
Virtual Reality in BFSI Market By Component (Hardware, Software, Services), By Deployment Mode (On-Premise, Cloud), By Application (Virtual Assistants, Speech Recognition, Virtual Trading, Virtual Reality Payments, Others), By End User (Banks, Credit Unio
Description
Virtual Reality in BFSI Market By Component (Hardware, Software, Services), By Deployment Mode (On-Premise, Cloud), By Application (Virtual Assistants, Speech Recognition, Virtual Trading, Virtual Reality Payments, Others), By End User (Banks, Credit Unions, Insurance Companies, NBFCs): Global Opportunity Analysis and Industry Forecast, 2022-2031
Virtual reality (VR) is a digitally produced experience that simulates a three-dimensional environment in the real world. The technology provides viewers with an immersive experience using VR gadgets such as, headsets or glasses, etc. It has revolutionized the gaming and entertainment, healthcare, BFSI sectors by allowing users to immerse themselves in a highly simulated environment. Furthermore, the growing use of this technology in banking and financial organizations, helps and allows banks to create immersive customer experiences, platforms, and applications, which resulted in higher user engagement, seamless banking solutions, and positive brand communication.
There is a rising adoption of virtual reality in BFSI among the end user due to easy access to solutions and the opportunity to carry out whatever activities they want easily from anywhere across globe. Furthermore, as consumer preferences shift, lenders have begun to focus on improving customer service through technology. Additionally, the most important aspect of utilizing virtual reality technologies in the financial sector is the visualization of data. Accordingly, advanced virtual reality-backed stock trading and investing has created a way for participants to track and visualize the financial market with greater depth in a three-dimensional and interactive environment. However, privacy of the users data, is restraining the growth of the virtual reality in BFSI market. A large amount of personal and sensitive data is potentially vulnerable to breaches and can be accessed by malicious entities. Thus, such factors is restraining the growth of the virtual reality in BFSI market. On the contrary growing use of artificial intelligence is helping to boost the virtual reality in BFSI market. Furthermore, it enables banks and financial institution to manage record-level high-speed data to receive valuable insights. Moreover, Artificial Intelligence comprises a broad set of technologies, including, but not limited to, machine learning, natural language processing, expert systems, vision, speech, planning, and robotics, etc. Therefore, adoption of artificial intelligence & machine in the BFSI industry is expected to provide lucrative growth opportunities for the market in the coming years.
The virtual reality in BFSI market is segmented on the basis of component, deployment mode, application, end user, and region. By component, it is segmented into hardware, software and services. By deployment mode, it is bifurcated into on-premise and cloud. On the basis of application, the virtual reality in BFSI market is segmented into virtual assistants, speech recognition, virtual trading, virtual reality payments, and others. By end user, the virtual reality in BFSI market is bifurcated into banks, credit unions, insurance companies, and NBFCs. By region, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
The report analyzes the profiles of key players operating in the virtual reality in BFSI market such as Acadecraft.com, AeoLogic, Allerin Tech Pvt Ltd., Blue Label Labs, Designity Inc., Mazer, Nsocial Enriched Experimental Agency, Qodequay Technologies Pvt. Ltd., ServReality.com, Strivr Labs, Inc. These players have adopted various strategies to increase their market penetration and strengthen their position in the virtual reality in BFSI virtual reality in BFSI industry.
Key benefits for stakeholders
The study provides in-depth analysis of the global loan management software market along with the current & future trends to illustrate the imminent investment pockets.
Information about key drivers, restrains, & opportunities and their impact analysis on the global loan management software market size are provided in the report.
Porter’s five forces analysis illustrates the potency of buyers and suppliers operating in the industry.
The quantitative analysis of the global loan management software market from 2022 to 2031 is provided to determine the market potential.
Additional company profiles with specific to client's interest
Additional country or region analysis- market size and forecast
Key player details (including location, contact details, supplier/vendor network etc. in excel format)
Volume Market Size and Forecast
Key Market Segments
By Application
Virtual Assistants
Speech Recognition
Virtual Trading
Virtual Reality Payments
Others
By Component
Hardware
Software
Services
By End User
Banks
Credit Unions
Insurance Companies
NBFCs
By Deployment Mode
On-Premise
Cloud
By Region
North America
U.S.
