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Global Gaming Mouses Market Research Report 2025(Status and Outlook)

Publisher Bosson Research
Published Mar 21, 2025
Length 188 Pages
SKU # BOSS20072527

Description

Report Overview

Gaming mice are specialized computer peripherals designed for gamers to enhance their gaming experience through improved precision, speed, and customization options. These mice typically feature high DPI (dots per inch) sensors for increased sensitivity, programmable buttons for quick access to in-game commands, ergonomic designs for prolonged use, and customizable RGB lighting for aesthetic appeal. Gaming mice are compatible with various gaming genres, including first-person shooters, real-time strategy games, and massively multiplayer online role-playing games (MMORPGs). As the gaming industry continues to grow rapidly, the demand for gaming mice is expected to rise, driven by the increasing number of gamers worldwide and the continuous advancements in gaming technology.

The market for gaming mice is witnessing several key trends and market drivers that are shaping its growth trajectory. One prominent trend is the rise of eSports, which has propelled the demand for high-performance gaming peripherals, including mice. Professional gamers and enthusiasts are increasingly seeking gaming mice with advanced features such as customizable weight systems, adjustable DPI settings, and ultra-fast response times to gain a competitive edge. Additionally, the growing popularity of PC gaming, particularly among younger demographics, is fueling the demand for gaming mice with innovative designs and enhanced functionality. Moreover, technological advancements such as wireless connectivity, optical switches, and sensor precision are further driving the market for gaming mice, as consumers seek cutting-edge products to improve their gaming performance.

The global Gaming Mouses market size was estimated at USD 1230.57 million in 2024 and is projected to reach USD 2067.39 million by 2033, exhibiting a CAGR of 6.70% during the forecast period.

This report provides a deep insight into the global Gaming Mouses market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, Porter's five forces analysis, value chain analysis, PEST analysis, etc. In terms of regional markets, the report details the market space and development potential of each market segment in North America, Europe, Asia Pacific, South America, the Middle East and Africa, as well as the competitive landscape of major players, etc

The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Gaming Mouses Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.

In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Gaming Mouses market in any manner.

Global Gaming Mouses Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Key Company

HP

Razer

Corsair

BLOODY

Logitech

RAPOO

Lenovo

SteelSeries

Genius

Microsoft

A4TECH

MADCATZ

Roccat

Cyborg R.A.T

Mionix

Duble Swallow

Avocent

Blackweb

ASUS

Encore

AZio

Corsair

Kensington

Market Segmentation (by Type)

RF Wireless Gaming Mouses

IR Wireless Gaming Mouses

Wired Gaming Mouses

Bluetooth Wireless Gaming Mouses

Others

Market Segmentation (by Application)

Computer

TV

Game Machines

Others

Geographic Segmentation

North America (USA, Canada, Mexico)

Europe (Germany, UK, France, Russia, Italy, Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)

South America (Brazil, Argentina, Columbia, Rest of South America)

The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)

Key Benefits of This Market Research:

Industry drivers, restraints, and opportunities covered in the study

Neutral perspective on the market performance

Recent industry trends and developments

Competitive landscape & strategies of key players

Potential & niche segments and regions exhibiting promising growth covered

Historical, current, and projected market size, in terms of value

In-depth analysis of the Gaming Mouses Market

Overview of the regional outlook of the Gaming Mouses Market:

Chapter Outline

Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Gaming Mouses Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the market's competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 shares the main producing countries of Gaming Mouses, their output value, profit level, regional supply, production capacity layout, etc. from the supply side.

Chapter 10 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 11 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 12 provides a quantitative analysis of the market size and development potential of each market segment in the next five years.

Chapter 13 is the main points and conclusions of the report.

Key Reasons to Buy this Report:

Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change

This enables you to anticipate market changes to remain ahead of your competitors

You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents

The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly

Provision of market value data for each segment and sub-segment

Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market

Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region

Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled

Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players

The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions

Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis

Provides insight into the market through Value Chain

Market dynamics scenario, along with growth opportunities of the market in the years to come

Table of Contents

188 Pages
1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of Gaming Mouses
1.2 Key Market Segments
1.2.1 Gaming Mouses Segment by Type
1.2.2 Gaming Mouses Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
2 Gaming Mouses Market Overview
2.1 Global Market Overview
2.1.1 Global Gaming Mouses Market Size (M USD) Estimates and Forecasts (2020-2033)
2.1.2 Global Gaming Mouses Sales Estimates and Forecasts (2020-2033)
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 Gaming Mouses Market Competitive Landscape
3.1 Company Assessment Quadrant
3.2 Global Gaming Mouses Product Life Cycle
3.3 Global Gaming Mouses Sales by Manufacturers (2020-2025)
3.4 Global Gaming Mouses Revenue Market Share by Manufacturers (2020-2025)
3.5 Gaming Mouses Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.6 Global Gaming Mouses Average Price by Manufacturers (2020-2025)
3.7 Manufacturers Gaming Mouses Manufacturing Sites, Area Served, Product Type
3.8 Gaming Mouses Market Competitive Situation and Trends
3.8.1 Gaming Mouses Market Concentration Rate
3.8.2 Global 5 and 10 Largest Gaming Mouses Players Market Share by Revenue
3.8.3 Mergers & Acquisitions, Expansion
4 Gaming Mouses Industry Chain Analysis
4.1 Gaming Mouses Industry Chain Analysis
4.2 Market Overview of Key Raw Materials
4.3 Midstream Market Analysis
4.4 Downstream Customer Analysis
5 The Development and Dynamics of Gaming Mouses Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Industry News
5.4.1 New Product Developments
5.4.2 Mergers & Acquisitions
5.4.3 Expansions
5.4.4 Collaboration/Supply Contracts
5.5 PEST Analysis
5.5.1 Industry Policies Analysis
5.5.2 Economic Environment Analysis
5.5.3 Social Environment Analysis
5.5.4 Technological Environment Analysis
5.6 Global Gaming Mouses Market Porter's Five Forces Analysis
5.6.1 Global Trade Frictions
5.6.2 Global Trade Frictions and Their Impacts to Gaming Mouses Market
5.7 ESG Ratings of Leading Companies
6 Gaming Mouses Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Gaming Mouses Sales Market Share by Type (2020-2025)
6.3 Global Gaming Mouses Market Size Market Share by Type (2020-2025)
6.4 Global Gaming Mouses Price by Type (2020-2025)
7 Gaming Mouses Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Gaming Mouses Market Sales by Application (2020-2025)
7.3 Global Gaming Mouses Market Size (M USD) by Application (2020-2025)
7.4 Global Gaming Mouses Sales Growth Rate by Application (2020-2025)
8 Gaming Mouses Market Sales by Region
8.1 Global Gaming Mouses Sales by Region
8.1.1 Global Gaming Mouses Sales by Region
8.1.2 Global Gaming Mouses Sales Market Share by Region
8.2 Global Gaming Mouses Market Size by Region
8.2.1 Global Gaming Mouses Market Size by Region
8.2.2 Global Gaming Mouses Market Size Market Share by Region
8.3 North America
8.3.1 North America Gaming Mouses Sales by Country
8.3.2 North America Gaming Mouses Market Size by Country
8.3.3 U.S. Market Overview
8.3.4 Canada Market Overview
8.3.5 Mexico Market Overview
8.4 Europe
8.4.1 Europe Gaming Mouses Sales by Country
8.4.2 Europe Gaming Mouses Market Size by Country
8.4.3 Germany Market Overview
8.4.4 France Market Overview
8.4.5 U.K. Market Overview
8.4.6 Italy Market Overview
8.4.7 Spain Market Overview
8.5 Asia Pacific
8.5.1 Asia Pacific Gaming Mouses Sales by Region
8.5.2 Asia Pacific Gaming Mouses Market Size by Region
8.5.3 China Market Overview
8.5.4 Japan Market Overview
8.5.5 South Korea Market Overview
8.5.6 India Market Overview
8.5.7 Southeast Asia Market Overview
8.6 South America
8.6.1 South America Gaming Mouses Sales by Country
8.6.2 South America Gaming Mouses Market Size by Country
8.6.3 Brazil Market Overview
8.6.4 Argentina Market Overview
8.6.5 Columbia Market Overview
8.7 Middle East and Africa
