
Virtual Event Platforms Industry Research Report 2025
Description
Summary
Virtual event platforms incorporate a variety of tools to plan, promote, and execute online events. These products are designed to help businesses deliver the same feel and value of in-person events through digital experiences. As a result, virtual event platforms are flexible software solutions that can be used to manage and host different types of online events, such as association meetings, multi-session conferences, trade shows, and job fairs.
The Virtual Event Platforms market covers Vitual Conference, Vitual Job Fair, etc. The typical players include InEvent, Townscript, Cvent, Bevy Labs, etc.
According to APO Research, The global Virtual Event Platforms market was valued at US$ million in 2024 and is anticipated to reach US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2025-2031.
North American market for Virtual Event Platforms is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Virtual Event Platforms is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Europe market for Virtual Event Platforms is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Virtual Event Platforms include InEvent, Townscript, Cvent, Bevy Labs, Hopin, Influitive, RainFocus, Eventzilla and Socio, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Virtual Event Platforms, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Event Platforms.
The Virtual Event Platforms market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Virtual Event Platforms market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.
Virtual Event Platforms Segment by Company
InEvent
Townscript
Cvent
Bevy Labs
Hopin
Influitive
RainFocus
Eventzilla
Socio
Brazen
SpotMe
Accelevents
TOCCA
Whova
Boomset
KitApps
All In The Loop
PheedLoop
6Connex
Airmeet
HexaFair
Intrado Corporation
EventXtra
Eventtia
eZ-XPO
Bizzabo
AIDAIO Software Solutions
Engagez
Azavista
Evenium
vFairs
Run The World
Pathable
ViewStub
SCHED
Remo.co
Virtual Event Platforms Segment by Type
Vitual Conference
Vitual Job Fair
Vitual Exhibition
Virtual Event Platforms Segment by Application
Government
Retail and eCommerce
BFSI
Telecom and IT
Virtual Event Platforms Segment by Application
Government
Retail and eCommerce
BFSI
Telecom and IT
Virtual Event Platforms Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Virtual Event Platforms market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Virtual Event Platforms and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Virtual Event Platforms.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Virtual Event Platforms companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.
Virtual event platforms incorporate a variety of tools to plan, promote, and execute online events. These products are designed to help businesses deliver the same feel and value of in-person events through digital experiences. As a result, virtual event platforms are flexible software solutions that can be used to manage and host different types of online events, such as association meetings, multi-session conferences, trade shows, and job fairs.
The Virtual Event Platforms market covers Vitual Conference, Vitual Job Fair, etc. The typical players include InEvent, Townscript, Cvent, Bevy Labs, etc.
According to APO Research, The global Virtual Event Platforms market was valued at US$ million in 2024 and is anticipated to reach US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2025-2031.
North American market for Virtual Event Platforms is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Virtual Event Platforms is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Europe market for Virtual Event Platforms is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Virtual Event Platforms include InEvent, Townscript, Cvent, Bevy Labs, Hopin, Influitive, RainFocus, Eventzilla and Socio, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Virtual Event Platforms, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Event Platforms.
The Virtual Event Platforms market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Virtual Event Platforms market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.
Virtual Event Platforms Segment by Company
InEvent
Townscript
Cvent
Bevy Labs
Hopin
Influitive
RainFocus
Eventzilla
Socio
Brazen
SpotMe
Accelevents
TOCCA
Whova
Boomset
KitApps
All In The Loop
PheedLoop
6Connex
Airmeet
HexaFair
Intrado Corporation
EventXtra
Eventtia
eZ-XPO
Bizzabo
AIDAIO Software Solutions
Engagez
Azavista
Evenium
vFairs
Run The World
Pathable
ViewStub
SCHED
Remo.co
Virtual Event Platforms Segment by Type
Vitual Conference
Vitual Job Fair
Vitual Exhibition
Virtual Event Platforms Segment by Application
Government
Retail and eCommerce
BFSI
Telecom and IT
Virtual Event Platforms Segment by Application
Government
Retail and eCommerce
BFSI
Telecom and IT
Virtual Event Platforms Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Virtual Event Platforms market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Virtual Event Platforms and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Virtual Event Platforms.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Virtual Event Platforms companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.
