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Global AI Animation Tool Market Analysis and Forecast 2026-2032

Publisher APO Research, Inc.
Published Jan 04, 2026
Length 210 Pages
SKU # APRC20824118

Description

The global AI Animation Tool market is projected to grow from US$ million in 2026 to US$ million by 2032, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The North America market for AI Animation Tool is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Europe market for AI Animation Tool is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Asia-Pacific market for AI Animation Tool is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The China market for AI Animation Tool is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The major global companies of AI Animation Tool include Cascadeur, Deepmotion, Autodesk, Adobe, Synthetik, Animaker, Powtoon, Krikey AI and Runway, etc. In 2025, the world's top three vendors accounted for approximately % of the revenue.

Report Includes

This report presents an overview of global market for AI Animation Tool, market size. Analyses of the global market trends, with historic market revenue data for 2021 - 2025, estimates for 2026, and projections of CAGR through 2032.

This report researches the key producers of AI Animation Tool, also provides the revenue of main regions and countries. Of the upcoming market potential for AI Animation Tool, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the AI Animation Tool revenue, market share and industry ranking of main manufacturers, data from 2021 to 2026. Identification of the major stakeholders in the global AI Animation Tool market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2021 to 2032. Evaluation and forecast the market size for AI Animation Tool revenue, projected growth trends, production technology, application and end-user industry.

AI Animation Tool Segment by Company

Cascadeur
Deepmotion
Autodesk
Adobe
Synthetik
Animaker
Powtoon
Krikey AI
Runway
Steve AI
Audio2face
Plask Motion
Monster Mash
RADiCAL Motion
RenderForest
VideoScribe
Appy Pie
Neural Frames
Vyond
Blender
Steve.AI
Mango AI

AI Animation Tool Segment by Type

Comedy Animation
Science Fiction Animation
Horror Animation
Adventure Animation
Others

AI Animation Tool Segment by Application

Advertising Industrial
Games & Entertainment
Education
Others

AI Animation Tool Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving growth rate (CAGR), market share, historical and forecast.
2. To present the key players, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global AI Animation Tool market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of AI Animation Tool and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in market size), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of AI Animation Tool.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Revenue of AI Animation Tool in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 4: Detailed analysis of AI Animation Tool company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, AI Animation Tool revenue, gross margin, and recent development, etc.
Chapter 8: North America by type, by application and by country, revenue for each segment.
Chapter 9: Europe by type, by application and by country, revenue for each segment.
Chapter 10: China type, by application, revenue for each segment.
Chapter 11: Asia (excluding China) type, by application and by region, revenue for each segment.
Chapter 12: South America, Middle East and Africa by type, by application and by country, revenue for each segment.
Chapter 13: The main concluding insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.

Table of Contents

210 Pages
1 Market Overview
1.1 Product Definition
1.2 AI Animation Tool Market by Type
1.2.1 Global AI Animation Tool Market Size by Type, 2021 VS 2025 VS 2032
1.2.2 Comedy Animation
1.2.3 Science Fiction Animation
1.2.4 Horror Animation
1.2.5 Adventure Animation
1.2.6 Others
1.3 AI Animation Tool Market by Application
1.3.1 Global AI Animation Tool Market Size by Application, 2021 VS 2025 VS 2032
1.3.2 Advertising Industrial
1.3.3 Games & Entertainment
1.3.4 Education
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Goals and Objectives
2 AI Animation Tool Market Dynamics
2.1 AI Animation Tool Industry Trends
2.2 AI Animation Tool Industry Drivers
2.3 AI Animation Tool Industry Opportunities and Challenges
2.4 AI Animation Tool Industry Restraints
3 Global Growth Perspective
3.1 Global AI Animation Tool Market Perspective (2021-2032)
3.2 Global AI Animation Tool Growth Trends by Region
3.2.1 Global AI Animation Tool Market Size by Region: 2021 VS 2025 VS 2032
3.2.2 Global AI Animation Tool Market Size by Region (2021-2026)
3.2.3 Global AI Animation Tool Market Size by Region (2027-2032)
4 Competitive Landscape by Players
4.1 Global AI Animation Tool Revenue by Players
4.1.1 Global AI Animation Tool Revenue by Players (2021-2026)
4.1.2 Global AI Animation Tool Revenue Market Share by Players (2021-2026)
4.1.3 Global AI Animation Tool Players Revenue Share Top 10 and Top 5 in 2025
4.2 Global AI Animation Tool Key Players Ranking, 2024 VS 2025 VS 2026
4.3 Global AI Animation Tool Key Players Headquarters & Area Served
4.4 Global AI Animation Tool Players, Product Type & Application
4.5 Global AI Animation Tool Players Establishment Date
4.6 Market Competitive Analysis
4.6.1 Global AI Animation Tool Market CR5 and HHI
4.6.3 2025 AI Animation Tool Tier 1, Tier 2, and Tier 3
5 AI Animation Tool Market Size by Type
5.1 Global AI Animation Tool Revenue by Type (2021 VS 2025 VS 2032)
5.2 Global AI Animation Tool Revenue by Type (2021-2032)
5.3 Global AI Animation Tool Revenue Market Share by Type (2021-2032)
6 AI Animation Tool Market Size by Application
6.1 Global AI Animation Tool Revenue by Application (2021 VS 2025 VS 2032)
6.2 Global AI Animation Tool Revenue by Application (2021-2032)
6.3 Global AI Animation Tool Revenue Market Share by Application (2021-2032)
7 Company Profiles
7.1 Cascadeur
7.1.1 Cascadeur Company Information
7.1.2 Cascadeur Business Overview
7.1.3 Cascadeur AI Animation Tool Revenue and Gross Margin (2021-2026)
7.1.4 Cascadeur AI Animation Tool Product Portfolio
7.1.5 Cascadeur Recent Developments
7.2 Deepmotion
7.2.1 Deepmotion Company Information
7.2.2 Deepmotion Business Overview
7.2.3 Deepmotion AI Animation Tool Revenue and Gross Margin (2021-2026)
7.2.4 Deepmotion AI Animation Tool Product Portfolio
7.2.5 Deepmotion Recent Developments
7.3 Autodesk
7.3.1 Autodesk Company Information
7.3.2 Autodesk Business Overview
7.3.3 Autodesk AI Animation Tool Revenue and Gross Margin (2021-2026)
7.3.4 Autodesk AI Animation Tool Product Portfolio
7.3.5 Autodesk Recent Developments
7.4 Adobe
7.4.1 Adobe Company Information
7.4.2 Adobe Business Overview
7.4.3 Adobe AI Animation Tool Revenue and Gross Margin (2021-2026)
7.4.4 Adobe AI Animation Tool Product Portfolio
7.4.5 Adobe Recent Developments
7.5 Synthetik
7.5.1 Synthetik Company Information
7.5.2 Synthetik Business Overview
7.5.3 Synthetik AI Animation Tool Revenue and Gross Margin (2021-2026)
7.5.4 Synthetik AI Animation Tool Product Portfolio
7.5.5 Synthetik Recent Developments
7.6 Animaker
7.6.1 Animaker Company Information
7.6.2 Animaker Business Overview
7.6.3 Animaker AI Animation Tool Revenue and Gross Margin (2021-2026)
7.6.4 Animaker AI Animation Tool Product Portfolio
7.6.5 Animaker Recent Developments
7.7 Powtoon
7.7.1 Powtoon Company Information
7.7.2 Powtoon Business Overview
7.7.3 Powtoon AI Animation Tool Revenue and Gross Margin (2021-2026)
7.7.4 Powtoon AI Animation Tool Product Portfolio
7.7.5 Powtoon Recent Developments
7.8 Krikey AI
7.8.1 Krikey AI Company Information
7.8.2 Krikey AI Business Overview
7.8.3 Krikey AI AI Animation Tool Revenue and Gross Margin (2021-2026)
7.8.4 Krikey AI AI Animation Tool Product Portfolio
7.8.5 Krikey AI Recent Developments
7.9 Runway
7.9.1 Runway Company Information
7.9.2 Runway Business Overview
7.9.3 Runway AI Animation Tool Revenue and Gross Margin (2021-2026)
7.9.4 Runway AI Animation Tool Product Portfolio
7.9.5 Runway Recent Developments
7.10 Steve AI
7.10.1 Steve AI Company Information
7.10.2 Steve AI Business Overview
7.10.3 Steve AI AI Animation Tool Revenue and Gross Margin (2021-2026)
7.10.4 Steve AI AI Animation Tool Product Portfolio
7.10.5 Steve AI Recent Developments
7.11 Audio2face
7.11.1 Audio2face Company Information
7.11.2 Audio2face Business Overview
7.11.3 Audio2face AI Animation Tool Revenue and Gross Margin (2021-2026)
7.11.4 Audio2face AI Animation Tool Product Portfolio
7.11.5 Audio2face Recent Developments
7.12 Plask Motion
7.12.1 Plask Motion Company Information
7.12.2 Plask Motion Business Overview
7.12.3 Plask Motion AI Animation Tool Revenue and Gross Margin (2021-2026)
7.12.4 Plask Motion AI Animation Tool Product Portfolio
7.12.5 Plask Motion Recent Developments
7.13 Monster Mash
7.13.1 Monster Mash Company Information
7.13.2 Monster Mash Business Overview
7.13.3 Monster Mash AI Animation Tool Revenue and Gross Margin (2021-2026)
7.13.4 Monster Mash AI Animation Tool Product Portfolio
7.13.5 Monster Mash Recent Developments
7.14 RADiCAL Motion
7.14.1 RADiCAL Motion Company Information
7.14.2 RADiCAL Motion Business Overview
7.14.3 RADiCAL Motion AI Animation Tool Revenue and Gross Margin (2021-2026)
7.14.4 RADiCAL Motion AI Animation Tool Product Portfolio
7.14.5 RADiCAL Motion Recent Developments
7.15 RenderForest
7.15.1 RenderForest Company Information
7.15.2 RenderForest Business Overview
7.15.3 RenderForest AI Animation Tool Revenue and Gross Margin (2021-2026)
7.15.4 RenderForest AI Animation Tool Product Portfolio
7.15.5 RenderForest Recent Developments
7.16 VideoScribe
7.16.1 VideoScribe Company Information
7.16.2 VideoScribe Business Overview
7.16.3 VideoScribe AI Animation Tool Revenue and Gross Margin (2021-2026)
7.16.4 VideoScribe AI Animation Tool Product Portfolio
7.16.5 VideoScribe Recent Developments
7.17 Appy Pie
7.17.1 Appy Pie Company Information
7.17.2 Appy Pie Business Overview
7.17.3 Appy Pie AI Animation Tool Revenue and Gross Margin (2021-2026)
7.17.4 Appy Pie AI Animation Tool Product Portfolio
7.17.5 Appy Pie Recent Developments
7.18 Neural Frames
7.18.1 Neural Frames Company Information
7.18.2 Neural Frames Business Overview
7.18.3 Neural Frames AI Animation Tool Revenue and Gross Margin (2021-2026)
7.18.4 Neural Frames AI Animation Tool Product Portfolio
7.18.5 Neural Frames Recent Developments
7.19 Vyond
7.19.1 Vyond Company Information
7.19.2 Vyond Business Overview
7.19.3 Vyond AI Animation Tool Revenue and Gross Margin (2021-2026)
7.19.4 Vyond AI Animation Tool Product Portfolio
7.19.5 Vyond Recent Developments
7.20 Blender
7.20.1 Blender Company Information
7.20.2 Blender Business Overview
7.20.3 Blender AI Animation Tool Revenue and Gross Margin (2021-2026)
7.20.4 Blender AI Animation Tool Product Portfolio
7.20.5 Blender Recent Developments
7.21 Steve.AI
7.21.1 Steve.AI Company Information
7.21.2 Steve.AI Business Overview
7.21.3 Steve.AI AI Animation Tool Revenue and Gross Margin (2021-2026)
7.21.4 Steve.AI AI Animation Tool Product Portfolio
7.21.5 Steve.AI Recent Developments
7.22 Mango AI
7.22.1 Mango AI Company Information
7.22.2 Mango AI Business Overview
7.22.3 Mango AI AI Animation Tool Revenue and Gross Margin (2021-2026)
7.22.4 Mango AI AI Animation Tool Product Portfolio
7.22.5 Mango AI Recent Developments
8 North America
8.1 North America AI Animation Tool Revenue (2021-2032)
8.2 North America AI Animation Tool Revenue by Type (2021-2032)
8.2.1 North America AI Animation Tool Revenue by Type (2021-2026)
8.2.2 North America AI Animation Tool Revenue by Type (2027-2032)
8.3 North America AI Animation Tool Revenue Share by Type (2021-2032)
8.4 North America AI Animation Tool Revenue by Application (2021-2032)
8.4.1 North America AI Animation Tool Revenue by Application (2021-2026)
8.4.2 North America AI Animation Tool Revenue by Application (2027-2032)
8.5 North America AI Animation Tool Revenue Share by Application (2021-2032)
8.6 North America AI Animation Tool Revenue by Country
8.6.1 North America AI Animation Tool Revenue by Country (2021 VS 2025 VS 2032)
8.6.2 North America AI Animation Tool Revenue by Country (2021-2026)
8.6.3 North America AI Animation Tool Revenue by Country (2027-2032)
8.6.4 United States
8.6.5 Canada
8.6.6 Mexico
9 Europe
9.1 Europe AI Animation Tool Revenue (2021-2032)
9.2 Europe AI Animation Tool Revenue by Type (2021-2032)
9.2.1 Europe AI Animation Tool Revenue by Type (2021-2026)
9.2.2 Europe AI Animation Tool Revenue by Type (2027-2032)
9.3 Europe AI Animation Tool Revenue Share by Type (2021-2032)
9.4 Europe AI Animation Tool Revenue by Application (2021-2032)
9.4.1 Europe AI Animation Tool Revenue by Application (2021-2026)
9.4.2 Europe AI Animation Tool Revenue by Application (2027-2032)
9.5 Europe AI Animation Tool Revenue Share by Application (2021-2032)
9.6 Europe AI Animation Tool Revenue by Country
9.6.1 Europe AI Animation Tool Revenue by Country (2021 VS 2025 VS 2032)
9.6.2 Europe AI Animation Tool Revenue by Country (2021-2026)
9.6.3 Europe AI Animation Tool Revenue by Country (2027-2032)
9.6.4 Germany
9.6.5 France
9.6.6 U.K.
9.6.7 Italy
9.6.8 Russia
9.6.9 Spain
9.6.10 Netherlands
9.6.11 Switzerland
9.6.12 Sweden
9.6.13 Poland
10 China
10.1 China AI Animation Tool Revenue (2021-2032)
10.2 China AI Animation Tool Revenue by Type (2021-2032)
10.2.1 China AI Animation Tool Revenue by Type (2021-2026)
10.2.2 China AI Animation Tool Revenue by Type (2027-2032)
10.3 China AI Animation Tool Revenue Share by Type (2021-2032)
10.4 China AI Animation Tool Revenue by Application (2021-2032)
10.4.1 China AI Animation Tool Revenue by Application (2021-2026)
10.4.2 China AI Animation Tool Revenue by Application (2027-2032)
10.5 China AI Animation Tool Revenue Share by Application (2021-2032)
11 Asia (Excluding China)
11.1 Asia AI Animation Tool Revenue (2021-2032)
11.2 Asia AI Animation Tool Revenue by Type (2021-2032)
11.2.1 Asia AI Animation Tool Revenue by Type (2021-2026)
11.2.2 Asia AI Animation Tool Revenue by Type (2027-2032)
11.3 Asia AI Animation Tool Revenue Share by Type (2021-2032)
11.4 Asia AI Animation Tool Revenue by Application (2021-2032)
11.4.1 Asia AI Animation Tool Revenue by Application (2021-2026)
11.4.2 Asia AI Animation Tool Revenue by Application (2027-2032)
11.5 Asia AI Animation Tool Revenue Share by Application (2021-2032)
11.6 Asia AI Animation Tool Revenue by Country
11.6.1 Asia AI Animation Tool Revenue by Country (2021 VS 2025 VS 2032)
11.6.2 Asia AI Animation Tool Revenue by Country (2021-2026)
11.6.3 Asia AI Animation Tool Revenue by Country (2027-2032)
11.6.4 Japan
11.6.5 South Korea
11.6.6 India
11.6.7 Australia
11.6.8 Taiwan
11.6.9 Southeast Asia
12 South America, Middle East and Africa
12.1 SAMEA AI Animation Tool Revenue (2021-2032)
12.2 SAMEA AI Animation Tool Revenue by Type (2021-2032)
12.2.1 SAMEA AI Animation Tool Revenue by Type (2021-2026)
12.2.2 SAMEA AI Animation Tool Revenue by Type (2027-2032)
12.3 SAMEA AI Animation Tool Revenue Share by Type (2021-2032)
12.4 SAMEA AI Animation Tool Revenue by Application (2021-2032)
12.4.1 SAMEA AI Animation Tool Revenue by Application (2021-2026)
12.4.2 SAMEA AI Animation Tool Revenue by Application (2027-2032)
12.5 SAMEA AI Animation Tool Revenue Share by Application (2021-2032)
12.6 SAMEA AI Animation Tool Revenue by Country
12.6.1 SAMEA AI Animation Tool Revenue by Country (2021 VS 2025 VS 2032)
12.6.2 SAMEA AI Animation Tool Revenue by Country (2021-2026)
12.6.3 SAMEA AI Animation Tool Revenue by Country (2027-2032)
12.6.4 Brazil
12.6.5 Argentina
12.6.6 Chile
12.6.7 Colombia
12.6.8 Peru
12.6.9 Saudi Arabia
12.6.10 Israel
12.6.11 UAE
12.6.12 Turkey
12.6.13 Iran
12.6.14 Egypt
13 Concluding Insights
14 Appendix
14.1 Reasons for Doing This Study
14.2 Research Methodology
14.3 Research Process
14.4 Authors List of This Report
14.5 Data Source
14.5.1 Secondary Sources
14.5.2 Primary Sources
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