Anime Figure Industry Research Report 2025
Description
Summary
According to APO Research, the global Anime Figure market was valued at US$ million in 2024 and is anticipated to reach US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2025-2031.
North American market for Anime Figure is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Anime Figure is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Europe market for Anime Figure is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Anime Figure include Premium Bandai, Aniplex, Banpresto, Kotobukiya, Kaiyodo, Alter, Good Smile Company, Max Factory and SEGA, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Anime Figure, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Anime Figure.
The report will help the Anime Figure manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
The Anime Figure market size, estimations, and forecasts are provided in terms of sales volume (k units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Anime Figure market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.
Anime Figure Segment by Company
Premium Bandai Aniplex Banpresto Kotobukiya Kaiyodo Alter Good Smile Company Max Factory SEGA Union Creative Hot Toys Hobby Max Japan MegaHouse Guangdong Audi Animation Toys Hasbro JakksPacific Medicom Toy Beijing Dream City Guangzhou Linkage Creative Culture Technology Figma Tamashii FuRyu Funko Animegami Apex Square Enix Final Fantasy Rolife Kidrobot Anime Figure Segment by Type
Resin Clay Other Anime Figure Segment by Application
Personal Commercial Anime Figure Segment by Region
North America United States Canada Mexico Europe Germany France U.K. Italy Russia Spain Netherlands Switzerland Sweden Poland Asia-Pacific China Japan South Korea India Australia Taiwan Southeast Asia South America Brazil Argentina Chile Middle East & Africa Egypt South Africa Israel Türkiye GCC Countries
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Anime Figure market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Anime Figure and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Anime Figure.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Detailed analysis of Anime Figure manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 5: Production/output, value of Anime Figure by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 6: Consumption of Anime Figure in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 7: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 8: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 11: The main points and conclusions of the report.
According to APO Research, the global Anime Figure market was valued at US$ million in 2024 and is anticipated to reach US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2025-2031.
North American market for Anime Figure is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Anime Figure is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Europe market for Anime Figure is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Anime Figure include Premium Bandai, Aniplex, Banpresto, Kotobukiya, Kaiyodo, Alter, Good Smile Company, Max Factory and SEGA, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Anime Figure, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Anime Figure.
The report will help the Anime Figure manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
The Anime Figure market size, estimations, and forecasts are provided in terms of sales volume (k units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Anime Figure market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.
Anime Figure Segment by Company
Premium Bandai Aniplex Banpresto Kotobukiya Kaiyodo Alter Good Smile Company Max Factory SEGA Union Creative Hot Toys Hobby Max Japan MegaHouse Guangdong Audi Animation Toys Hasbro JakksPacific Medicom Toy Beijing Dream City Guangzhou Linkage Creative Culture Technology Figma Tamashii FuRyu Funko Animegami Apex Square Enix Final Fantasy Rolife Kidrobot Anime Figure Segment by Type
Resin Clay Other Anime Figure Segment by Application
Personal Commercial Anime Figure Segment by Region
North America United States Canada Mexico Europe Germany France U.K. Italy Russia Spain Netherlands Switzerland Sweden Poland Asia-Pacific China Japan South Korea India Australia Taiwan Southeast Asia South America Brazil Argentina Chile Middle East & Africa Egypt South Africa Israel Türkiye GCC Countries
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Anime Figure market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Anime Figure and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Anime Figure.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Detailed analysis of Anime Figure manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 5: Production/output, value of Anime Figure by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 6: Consumption of Anime Figure in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 7: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 8: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 11: The main points and conclusions of the report.
Table of Contents
148 Pages
- 1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
- 2 Market Overview
- 2.1 Product Definition
- 2.2 Global Market Growth Prospects
- 2.2.1 Global Anime Figure Market Size (2020-2031)
- 2.2.2 Global Anime Figure Sales (2020-2031)
- 2.2.3 Global Anime Figure Market Average Price (2020-2031)
- 2.3 Anime Figure by Type
- 2.3.1 Market Value Comparison by Type (2020 VS 2024 VS 2031) & (US$ Million)
- 2.3.2 Resin
- 2.3.3 Clay
- 2.3.4 Other
- 2.4 Anime Figure by Application
- 2.4.1 Market Value Comparison by Application (2020 VS 2024 VS 2031)
- 2.4.2 Personal
- 2.4.3 Commercial
- 3 Market Competitive Landscape by Manufacturers
- 3.1 Global Anime Figure Market Competitive Situation by Manufacturers (2020 Versus 2024)
- 3.2 Global Anime Figure Sales (k units) of Manufacturers (2020-2025)
- 3.3 Global Anime Figure Revenue of Manufacturers (2020-2025)
- 3.4 Global Anime Figure Average Price by Manufacturers (2020-2025)
- 3.5 Global Anime Figure Industry Ranking, 2023 VS 2024 VS 2025
- 3.6 Global Manufacturers of Anime Figure, Manufacturing Sites & Headquarters
- 3.7 Global Manufacturers of Anime Figure, Product Type & Application
- 3.8 Global Manufacturers of Anime Figure, Established Date
- 3.9 Global Anime Figure Market CR5 and HHI
- 3.10 Global Manufacturers Mergers & Acquisition
- 4 Manufacturers Profiled
- 4.1 Premium Bandai
- 4.1.1 Premium Bandai Company Information
- 4.1.2 Premium Bandai Business Overview
- 4.1.3 Premium Bandai Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.1.4 Premium Bandai Anime Figure Product Portfolio
- 4.1.5 Premium Bandai Recent Developments
- 4.2 Aniplex
- 4.2.1 Aniplex Company Information
- 4.2.2 Aniplex Business Overview
- 4.2.3 Aniplex Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.2.4 Aniplex Anime Figure Product Portfolio
- 4.2.5 Aniplex Recent Developments
- 4.3 Banpresto
- 4.3.1 Banpresto Company Information
- 4.3.2 Banpresto Business Overview
- 4.3.3 Banpresto Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.3.4 Banpresto Anime Figure Product Portfolio
- 4.3.5 Banpresto Recent Developments
- 4.4 Kotobukiya
- 4.4.1 Kotobukiya Company Information
- 4.4.2 Kotobukiya Business Overview
- 4.4.3 Kotobukiya Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.4.4 Kotobukiya Anime Figure Product Portfolio
- 4.4.5 Kotobukiya Recent Developments
- 4.5 Kaiyodo
- 4.5.1 Kaiyodo Company Information
- 4.5.2 Kaiyodo Business Overview
- 4.5.3 Kaiyodo Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.5.4 Kaiyodo Anime Figure Product Portfolio
- 4.5.5 Kaiyodo Recent Developments
- 4.6 Alter
- 4.6.1 Alter Company Information
- 4.6.2 Alter Business Overview
- 4.6.3 Alter Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.6.4 Alter Anime Figure Product Portfolio
- 4.6.5 Alter Recent Developments
- 4.7 Good Smile Company
- 4.7.1 Good Smile Company Company Information
- 4.7.2 Good Smile Company Business Overview
- 4.7.3 Good Smile Company Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.7.4 Good Smile Company Anime Figure Product Portfolio
- 4.7.5 Good Smile Company Recent Developments
- 4.8 Max Factory
- 4.8.1 Max Factory Company Information
- 4.8.2 Max Factory Business Overview
- 4.8.3 Max Factory Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.8.4 Max Factory Anime Figure Product Portfolio
- 4.8.5 Max Factory Recent Developments
- 4.9 SEGA
- 4.9.1 SEGA Company Information
- 4.9.2 SEGA Business Overview
- 4.9.3 SEGA Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.9.4 SEGA Anime Figure Product Portfolio
- 4.9.5 SEGA Recent Developments
- 4.10 Union Creative
- 4.10.1 Union Creative Company Information
- 4.10.2 Union Creative Business Overview
- 4.10.3 Union Creative Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.10.4 Union Creative Anime Figure Product Portfolio
- 4.10.5 Union Creative Recent Developments
- 4.11 Hot Toys
- 4.11.1 Hot Toys Company Information
- 4.11.2 Hot Toys Business Overview
- 4.11.3 Hot Toys Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.11.4 Hot Toys Anime Figure Product Portfolio
- 4.11.5 Hot Toys Recent Developments
- 4.12 Hobby Max Japan
- 4.12.1 Hobby Max Japan Company Information
- 4.12.2 Hobby Max Japan Business Overview
- 4.12.3 Hobby Max Japan Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.12.4 Hobby Max Japan Anime Figure Product Portfolio
- 4.12.5 Hobby Max Japan Recent Developments
- 4.13 MegaHouse
- 4.13.1 MegaHouse Company Information
- 4.13.2 MegaHouse Business Overview
- 4.13.3 MegaHouse Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.13.4 MegaHouse Anime Figure Product Portfolio
- 4.13.5 MegaHouse Recent Developments
- 4.14 Guangdong Audi Animation Toys
- 4.14.1 Guangdong Audi Animation Toys Company Information
- 4.14.2 Guangdong Audi Animation Toys Business Overview
- 4.14.3 Guangdong Audi Animation Toys Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.14.4 Guangdong Audi Animation Toys Anime Figure Product Portfolio
- 4.14.5 Guangdong Audi Animation Toys Recent Developments
- 4.15 Hasbro
- 4.15.1 Hasbro Company Information
- 4.15.2 Hasbro Business Overview
- 4.15.3 Hasbro Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.15.4 Hasbro Anime Figure Product Portfolio
- 4.15.5 Hasbro Recent Developments
- 4.16 JakksPacific
- 4.16.1 JakksPacific Company Information
- 4.16.2 JakksPacific Business Overview
- 4.16.3 JakksPacific Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.16.4 JakksPacific Anime Figure Product Portfolio
- 4.16.5 JakksPacific Recent Developments
- 4.17 Medicom Toy
- 4.17.1 Medicom Toy Company Information
- 4.17.2 Medicom Toy Business Overview
- 4.17.3 Medicom Toy Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.17.4 Medicom Toy Anime Figure Product Portfolio
- 4.17.5 Medicom Toy Recent Developments
- 4.18 Beijing Dream City
- 4.18.1 Beijing Dream City Company Information
- 4.18.2 Beijing Dream City Business Overview
- 4.18.3 Beijing Dream City Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.18.4 Beijing Dream City Anime Figure Product Portfolio
- 4.18.5 Beijing Dream City Recent Developments
- 4.19 Guangzhou Linkage Creative Culture Technology
- 4.19.1 Guangzhou Linkage Creative Culture Technology Company Information
- 4.19.2 Guangzhou Linkage Creative Culture Technology Business Overview
- 4.19.3 Guangzhou Linkage Creative Culture Technology Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.19.4 Guangzhou Linkage Creative Culture Technology Anime Figure Product Portfolio
- 4.19.5 Guangzhou Linkage Creative Culture Technology Recent Developments
- 4.20 Figma
- 4.20.1 Figma Company Information
- 4.20.2 Figma Business Overview
- 4.20.3 Figma Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.20.4 Figma Anime Figure Product Portfolio
- 4.20.5 Figma Recent Developments
- 4.21 Tamashii
- 4.21.1 Tamashii Company Information
- 4.21.2 Tamashii Business Overview
- 4.21.3 Tamashii Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.21.4 Tamashii Anime Figure Product Portfolio
- 4.21.5 Tamashii Recent Developments
- 4.22 FuRyu
- 4.22.1 FuRyu Company Information
- 4.22.2 FuRyu Business Overview
- 4.22.3 FuRyu Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.22.4 FuRyu Anime Figure Product Portfolio
- 4.22.5 FuRyu Recent Developments
- 4.23 Funko
- 4.23.1 Funko Company Information
- 4.23.2 Funko Business Overview
- 4.23.3 Funko Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.23.4 Funko Anime Figure Product Portfolio
- 4.23.5 Funko Recent Developments
- 4.24 Animegami
- 4.24.1 Animegami Company Information
- 4.24.2 Animegami Business Overview
- 4.24.3 Animegami Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.24.4 Animegami Anime Figure Product Portfolio
- 4.24.5 Animegami Recent Developments
- 4.25 Apex
- 4.25.1 Apex Company Information
- 4.25.2 Apex Business Overview
- 4.25.3 Apex Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.25.4 Apex Anime Figure Product Portfolio
- 4.25.5 Apex Recent Developments
- 4.26 Square Enix
- 4.26.1 Square Enix Company Information
- 4.26.2 Square Enix Business Overview
- 4.26.3 Square Enix Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.26.4 Square Enix Anime Figure Product Portfolio
- 4.26.5 Square Enix Recent Developments
- 4.27 Final Fantasy
- 4.27.1 Final Fantasy Company Information
- 4.27.2 Final Fantasy Business Overview
- 4.27.3 Final Fantasy Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.27.4 Final Fantasy Anime Figure Product Portfolio
- 4.27.5 Final Fantasy Recent Developments
- 4.28 Rolife
- 4.28.1 Rolife Company Information
- 4.28.2 Rolife Business Overview
- 4.28.3 Rolife Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.28.4 Rolife Anime Figure Product Portfolio
- 4.28.5 Rolife Recent Developments
- 4.29 Kidrobot
- 4.29.1 Kidrobot Company Information
- 4.29.2 Kidrobot Business Overview
- 4.29.3 Kidrobot Anime Figure Sales, Revenue and Gross Margin (2020-2025)
- 4.29.4 Kidrobot Anime Figure Product Portfolio
- 4.29.5 Kidrobot Recent Developments
- 5 Global Anime Figure Market Scenario by Region
- 5.1 Global Anime Figure Market Size by Region: 2020 VS 2024 VS 2031
- 5.2 Global Anime Figure Sales by Region: 2020-2031
- 5.2.1 Global Anime Figure Sales by Region: 2020-2025
- 5.2.2 Global Anime Figure Sales by Region: 2026-2031
- 5.3 Global Anime Figure Revenue by Region: 2020-2031
- 5.3.1 Global Anime Figure Revenue by Region: 2020-2025
- 5.3.2 Global Anime Figure Revenue by Region: 2026-2031
- 5.4 North America Anime Figure Market Facts & Figures by Country
- 5.4.1 North America Anime Figure Market Size by Country: 2020 VS 2024 VS 2031
- 5.4.2 North America Anime Figure Sales by Country (2020-2031)
- 5.4.3 North America Anime Figure Revenue by Country (2020-2031)
- 5.4.4 United States
- 5.4.5 Canada
- 5.4.6 Mexico
- 5.5 Europe Anime Figure Market Facts & Figures by Country
- 5.5.1 Europe Anime Figure Market Size by Country: 2020 VS 2024 VS 2031
- 5.5.2 Europe Anime Figure Sales by Country (2020-2031)
- 5.5.3 Europe Anime Figure Revenue by Country (2020-2031)
- 5.5.4 Germany
- 5.5.5 France
- 5.5.6 U.K.
- 5.5.7 Italy
- 5.5.8 Russia
- 5.5.9 Spain
- 5.5.10 Netherlands
- 5.5.11 Switzerland
- 5.5.12 Sweden
- 5.5.13 Poland
- 5.6 Asia Pacific Anime Figure Market Facts & Figures by Country
- 5.6.1 Asia Pacific Anime Figure Market Size by Country: 2020 VS 2024 VS 2031
- 5.6.2 Asia Pacific Anime Figure Sales by Country (2020-2031)
- 5.6.3 Asia Pacific Anime Figure Revenue by Country (2020-2031)
- 5.6.4 China
- 5.6.5 Japan
- 5.6.6 South Korea
- 5.6.7 India
- 5.6.8 Australia
- 5.6.9 Taiwan
- 5.6.10 Southeast Asia
- 5.7 South America Anime Figure Market Facts & Figures by Country
- 5.7.1 South America Anime Figure Market Size by Country: 2020 VS 2024 VS 2031
- 5.7.2 South America Anime Figure Sales by Country (2020-2031)
- 5.7.3 South America Anime Figure Revenue by Country (2020-2031)
- 5.7.4 Brazil
- 5.7.5 Argentina
- 5.7.6 Chile
- 5.8 Middle East and Africa Anime Figure Market Facts & Figures by Country
- 5.8.1 Middle East and Africa Anime Figure Market Size by Country: 2020 VS 2024 VS 2031
- 5.8.2 Middle East and Africa Anime Figure Sales by Country (2020-2031)
- 5.8.3 Middle East and Africa Anime Figure Revenue by Country (2020-2031)
- 5.8.4 Egypt
- 5.8.5 South Africa
- 5.8.6 Israel
- 5.8.7 Türkiye
- 5.8.8 GCC Countries
- 6 Segment by Type
- 6.1 Global Anime Figure Sales by Type (2020-2031)
- 6.1.1 Global Anime Figure Sales by Type (2020-2031) & (k units)
- 6.1.2 Global Anime Figure Sales Market Share by Type (2020-2031)
- 6.2 Global Anime Figure Revenue by Type (2020-2031)
- 6.2.1 Global Anime Figure Sales by Type (2020-2031) & (US$ Million)
- 6.2.2 Global Anime Figure Revenue Market Share by Type (2020-2031)
- 6.3 Global Anime Figure Price by Type (2020-2031)
- 7 Segment by Application
- 7.1 Global Anime Figure Sales by Application (2020-2031)
- 7.1.1 Global Anime Figure Sales by Application (2020-2031) & (k units)
- 7.1.2 Global Anime Figure Sales Market Share by Application (2020-2031)
- 7.2 Global Anime Figure Revenue by Application (2020-2031)
- 7.2.1 Global Anime Figure Sales by Application (2020-2031) & (US$ Million)
- 7.2.2 Global Anime Figure Revenue Market Share by Application (2020-2031)
- 7.3 Global Anime Figure Price by Application (2020-2031)
- 8 Value Chain and Sales Channels Analysis of the Market
- 8.1 Anime Figure Value Chain Analysis
- 8.1.1 Anime Figure Key Raw Materials
- 8.1.2 Raw Materials Key Suppliers
- 8.1.3 Anime Figure Production Mode & Process
- 8.2 Anime Figure Sales Channels Analysis
- 8.2.1 Direct Comparison with Distribution Share
- 8.2.2 Anime Figure Distributors
- 8.2.3 Anime Figure Customers
- 9 Global Anime Figure Analyzing Market Dynamics
- 9.1 Anime Figure Industry Trends
- 9.2 Anime Figure Industry Drivers
- 9.3 Anime Figure Industry Opportunities and Challenges
- 9.4 Anime Figure Industry Restraints
- 10 Report Conclusion
- 11 Disclaimer
- List of Tables
- Table 1. Secondary Sources
- Table 2. Primary Sources
- Table 3. Market Value Comparison by Type (2020 VS 2024 VS 2031) & (US$ Million)
- Table 4. Market Value Comparison by Application (2020 VS 2024 VS 2031) & (US$ Million)
- Table 5. Global Anime Figure Volume and Revenue Market Size and CAGR of Manufacturers (2020 Versus 2024)
- Table 6. Global Anime Figure Sales (k units) of Manufacturers (2020-2025)
- Table 7. Global Anime Figure Sales Market Share by Manufacturers (2020-2025)
- Table 8. Global Anime Figure Revenue of Manufacturers (2020-2025)
- Table 9. Global Anime Figure Revenue Share by Manufacturers (2020-2025)
- Table 10. Global Market Anime Figure Average Price (US$/unit) of Manufacturers (2020-2025)
- Table 11. Global Anime Figure Industry Ranking, 2023 VS 2024 VS 2025
- Table 12. Global Manufacturers of Anime Figure, Manufacturing Sites & Headquarters
- Table 13. Global Manufacturers of Anime Figure, Product Type & Application
- Table 14. Global Anime Figure Manufacturers Established Date
- Table 15. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
- Table 16. Global Anime Figure by Manufacturers Type (Tier 1, Tier 2, and Tier 3) & (Based on the Revenue of 2024)
- Table 17. Manufacturers Mergers & Acquisitions, Expansion Plans)
- Table 18. Premium Bandai Company Information
- Table 19. Premium Bandai Business Overview
- Table 20. Premium Bandai Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 21. Premium Bandai Anime Figure Product Portfolio
- Table 22. Premium Bandai Recent Developments
- Table 23. Aniplex Company Information
- Table 24. Aniplex Business Overview
- Table 25. Aniplex Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 26. Aniplex Anime Figure Product Portfolio
- Table 27. Aniplex Recent Developments
- Table 28. Banpresto Company Information
- Table 29. Banpresto Business Overview
- Table 30. Banpresto Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 31. Banpresto Anime Figure Product Portfolio
- Table 32. Banpresto Recent Developments
- Table 33. Kotobukiya Company Information
- Table 34. Kotobukiya Business Overview
- Table 35. Kotobukiya Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 36. Kotobukiya Anime Figure Product Portfolio
- Table 37. Kotobukiya Recent Developments
- Table 38. Kaiyodo Company Information
- Table 39. Kaiyodo Business Overview
- Table 40. Kaiyodo Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 41. Kaiyodo Anime Figure Product Portfolio
- Table 42. Kaiyodo Recent Developments
- Table 43. Alter Company Information
- Table 44. Alter Business Overview
- Table 45. Alter Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 46. Alter Anime Figure Product Portfolio
- Table 47. Alter Recent Developments
- Table 48. Good Smile Company Company Information
- Table 49. Good Smile Company Business Overview
- Table 50. Good Smile Company Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 51. Good Smile Company Anime Figure Product Portfolio
- Table 52. Good Smile Company Recent Developments
- Table 53. Max Factory Company Information
- Table 54. Max Factory Business Overview
- Table 55. Max Factory Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 56. Max Factory Anime Figure Product Portfolio
- Table 57. Max Factory Recent Developments
- Table 58. SEGA Company Information
- Table 59. SEGA Business Overview
- Table 60. SEGA Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 61. SEGA Anime Figure Product Portfolio
- Table 62. SEGA Recent Developments
- Table 63. Union Creative Company Information
- Table 64. Union Creative Business Overview
- Table 65. Union Creative Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 66. Union Creative Anime Figure Product Portfolio
- Table 67. Union Creative Recent Developments
- Table 68. Hot Toys Company Information
- Table 69. Hot Toys Business Overview
- Table 70. Hot Toys Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 71. Hot Toys Anime Figure Product Portfolio
- Table 72. Hot Toys Recent Developments
- Table 73. Hobby Max Japan Company Information
- Table 74. Hobby Max Japan Business Overview
- Table 75. Hobby Max Japan Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 76. Hobby Max Japan Anime Figure Product Portfolio
- Table 77. Hobby Max Japan Recent Developments
- Table 78. MegaHouse Company Information
- Table 79. MegaHouse Business Overview
- Table 80. MegaHouse Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 81. MegaHouse Anime Figure Product Portfolio
- Table 82. MegaHouse Recent Developments
- Table 83. Guangdong Audi Animation Toys Company Information
- Table 84. Guangdong Audi Animation Toys Business Overview
- Table 85. Guangdong Audi Animation Toys Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 86. Guangdong Audi Animation Toys Anime Figure Product Portfolio
- Table 87. Guangdong Audi Animation Toys Recent Developments
- Table 88. Hasbro Company Information
- Table 89. Hasbro Business Overview
- Table 90. Hasbro Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 91. Hasbro Anime Figure Product Portfolio
- Table 92. Hasbro Recent Developments
- Table 93. JakksPacific Company Information
- Table 94. JakksPacific Business Overview
- Table 95. JakksPacific Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 96. JakksPacific Anime Figure Product Portfolio
- Table 97. JakksPacific Recent Developments
- Table 98. Medicom Toy Company Information
- Table 99. Medicom Toy Business Overview
- Table 100. Medicom Toy Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 101. Medicom Toy Anime Figure Product Portfolio
- Table 102. Medicom Toy Recent Developments
- Table 103. Beijing Dream City Company Information
- Table 104. Beijing Dream City Business Overview
- Table 105. Beijing Dream City Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 106. Beijing Dream City Anime Figure Product Portfolio
- Table 107. Beijing Dream City Recent Developments
- Table 108. Guangzhou Linkage Creative Culture Technology Company Information
- Table 109. Guangzhou Linkage Creative Culture Technology Business Overview
- Table 110. Guangzhou Linkage Creative Culture Technology Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 111. Guangzhou Linkage Creative Culture Technology Anime Figure Product Portfolio
- Table 112. Guangzhou Linkage Creative Culture Technology Recent Developments
- Table 113. Figma Company Information
- Table 114. Figma Business Overview
- Table 115. Figma Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 116. Figma Anime Figure Product Portfolio
- Table 117. Figma Recent Developments
- Table 118. Tamashii Company Information
- Table 119. Tamashii Business Overview
- Table 120. Tamashii Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 121. Tamashii Anime Figure Product Portfolio
- Table 122. Tamashii Recent Developments
- Table 123. FuRyu Company Information
- Table 124. FuRyu Business Overview
- Table 125. FuRyu Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 126. FuRyu Anime Figure Product Portfolio
- Table 127. FuRyu Recent Developments
- Table 128. Funko Company Information
- Table 129. Funko Business Overview
- Table 130. Funko Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 131. Funko Anime Figure Product Portfolio
- Table 132. Funko Recent Developments
- Table 133. Animegami Company Information
- Table 134. Animegami Business Overview
- Table 135. Animegami Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 136. Animegami Anime Figure Product Portfolio
- Table 137. Animegami Recent Developments
- Table 138. Apex Company Information
- Table 139. Apex Business Overview
- Table 140. Apex Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 141. Apex Anime Figure Product Portfolio
- Table 142. Apex Recent Developments
- Table 143. Square Enix Company Information
- Table 144. Square Enix Business Overview
- Table 145. Square Enix Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 146. Square Enix Anime Figure Product Portfolio
- Table 147. Square Enix Recent Developments
- Table 148. Final Fantasy Company Information
- Table 149. Final Fantasy Business Overview
- Table 150. Final Fantasy Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 151. Final Fantasy Anime Figure Product Portfolio
- Table 152. Final Fantasy Recent Developments
- Table 153. Rolife Company Information
- Table 154. Rolife Business Overview
- Table 155. Rolife Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 156. Rolife Anime Figure Product Portfolio
- Table 157. Rolife Recent Developments
- Table 158. Kidrobot Company Information
- Table 159. Kidrobot Business Overview
- Table 160. Kidrobot Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 161. Kidrobot Anime Figure Product Portfolio
- Table 162. Kidrobot Recent Developments
- Table 163. Global Anime Figure Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
- Table 164. Global Anime Figure Sales by Region (2020-2025) & (k units)
- Table 165. Global Anime Figure Sales Market Share by Region (2020-2025)
- Table 166. Global Anime Figure Sales by Region (2026-2031) & (k units)
- Table 167. Global Anime Figure Sales Market Share by Region (2026-2031)
- Table 168. Global Anime Figure Revenue by Region (2020-2025) & (US$ Million)
- Table 169. Global Anime Figure Revenue Market Share by Region (2020-2025)
- Table 170. Global Anime Figure Revenue by Region (2026-2031) & (US$ Million)
- Table 171. Global Anime Figure Revenue Market Share by Region (2026-2031)
- Table 172. North America Anime Figure Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
- Table 173. North America Anime Figure Sales by Country (2020-2025) & (k units)
- Table 174. North America Anime Figure Sales by Country (2026-2031) & (k units)
- Table 175. North America Anime Figure Revenue by Country (2020-2025) & (US$ Million)
- Table 176. North America Anime Figure Revenue by Country (2026-2031) & (US$ Million)
- Table 177. Europe Anime Figure Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
- Table 178. Europe Anime Figure Sales by Country (2020-2025) & (k units)
- Table 179. Europe Anime Figure Sales by Country (2026-2031) & (k units)
- Table 180. Europe Anime Figure Revenue by Country (2020-2025) & (US$ Million)
- Table 181. Europe Anime Figure Revenue by Country (2026-2031) & (US$ Million)
- Table 182. Asia Pacific Anime Figure Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
- Table 183. Asia Pacific Anime Figure Sales by Country (2020-2025) & (k units)
- Table 184. Asia Pacific Anime Figure Sales by Country (2026-2031) & (k units)
- Table 185. Asia Pacific Anime Figure Revenue by Country (2020-2025) & (US$ Million)
- Table 186. Asia Pacific Anime Figure Revenue by Country (2026-2031) & (US$ Million)
- Table 187. South America Anime Figure Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
- Table 188. South America Anime Figure Sales by Country (2020-2025) & (k units)
- Table 189. South America Anime Figure Sales by Country (2026-2031) & (k units)
- Table 190. South America Anime Figure Revenue by Country (2020-2025) & (US$ Million)
- Table 191. South America Anime Figure Revenue by Country (2026-2031) & (US$ Million)
- Table 192. Middle East and Africa Anime Figure Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
- Table 193. Middle East and Africa Anime Figure Sales by Country (2020-2025) & (k units)
- Table 194. Middle East and Africa Anime Figure Sales by Country (2026-2031) & (k units)
- Table 195. Middle East and Africa Anime Figure Revenue by Country (2020-2025) & (US$ Million)
- Table 196. Middle East and Africa Anime Figure Revenue by Country (2026-2031) & (US$ Million)
- Table 197. Global Anime Figure Sales by Type (2020-2025) & (k units)
- Table 198. Global Anime Figure Sales by Type (2026-2031) & (k units)
- Table 199. Global Anime Figure Sales Market Share by Type (2020-2025)
- Table 200. Global Anime Figure Sales Market Share by Type (2026-2031)
- Table 201. Global Anime Figure Revenue by Type (2020-2025) & (US$ Million)
- Table 202. Global Anime Figure Revenue by Type (2026-2031) & (US$ Million)
- Table 203. Global Anime Figure Revenue Market Share by Type (2020-2025)
- Table 204. Global Anime Figure Revenue Market Share by Type (2026-2031)
- Table 205. Global Anime Figure Price by Type (2020-2025) & (US$/unit)
- Table 206. Global Anime Figure Price by Type (2026-2031) & (US$/unit)
- Table 207. Global Anime Figure Sales by Application (2020-2025) & (k units)
- Table 208. Global Anime Figure Sales by Application (2026-2031) & (k units)
- Table 209. Global Anime Figure Sales Market Share by Application (2020-2025)
- Table 210. Global Anime Figure Sales Market Share by Application (2026-2031)
- Table 211. Global Anime Figure Revenue by Application (2020-2025) & (US$ Million)
- Table 212. Global Anime Figure Revenue by Application (2026-2031) & (US$ Million)
- Table 213. Global Anime Figure Revenue Market Share by Application (2020-2025)
- Table 214. Global Anime Figure Revenue Market Share by Application (2026-2031)
- Table 215. Global Anime Figure Price by Application (2020-2025) & (US$/unit)
- Table 216. Global Anime Figure Price by Application (2026-2031) & (US$/unit)
- Table 217. Key Raw Materials
- Table 218. Raw Materials Key Suppliers
- Table 219. Anime Figure Distributors List
- Table 220. Anime Figure Customers List
- Table 221. Anime Figure Industry Trends
- Table 222. Anime Figure Industry Drivers
- Table 223. Anime Figure Industry Restraints
- Table 224. Authors List of This Report
- List of Figures
- Figure 1. Research Methodology
- Figure 2. Research Process
- Figure 3. Key Executives Interviewed
- Figure 4. Anime Figure Product Image
- Figure 5. Global Anime Figure Revenue (US$ Million), 2020 VS 2024 VS 2031
- Figure 6. Global Anime Figure Market Size (2020-2031) & (US$ Million)
- Figure 7. Global Anime Figure Sales (2020-2031) & (k units)
- Figure 8. Global Anime Figure Average Price (US$/unit) & (2020-2031)
- Figure 9. Resin Product Image
- Figure 10. Clay Product Image
- Figure 11. Other Product Image
- Figure 12. Personal Product Image
- Figure 13. Commercial Product Image
- Figure 14. Global Anime Figure Revenue Share by Manufacturers in 2024
- Figure 15. Global Manufacturers of Anime Figure, Manufacturing Sites & Headquarters
- Figure 16. