain Market Overview
8.5 Asia Pacific
8.5.1 Asia Pacific Inflight Entertainment and Connectivity Sales by Region
8.5.2 Asia Pacific Inflight Entertainment and Connectivity Market Size by Region
8.5.3 China Market Overview
8.5.4 Japan Market Overview
8.5.5 South Korea Market Overview
8.5.6 India Market Overview
8.5.7 Southeast Asia Market Overview
8.6 South America
8.6.1 South America Inflight Entertainment and Connectivity Sales by Country
8.6.2 South America Inflight Entertainment and Connectivity Market Size by Country
8.6.3 Brazil Market Overview
8.6.4 Argentina Market Overview
8.6.5 Columbia Market Overview
8.7 Middle East and Africa
8.7.1 Middle East and Africa Inflight Entertainment and Connectivity Sales by Region
8.7.2 Middle East and Africa Inflight Entertainment and Connectivity Market Size by Region
8.7.3 Saudi Arabia Market Overview
8.7.4 UAE Market Overview
8.7.5 Egypt Market Overview
8.7.6 Nigeria Market Overview
8.7.7 South Africa Market Overview
9 Inflight Entertainment and Connectivity Market Production by Region
9.1 Global Production of Inflight Entertainment and Connectivity by Region(2020-2025)
9.2 Global Inflight Entertainment and Connectivity Revenue Market Share by Region (2020-2025)
9.3 Global Inflight Entertainment and Connectivity Production, Revenue, Price and Gross Margin (2020-2025)
9.4 North America Inflight Entertainment and Connectivity Production
9.4.1 North America Inflight Entertainment and Connectivity Production Growth Rate (2020-2025)
9.4.2 North America Inflight Entertainment and Connectivity Production, Revenue, Price and Gross Margin (2020-2025)
9.5 Europe Inflight Entertainment and Connectivity Production
9.5.1 Europe Inflight Entertainment and Connectivity Production Growth Rate (2020-2025)
9.5.2 Europe Inflight Entertainment and Connectivity Production, Revenue, Price and Gross Margin (2020-2025)
9.6 Japan Inflight Entertainment and Connectivity Production (2020-2025)
9.6.1 Japan Inflight Entertainment and Connectivity Production Growth Rate (2020-2025)
9.6.2 Japan Inflight Entertainment and Connectivity Production, Revenue, Price and Gross Margin (2020-2025)
9.7 China Inflight Entertainment and Connectivity Production (2020-2025)
9.7.1 China Inflight Entertainment and Connectivity Production Growth Rate (2020-2025)
9.7.2 China Inflight Entertainment and Connectivity Production, Revenue, Price and Gross Margin (2020-2025)
10 Key Companies Profile
10.1 Thales SA
10.1.1 Thales SA Basic Information
10.1.2 Thales SA Inflight Entertainment and Connectivity Product Overview
10.1.3 Thales SA Inflight Entertainment and Connectivity Product Market Performance
10.1.4 Thales SA Business Overview
10.1.5 Thales SA SWOT Analysis
10.1.6 Thales SA Recent Developments
10.2 Lufthansa Systems
10.2.1 Lufthansa Systems Basic Information
10.2.2 Lufthansa Systems Inflight Entertainment and Connectivity Product Overview
10.2.3 Lufthansa Systems Inflight Entertainment and Connectivity Product Market Performance
10.2.4 Lufthansa Systems Business Overview
10.2.5 Lufthansa Systems SWOT Analysis
10.2.6 Lufthansa Systems Recent Developments
10.3 Inmarsat Global Limited
10.3.1 Inmarsat Global Limited Basic Information
10.3.2 Inmarsat Global Limited Inflight Entertainment and Connectivity Product Overview
10.3.3 Inmarsat Global Limited Inflight Entertainment and Connectivity Product Market Performance
10.3.4 Inmarsat Global Limited Business Overview
10.3.5 Inmarsat Global Limited SWOT Analysis
10.3.6 Inmarsat Global Limited Recent Developments
10.4 Panasonic Corporation
10.4.1 Panasonic Corporation Basic Information
10.4.2 Panasonic Corporation Inflight Entertainment and Connectivity Product Overview
10.4.3 Panasonic Corporation Inflight Entertainment and Connectivity Product Market Performance
10.4.4 Panasonic Corporation Business Overview
10.4.5 Panasonic Corporation Recent Developments
10.5 Immfly
10.5.1 Immfly Basic Information
10.5.2 Immfly Inflight Entertainment and Connectivity Product Overview
