Table Top Games Market By Type (Miniature Wargames, Role Playing Games), By Application (Children, Adults, Family, Party): Global Opportunity Analysis and Industry Forecast, 2021-2031

Table Top Games Market By Type (Miniature Wargames, Role Playing Games), By Application (Children, Adults, Family, Party): Global Opportunity Analysis and Industry Forecast, 2021-2031

The global table top games market size was $2,478.2 million in 2021 and is projected to reach $4,105.9 million by 2031, registering a CAGR of 5.3% from 2022 to 2031.

Tabletop games refer to board games and include war games and role-playing. Tabletop games are interactive and focus on small-group play. The scope of the market includes analysis of revenue generated from table top games such as miniature war games and role-playing games (RPGs). The scope of the study considers only physical miniature war games and RPGs and excludes digital and virtual table top games. Furthermore, the market presents a detailed analysis of the trends, future estimations, and a thorough study of the market based on type, application, and region.

Table top games such as role-playing games and miniature wargames play a crucial role in the growth and development of children. Strategic and role-playing games are important in brain development as they aid in acquiring logical & reasoning skills and help to gain spatial reasoning and decision-making. Moreover, playing RPGs assists children in learning as well as building social and communication skills. The rise in demand for strategy and adventure-based games among children propels the growth of the tabletop games market. In addition, in 2019, the Chinese Government relaxed its decades-old one-child policy, allowing all couples to have two kids to address the challenge of an aging population. Therefore, the number of kids is expected to increase in the coming years and positively impact market growth. Around 25.6% of the global population was under the age of 14 in 2020, according to the World Bank. A large consumer base and growing young populations in developing countries, such as India and China, propel the demand for tabletop games, especially in Asia-Pacific.

Tabletop games publisher and miniature manufacturers must constantly innovate their products to stay ahead of the competition. One way to accomplish this is to design new and distinctive games and miniatures. This not only keeps existing customers interested in the product but also helps to attract new ones. Furthermore, creating new and innovative marketing campaigns is another way to innovate and develop in the tabletop games market. Consumer innovativeness, which highlights its independence against the product category, communicated experience, and situational effects, is defined as the extent to which an individual can accept new knowledge and make innovative decisions without being influenced by others. Table top game manufacturers can stay ahead of the competition and attract new customers by constantly innovating their products and marketing campaigns.

New companies starting from scratch have the very difficult task of educating consumers about their products and communicating reasons to buy. In the U.S., unlike in some other markets, novelty is not necessarily an asset in selling a table top game. There are too many entertainment choices with high odds of delivering a satisfying experience for consumers. Table top games from companies with a good reputation or created by people that have designed successful games in the past and ones that are tied to a well-known license can all help overcome this barrier. However, for a new company, this barrier is often insurmountable. The lack of awareness of different types of table top games is expected to hinder the growth of the table top games market.

According to the market analysis, the table top games market is segmented into type, application, and region. On the basis of type, the market is divided into miniature wargames and role-playing games. On the basis of application, the market is divided into children, adults, family, and party. On the basis of region, the market is analyzed across North America (the U.S., Canada, and Mexico), Europe (Germany, UK, France, Italy, Spain, and rest of Europe), Asia-Pacific (China, Japan, India, Australia, Malaysia, Thailand, and rest of Asia-Pacific), and LAMEA (Latin America, Middle East, and Africa).

The impact of the COVID-19 outbreak was moderate for the growth of the global table top games market. The trade restrictions and lockdown resulted in the halting of production and manufacturing units. The recovery of the table top games market is expected in near future.

The players in the table top games market have adopted acquisition, business expansion, partnership, collaboration, and product launch as their key development strategies to increase profitability and improve their position in the table top games market.

Some of the key players profiled in the table top games market analysis include Asmadi Games (U.S.), Bezier Games (U.S.), Fremont Die Consumer Products (U.S.), Games Workshop (Slovakia), Gibsons Games (UK), Goliath (Netherlands), Hasbro (U.S.), Iello Games (France), Indie Boards And Cards (U.S.), Mattel (U.S.), Ravensburger (Germany), and The Grey Fox Games (U.S.).