8.7.1 Middle East and Africa Gaming Mouses Sales by Region
8.7.2 Middle East and Africa Gaming Mouses Market Size by Region
8.7.3 Saudi Arabia Market Overview
8.7.4 UAE Market Overview
8.7.5 Egypt Market Overview
8.7.6 Nigeria Market Overview
8.7.7 South Africa Market Overview
9 Gaming Mouses Market Production by Region
9.1 Global Production of Gaming Mouses by Region(2020-2025)
9.2 Global Gaming Mouses Revenue Market Share by Region (2020-2025)
9.3 Global Gaming Mouses Production, Revenue, Price and Gross Margin (2020-2025)
9.4 North America Gaming Mouses Production
9.4.1 North America Gaming Mouses Production Growth Rate (2020-2025)
9.4.2 North America Gaming Mouses Production, Revenue, Price and Gross Margin (2020-2025)
9.5 Europe Gaming Mouses Production
9.5.1 Europe Gaming Mouses Production Growth Rate (2020-2025)
9.5.2 Europe Gaming Mouses Production, Revenue, Price and Gross Margin (2020-2025)
9.6 Japan Gaming Mouses Production (2020-2025)
9.6.1 Japan Gaming Mouses Production Growth Rate (2020-2025)
9.6.2 Japan Gaming Mouses Production, Revenue, Price and Gross Margin (2020-2025)
9.7 China Gaming Mouses Production (2020-2025)
9.7.1 China Gaming Mouses Production Growth Rate (2020-2025)
9.7.2 China Gaming Mouses Production, Revenue, Price and Gross Margin (2020-2025)
10 Key Companies Profile
10.1 HP
10.1.1 HP Basic Information
10.1.2 HP Gaming Mouses Product Overview
10.1.3 HP Gaming Mouses Product Market Performance
10.1.4 HP Business Overview
10.1.5 HP SWOT Analysis
10.1.6 HP Recent Developments
10.2 Razer
10.2.1 Razer Basic Information
10.2.2 Razer Gaming Mouses Product Overview
10.2.3 Razer Gaming Mouses Product Market Performance
10.2.4 Razer Business Overview
10.2.5 Razer SWOT Analysis
10.2.6 Razer Recent Developments
10.3 Corsair
10.3.1 Corsair Basic Information
10.3.2 Corsair Gaming Mouses Product Overview
10.3.3 Corsair Gaming Mouses Product Market Performance
10.3.4 Corsair Business Overview
10.3.5 Corsair SWOT Analysis
10.3.6 Corsair Recent Developments
10.4 BLOODY
10.4.1 BLOODY Basic Information
10.4.2 BLOODY Gaming Mouses Product Overview
10.4.3 BLOODY Gaming Mouses Product Market Performance
10.4.4 BLOODY Business Overview
10.4.5 BLOODY Recent Developments
10.5 Logitech
10.5.1 Logitech Basic Information
10.5.2 Logitech Gaming Mouses Product Overview
10.5.3 Logitech Gaming Mouses Product Market Performance
10.5.4 Logitech Business Overview
10.5.5 Logitech Recent Developments
10.6 RAPOO
10.6.1 RAPOO Basic Information
10.6.2 RAPOO Gaming Mouses Product Overview
10.6.3 RAPOO Gaming Mouses Product Market Performance
10.6.4 RAPOO Business Overview
10.6.5 RAPOO Recent Developments
10.7 Lenovo
10.7.1 Lenovo Basic Information
10.7.2 Lenovo Gaming Mouses Product Overview
10.7.3 Lenovo Gaming Mouses Product Market Performance
10.7.4 Lenovo Business Overview
10.7.5 Lenovo Recent Developments
10.8 SteelSeries
10.8.1 SteelSeries Basic Information
10.8.2 SteelSeries Gaming Mouses Product Overview
10.8.3 SteelSeries Gaming Mouses Product Market Performance
10.8.4 SteelSeries Business Overview
10.8.5 SteelSeries Recent Developments
10.9 Genius
10.9.1 Genius Basic Information
10.9.2 Genius Gaming Mouses Product Overview
10.9.3 Genius Gaming Mouses Product Market Performance
10.9.4 Genius Business Overview
10.9.5 Genius Recent Developments
10.10 Microsoft
10.10.1 Microsoft Basic Information
10.10.2 Microsoft Gaming Mouses Product Overview
10.10.3 Microsoft Gaming Mouses Product Market Performance
10.10.4 Microsoft Business Overview
10.10.5 Microsoft Recent Developments
10.11 A4TECH
10.11.1 A4TECH Basic Information
10.11.2 A4TECH Gaming Mouses Product Overview
10.11.3 A4TECH Gaming Mouses Product Market Performance
10.11.4 A4TECH Business Overview
10.11.5 A4TECH Recent Developments
10.12 MADCATZ