10.5.3 Immfly Inflight Entertainment and Connectivity Product Market Performance
10.5.4 Immfly Business Overview
10.5.5 Immfly Recent Developments
10.6 Burrana
10.6.1 Burrana Basic Information
10.6.2 Burrana Inflight Entertainment and Connectivity Product Overview
10.6.3 Burrana Inflight Entertainment and Connectivity Product Market Performance
10.6.4 Burrana Business Overview
10.6.5 Burrana Recent Developments
10.7 ViaSat Inc.
10.7.1 ViaSat Inc. Basic Information
10.7.2 ViaSat Inc. Inflight Entertainment and Connectivity Product Overview
10.7.3 ViaSat Inc. Inflight Entertainment and Connectivity Product Market Performance
10.7.4 ViaSat Inc. Business Overview
10.7.5 ViaSat Inc. Recent Developments
10.8 Raytheon Technologies Corporations
10.8.1 Raytheon Technologies Corporations Basic Information
10.8.2 Raytheon Technologies Corporations Inflight Entertainment and Connectivity Product Overview
10.8.3 Raytheon Technologies Corporations Inflight Entertainment and Connectivity Product Market Performance
10.8.4 Raytheon Technologies Corporations Business Overview
10.8.5 Raytheon Technologies Corporations Recent Developments
10.9 Safran
10.9.1 Safran Basic Information
10.9.2 Safran Inflight Entertainment and Connectivity Product Overview
10.9.3 Safran Inflight Entertainment and Connectivity Product Market Performance
10.9.4 Safran Business Overview
10.9.5 Safran Recent Developments
10.10 Global Eagle Entertainment Inc.
10.10.1 Global Eagle Entertainment Inc. Basic Information
10.10.2 Global Eagle Entertainment Inc. Inflight Entertainment and Connectivity Product Overview
10.10.3 Global Eagle Entertainment Inc. Inflight Entertainment and Connectivity Product Market Performance
10.10.4 Global Eagle Entertainment Inc. Business Overview
10.10.5 Global Eagle Entertainment Inc. Recent Developments
10.11 Honeywell International Inc.
10.11.1 Honeywell International Inc. Basic Information
10.11.2 Honeywell International Inc. Inflight Entertainment and Connectivity Product Overview
10.11.3 Honeywell International Inc. Inflight Entertainment and Connectivity Product Market Performance
10.11.4 Honeywell International Inc. Business Overview
10.11.5 Honeywell International Inc. Recent Developments
10.12 Gogo LLC
10.12.1 Gogo LLC Basic Information
10.12.2 Gogo LLC Inflight Entertainment and Connectivity Product Overview
10.12.3 Gogo LLC Inflight Entertainment and Connectivity Product Market Performance
10.12.4 Gogo LLC Business Overview
10.12.5 Gogo LLC Recent Developments
11 Inflight Entertainment and Connectivity Market Forecast by Region
11.1 Global Inflight Entertainment and Connectivity Market Size Forecast
11.2 Global Inflight Entertainment and Connectivity Market Forecast by Region
11.2.1 North America Market Size Forecast by Country
11.2.2 Europe Inflight Entertainment and Connectivity Market Size Forecast by Country
11.2.3 Asia Pacific Inflight Entertainment and Connectivity Market Size Forecast by Region
11.2.4 South America Inflight Entertainment and Connectivity Market Size Forecast by Country
11.2.5 Middle East and Africa Forecasted Sales of Inflight Entertainment and Connectivity by Country
12 Forecast Market by Type and by Application (2026-2035)
12.1 Global Inflight Entertainment and Connectivity Market Forecast by Type (2026-2035)
12.1.1 Global Forecasted Sales of Inflight Entertainment and Connectivity by Type (2026-2035)
12.1.2 Global Inflight Entertainment and Connectivity Market Size Forecast by Type (2026-2035)
12.1.3 Global Forecasted Price of Inflight Entertainment and Connectivity by Type (2026-2035)
12.2 Global Inflight Entertainment and Connectivity Market Forecast by Application (2026-2035)
12.2.1 Global Inflight Entertainment and Connectivity Sales (K Units) Forecast by Application
12.2.2 Global Inflight Entertainment and Connectivity Market Size (M USD) Forecast by Application (2026-2035)
13 Conclusion and Key Findings
How Do Licenses Work?
Request A Sample
Head shot

Questions or Comments?

Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.