Canada
Europe
UK
Germany
France
Italy
Spain
Rest of Europe
Asia-Pacific
China
Japan
India
Australia
South Korea
Rest of Asia-Pacific
LAMEA
Latin America
Middle East
Africa
Key Market Players
AeoLogic
Strivr Labs, Inc.
Qodequay Technologies Pvt. Ltd.
ServReality.com
Nsocial Enriched Experimental Agency
Designity Inc.
Mazer
Allerin Tech Pvt. Ltd.
Blue Label Labs
Acadecraft.com
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Table of Contents
378 Pages
- CHAPTER 1: INTRODUCTION
- 1.1. Report description
- 1.2. Key market segments
- 1.3. Key benefits to the stakeholders
- 1.4. Research methodology
- 1.4.1. Primary research
- 1.4.2. Secondary research
- 1.4.3. Analyst tools and models
- CHAPTER 2: EXECUTIVE SUMMARY
- 2.1. CXO Perspective
- CHAPTER 3: MARKET OVERVIEW
- 3.1. Market definition and scope
- 3.2. Key findings
- 3.2.1. Top impacting factors
- 3.2.2. Top investment pockets
- 3.3. Porter’s five forces analysis
- 3.3.1. High bargaining power of suppliers
- 3.3.2. High threat of new entrants
- 3.3.3. High threat of substitutes
- 3.3.4. High intensity of rivalry
- 3.3.5. High bargaining power of buyers
- 3.4. Market dynamics
- 3.4.1. Drivers
- 3.4.1.1. Enhanced data visualization using virtual reality (VR)
- 3.4.1.2. Surge in demand for virtual reality technology
- 3.4.1.3. Increased Adoption of Virtual Reality (VR) in BFSI Sector
- 3.4.2. Restraints
- 3.4.2.1. Privacy concerns of the user’s data
- 3.4.2.2. The installation of virtual reality in BFSI is expensive
- 3.4.3. Opportunities
- 3.4.3.1. Growing usage of Artificial Intelligence in virtual reality in BFSI market
- CHAPTER 4: VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT
- 4.1. Overview
- 4.1.1. Market size and forecast
- 4.2. Hardware
- 4.2.1. Key market trends, growth factors and opportunities
- 4.2.2. Market size and forecast, by region
- 4.2.3. Market share analysis by country
- 4.3. Software
- 4.3.1. Key market trends, growth factors and opportunities
- 4.3.2. Market size and forecast, by region
- 4.3.3. Market share analysis by country
- 4.4. Services
- 4.4.1. Key market trends, growth factors and opportunities
- 4.4.2. Market size and forecast, by region
- 4.4.3. Market share analysis by country
- CHAPTER 5: VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE
- 5.1. Overview
- 5.1.1. Market size and forecast
- 5.2. On-Premise
- 5.2.1. Key market trends, growth factors and opportunities
- 5.2.2. Market size and forecast, by region
- 5.2.3. Market share analysis by country
- 5.3. Cloud
- 5.3.1. Key market trends, growth factors and opportunities
- 5.3.2. Market size and forecast, by region
- 5.3.3. Market share analysis by country
- CHAPTER 6: VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION
- 6.1. Overview
- 6.1.1. Market size and forecast
- 6.2. Virtual Assistants
- 6.2.1. Key market trends, growth factors and opportunities
- 6.2.2. Market size and forecast, by region
- 6.2.3. Market share analysis by country
- 6.3. Speech Recognition
- 6.3.1. Key market trends, growth factors and opportunities
- 6.3.2. Market size and forecast, by region
- 6.3.3. Market share analysis by country
- 6.4. Virtual Trading
- 6.4.1. Key market trends, growth factors and opportunities
- 6.4.2. Market size and forecast, by region
- 6.4.3. Market share analysis by country
- 6.5. Virtual Reality Payments
- 6.5.1. Key market trends, growth factors and opportunities
- 6.5.2. Market size and forecast, by region
- 6.5.3. Market share analysis by country
- 6.6. Others
- 6.6.1. Key market trends, growth factors and opportunities
- 6.6.2. Market size and forecast, by region