10.12.1 MADCATZ Basic Information
10.12.2 MADCATZ Gaming Mouses Product Overview
10.12.3 MADCATZ Gaming Mouses Product Market Performance
10.12.4 MADCATZ Business Overview
10.12.5 MADCATZ Recent Developments
10.13 Roccat
10.13.1 Roccat Basic Information
10.13.2 Roccat Gaming Mouses Product Overview
10.13.3 Roccat Gaming Mouses Product Market Performance
10.13.4 Roccat Business Overview
10.13.5 Roccat Recent Developments
10.14 Cyborg R.A.T
10.14.1 Cyborg R.A.T Basic Information
10.14.2 Cyborg R.A.T Gaming Mouses Product Overview
10.14.3 Cyborg R.A.T Gaming Mouses Product Market Performance
10.14.4 Cyborg R.A.T Business Overview
10.14.5 Cyborg R.A.T Recent Developments
10.15 Mionix
10.15.1 Mionix Basic Information
10.15.2 Mionix Gaming Mouses Product Overview
10.15.3 Mionix Gaming Mouses Product Market Performance
10.15.4 Mionix Business Overview
10.15.5 Mionix Recent Developments
10.16 Duble Swallow
10.16.1 Duble Swallow Basic Information
10.16.2 Duble Swallow Gaming Mouses Product Overview
10.16.3 Duble Swallow Gaming Mouses Product Market Performance
10.16.4 Duble Swallow Business Overview
10.16.5 Duble Swallow Recent Developments
10.17 Avocent
10.17.1 Avocent Basic Information
10.17.2 Avocent Gaming Mouses Product Overview
10.17.3 Avocent Gaming Mouses Product Market Performance
10.17.4 Avocent Business Overview
10.17.5 Avocent Recent Developments
10.18 Blackweb
10.18.1 Blackweb Basic Information
10.18.2 Blackweb Gaming Mouses Product Overview
10.18.3 Blackweb Gaming Mouses Product Market Performance
10.18.4 Blackweb Business Overview
10.18.5 Blackweb Recent Developments
10.19 ASUS
10.19.1 ASUS Basic Information
10.19.2 ASUS Gaming Mouses Product Overview
10.19.3 ASUS Gaming Mouses Product Market Performance
10.19.4 ASUS Business Overview
10.19.5 ASUS Recent Developments
10.20 Encore
10.20.1 Encore Basic Information
10.20.2 Encore Gaming Mouses Product Overview
10.20.3 Encore Gaming Mouses Product Market Performance
10.20.4 Encore Business Overview
10.20.5 Encore Recent Developments
10.21 AZio
10.21.1 AZio Basic Information
10.21.2 AZio Gaming Mouses Product Overview
10.21.3 AZio Gaming Mouses Product Market Performance
10.21.4 AZio Business Overview
10.21.5 AZio Recent Developments
10.22 Corsair
10.22.1 Corsair Basic Information
10.22.2 Corsair Gaming Mouses Product Overview
10.22.3 Corsair Gaming Mouses Product Market Performance
10.22.4 Corsair Business Overview
10.22.5 Corsair Recent Developments
10.23 Kensington
10.23.1 Kensington Basic Information
10.23.2 Kensington Gaming Mouses Product Overview
10.23.3 Kensington Gaming Mouses Product Market Performance
10.23.4 Kensington Business Overview
10.23.5 Kensington Recent Developments
11 Gaming Mouses Market Forecast by Region
11.1 Global Gaming Mouses Market Size Forecast
11.2 Global Gaming Mouses Market Forecast by Region
11.2.1 North America Market Size Forecast by Country
11.2.2 Europe Gaming Mouses Market Size Forecast by Country
11.2.3 Asia Pacific Gaming Mouses Market Size Forecast by Region
11.2.4 South America Gaming Mouses Market Size Forecast by Country
11.2.5 Middle East and Africa Forecasted Sales of Gaming Mouses by Country
12 Forecast Market by Type and by Application (2026-2033)
12.1 Global Gaming Mouses Market Forecast by Type (2026-2033)
12.1.1 Global Forecasted Sales of Gaming Mouses by Type (2026-2033)
12.1.2 Global Gaming Mouses Market Size Forecast by Type (2026-2033)
12.1.3 Global Forecasted Price of Gaming Mouses by Type (2026-2033)
12.2 Global Gaming Mouses Market Forecast by Application (2026-2033)
12.2.1 Global Gaming Mouses Sales (K Units) Forecast by Application
12.2.2 Global Gaming Mouses Market Size (M USD) Forecast by Application (2026-2033)
13 Conclusion and Key Findings
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