
Military Virtual Training Industry Research Report 2025
Description
Summary
Traditional military virtual training is mainly flight simulators with training missions including how to fly in battle, how to recover in an emergency, how to coordinate air support with ground operations, etc. Nowadays the virtual reality technology is gradually used in the military virtual training. In virtual reality military training, a computer-generated environment simulates reality by means of interactive devices that send and receive information and are worn as goggles, headsets, gloves, or body suits. They are more cost savings.
According to APO Research, The global Military Virtual Training market was valued at US$ million in 2024 and is anticipated to reach US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2025-2031.
North American market for Military Virtual Training is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Military Virtual Training is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Europe market for Military Virtual Training is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Military Virtual Training include L-3 Link Simulation and Training, Boeing, CAE Inc, FlightSafety International, Thales, Lockheed Martin, Cubic Corporation, Rheinmetall Defence and Raytheon, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Military Virtual Training, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Military Virtual Training.
The Military Virtual Training market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Military Virtual Training market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.
Military Virtual Training Segment by Company
L-3 Link Simulation and Training
Boeing
CAE Inc
FlightSafety International
Thales
Lockheed Martin
Cubic Corporation
Rheinmetall Defence
Raytheon
Rockwell Collins
Elbit Systems
Virtual Reality Media
Military Virtual Training Segment by Type
Traditional Military Virtual Training
Virtual Reality Based Military Training
Military Virtual Training Segment by Application
Flight Simulation
Battlefield Simulation
Medic Training (Battlefield)
Vehicle Simulation
Virtual Boot Camp
Military Virtual Training Segment by Application
Flight Simulation
Battlefield Simulation
Medic Training (Battlefield)
Vehicle Simulation
Virtual Boot Camp
Military Virtual Training Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Military Virtual Training market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Military Virtual Training and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Military Virtual Training.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Military Virtual Training companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.
Traditional military virtual training is mainly flight simulators with training missions including how to fly in battle, how to recover in an emergency, how to coordinate air support with ground operations, etc. Nowadays the virtual reality technology is gradually used in the military virtual training. In virtual reality military training, a computer-generated environment simulates reality by means of interactive devices that send and receive information and are worn as goggles, headsets, gloves, or body suits. They are more cost savings.
According to APO Research, The global Military Virtual Training market was valued at US$ million in 2024 and is anticipated to reach US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2025-2031.
North American market for Military Virtual Training is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Military Virtual Training is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Europe market for Military Virtual Training is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Military Virtual Training include L-3 Link Simulation and Training, Boeing, CAE Inc, FlightSafety International, Thales, Lockheed Martin, Cubic Corporation, Rheinmetall Defence and Raytheon, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Military Virtual Training, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Military Virtual Training.
The Military Virtual Training market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Military Virtual Training market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.
Military Virtual Training Segment by Company
L-3 Link Simulation and Training
Boeing
CAE Inc
FlightSafety International
Thales
Lockheed Martin
Cubic Corporation
Rheinmetall Defence
Raytheon
Rockwell Collins
Elbit Systems
Virtual Reality Media
Military Virtual Training Segment by Type
Traditional Military Virtual Training
Virtual Reality Based Military Training
Military Virtual Training Segment by Application
Flight Simulation
Battlefield Simulation
Medic Training (Battlefield)
Vehicle Simulation
Virtual Boot Camp
Military Virtual Training Segment by Application
Flight Simulation
Battlefield Simulation
Medic Training (Battlefield)
Vehicle Simulation
Virtual Boot Camp
Military Virtual Training Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Military Virtual Training market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Military Virtual Training and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Military Virtual Training.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Military Virtual Training companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.
Table of Contents
150 Pages
- 1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
- 2 Market Overview
- 2.1 Product Definition
- 2.2 Military Virtual Training by Type
- 2.2.1 Market Value Comparison by Type (2020 VS 2024 VS 2031)
- 2.2.2 Traditional Military Virtual Training
- 2.2.3 Virtual Reality Based Military Training
- 2.3 Military Virtual Training by Application
- 2.3.1 Market Value Comparison by Application (2020 VS 2024 VS 2031)
- 2.3.2 Flight Simulation
- 2.3.3 Battlefield Simulation
- 2.3.4 Medic Training (Battlefield)
- 2.3.5 Vehicle Simulation
- 2.3.6 Virtual Boot Camp
- 2.4 Assumptions and Limitations
- 3 Military Virtual Training Breakdown Data by Type
- 3.1 Global Military Virtual Training Historic Market Size by Type (2020-2025)
- 3.2 Global Military Virtual Training Forecasted Market Size by Type (2026-2031)
- 4 Military Virtual Training Breakdown Data by Application
- 4.1 Global Military Virtual Training Historic Market Size by Application (2020-2025)
- 4.2 Global Military Virtual Training Forecasted Market Size by Application (2026-2031)
- 5 Global Growth Trends
- 5.1 Global Military Virtual Training Market Perspective (2020-2031)
- 5.2 Global Military Virtual Training Growth Trends by Region
- 5.2.1 Global Military Virtual Training Market Size by Region: 2020 VS 2024 VS 2031
- 5.2.2 Military Virtual Training Historic Market Size by Region (2020-2025)
- 5.2.3 Military Virtual Training Forecasted Market Size by Region (2026-2031)
- 5.3 Military Virtual Training Market Dynamics
- 5.3.1 Military Virtual Training Industry Trends
- 5.3.2 Military Virtual Training Market Drivers
- 5.3.3 Military Virtual Training Market Challenges
- 5.3.4 Military Virtual Training Market Restraints
- 6 Market Competitive Landscape by Players
- 6.1 Global Top Military Virtual Training Players by Revenue
- 6.1.1 Global Top Military Virtual Training Players by Revenue (2020-2025)
- 6.1.2 Global Military Virtual Training Revenue Market Share by Players (2020-2025)
- 6.2 Global Military Virtual Training Industry Players Ranking, 2023 VS 2024 VS 2025
- 6.3 Global Key Players of Military Virtual Training Head Office and Area Served
- 6.4 Global Military Virtual Training Players, Product Type & Application
- 6.5 Global Military Virtual Training Manufacturers Established Date
- 6.6 Global Military Virtual Training Market CR5 and HHI
- 6.7 Global Players Mergers & Acquisition
- 7 North America
- 7.1 North America Military Virtual Training Market Size (2020-2031)
- 7.2 North America Military Virtual Training Market Growth Rate by Country: 2020 VS 2024 VS 2031
- 7.3 North America Military Virtual Training Market Size by Country (2020-2025)
- 7.4 North America Military Virtual Training Market Size by Country (2026-2031)
- 7.5 United States
- 7.5 United States
- 7.6 Canada
- 7.7 Mexico
- 8 Europe
- 8.1 Europe Military Virtual Training Market Size (2020-2031)
- 8.2 Europe Military Virtual Training Market Growth Rate by Country: 2020 VS 2024 VS 2031
- 8.3 Europe Military Virtual Training Market Size by Country (2020-2025)
- 8.4 Europe Military Virtual Training Market Size by Country (2026-2031)
- 8.5 Germany
- 8.6 France
- 8.7 U.K.
- 8.8 Italy
- 8.9 Spain
- 8.10 Russia
- 8.11 Netherlands
- 8.12 Nordic Countries
- 9 Asia-Pacific
- 9.1 Asia-Pacific Military Virtual Training Market Size (2020-2031)
- 9.2 Asia-Pacific Military Virtual Training Market Growth Rate by Country: 2020 VS 2024 VS 2031
- 9.3 Asia-Pacific Military Virtual Training Market Size by Country (2020-2025)
- 9.4 Asia-Pacific Military Virtual Training Market Size by Country (2026-2031)
- 9.5 China
- 9.6 Japan
- 9.7 South Korea
- 9.8 India
- 9.9 Australia
- 9.10 China Taiwan
- 9.11 Southeast Asia
- 10 South America
- 10.1 South America Military Virtual Training Market Size (2020-2031)
- 10.2 South America Military Virtual Training Market Growth Rate by Country: 2020 VS 2024 VS 2031
- 10.3 South America Military Virtual Training Market Size by Country (2020-2025)
- 10.4 South America Military Virtual Training Market Size by Country (2026-2031)
- 10.5 Brazil
- 10.6 Argentina
- 10.7 Chile
- 10.8 Colombia
- 10.9 Peru
- 11 Middle East & Africa
- 11.1 Middle East & Africa Military Virtual Training Market Size (2020-2031)
- 11.2 Middle East & Africa Military Virtual Training Market Growth Rate by Country: 2020 VS 2024 VS 2031
- 11.3 Middle East & Africa Military Virtual Training Market Size by Country (2020-2025)
- 11.4 Middle East & Africa Military Virtual Training Market Size by Country (2026-2031)
- 11.5 Saudi Arabia
- 11.6 Israel
- 11.7 United Arab Emirates
- 11.8 Turkey
- 11.9 Iran
- 11.10 Egypt
- 12 Players Profiled
- 12.1 L-3 Link Simulation and Training
- 12.1.1 L-3 Link Simulation and Training Company Information
- 12.1.2 L-3 Link Simulation and Training Business Overview
- 12.1.3 L-3 Link Simulation and Training Revenue in Military Virtual Training Business (2020-2025)
- 12.1.4 L-3 Link Simulation and Training Military Virtual Training Product Portfolio
- 12.1.5 L-3 Link Simulation and Training Recent Developments
- 12.2 Boeing
- 12.2.1 Boeing Company Information
- 12.2.2 Boeing Business Overview
- 12.2.3 Boeing Revenue in Military Virtual Training Business (2020-2025)
- 12.2.4 Boeing Military Virtual Training Product Portfolio
- 12.2.5 Boeing Recent Developments
- 12.3 CAE Inc
- 12.3.1 CAE Inc Company Information
- 12.3.2 CAE Inc Business Overview
- 12.3.3 CAE Inc Revenue in Military Virtual Training Business (2020-2025)
- 12.3.4 CAE Inc Military Virtual Training Product Portfolio
- 12.3.5 CAE Inc Recent Developments
- 12.4 FlightSafety International
- 12.4.1 FlightSafety International Company Information
- 12.4.2 FlightSafety International Business Overview
- 12.4.3 FlightSafety International Revenue in Military Virtual Training Business (2020-2025)
- 12.4.4 FlightSafety International Military Virtual Training Product Portfolio
- 12.4.5 FlightSafety International Recent Developments
- 12.5 Thales
- 12.5.1 Thales Company Information
- 12.5.2 Thales Business Overview
- 12.5.3 Thales Revenue in Military Virtual Training Business (2020-2025)
- 12.5.4 Thales Military Virtual Training Product Portfolio
- 12.5.5 Thales Recent Developments
- 12.6 Lockheed Martin
- 12.6.1 Lockheed Martin Company Information
- 12.6.2 Lockheed Martin Business Overview
- 12.6.3 Lockheed Martin Revenue in Military Virtual Training Business (2020-2025)
- 12.6.4 Lockheed Martin Military Virtual Training Product Portfolio
- 12.6.5 Lockheed Martin Recent Developments
- 12.7 Cubic Corporation
- 12.7.1 Cubic Corporation Company Information
- 12.7.2 Cubic Corporation Business Overview
- 12.7.3 Cubic Corporation Revenue in Military Virtual Training Business (2020-2025)
- 12.7.4 Cubic Corporation Military Virtual Training Product Portfolio
- 12.7.5 Cubic Corporation Recent Developments
- 12.8 Rheinmetall Defence
- 12.8.1 Rheinmetall Defence Company Information
- 12.8.2 Rheinmetall Defence Business Overview
- 12.8.3 Rheinmetall Defence Revenue in Military Virtual Training Business (2020-2025)
- 12.8.4 Rheinmetall Defence Military Virtual Training Product Portfolio
- 12.8.5 Rheinmetall Defence Recent Developments
- 12.9 Raytheon
- 12.9.1 Raytheon Company Information
- 12.9.2 Raytheon Business Overview
- 12.9.3 Raytheon Revenue in Military Virtual Training Business (2020-2025)
- 12.9.4 Raytheon Military Virtual Training Product Portfolio
- 12.9.5 Raytheon Recent Developments
- 12.10 Rockwell Collins
- 12.10.1 Rockwell Collins Company Information
- 12.10.2 Rockwell Collins Business Overview
- 12.10.3 Rockwell Collins Revenue in Military Virtual Training Business (2020-2025)
- 12.10.4 Rockwell Collins Military Virtual Training Product Portfolio
- 12.10.5 Rockwell Collins Recent Developments
- 12.11 Elbit Systems
- 12.11.1 Elbit Systems Company Information
- 12.11.2 Elbit Systems Business Overview
- 12.11.3 Elbit Systems Revenue in Military Virtual Training Business (2020-2025)
- 12.11.4 Elbit Systems Military Virtual Training Product Portfolio
- 12.11.5 Elbit Systems Recent Developments
- 12.12 Virtual Reality Media
- 12.12.1 Virtual Reality Media Company Information
- 12.12.2 Virtual Reality Media Business Overview
- 12.12.3 Virtual Reality Media Revenue in Military Virtual Training Business (2020-2025)
- 12.12.4 Virtual Reality Media Military Virtual Training Product Portfolio
- 12.12.5 Virtual Reality Media Recent Developments
- 13 Report Conclusion
- 14 Disclaimer
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