- 6.6.3. Market share analysis by country
- CHAPTER 7: VIRTUAL REALITY IN BFSI MARKET, BY END USER
- 7.1. Overview
- 7.1.1. Market size and forecast
- 7.2. Banks
- 7.2.1. Key market trends, growth factors and opportunities
- 7.2.2. Market size and forecast, by region
- 7.2.3. Market share analysis by country
- 7.3. Credit Unions
- 7.3.1. Key market trends, growth factors and opportunities
- 7.3.2. Market size and forecast, by region
- 7.3.3. Market share analysis by country
- 7.4. Insurance Companies
- 7.4.1. Key market trends, growth factors and opportunities
- 7.4.2. Market size and forecast, by region
- 7.4.3. Market share analysis by country
- 7.5. NBFCs
- 7.5.1. Key market trends, growth factors and opportunities
- 7.5.2. Market size and forecast, by region
- 7.5.3. Market share analysis by country
- CHAPTER 8: VIRTUAL REALITY IN BFSI MARKET, BY REGION
- 8.1. Overview
- 8.1.1. Market size and forecast By Region
- 8.2. North America
- 8.2.1. Key market trends, growth factors and opportunities
- 8.2.2. Market size and forecast, by Component
- 8.2.3. Market size and forecast, by Deployment Mode
- 8.2.4. Market size and forecast, by Application
- 8.2.5. Market size and forecast, by End User
- 8.2.6. Market size and forecast, by country
- 8.2.6.1. U.S.
- 8.2.6.1.1. Market size and forecast, by Component
- 8.2.6.1.2. Market size and forecast, by Deployment Mode
- 8.2.6.1.3. Market size and forecast, by Application
- 8.2.6.1.4. Market size and forecast, by End User
- 8.2.6.2. Canada
- 8.2.6.2.1. Market size and forecast, by Component
- 8.2.6.2.2. Market size and forecast, by Deployment Mode
- 8.2.6.2.3. Market size and forecast, by Application
- 8.2.6.2.4. Market size and forecast, by End User
- 8.3. Europe
- 8.3.1. Key market trends, growth factors and opportunities
- 8.3.2. Market size and forecast, by Component
- 8.3.3. Market size and forecast, by Deployment Mode
- 8.3.4. Market size and forecast, by Application
- 8.3.5. Market size and forecast, by End User
- 8.3.6. Market size and forecast, by country
- 8.3.6.1. UK
- 8.3.6.1.1. Market size and forecast, by Component
- 8.3.6.1.2. Market size and forecast, by Deployment Mode
- 8.3.6.1.3. Market size and forecast, by Application
- 8.3.6.1.4. Market size and forecast, by End User
- 8.3.6.2. Germany
- 8.3.6.2.1. Market size and forecast, by Component
- 8.3.6.2.2. Market size and forecast, by Deployment Mode
- 8.3.6.2.3. Market size and forecast, by Application
- 8.3.6.2.4. Market size and forecast, by End User
- 8.3.6.3. France
- 8.3.6.3.1. Market size and forecast, by Component
- 8.3.6.3.2. Market size and forecast, by Deployment Mode
- 8.3.6.3.3. Market size and forecast, by Application
- 8.3.6.3.4. Market size and forecast, by End User
- 8.3.6.4. Italy
- 8.3.6.4.1. Market size and forecast, by Component
- 8.3.6.4.2. Market size and forecast, by Deployment Mode
- 8.3.6.4.3. Market size and forecast, by Application
- 8.3.6.4.4. Market size and forecast, by End User
- 8.3.6.5. Spain
- 8.3.6.5.1. Market size and forecast, by Component
- 8.3.6.5.2. Market size and forecast, by Deployment Mode
- 8.3.6.5.3. Market size and forecast, by Application
- 8.3.6.5.4. Market size and forecast, by End User
- 8.3.6.6. Rest of Europe
- 8.3.6.6.1. Market size and forecast, by Component
- 8.3.6.6.2. Market size and forecast, by Deployment Mode
- 8.3.6.6.3. Market size and forecast, by Application
- 8.3.6.6.4. Market size and forecast, by End User
- 8.4. Asia-Pacific
- 8.4.1. Key market trends, growth factors and opportunities
- 8.4.2. Market size and forecast, by Component
- 8.4.3. Market size and forecast, by Deployment Mode
- 8.4.4. Market size and forecast, by Application
- 8.4.5. Market size and forecast, by End User
- 8.4.6. Market size and forecast, by country
- 8.4.6.1. China
- 8.4.6.1.1. Market size and forecast, by Component
- 8.4.6.1.2. Market size and forecast, by Deployment Mode
- 8.4.6.1.3. Market size and forecast, by Application
- 8.4.6.1.4. Market size and forecast, by End User
- 8.4.6.2. Japan
- 8.4.6.2.1. Market size and forecast, by Component
- 8.4.6.2.2. Market size and forecast, by Deployment Mode
- 8.4.6.2.3. Market size and forecast, by Application
- 8.4.6.2.4. Market size and forecast, by End User
- 8.4.6.3. India
- 8.4.6.3.1. Market size and forecast, by Component
- 8.4.6.3.2. Market size and forecast, by Deployment Mode
- 8.4.6.3.3. Market size and forecast, by Application
- 8.4.6.3.4. Market size and forecast, by End User
- 8.4.6.4. Australia
- 8.4.6.4.1. Market size and forecast, by Component
- 8.4.6.4.2. Market size and forecast, by Deployment Mode
- 8.4.6.4.3. Market size and forecast, by Application
- 8.4.6.4.4. Market size and forecast, by End User
- 8.4.6.5. South Korea
- 8.4.6.5.1. Market size and forecast, by Component
- 8.4.6.5.2. Market size and forecast, by Deployment Mode
- 8.4.6.5.3. Market size and forecast, by Application
- 8.4.6.5.4. Market size and forecast, by End User
- 8.4.6.6. Rest of Asia-Pacific
- 8.4.6.6.1. Market size and forecast, by Component
- 8.4.6.6.2. Market size and forecast, by Deployment Mode
- 8.4.6.6.3. Market size and forecast, by Application
- 8.4.6.6.4. Market size and forecast, by End User
- 8.5. LAMEA
- 8.5.1. Key market trends, growth factors and opportunities
- 8.5.2. Market size and forecast, by Component
- 8.5.3. Market size and forecast, by Deployment Mode
- 8.5.4. Market size and forecast, by Application
- 8.5.5. Market size and forecast, by End User
- 8.5.6. Market size and forecast, by country
- 8.5.6.1. Latin America
- 8.5.6.1.1. Market size and forecast, by Component
- 8.5.6.1.2. Market size and forecast, by Deployment Mode
- 8.5.6.1.3. Market size and forecast, by Application
- 8.5.6.1.4. Market size and forecast, by End User
- 8.5.6.2. Middle East
- 8.5.6.2.1. Market size and forecast, by Component
- 8.5.6.2.2. Market size and forecast, by Deployment Mode
- 8.5.6.2.3. Market size and forecast, by Application
- 8.5.6.2.4. Market size and forecast, by End User
- 8.5.6.3. Africa
- 8.5.6.3.1. Market size and forecast, by Component
- 8.5.6.3.2. Market size and forecast, by Deployment Mode
- 8.5.6.3.3. Market size and forecast, by Application
- 8.5.6.3.4. Market size and forecast, by End User
- CHAPTER 9: COMPETITIVE LANDSCAPE
- 9.1. Introduction
- 9.2. Top winning strategies
- 9.3. Product mapping of top 10 player
- 9.4. Competitive dashboard
- 9.5. Competitive heatmap
- 9.6. Top player positioning, 2021
- CHAPTER 10: COMPANY PROFILES
- 10.1. Acadecraft.com
- 10.1.1. Company overview
- 10.1.2. Key executives
- 10.1.3. Company snapshot
- 10.1.4. Operating business segments
- 10.1.5. Product portfolio
- 10.2. AeoLogic
- 10.2.1. Company overview
- 10.2.2. Key executives
- 10.2.3. Company snapshot
- 10.2.4. Operating business segments
- 10.2.5. Product portfolio
- 10.3. Allerin Tech Pvt. Ltd.
- 10.3.1. Company overview
- 10.3.2. Key executives
- 10.3.3. Company snapshot
- 10.3.4. Operating business segments
- 10.3.5. Product portfolio
- 10.4. Blue Label Labs
- 10.4.1. Company overview
- 10.4.2. Key executives
- 10.4.3. Company snapshot
- 10.4.4. Operating business segments
- 10.4.5. Product portfolio
- 10.5. Designity Inc.