Key Benefits For Stakeholders

This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the table top games market analysis from 2021 to 2031 to identify the prevailing table top games market opportunities.
The market research is offered along with information related to key drivers, restraints, and opportunities.
Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
In-depth analysis of the table top games market segmentation assists to determine the prevailing market opportunities.
Major countries in each region are mapped according to their revenue contribution to the global market.
Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
The report includes the analysis of the regional as well as global table top games market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Application

Children
Adults
Family
Party

By Type

Miniature Wargames
Sub-type
Online
Offline
Role Playing Games
Sub-type
Online
Offline

By Region

North America
U.S.
Canada
Mexico
Europe
Germany
UK
France
Italy
Spain
Rest of Europe
Asia-Pacific
China
Japan
India
Australia
Malaysia
Thailand
Rest of Asia-Pacific
LAMEA
Latin America
Middle East
Africa

Key Market Players

Mattel, Inc
Buffalo Games
Lifestyle Boardgames Ltd
Australian Design Group
Asmodee Group
Ravensburger
Goliath Games, LLC
NSF boardgames and puzzles
Korea BoardGames
Hasbro Inc.

Please Note: It will take 7-10 business days to complete the report upon order confirmation.


CHAPTER 1:INTRODUCTION
1.1.Report description
1.2.Key market segments
1.3.Key benefits to the stakeholders
1.4.Research Methodology
1.4.1.Secondary research
1.4.2.Primary research
1.4.3.Analyst tools and models
CHAPTER 2:EXECUTIVE SUMMARY
2.1.Key findings of the study
2.2.CXO Perspective
CHAPTER 3:MARKET OVERVIEW
3.1.Market definition and scope
3.2.Key findings
3.2.1.Top investment pockets
3.3.Porter’s five forces analysis
3.4.Market dynamics
3.4.1.Drivers
3.4.2.Restraints
3.4.3.Opportunities
3.5.COVID-19 Impact Analysis on the market
CHAPTER 4: TABLE TOP GAMES MARKET, BY TYPE
4.1 Overview
4.1.1 Market size and forecast
4.2. Miniature Wargames
4.2.1 Key market trends, growth factors and opportunities
4.2.2 Market size and forecast, by region
4.2.3 Market share analysis by country
4.2.4 Miniature Wargames Table Top Games Market by Sub-type
4.2.4.1 Online Market size and forecast, by region
4.2.4.2 Online Market size and forecast, by country
4.2.4.3 Offline Market size and forecast, by region
4.2.4.4 Offline Market size and forecast, by country
4.3. Role Playing Games
4.3.1 Key market trends, growth factors and opportunities
4.3.2 Market size and forecast, by region
4.3.3 Market share analysis by country
4.3.4 Role Playing Games Table Top Games Market by Sub-type
4.3.4.1 Online Market size and forecast, by region
4.3.4.2 Online Market size and forecast, by country
4.3.4.3 Offline Market size and forecast, by region
4.3.4.4 Offline Market size and forecast, by country
CHAPTER 5: TABLE TOP GAMES MARKET, BY APPLICATION
5.1 Overview
5.1.1 Market size and forecast
5.2. Children
5.2.1 Key market trends, growth factors and opportunities
5.2.2 Market size and forecast, by region
5.2.3 Market share analysis by country
5.3. Adults
5.3.1 Key market trends, growth factors and opportunities
5.3.2 Market size and forecast, by region
5.3.3 Market share analysis by country
5.4. Family
5.4.1 Key market trends, growth factors and opportunities
5.4.2 Market size and forecast, by region
5.4.3 Market share analysis by country
5.5. Party
5.5.1 Key market trends, growth factors and opportunities
5.5.2 Market size and forecast, by region
5.5.3 Market share analysis by country
CHAPTER 6: TABLE TOP GAMES MARKET, BY REGION
6.1 Overview
6.1.1 Market size and forecast
6.2 North America
6.2.1 Key trends and opportunities
6.2.2 North America Market size and forecast, by Type
6.2.2.1 North America Miniature Wargames Table Top Games Market by Sub-type
6.2.2.2 North America Role Playing Games Table Top Games Market by Sub-type
6.2.3 North America Market size and forecast, by Application
6.2.4 North America Market size and forecast, by country
6.2.4.1 U.S.
6.2.4.1.1 Key market trends, growth factors and opportunities
6.2.4.1.2 Market size and forecast, by Type
6.2.4.1.2.1 U.S. Miniature Wargames Table Top Games Market by Sub-type
6.2.4.1.2.2 U.S. Role Playing Games Table Top Games Market by Sub-type
6.2.4.1.3 Market size and forecast, by Application
6.2.4.2 Canada
6.2.4.2.1 Key market trends, growth factors and opportunities
6.2.4.2.2 Market size and forecast, by Type
6.2.4.2.2.1 Canada Miniature Wargames Table Top Games Market by Sub-type
6.2.4.2.2.2 Canada Role Playing Games Table Top Games Market by Sub-type
6.2.4.2.3 Market size and forecast, by Application
6.2.4.3 Mexico
6.2.4.3.1 Key market trends, growth factors and opportunities
6.2.4.3.2 Market size and forecast, by Type
6.2.4.3.2.1 Mexico Miniature Wargames Table Top Games Market by Sub-type
6.2.4.3.2.2 Mexico Role Playing Games Table Top Games Market by Sub-type
6.2.4.3.3 Market size and forecast, by Application
6.3 Europe
6.3.1 Key trends and opportunities
6.3.2 Europe Market size and forecast, by Type
6.3.2.1 Europe Miniature Wargames Table Top Games Market by Sub-type
6.3.2.2 Europe Role Playing Games Table Top Games Market by Sub-type