Table of Contents
129 Pages
- 1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
- 2 Market Overview
- 2.1 Product Definition
- 2.2 Virtual Event Platforms by Type
- 2.2.1 Market Value Comparison by Type (2020 VS 2024 VS 2031)
- 2.2.2 Vitual Conference
- 2.2.3 Vitual Job Fair
- 2.2.4 Vitual Exhibition
- 2.3 Virtual Event Platforms by Application
- 2.3.1 Market Value Comparison by Application (2020 VS 2024 VS 2031)
- 2.3.2 Government
- 2.3.3 Retail and eCommerce
- 2.3.4 BFSI
- 2.3.5 Telecom and IT
- 2.4 Assumptions and Limitations
- 3 Virtual Event Platforms Breakdown Data by Type
- 3.1 Global Virtual Event Platforms Historic Market Size by Type (2020-2025)
- 3.2 Global Virtual Event Platforms Forecasted Market Size by Type (2026-2031)
- 4 Virtual Event Platforms Breakdown Data by Application
- 4.1 Global Virtual Event Platforms Historic Market Size by Application (2020-2025)
- 4.2 Global Virtual Event Platforms Forecasted Market Size by Application (2026-2031)
- 5 Global Growth Trends
- 5.1 Global Virtual Event Platforms Market Perspective (2020-2031)
- 5.2 Global Virtual Event Platforms Growth Trends by Region
- 5.2.1 Global Virtual Event Platforms Market Size by Region: 2020 VS 2024 VS 2031
- 5.2.2 Virtual Event Platforms Historic Market Size by Region (2020-2025)
- 5.2.3 Virtual Event Platforms Forecasted Market Size by Region (2026-2031)
- 5.3 Virtual Event Platforms Market Dynamics
- 5.3.1 Virtual Event Platforms Industry Trends
- 5.3.2 Virtual Event Platforms Market Drivers
- 5.3.3 Virtual Event Platforms Market Challenges
- 5.3.4 Virtual Event Platforms Market Restraints
- 6 Market Competitive Landscape by Players
- 6.1 Global Top Virtual Event Platforms Players by Revenue
- 6.1.1 Global Top Virtual Event Platforms Players by Revenue (2020-2025)
- 6.1.2 Global Virtual Event Platforms Revenue Market Share by Players (2020-2025)
- 6.2 Global Virtual Event Platforms Industry Players Ranking, 2023 VS 2024 VS 2025
- 6.3 Global Key Players of Virtual Event Platforms Head Office and Area Served
- 6.4 Global Virtual Event Platforms Players, Product Type & Application
- 6.5 Global Virtual Event Platforms Manufacturers Established Date
- 6.6 Global Virtual Event Platforms Market CR5 and HHI
- 6.7 Global Players Mergers & Acquisition
- 7 North America
- 7.1 North America Virtual Event Platforms Market Size (2020-2031)
- 7.2 North America Virtual Event Platforms Market Growth Rate by Country: 2020 VS 2024 VS 2031
- 7.3 North America Virtual Event Platforms Market Size by Country (2020-2025)
- 7.4 North America Virtual Event Platforms Market Size by Country (2026-2031)
- 7.5 United States
- 7.5 United States
- 7.6 Canada
- 7.7 Mexico
- 8 Europe
- 8.1 Europe Virtual Event Platforms Market Size (2020-2031)
- 8.2 Europe Virtual Event Platforms Market Growth Rate by Country: 2020 VS 2024 VS 2031
- 8.3 Europe Virtual Event Platforms Market Size by Country (2020-2025)
- 8.4 Europe Virtual Event Platforms Market Size by Country (2026-2031)
- 8.5 Germany
- 8.6 France
- 8.7 U.K.