- 10.5.1. Company overview
- 10.5.2. Key executives
- 10.5.3. Company snapshot
- 10.5.4. Operating business segments
- 10.5.5. Product portfolio
- 10.6. Mazer
- 10.6.1. Company overview
- 10.6.2. Key executives
- 10.6.3. Company snapshot
- 10.6.4. Operating business segments
- 10.6.5. Product portfolio
- 10.7. Nsocial Enriched Experimental Agency
- 10.7.1. Company overview
- 10.7.2. Key executives
- 10.7.3. Company snapshot
- 10.7.4. Operating business segments
- 10.7.5. Product portfolio
- 10.8. Qodequay Technologies Pvt. Ltd.
- 10.8.1. Company overview
- 10.8.2. Key executives
- 10.8.3. Company snapshot
- 10.8.4. Operating business segments
- 10.8.5. Product portfolio
- 10.9. ServReality.com
- 10.9.1. Company overview
- 10.9.2. Key executives
- 10.9.3. Company snapshot
- 10.9.4. Operating business segments
- 10.9.5. Product portfolio
- 10.10. Strivr Labs, Inc.
- 10.10.1. Company overview
- 10.10.2. Key executives
- 10.10.3. Company snapshot
- 10.10.4. Operating business segments
- 10.10.5. Product portfolio
- LIST OF TABLES
- TABLE 01. GLOBAL VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 02. VIRTUAL REALITY IN BFSI MARKET FOR HARDWARE, BY REGION, 2021-2031 ($MILLION)
- TABLE 03. VIRTUAL REALITY IN BFSI MARKET FOR SOFTWARE, BY REGION, 2021-2031 ($MILLION)
- TABLE 04. VIRTUAL REALITY IN BFSI MARKET FOR SERVICES, BY REGION, 2021-2031 ($MILLION)
- TABLE 05. GLOBAL VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 06. VIRTUAL REALITY IN BFSI MARKET FOR ON-PREMISE, BY REGION, 2021-2031 ($MILLION)
- TABLE 07. VIRTUAL REALITY IN BFSI MARKET FOR CLOUD, BY REGION, 2021-2031 ($MILLION)
- TABLE 08. GLOBAL VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 09. VIRTUAL REALITY IN BFSI MARKET FOR VIRTUAL ASSISTANTS, BY REGION, 2021-2031 ($MILLION)
- TABLE 10. VIRTUAL REALITY IN BFSI MARKET FOR SPEECH RECOGNITION, BY REGION, 2021-2031 ($MILLION)
- TABLE 11. VIRTUAL REALITY IN BFSI MARKET FOR VIRTUAL TRADING, BY REGION, 2021-2031 ($MILLION)
- TABLE 12. VIRTUAL REALITY IN BFSI MARKET FOR VIRTUAL REALITY PAYMENTS, BY REGION, 2021-2031 ($MILLION)
- TABLE 13. VIRTUAL REALITY IN BFSI MARKET FOR OTHERS, BY REGION, 2021-2031 ($MILLION)
- TABLE 14. GLOBAL VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 15. VIRTUAL REALITY IN BFSI MARKET FOR BANKS, BY REGION, 2021-2031 ($MILLION)
- TABLE 16. VIRTUAL REALITY IN BFSI MARKET FOR CREDIT UNIONS, BY REGION, 2021-2031 ($MILLION)
- TABLE 17. VIRTUAL REALITY IN BFSI MARKET FOR INSURANCE COMPANIES, BY REGION, 2021-2031 ($MILLION)
- TABLE 18. VIRTUAL REALITY IN BFSI MARKET FOR NBFCS, BY REGION, 2021-2031 ($MILLION)
- TABLE 19. VIRTUAL REALITY IN BFSI MARKET, BY REGION, 2021-2031 ($MILLION)
- TABLE 20. NORTH AMERICA VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 21. NORTH AMERICA VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 22. NORTH AMERICA VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 23. NORTH AMERICA VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 24. NORTH AMERICA VIRTUAL REALITY IN BFSI MARKET, BY COUNTRY, 2021-2031 ($MILLION)
- TABLE 25. U.S. VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 26. U.S. VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 27. U.S. VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 28. U.S. VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 29. CANADA VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 30. CANADA VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 31. CANADA VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 32. CANADA VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 33. EUROPE VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 34. EUROPE VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 35. EUROPE VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 36. EUROPE VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 37. EUROPE VIRTUAL REALITY IN BFSI MARKET, BY COUNTRY, 2021-2031 ($MILLION)