6.3.3 Europe Market size and forecast, by Application
6.3.4 Europe Market size and forecast, by country
6.3.4.1 Germany
6.3.4.1.1 Key market trends, growth factors and opportunities
6.3.4.1.2 Market size and forecast, by Type
6.3.4.1.2.1 Germany Miniature Wargames Table Top Games Market by Sub-type
6.3.4.1.2.2 Germany Role Playing Games Table Top Games Market by Sub-type
6.3.4.1.3 Market size and forecast, by Application
6.3.4.2 UK
6.3.4.2.1 Key market trends, growth factors and opportunities
6.3.4.2.2 Market size and forecast, by Type
6.3.4.2.2.1 UK Miniature Wargames Table Top Games Market by Sub-type
6.3.4.2.2.2 UK Role Playing Games Table Top Games Market by Sub-type
6.3.4.2.3 Market size and forecast, by Application
6.3.4.3 France
6.3.4.3.1 Key market trends, growth factors and opportunities
6.3.4.3.2 Market size and forecast, by Type
6.3.4.3.2.1 France Miniature Wargames Table Top Games Market by Sub-type
6.3.4.3.2.2 France Role Playing Games Table Top Games Market by Sub-type
6.3.4.3.3 Market size and forecast, by Application
6.3.4.4 Italy
6.3.4.4.1 Key market trends, growth factors and opportunities
6.3.4.4.2 Market size and forecast, by Type
6.3.4.4.2.1 Italy Miniature Wargames Table Top Games Market by Sub-type
6.3.4.4.2.2 Italy Role Playing Games Table Top Games Market by Sub-type
6.3.4.4.3 Market size and forecast, by Application
6.3.4.5 Spain
6.3.4.5.1 Key market trends, growth factors and opportunities
6.3.4.5.2 Market size and forecast, by Type
6.3.4.5.2.1 Spain Miniature Wargames Table Top Games Market by Sub-type
6.3.4.5.2.2 Spain Role Playing Games Table Top Games Market by Sub-type
6.3.4.5.3 Market size and forecast, by Application
6.3.4.6 Rest of Europe
6.3.4.6.1 Key market trends, growth factors and opportunities
6.3.4.6.2 Market size and forecast, by Type
6.3.4.6.2.1 Rest of Europe Miniature Wargames Table Top Games Market by Sub-type
6.3.4.6.2.2 Rest of Europe Role Playing Games Table Top Games Market by Sub-type
6.3.4.6.3 Market size and forecast, by Application
6.4 Asia-Pacific
6.4.1 Key trends and opportunities
6.4.2 Asia-Pacific Market size and forecast, by Type
6.4.2.1 Asia-Pacific Miniature Wargames Table Top Games Market by Sub-type
6.4.2.2 Asia-Pacific Role Playing Games Table Top Games Market by Sub-type
6.4.3 Asia-Pacific Market size and forecast, by Application
6.4.4 Asia-Pacific Market size and forecast, by country
6.4.4.1 China
6.4.4.1.1 Key market trends, growth factors and opportunities
6.4.4.1.2 Market size and forecast, by Type
6.4.4.1.2.1 China Miniature Wargames Table Top Games Market by Sub-type
6.4.4.1.2.2 China Role Playing Games Table Top Games Market by Sub-type
6.4.4.1.3 Market size and forecast, by Application
6.4.4.2 Japan
6.4.4.2.1 Key market trends, growth factors and opportunities
6.4.4.2.2 Market size and forecast, by Type
6.4.4.2.2.1 Japan Miniature Wargames Table Top Games Market by Sub-type
6.4.4.2.2.2 Japan Role Playing Games Table Top Games Market by Sub-type
6.4.4.2.3 Market size and forecast, by Application
6.4.4.3 India
6.4.4.3.1 Key market trends, growth factors and opportunities
6.4.4.3.2 Market size and forecast, by Type
6.4.4.3.2.1 India Miniature Wargames Table Top Games Market by Sub-type
6.4.4.3.2.2 India Role Playing Games Table Top Games Market by Sub-type
6.4.4.3.3 Market size and forecast, by Application
6.4.4.4 Australia
6.4.4.4.1 Key market trends, growth factors and opportunities
6.4.4.4.2 Market size and forecast, by Type
6.4.4.4.2.1 Australia Miniature Wargames Table Top Games Market by Sub-type
6.4.4.4.2.2 Australia Role Playing Games Table Top Games Market by Sub-type
6.4.4.4.3 Market size and forecast, by Application
6.4.4.5 Malaysia
6.4.4.5.1 Key market trends, growth factors and opportunities
6.4.4.5.2 Market size and forecast, by Type
6.4.4.5.2.1 Malaysia Miniature Wargames Table Top Games Market by Sub-type
6.4.4.5.2.2 Malaysia Role Playing Games Table Top Games Market by Sub-type
6.4.4.5.3 Market size and forecast, by Application
6.4.4.6 Thailand
6.4.4.6.1 Key market trends, growth factors and opportunities
6.4.4.6.2 Market size and forecast, by Type
6.4.4.6.2.1 Thailand Miniature Wargames Table Top Games Market by Sub-type
6.4.4.6.2.2 Thailand Role Playing Games Table Top Games Market by Sub-type
6.4.4.6.3 Market size and forecast, by Application
6.4.4.7 Rest of Asia-Pacific
6.4.4.7.1 Key market trends, growth factors and opportunities
6.4.4.7.2 Market size and forecast, by Type
6.4.4.7.2.1 Rest of Asia-Pacific Miniature Wargames Table Top Games Market by Sub-type
6.4.4.7.2.2 Rest of Asia-Pacific Role Playing Games Table Top Games Market by Sub-type
6.4.4.7.3 Market size and forecast, by Application
6.5 LAMEA
6.5.1 Key trends and opportunities
6.5.2 LAMEA Market size and forecast, by Type
6.5.2.1 LAMEA Miniature Wargames Table Top Games Market by Sub-type
6.5.2.2 LAMEA Role Playing Games Table Top Games Market by Sub-type
6.5.3 LAMEA Market size and forecast, by Application
6.5.4 LAMEA Market size and forecast, by country
6.5.4.1 Latin America
6.5.4.1.1 Key market trends, growth factors and opportunities
6.5.4.1.2 Market size and forecast, by Type
6.5.4.1.2.1 Latin America Miniature Wargames Table Top Games Market by Sub-type
6.5.4.1.2.2 Latin America Role Playing Games Table Top Games Market by Sub-type
6.5.4.1.3 Market size and forecast, by Application
6.5.4.2 Middle East
6.5.4.2.1 Key market trends, growth factors and opportunities
6.5.4.2.2 Market size and forecast, by Type
6.5.4.2.2.1 Middle East Miniature Wargames Table Top Games Market by Sub-type
6.5.4.2.2.2 Middle East Role Playing Games Table Top Games Market by Sub-type
6.5.4.2.3 Market size and forecast, by Application
6.5.4.3 Africa
6.5.4.3.1 Key market trends, growth factors and opportunities
6.5.4.3.2 Market size and forecast, by Type
6.5.4.3.2.1 Africa Miniature Wargames Table Top Games Market by Sub-type
6.5.4.3.2.2 Africa Role Playing Games Table Top Games Market by Sub-type
6.5.4.3.3 Market size and forecast, by Application
CHAPTER 7: COMPETITIVE LANDSCAPE
7.1. Introduction
7.2. Top winning strategies
7.3. Product Mapping of Top 10 Player
7.4. Competitive Dashboard
7.5. Competitive Heatmap
7.6. Top player positioning, 2021
CHAPTER 8: COMPANY PROFILES
8.1 Mattel, Inc
8.1.1 Company overview
8.1.2 Key Executives
8.1.3 Company snapshot
8.1.4 Operating business segments
8.1.5 Product portfolio
8.1.6 Business performance
8.1.7 Key strategic moves and developments
8.2 Buffalo Games
8.2.1 Company overview
8.2.2 Key Executives
8.2.3 Company snapshot
8.2.4 Operating business segments
8.2.5 Product portfolio
8.2.6 Business performance
8.2.7 Key strategic moves and developments
8.3 Lifestyle Boardgames Ltd
8.3.1 Company overview
8.3.2 Key Executives
8.3.3 Company snapshot
8.3.4 Operating business segments
8.3.5 Product portfolio
8.3.6 Business performance
8.3.7 Key strategic moves and developments
8.4 Australian Design Group
8.4.1 Company overview
8.4.2 Key Executives
8.4.3 Company snapshot
8.4.4 Operating business segments
8.4.5 Product portfolio
8.4.6 Business performance
8.4.7 Key strategic moves and developments
8.5 Asmodee Group
8.5.1 Company overview
8.5.2 Key Executives
8.5.3 Company snapshot
8.5.4 Operating business segments
8.5.5 Product portfolio
8.5.6 Business performance
8.5.7 Key strategic moves and developments
8.6 Ravensburger
8.6.1 Company overview
8.6.2 Key Executives
8.6.3 Company snapshot
8.6.4 Operating business segments
8.6.5 Product portfolio
8.6.6 Business performance
8.6.7 Key strategic moves and developments
8.7 Goliath Games, LLC
8.7.1 Company overview
8.7.2 Key Executives
8.7.3 Company snapshot
8.7.4 Operating business segments
8.7.5 Product portfolio
8.7.6 Business performance
8.7.7 Key strategic moves and developments
8.8 NSF boardgames and puzzles
8.8.1 Company overview
8.8.2 Key Executives
8.8.3 Company snapshot
8.8.4 Operating business segments
8.8.5 Product portfolio
8.8.6 Business performance
8.8.7 Key strategic moves and developments
8.9 Korea BoardGames
8.9.1 Company overview
8.9.2 Key Executives
8.9.3 Company snapshot
8.9.4 Operating business segments
8.9.5 Product portfolio
8.9.6 Business performance
8.9.7 Key strategic moves and developments
8.10 Hasbro Inc.
8.10.1 Company overview
8.10.2 Key Executives
8.10.3 Company snapshot
8.10.4 Operating business segments
8.10.5 Product portfolio
8.10.6 Business performance
8.10.7 Key strategic moves and developments
LIST OF TABLES
TABLE 1. GLOBAL TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 2. GLOBAL TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 3. TABLE TOP GAMES MARKET FOR MINIATURE WARGAMES, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 4. TABLE TOP GAMES MARKET FOR MINIATURE WARGAMES, BY REGION, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 5. GLOBAL MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 6. GLOBAL MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 7. TABLE TOP GAMES MARKET FOR ONLINE, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 8. TABLE TOP GAMES MARKET FOR ONLINE, BY REGION, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 9. TABLE TOP GAMES MARKET FOR OFFLINE, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 10. TABLE TOP GAMES MARKET FOR OFFLINE, BY REGION, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 11. TABLE TOP GAMES MARKET FOR ROLE PLAYING GAMES, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 12. TABLE TOP GAMES MARKET FOR ROLE PLAYING GAMES, BY REGION, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 13. GLOBAL ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 14. GLOBAL ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 15. TABLE TOP GAMES MARKET FOR ONLINE, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 16. TABLE TOP GAMES MARKET FOR ONLINE, BY REGION, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 17. TABLE TOP GAMES MARKET FOR OFFLINE, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 18. TABLE TOP GAMES MARKET FOR OFFLINE, BY REGION, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 19. GLOBAL TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 20. TABLE TOP GAMES MARKET FOR CHILDREN, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 21. TABLE TOP GAMES MARKET FOR ADULTS, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 22. TABLE TOP GAMES MARKET FOR FAMILY, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 23. TABLE TOP GAMES MARKET FOR PARTY, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 24. TABLE TOP GAMES MARKET, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 25. TABLE TOP GAMES MARKET, BY REGION, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 26. NORTH AMERICA TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 27. NORTH AMERICA TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 28. NORTH AMERICA MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 29. NORTH AMERICA MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 30. NORTH AMERICA ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 31. NORTH AMERICA ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 32. NORTH AMERICA TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 33. NORTH AMERICA TABLE TOP GAMES MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
TABLE 34. NORTH AMERICA TABLE TOP GAMES MARKET, BY COUNTRY, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 35. U.S. TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 36. U.S. TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 37. U.S. MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 38. U.S. MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 39. U.S. ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 40. U.S. ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 41. U.S. TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 42. CANADA TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 43. CANADA TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 44. CANADA MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 45. CANADA MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 46. CANADA ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 47. CANADA ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 48. CANADA TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 49. MEXICO TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 50. MEXICO TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 51. MEXICO MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 52. MEXICO MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 53. MEXICO ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 54. MEXICO ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 55. MEXICO TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 56. EUROPE TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 57. EUROPE TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 58. EUROPE MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 59. EUROPE MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 60. EUROPE ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 61. EUROPE ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 62. EUROPE TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 63. EUROPE TABLE TOP GAMES MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
TABLE 64. EUROPE TABLE TOP GAMES MARKET, BY COUNTRY, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 65. GERMANY TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 66. GERMANY TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 67. GERMANY MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 68. GERMANY MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 69. GERMANY ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 70. GERMANY ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 71. GERMANY TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 72. UK TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 73. UK TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 74. UK MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 75. UK MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 76. UK ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 77. UK ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 78. UK TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 79. FRANCE TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 80. FRANCE TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 81. FRANCE MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 82. FRANCE MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 83. FRANCE ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 84. FRANCE ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 85. FRANCE TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 86. ITALY TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 87. ITALY TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 88. ITALY MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 89. ITALY MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 90. ITALY ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 91. ITALY ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 92. ITALY TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 93. SPAIN TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 94. SPAIN TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 95. SPAIN MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 96. SPAIN MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 97. SPAIN ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 98. SPAIN ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 99. SPAIN TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 100. REST OF EUROPE TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 101. REST OF EUROPE TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 102. REST OF EUROPE MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 103. REST OF EUROPE MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 104. REST OF EUROPE ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 105. REST OF EUROPE ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 106. REST OF EUROPE TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 107. ASIA-PACIFIC TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 108. ASIA-PACIFIC TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 109. ASIA-PACIFIC MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 110. ASIA-PACIFIC MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 111. ASIA-PACIFIC ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 112. ASIA-PACIFIC ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 113. ASIA-PACIFIC TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 114. ASIA-PACIFIC TABLE TOP GAMES MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
TABLE 115. ASIA-PACIFIC TABLE TOP GAMES MARKET, BY COUNTRY, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 116. CHINA TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 117. CHINA TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 118. CHINA MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 119. CHINA MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 120. CHINA ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 121. CHINA ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 122. CHINA TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 123. JAPAN TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 124. JAPAN TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 125. JAPAN MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 126. JAPAN MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 127. JAPAN ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 128. JAPAN ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 129. JAPAN TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 130. INDIA TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 131. INDIA TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 132. INDIA MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 133. INDIA MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 134. INDIA ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 135. INDIA ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 136. INDIA TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 137. AUSTRALIA TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 138. AUSTRALIA TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 139. AUSTRALIA MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 140. AUSTRALIA MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 141. AUSTRALIA ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 142. AUSTRALIA ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 143. AUSTRALIA TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 144. MALAYSIA TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 145. MALAYSIA TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 146. MALAYSIA MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 147. MALAYSIA MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 148. MALAYSIA ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 149. MALAYSIA ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 150. MALAYSIA TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 151. THAILAND TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 152. THAILAND TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 153. THAILAND MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 154. THAILAND MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 155. THAILAND ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 156. THAILAND ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 157. THAILAND TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 158. REST OF ASIA-PACIFIC TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 159. REST OF ASIA-PACIFIC TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 160. REST OF ASIA-PACIFIC MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 161. REST OF ASIA-PACIFIC MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 162. REST OF ASIA-PACIFIC ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 163. REST OF ASIA-PACIFIC ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 164. REST OF ASIA-PACIFIC TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 165. LAMEA TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 166. LAMEA TABLE TOP GAMES MARKET, BY TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 167. LAMEA MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 168. LAMEA MINIATURE WARGAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 169. LAMEA ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (REVENUE, $MILLION)
TABLE 170. LAMEA ROLE PLAYING GAMES TABLE TOP GAMES MARKET, BY SUB-TYPE, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 171. LAMEA TABLE TOP GAMES MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 172. LAMEA TABLE TOP GAMES MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
TABLE 173. LAMEA TABLE TOP GAMES MARKET, BY COUNTRY, 2021-2031 (VOLUME, MILLION UNITS)
TABLE 174. LATIN AMERI

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