Report cover image

Global Live Streaming Market Analysis and Forecast 2026-2032

Publisher APO Research, Inc.
Published Jan 06, 2026
Length 218 Pages
SKU # APRC20776274

Description

The global Live Streaming market is projected to grow from US$ million in 2026 to US$ million by 2032, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The North America market for Live Streaming is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Europe market for Live Streaming is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Asia-Pacific market for Live Streaming is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The China market for Live Streaming is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The major global companies of Live Streaming include ByteDance, Kuaishou, Twitch, Tencent Music Entertainment (TME), Bigo, YouTube, Huya, Bilibili and YY, etc. In 2025, the world's top three vendors accounted for approximately % of the revenue.

Report Includes


This report presents an overview of global market for Live Streaming, market size. Analyses of the global market trends, with historic market revenue data for 2021 - 2025, estimates for 2026, and projections of CAGR through 2032.

This report researches the key producers of Live Streaming, also provides the revenue of main regions and countries. Of the upcoming market potential for Live Streaming, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Live Streaming revenue, market share and industry ranking of main manufacturers, data from 2021 to 2026. Identification of the major stakeholders in the global Live Streaming market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2021 to 2032. Evaluation and forecast the market size for Live Streaming revenue, projected growth trends, production technology, application and end-user industry.


Live Streaming Segment by Company

ByteDance
Kuaishou
Twitch
Tencent Music Entertainment (TME)
Bigo
YouTube
Huya
Bilibili
YY
Douyu
Hello Group (MOMO)
17LIVE
HuaFang Group (Huajiao)
Facebook Live
Instagram Live
Uplive
Afreeca TV
DeNA (Pococha and Showroom)
Inke
LiveMe
Vimeo (Livestream)
ShareChat

Live Streaming Segment by Type

Music, Dancing and Talk Shows
Game
Dating Shows
Outdoor Activities and Sports
Others

Live Streaming Segment by Application

Advertising
Subscriptions
Donations & Virtual Gifts
Others

Live Streaming Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving growth rate (CAGR), market share, historical and forecast.
2. To present the key players, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Live Streaming market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Live Streaming and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in market size), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Live Streaming.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Revenue of Live Streaming in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 4: Detailed analysis of Live Streaming company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Live Streaming revenue, gross margin, and recent development, etc.
Chapter 8: North America by type, by application and by country, revenue for each segment.
Chapter 9: Europe by type, by application and by country, revenue for each segment.
Chapter 10: China type, by application, revenue for each segment.
Chapter 11: Asia (excluding China) type, by application and by region, revenue for each segment.
Chapter 12: South America, Middle East and Africa by type, by application and by country, revenue for each segment.
Chapter 13: The main concluding insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.