- 8.8 Italy
- 8.9 Spain
- 8.10 Russia
- 8.11 Netherlands
- 8.12 Nordic Countries
- 9 Asia-Pacific
- 9.1 Asia-Pacific Virtual Event Platforms Market Size (2020-2031)
- 9.2 Asia-Pacific Virtual Event Platforms Market Growth Rate by Country: 2020 VS 2024 VS 2031
- 9.3 Asia-Pacific Virtual Event Platforms Market Size by Country (2020-2025)
- 9.4 Asia-Pacific Virtual Event Platforms Market Size by Country (2026-2031)
- 9.5 China
- 9.6 Japan
- 9.7 South Korea
- 9.8 India
- 9.9 Australia
- 9.10 China Taiwan
- 9.11 Southeast Asia
- 10 South America
- 10.1 South America Virtual Event Platforms Market Size (2020-2031)
- 10.2 South America Virtual Event Platforms Market Growth Rate by Country: 2020 VS 2024 VS 2031
- 10.3 South America Virtual Event Platforms Market Size by Country (2020-2025)
- 10.4 South America Virtual Event Platforms Market Size by Country (2026-2031)
- 10.5 Brazil
- 10.6 Argentina
- 10.7 Chile
- 10.8 Colombia
- 10.9 Peru
- 11 Middle East & Africa
- 11.1 Middle East & Africa Virtual Event Platforms Market Size (2020-2031)
- 11.2 Middle East & Africa Virtual Event Platforms Market Growth Rate by Country: 2020 VS 2024 VS 2031
- 11.3 Middle East & Africa Virtual Event Platforms Market Size by Country (2020-2025)
- 11.4 Middle East & Africa Virtual Event Platforms Market Size by Country (2026-2031)
- 11.5 Saudi Arabia
- 11.6 Israel
- 11.7 United Arab Emirates
- 11.8 Turkey
- 11.9 Iran
- 11.10 Egypt
- 12 Players Profiled
- 12.1 InEvent
- 12.1.1 InEvent Company Information
- 12.1.2 InEvent Business Overview
- 12.1.3 InEvent Revenue in Virtual Event Platforms Business (2020-2025)
- 12.1.4 InEvent Virtual Event Platforms Product Portfolio
- 12.1.5 InEvent Recent Developments
- 12.2 Townscript
- 12.2.1 Townscript Company Information
- 12.2.2 Townscript Business Overview
- 12.2.3 Townscript Revenue in Virtual Event Platforms Business (2020-2025)
- 12.2.4 Townscript Virtual Event Platforms Product Portfolio
- 12.2.5 Townscript Recent Developments
- 12.3 Cvent
- 12.3.1 Cvent Company Information
- 12.3.2 Cvent Business Overview
- 12.3.3 Cvent Revenue in Virtual Event Platforms Business (2020-2025)
- 12.3.4 Cvent Virtual Event Platforms Product Portfolio
- 12.3.5 Cvent Recent Developments
- 12.4 Bevy Labs
- 12.4.1 Bevy Labs Company Information
- 12.4.2 Bevy Labs Business Overview
- 12.4.3 Bevy Labs Revenue in Virtual Event Platforms Business (2020-2025)
- 12.4.4 Bevy Labs Virtual Event Platforms Product Portfolio
- 12.4.5 Bevy Labs Recent Developments
- 12.5 Hopin
- 12.5.1 Hopin Company Information
- 12.5.2 Hopin Business Overview
- 12.5.3 Hopin Revenue in Virtual Event Platforms Business (2020-2025)
- 12.5.4 Hopin Virtual Event Platforms Product Portfolio
- 12.5.5 Hopin Recent Developments
- 12.6 Influitive
- 12.6.1 Influitive Company Information
- 12.6.2 Influitive Business Overview
- 12.6.3 Influitive Revenue in Virtual Event Platforms Business (2020-2025)
- 12.6.4 Influitive Virtual Event Platforms Product Portfolio
- 12.6.5 Influitive Recent Developments
- 12.7 RainFocus
- 12.7.1 RainFocus Company Information
- 12.7.2 RainFocus Business Overview
- 12.7.3 RainFocus Revenue in Virtual Event Platforms Business (2020-2025)
- 12.7.4 RainFocus Virtual Event Platforms Product Portfolio
- 12.7.5 RainFocus Recent Developments
- 12.8 Eventzilla
- 12.8.1 Eventzilla Company Information
- 12.8.2 Eventzilla Business Overview
- 12.8.3 Eventzilla Revenue in Virtual Event Platforms Business (2020-2025)
- 12.8.4 Eventzilla Virtual Event Platforms Product Portfolio
- 12.8.5 Eventzilla Recent Developments
- 12.9 Socio
- 12.9.1 Socio Company Information
- 12.9.2 Socio Business Overview
- 12.9.3 Socio Revenue in Virtual Event Platforms Business (2020-2025)
- 12.9.4 Socio Virtual Event Platforms Product Portfolio
- 12.9.5 Socio Recent Developments
- 12.10 Brazen
- 12.10.1 Brazen Company Information
- 12.10.2 Brazen Business Overview
- 12.10.3 Brazen Revenue in Virtual Event Platforms Business (2020-2025)
- 12.10.4 Brazen Virtual Event Platforms Product Portfolio
- 12.10.5 Brazen Recent Developments
- 12.11 SpotMe
- 12.11.1 SpotMe Company Information
- 12.11.2 SpotMe Business Overview
- 12.11.3 SpotMe Revenue in Virtual Event Platforms Business (2020-2025)
- 12.11.4 SpotMe Virtual Event Platforms Product Portfolio
- 12.11.5 SpotMe Recent Developments
- 12.12 Accelevents
- 12.12.1 Accelevents Company Information
- 12.12.2 Accelevents Business Overview
- 12.12.3 Accelevents Revenue in Virtual Event Platforms Business (2020-2025)
- 12.12.4 Accelevents Virtual Event Platforms Product Portfolio
- 12.12.5 Accelevents Recent Developments
- 12.13 TOCCA
- 12.13.1 TOCCA Company Information
- 12.13.2 TOCCA Business Overview
- 12.13.3 TOCCA Revenue in Virtual Event Platforms Business (2020-2025)
- 12.13.4 TOCCA Virtual Event Platforms Product Portfolio
- 12.13.5 TOCCA Recent Developments
- 12.14 Whova
- 12.14.1 Whova Company Information
- 12.14.2 Whova Business Overview
- 12.14.3 Whova Revenue in Virtual Event Platforms Business (2020-2025)
- 12.14.4 Whova Virtual Event Platforms Product Portfolio
- 12.14.5 Whova Recent Developments
- 12.15 Boomset
- 12.15.1 Boomset Company Information
- 12.15.2 Boomset Business Overview
- 12.15.3 Boomset Revenue in Virtual Event Platforms Business (2020-2025)
- 12.15.4 Boomset Virtual Event Platforms Product Portfolio
- 12.15.5 Boomset Recent Developments
- 12.16 KitApps
- 12.16.1 KitApps Company Information
- 12.16.2 KitApps Business Overview
- 12.16.3 KitApps Revenue in Virtual Event Platforms Business (2020-2025)
- 12.16.4 KitApps Virtual Event Platforms Product Portfolio
- 12.16.5 KitApps Recent Developments
- 12.17 All In The Loop
- 12.17.1 All In The Loop Company Information
- 12.17.2 All In The Loop Business Overview
- 12.17.3 All In The Loop Revenue in Virtual Event Platforms Business (2020-2025)
- 12.17.4 All In The Loop Virtual Event Platforms Product Portfolio
- 12.17.5 All In The Loop Recent Developments
- 12.18 PheedLoop
- 12.18.1 PheedLoop Company Information
- 12.18.2 PheedLoop Business Overview
- 12.18.3 PheedLoop Revenue in Virtual Event Platforms Business (2020-2025)
- 12.18.4 PheedLoop Virtual Event Platforms Product Portfolio
- 12.18.5 PheedLoop Recent Developments
- 12.19 6Connex
- 12.19.1 6Connex Company Information
- 12.19.2 6Connex Business Overview
- 12.19.3 6Connex Revenue in Virtual Event Platforms Business (2020-2025)
- 12.19.4 6Connex Virtual Event Platforms Product Portfolio
- 12.19.5 6Connex Recent Developments
- 12.20 Airmeet
- 12.20.1 Airmeet Company Information
- 12.20.2 Airmeet Business Overview
- 12.20.3 Airmeet Revenue in Virtual Event Platforms Business (2020-2025)
- 12.20.4 Airmeet Virtual Event Platforms Product Portfolio
- 12.20.5 Airmeet Recent Developments
- 12.21 HexaFair
- 12.21.1 HexaFair Company Information
- 12.21.2 HexaFair Business Overview
- 12.21.3 HexaFair Revenue in Virtual Event Platforms Business (2020-2025)
- 12.21.4 HexaFair Virtual Event Platforms Product Portfolio
- 12.21.5 HexaFair Recent Developments
- 12.22 Intrado Corporation
- 12.22.1 Intrado Corporation Company Information
- 12.22.2 Intrado Corporation Business Overview
- 12.22.3 Intrado Corporation Revenue in Virtual Event Platforms Business (2020-2025)
- 12.22.4 Intrado Corporation Virtual Event Platforms Product Portfolio
- 12.22.5 Intrado Corporation Recent Developments
- 12.23 EventXtra
- 12.23.1 EventXtra Company Information
- 12.23.2 EventXtra Business Overview
- 12.23.3 EventXtra Revenue in Virtual Event Platforms Business (2020-2025)
- 12.23.4 EventXtra Virtual Event Platforms Product Portfolio
- 12.23.5 EventXtra Recent Developments
- 12.24 Eventtia
- 12.24.1 Eventtia Company Information
- 12.24.2 Eventtia Business Overview
- 12.24.3 Eventtia Revenue in Virtual Event Platforms Business (2020-2025)
- 12.24.4 Eventtia Virtual Event Platforms Product Portfolio
- 12.24.5 Eventtia Recent Developments
- 12.25 eZ-XPO
- 12.25.1 eZ-XPO Company Information
- 12.25.2 eZ-XPO Business Overview
- 12.25.3 eZ-XPO Revenue in Virtual Event Platforms Business (2020-2025)
- 12.25.4 eZ-XPO Virtual Event Platforms Product Portfolio
- 12.25.5 eZ-XPO Recent Developments
- 12.26 Bizzabo
- 12.26.1 Bizzabo Company Information
- 12.26.2 Bizzabo Business Overview
- 12.26.3 Bizzabo Revenue in Virtual Event Platforms Business (2020-2025)
- 12.26.4 Bizzabo Virtual Event Platforms Product Portfolio
- 12.26.5 Bizzabo Recent Developments
- 12.27 AIDAIO Software Solutions
- 12.27.1 AIDAIO Software Solutions Company Information
- 12.27.2 AIDAIO Software Solutions Business Overview
- 12.27.3 AIDAIO Software Solutions Revenue in Virtual Event Platforms Business (2020-2025)
- 12.27.4 AIDAIO Software Solutions Virtual Event Platforms Product Portfolio
- 12.27.5 AIDAIO Software Solutions Recent Developments
- 12.28 Engagez
- 12.28.1 Engagez Company Information
- 12.28.2 Engagez Business Overview
- 12.28.3 Engagez Revenue in Virtual Event Platforms Business (2020-2025)
- 12.28.4 Engagez Virtual Event Platforms Product Portfolio
- 12.28.5 Engagez Recent Developments
- 12.29 Azavista
- 12.29.1 Azavista Company Information
- 12.29.2 Azavista Business Overview
- 12.29.3 Azavista Revenue in Virtual Event Platforms Business (2020-2025)
- 12.29.4 Azavista Virtual Event Platforms Product Portfolio
- 12.29.5 Azavista Recent Developments
- 12.30 Evenium
- 12.30.1 Evenium Company Information
- 12.30.2 Evenium Business Overview
- 12.30.3 Evenium Revenue in Virtual Event Platforms Business (2020-2025)
- 12.30.4 Evenium Virtual Event Platforms Product Portfolio
- 12.30.5 Evenium Recent Developments
- 12.31 vFairs
- 12.31.1 vFairs Company Information
- 12.31.2 vFairs Business Overview
- 12.31.3 vFairs Revenue in Virtual Event Platforms Business (2020-2025)
- 12.31.4 vFairs Virtual Event Platforms Product Portfolio
- 12.31.5 vFairs Recent Developments
- 12.32 Run The World
- 12.32.1 Run The World Company Information
- 12.32.2 Run The World Business Overview
- 12.32.3 Run The World Revenue in Virtual Event Platforms Business (2020-2025)
- 12.32.4 Run The World Virtual Event Platforms Product Portfolio
- 12.32.5 Run The World Recent Developments
- 12.33 Pathable
- 12.33.1 Pathable Company Information
- 12.33.2 Pathable Business Overview
- 12.33.3 Pathable Revenue in Virtual Event Platforms Business (2020-2025)
- 12.33.4 Pathable Virtual Event Platforms Product Portfolio
- 12.33.5 Pathable Recent Developments
- 12.34 ViewStub
- 12.34.1 ViewStub Company Information
- 12.34.2 ViewStub Business Overview
- 12.34.3 ViewStub Revenue in Virtual Event Platforms Business (2020-2025)
- 12.34.4 ViewStub Virtual Event Platforms Product Portfolio
- 12.34.5 ViewStub Recent Developments
- 12.35 SCHED
- 12.35.1 SCHED Company Information
- 12.35.2 SCHED Business Overview
- 12.35.3 SCHED Revenue in Virtual Event Platforms Business (2020-2025)
- 12.35.4 SCHED Virtual Event Platforms Product Portfolio
- 12.35.5 SCHED Recent Developments
- 12.36 Remo.co
- 12.36.1 Remo.co Company Information
- 12.36.2 Remo.co Business Overview
- 12.36.3 Remo.co Revenue in Virtual Event Platforms Business (2020-2025)
- 12.36.4 Remo.co Virtual Event Platforms Product Portfolio
- 12.36.5 Remo.co Recent Developments
- 13 Report Conclusion
- 14 Disclaimer
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