- TABLE 38. UK VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 39. UK VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 40. UK VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 41. UK VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 42. GERMANY VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 43. GERMANY VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 44. GERMANY VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 45. GERMANY VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 46. FRANCE VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 47. FRANCE VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 48. FRANCE VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 49. FRANCE VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 50. ITALY VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 51. ITALY VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 52. ITALY VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 53. ITALY VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 54. SPAIN VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 55. SPAIN VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 56. SPAIN VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 57. SPAIN VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 58. REST OF EUROPE VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 59. REST OF EUROPE VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 60. REST OF EUROPE VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 61. REST OF EUROPE VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 62. ASIA-PACIFIC VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 63. ASIA-PACIFIC VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 64. ASIA-PACIFIC VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 65. ASIA-PACIFIC VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 66. ASIA-PACIFIC VIRTUAL REALITY IN BFSI MARKET, BY COUNTRY, 2021-2031 ($MILLION)
- TABLE 67. CHINA VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 68. CHINA VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 69. CHINA VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 70. CHINA VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 71. JAPAN VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 72. JAPAN VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 73. JAPAN VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 74. JAPAN VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 75. INDIA VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 76. INDIA VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 77. INDIA VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 78. INDIA VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 79. AUSTRALIA VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 80. AUSTRALIA VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 81. AUSTRALIA VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 82. AUSTRALIA VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 83. SOUTH KOREA VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 84. SOUTH KOREA VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 85. SOUTH KOREA VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 86. SOUTH KOREA VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 87. REST OF ASIA-PACIFIC VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 88. REST OF ASIA-PACIFIC VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 89. REST OF ASIA-PACIFIC VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 90. REST OF ASIA-PACIFIC VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 91. LAMEA VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 92. LAMEA VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 93. LAMEA VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 94. LAMEA VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 95. LAMEA VIRTUAL REALITY IN BFSI MARKET, BY COUNTRY, 2021-2031 ($MILLION)
- TABLE 96. LATIN AMERICA VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 97. LATIN AMERICA VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 98. LATIN AMERICA VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 99. LATIN AMERICA VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 100. MIDDLE EAST VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 101. MIDDLE EAST VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 102. MIDDLE EAST VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 103. MIDDLE EAST VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 104. AFRICA VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021-2031 ($MILLION)
- TABLE 105. AFRICA VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021-2031 ($MILLION)
- TABLE 106. AFRICA VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021-2031 ($MILLION)
- TABLE 107. AFRICA VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021-2031 ($MILLION)
- TABLE 108. ACADECRAFT.COM: KEY EXECUTIVES
- TABLE 109. ACADECRAFT.COM: COMPANY SNAPSHOT
- TABLE 110. ACADECRAFT.COM: SERVICE SEGMENTS
- TABLE 111. ACADECRAFT.COM: PRODUCT PORTFOLIO
- TABLE 112. AEOLOGIC: KEY EXECUTIVES
- TABLE 113. AEOLOGIC: COMPANY SNAPSHOT
- TABLE 114. AEOLOGIC: SERVICE SEGMENTS
- TABLE 115. AEOLOGIC: PRODUCT PORTFOLIO
- TABLE 116. ALLERIN TECH PVT. LTD.: KEY EXECUTIVES
- TABLE 117. ALLERIN TECH PVT. LTD.: COMPANY SNAPSHOT
- TABLE 118. ALLERIN TECH PVT. LTD.: SERVICE SEGMENTS
- TABLE 119. ALLERIN TECH PVT. LTD.: PRODUCT PORTFOLIO
- TABLE 120. BLUE LABEL LABS: KEY EXECUTIVES
- TABLE 121. BLUE LABEL LABS: COMPANY SNAPSHOT
- TABLE 122. BLUE LABEL LABS: SERVICE SEGMENTS
- TABLE 123. BLUE LABEL LABS: PRODUCT PORTFOLIO
- TABLE 124. DESIGNITY INC.: KEY EXECUTIVES
- TABLE 125. DESIGNITY INC.: COMPANY SNAPSHOT
- TABLE 126. DESIGNITY INC.: PRODUCT SEGMENTS
- TABLE 127. DESIGNITY INC.: PRODUCT PORTFOLIO
- TABLE 128. MAZER: KEY EXECUTIVES
- TABLE 129. MAZER: COMPANY SNAPSHOT
- TABLE 130. MAZER: SERVICE SEGMENTS
- TABLE 131. MAZER: PRODUCT PORTFOLIO
- TABLE 132. NSOCIAL ENRICHED EXPERIMENTAL AGENCY: KEY EXECUTIVES
- TABLE 133. NSOCIAL ENRICHED EXPERIMENTAL AGENCY: COMPANY SNAPSHOT
- TABLE 134. NSOCIAL ENRICHED EXPERIMENTAL AGENCY: SERVICE SEGMENTS
- TABLE 135. NSOCIAL ENRICHED EXPERIMENTAL AGENCY: PRODUCT PORTFOLIO
- TABLE 136. QODEQUAY TECHNOLOGIES PVT. LTD.: KEY EXECUTIVES
- TABLE 137. QODEQUAY TECHNOLOGIES PVT. LTD.: COMPANY SNAPSHOT
- TABLE 138. QODEQUAY TECHNOLOGIES PVT. LTD.: SERVICE SEGMENTS
- TABLE 139. QODEQUAY TECHNOLOGIES PVT. LTD.: PRODUCT PORTFOLIO
- TABLE 140. SERVREALITY.COM: KEY EXECUTIVES
- TABLE 141. SERVREALITY.COM: COMPANY SNAPSHOT
- TABLE 142. SERVREALITY.COM: SERVICE SEGMENTS
- TABLE 143. SERVREALITY.COM: PRODUCT PORTFOLIO
- TABLE 144. STRIVR LABS, INC.: KEY EXECUTIVES
- TABLE 145. STRIVR LABS, INC.: COMPANY SNAPSHOT
- TABLE 146. STRIVR LABS, INC.: SERVICE SEGMENTS
- TABLE 147. STRIVR LABS, INC.: PRODUCT PORTFOLIO
- LIST OF FIGURES
- FIGURE 01. VIRTUAL REALITY IN BFSI MARKET, 2021-2031
- FIGURE 02. SEGMENTATION OF VIRTUAL REALITY IN BFSI MARKET,2021-2031
- FIGURE 03. TOP IMPACTING FACTORS IN VIRTUAL REALITY IN BFSI MARKET
- FIGURE 04. TOP INVESTMENT POCKETS IN VIRTUAL REALITY IN BFSI MARKET (2022-2031)
- FIGURE 05. HIGH BARGAINING POWER OF SUPPLIERS
- FIGURE 06. HIGH THREAT OF NEW ENTRANTS
- FIGURE 07. HIGH THREAT OF SUBSTITUTES
- FIGURE 08. HIGH INTENSITY OF RIVALRY
- FIGURE 09. HIGH BARGAINING POWER OF BUYERS
- FIGURE 10. GLOBAL VIRTUAL REALITY IN BFSI MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
- FIGURE 11. VIRTUAL REALITY IN BFSI MARKET, BY COMPONENT, 2021 AND 2031(%)
- FIGURE 12. COMPARATIVE SHARE ANALYSIS OF VIRTUAL REALITY IN BFSI MARKET FOR HARDWARE, BY COUNTRY 2021 AND 2031(%)
- FIGURE 13. COMPARATIVE SHARE ANALYSIS OF VIRTUAL REALITY IN BFSI MARKET FOR SOFTWARE, BY COUNTRY 2021 AND 2031(%)
- FIGURE 14. COMPARATIVE SHARE ANALYSIS OF VIRTUAL REALITY IN BFSI MARKET FOR SERVICES, BY COUNTRY 2021 AND 2031(%)
- FIGURE 15. VIRTUAL REALITY IN BFSI MARKET, BY DEPLOYMENT MODE, 2021 AND 2031(%)
- FIGURE 16. COMPARATIVE SHARE ANALYSIS OF VIRTUAL REALITY IN BFSI MARKET FOR ON-PREMISE, BY COUNTRY 2021 AND 2031(%)
- FIGURE 17. COMPARATIVE SHARE ANALYSIS OF VIRTUAL REALITY IN BFSI MARKET FOR CLOUD, BY COUNTRY 2021 AND 2031(%)
- FIGURE 18. VIRTUAL REALITY IN BFSI MARKET, BY APPLICATION, 2021 AND 2031(%)
- FIGURE 19. COMPARATIVE SHARE ANALYSIS OF VIRTUAL REALITY IN BFSI MARKET FOR VIRTUAL ASSISTANTS, BY COUNTRY 2021 AND 2031(%)
- FIGURE 20. COMPARATIVE SHARE ANALYSIS OF VIRTUAL REALITY IN BFSI MARKET FOR SPEECH RECOGNITION, BY COUNTRY 2021 AND 2031(%)
- FIGURE 21. COMPARATIVE SHARE ANALYSIS OF VIRTUAL REALITY IN BFSI MARKET FOR VIRTUAL TRADING, BY COUNTRY 2021 AND 2031(%)
- FIGURE 22. COMPARATIVE SHARE ANALYSIS OF VIRTUAL REALITY IN BFSI MARKET FOR VIRTUAL REALITY PAYMENTS, BY COUNTRY 2021 AND 2031(%)
- FIGURE 23. COMPARATIVE SHARE ANALYSIS OF VIRTUAL REALITY IN BFSI MARKET FOR OTHERS, BY COUNTRY 2021 AND 2031(%)
- FIGURE 24. VIRTUAL REALITY IN BFSI MARKET, BY END USER, 2021 AND 2031(%)
- FIGURE 25. COMPARATIVE SHARE ANALYSIS OF VIRTUAL REALITY IN BFSI MARKET FOR BANKS, BY COUNTRY 2021 AND 2031(%)
- FIGURE 26. COMPARATIVE SHARE ANALYSIS OF VIRTUAL REALITY IN BFSI MARKET FOR CREDIT UNIONS, BY COUNTRY 2021 AND 2031(%)
- FIGURE 27. COMPARATIVE SHARE ANALYSIS OF VIRTUAL REALITY IN BFSI MARKET FOR INSURANCE COMPANIES, BY COUNTRY 2021 AND 2031(%)
- FIGURE 28. COMPARATIVE SHARE ANALYSIS OF VIRTUAL REALITY IN BFSI MARKET FOR NBFCS, BY COUNTRY 2021 AND 2031(%)
- FIGURE 29. VIRTUAL REALITY IN BFSI MARKET BY REGION, 2021 AND 2031(%)
- FIGURE 30. U.S. VIRTUAL REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
- FIGURE 31. CANADA VIRTUAL REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
- FIGURE 32. UK VIRTUAL REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
- FIGURE 33. GERMANY VIRTUAL REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
- FIGURE 34. FRANCE VIRTUAL REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
- FIGURE 35. ITALY VIRTUAL REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
- FIGURE 36. SPAIN VIRTUAL REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
- FIGURE 37. REST OF EUROPE VIRTUAL REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
- FIGURE 38. CHINA VIRTUAL REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
- FIGURE 39. JAPAN VIRTUAL REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
- FIGURE 40. INDIA VIRTUAL REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
- FIGURE 41. AUSTRALIA VIRTUAL REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
- FIGURE 42. SOUTH KOREA VIRTUAL REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
- FIGURE 43. REST OF ASIA-PACIFIC VIRTUAL REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
- FIGURE 44. LATIN AMERICA VIRTUAL REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
- FIGURE 45. MIDDLE EAST VIRTUAL REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
- FIGURE 46. AFRICA VIRTUAL REALITY IN BFSI MARKET, 2021-2031 ($MILLION)
- FIGURE 47. TOP WINNING STRATEGIES, BY YEAR
- FIGURE 48. TOP WINNING STRATEGIES, BY DEVELOPMENT
- FIGURE 49. TOP WINNING STRATEGIES, BY COMPANY
- FIGURE 50. PRODUCT MAPPING OF TOP 10 PLAYERS
- FIGURE 51. COMPETITIVE DASHBOARD
- FIGURE 52. COMPETITIVE HEATMAP: VIRTUAL REALITY IN BFSI MARKET
- FIGURE 53. TOP PLAYER POSITIONING, 2021
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