Table of Contents

218 Pages
1 Market Overview
1.1 Product Definition
1.2 Live Streaming Market by Type
1.2.1 Global Live Streaming Market Size by Type, 2021 VS 2025 VS 2032
1.2.2 Music, Dancing and Talk Shows
1.2.3 Game
1.2.4 Dating Shows
1.2.5 Outdoor Activities and Sports
1.2.6 Others
1.3 Live Streaming Market by Application
1.3.1 Global Live Streaming Market Size by Application, 2021 VS 2025 VS 2032
1.3.2 Advertising
1.3.3 Subscriptions
1.3.4 Donations & Virtual Gifts
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Goals and Objectives
2 Live Streaming Market Dynamics
2.1 Live Streaming Industry Trends
2.2 Live Streaming Industry Drivers
2.3 Live Streaming Industry Opportunities and Challenges
2.4 Live Streaming Industry Restraints
3 Global Growth Perspective
3.1 Global Live Streaming Market Perspective (2021-2032)
3.2 Global Live Streaming Growth Trends by Region
3.2.1 Global Live Streaming Market Size by Region: 2021 VS 2025 VS 2032
3.2.2 Global Live Streaming Market Size by Region (2021-2026)
3.2.3 Global Live Streaming Market Size by Region (2027-2032)
4 Competitive Landscape by Players
4.1 Global Live Streaming Revenue by Players
4.1.1 Global Live Streaming Revenue by Players (2021-2026)
4.1.2 Global Live Streaming Revenue Market Share by Players (2021-2026)
4.1.3 Global Live Streaming Players Revenue Share Top 10 and Top 5 in 2025
4.2 Global Live Streaming Key Players Ranking, 2024 VS 2025 VS 2026
4.3 Global Live Streaming Key Players Headquarters & Area Served
4.4 Global Live Streaming Players, Product Type & Application
4.5 Global Live Streaming Players Establishment Date
4.6 Market Competitive Analysis
4.6.1 Global Live Streaming Market CR5 and HHI
4.6.3 2025 Live Streaming Tier 1, Tier 2, and Tier 3
5 Live Streaming Market Size by Type
5.1 Global Live Streaming Revenue by Type (2021 VS 2025 VS 2032)
5.2 Global Live Streaming Revenue by Type (2021-2032)
5.3 Global Live Streaming Revenue Market Share by Type (2021-2032)
6 Live Streaming Market Size by Application
6.1 Global Live Streaming Revenue by Application (2021 VS 2025 VS 2032)
6.2 Global Live Streaming Revenue by Application (2021-2032)
6.3 Global Live Streaming Revenue Market Share by Application (2021-2032)
7 Company Profiles
7.1 ByteDance
7.1.1 ByteDance Company Information
7.1.2 ByteDance Business Overview
7.1.3 ByteDance Live Streaming Revenue and Gross Margin (2021-2026)
7.1.4 ByteDance Live Streaming Product Portfolio
7.1.5 ByteDance Recent Developments
7.2 Kuaishou
7.2.1 Kuaishou Company Information
7.2.2 Kuaishou Business Overview
7.2.3 Kuaishou Live Streaming Revenue and Gross Margin (2021-2026)
7.2.4 Kuaishou Live Streaming Product Portfolio
7.2.5 Kuaishou Recent Developments
7.3 Twitch
7.3.1 Twitch Company Information
7.3.2 Twitch Business Overview
7.3.3 Twitch Live Streaming Revenue and Gross Margin (2021-2026)
7.3.4 Twitch Live Streaming Product Portfolio
7.3.5 Twitch Recent Developments
7.4 Tencent Music Entertainment (TME)
7.4.1 Tencent Music Entertainment (TME) Company Information
7.4.2 Tencent Music Entertainment (TME) Business Overview
7.4.3 Tencent Music Entertainment (TME) Live Streaming Revenue and Gross Margin (2021-2026)
7.4.4 Tencent Music Entertainment (TME) Live Streaming Product Portfolio
7.4.5 Tencent Music Entertainment (TME) Recent Developments
7.5 Bigo
7.5.1 Bigo Company Information
7.5.2 Bigo Business Overview
7.5.3 Bigo Live Streaming Revenue and Gross Margin (2021-2026)
7.5.4 Bigo Live Streaming Product Portfolio
7.5.5 Bigo Recent Developments
7.6 YouTube
7.6.1 YouTube Company Information
7.6.2 YouTube Business Overview
7.6.3 YouTube Live Streaming Revenue and Gross Margin (2021-2026)
7.6.4 YouTube Live Streaming Product Portfolio
7.6.5 YouTube Recent Developments
7.7 Huya
7.7.1 Huya Company Information
7.7.2 Huya Business Overview
7.7.3 Huya Live Streaming Revenue and Gross Margin (2021-2026)
7.7.4 Huya Live Streaming Product Portfolio
7.7.5 Huya Recent Developments
7.8 Bilibili
7.8.1 Bilibili Company Information
7.8.2 Bilibili Business Overview
7.8.3 Bilibili Live Streaming Revenue and Gross Margin (2021-2026)
7.8.4 Bilibili Live Streaming Product Portfolio
7.8.5 Bilibili Recent Developments
7.9 YY
7.9.1 YY Company Information
7.9.2 YY Business Overview
7.9.3 YY Live Streaming Revenue and Gross Margin (2021-2026)
7.9.4 YY Live Streaming Product Portfolio
7.9.5 YY Recent Developments
7.10 Douyu
7.10.1 Douyu Company Information
7.10.2 Douyu Business Overview
7.10.3 Douyu Live Streaming Revenue and Gross Margin (2021-2026)
7.10.4 Douyu Live Streaming Product Portfolio
7.10.5 Douyu Recent Developments
7.11 Hello Group (MOMO)
7.11.1 Hello Group (MOMO) Company Information
7.11.2 Hello Group (MOMO) Business Overview
7.11.3 Hello Group (MOMO) Live Streaming Revenue and Gross Margin (2021-2026)
7.11.4 Hello Group (MOMO) Live Streaming Product Portfolio
7.11.5 Hello Group (MOMO) Recent Developments
7.12 17LIVE
7.12.1 17LIVE Company Information
7.12.2 17LIVE Business Overview
7.12.3 17LIVE Live Streaming Revenue and Gross Margin (2021-2026)
7.12.4 17LIVE Live Streaming Product Portfolio
7.12.5 17LIVE Recent Developments
7.13 HuaFang Group (Huajiao)
7.13.1 HuaFang Group (Huajiao) Company Information
7.13.2 HuaFang Group (Huajiao) Business Overview
7.13.3 HuaFang Group (Huajiao) Live Streaming Revenue and Gross Margin (2021-2026)
7.13.4 HuaFang Group (Huajiao) Live Streaming Product Portfolio
7.13.5 HuaFang Group (Huajiao) Recent Developments
7.14 Facebook Live
7.14.1 Facebook Live Company Information
7.14.2 Facebook Live Business Overview
7.14.3 Facebook Live Live Streaming Revenue and Gross Margin (2021-2026)
7.14.4 Facebook Live Live Streaming Product Portfolio
7.14.5 Facebook Live Recent Developments
7.15 Instagram Live
7.15.1 Instagram Live Company Information
7.15.2 Instagram Live Business Overview
7.15.3 Instagram Live Live Streaming Revenue and Gross Margin (2021-2026)
7.15.4 Instagram Live Live Streaming Product Portfolio
7.15.5 Instagram Live Recent Developments
7.16 Uplive
7.16.1 Uplive Company Information
7.16.2 Uplive Business Overview
7.16.3 Uplive Live Streaming Revenue and Gross Margin (2021-2026)
7.16.4 Uplive Live Streaming Product Portfolio
7.16.5 Uplive Recent Developments
7.17 Afreeca TV
7.17.1 Afreeca TV Company Information
7.17.2 Afreeca TV Business Overview
7.17.3 Afreeca TV Live Streaming Revenue and Gross Margin (2021-2026)
7.17.4 Afreeca TV Live Streaming Product Portfolio
7.17.5 Afreeca TV Recent Developments
7.18 DeNA (Pococha and Showroom)
7.18.1 DeNA (Pococha and Showroom) Company Information
7.18.2 DeNA (Pococha and Showroom) Business Overview
7.18.3 DeNA (Pococha and Showroom) Live Streaming Revenue and Gross Margin (2021-2026)
7.18.4 DeNA (Pococha and Showroom) Live Streaming Product Portfolio
7.18.5 DeNA (Pococha and Showroom) Recent Developments
7.19 Inke
7.19.1 Inke Company Information
7.19.2 Inke Business Overview
7.19.3 Inke Live Streaming Revenue and Gross Margin (2021-2026)
7.19.4 Inke Live Streaming Product Portfolio
7.19.5 Inke Recent Developments
7.20 LiveMe
7.20.1 LiveMe Company Information
7.20.2 LiveMe Business Overview
7.20.3 LiveMe Live Streaming Revenue and Gross Margin (2021-2026)
7.20.4 LiveMe Live Streaming Product Portfolio
7.20.5 LiveMe Recent Developments
7.21 Vimeo (Livestream)
7.21.1 Vimeo (Livestream) Company Information
7.21.2 Vimeo (Livestream) Business Overview
7.21.3 Vimeo (Livestream) Live Streaming Revenue and Gross Margin (2021-2026)
7.21.4 Vimeo (Livestream) Live Streaming Product Portfolio
7.21.5 Vimeo (Livestream) Recent Developments
7.22 ShareChat
7.22.1 ShareChat Company Information
7.22.2 ShareChat Business Overview
7.22.3 ShareChat Live Streaming Revenue and Gross Margin (2021-2026)
7.22.4 ShareChat Live Streaming Product Portfolio
7.22.5 ShareChat Recent Developments
8 North America
8.1 North America Live Streaming Revenue (2021-2032)
8.2 North America Live Streaming Revenue by Type (2021-2032)
8.2.1 North America Live Streaming Revenue by Type (2021-2026)
8.2.2 North America Live Streaming Revenue by Type (2027-2032)
8.3 North America Live Streaming Revenue Share by Type (2021-2032)
8.4 North America Live Streaming Revenue by Application (2021-2032)
8.4.1 North America Live Streaming Revenue by Application (2021-2026)
8.4.2 North America Live Streaming Revenue by Application (2027-2032)
8.5 North America Live Streaming Revenue Share by Application (2021-2032)
8.6 North America Live Streaming Revenue by Country
8.6.1 North America Live Streaming Revenue by Country (2021 VS 2025 VS 2032)
8.6.2 North America Live Streaming Revenue by Country (2021-2026)
8.6.3 North America Live Streaming Revenue by Country (2027-2032)
8.6.4 United States
8.6.5 Canada
8.6.6 Mexico
9 Europe
9.1 Europe Live Streaming Revenue (2021-2032)
9.2 Europe Live Streaming Revenue by Type (2021-2032)
9.2.1 Europe Live Streaming Revenue by Type (2021-2026)
9.2.2 Europe Live Streaming Revenue by Type (2027-2032)
9.3 Europe Live Streaming Revenue Share by Type (2021-2032)
9.4 Europe Live Streaming Revenue by Application (2021-2032)
9.4.1 Europe Live Streaming Revenue by Application (2021-2026)
9.4.2 Europe Live Streaming Revenue by Application (2027-2032)
9.5 Europe Live Streaming Revenue Share by Application (2021-2032)
9.6 Europe Live Streaming Revenue by Country
9.6.1 Europe Live Streaming Revenue by Country (2021 VS 2025 VS 2032)
9.6.2 Europe Live Streaming Revenue by Country (2021-2026)
9.6.3 Europe Live Streaming Revenue by Country (2027-2032)
9.6.4 Germany
9.6.5 France
9.6.6 U.K.
9.6.7 Italy
9.6.8 Russia
9.6.9 Spain
9.6.10 Netherlands
9.6.11 Switzerland
9.6.12 Sweden
9.6.13 Poland
10 China
10.1 China Live Streaming Revenue (2021-2032)
10.2 China Live Streaming Revenue by Type (2021-2032)
10.2.1 China Live Streaming Revenue by Type (2021-2026)
10.2.2 China Live Streaming Revenue by Type (2027-2032)
10.3 China Live Streaming Revenue Share by Type (2021-2032)
10.4 China Live Streaming Revenue by Application (2021-2032)
10.4.1 China Live Streaming Revenue by Application (2021-2026)
10.4.2 China Live Streaming Revenue by Application (2027-2032)
10.5 China Live Streaming Revenue Share by Application (2021-2032)
11 Asia (Excluding China)
11.1 Asia Live Streaming Revenue (2021-2032)
11.2 Asia Live Streaming Revenue by Type (2021-2032)
11.2.1 Asia Live Streaming Revenue by Type (2021-2026)
11.2.2 Asia Live Streaming Revenue by Type (2027-2032)
11.3 Asia Live Streaming Revenue Share by Type (2021-2032)
11.4 Asia Live Streaming Revenue by Application (2021-2032)
11.4.1 Asia Live Streaming Revenue by Application (2021-2026)
11.4.2 Asia Live Streaming Revenue by Application (2027-2032)
11.5 Asia Live Streaming Revenue Share by Application (2021-2032)
11.6 Asia Live Streaming Revenue by Country
11.6.1 Asia Live Streaming Revenue by Country (2021 VS 2025 VS 2032)
11.6.2 Asia Live Streaming Revenue by Country (2021-2026)
11.6.3 Asia Live Streaming Revenue by Country (2027-2032)
11.6.4 Japan
11.6.5 South Korea
11.6.6 India
11.6.7 Australia
11.6.8 Taiwan
11.6.9 Southeast Asia
12 South America, Middle East and Africa
12.1 SAMEA Live Streaming Revenue (2021-2032)
12.2 SAMEA Live Streaming Revenue by Type (2021-2032)
12.2.1 SAMEA Live Streaming Revenue by Type (2021-2026)
12.2.2 SAMEA Live Streaming Revenue by Type (2027-2032)
12.3 SAMEA Live Streaming Revenue Share by Type (2021-2032)
12.4 SAMEA Live Streaming Revenue by Application (2021-2032)
12.4.1 SAMEA Live Streaming Revenue by Application (2021-2026)
12.4.2 SAMEA Live Streaming Revenue by Application (2027-2032)
12.5 SAMEA Live Streaming Revenue Share by Application (2021-2032)
12.6 SAMEA Live Streaming Revenue by Country
12.6.1 SAMEA Live Streaming Revenue by Country (2021 VS 2025 VS 2032)
12.6.2 SAMEA Live Streaming Revenue by Country (2021-2026)
12.6.3 SAMEA Live Streaming Revenue by Country (2027-2032)
12.6.4 Brazil
12.6.5 Argentina
12.6.6 Chile
12.6.7 Colombia
12.6.8 Peru
12.6.9 Saudi Arabia
12.6.10 Israel
12.6.11 UAE
12.6.12 Turkey
12.6.13 Iran
12.6.14 Egypt
13 Concluding Insights
14 Appendix
14.1 Reasons for Doing This Study
14.2 Research Methodology
14.3 Research Process
14.4 Authors List of This Report
14.5 Data Source
14.5.1 Secondary Sources
14.5.2 Primary Sources
How Do Licenses Work?
Request A Sample
Head shot

Questions or Comments?

Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.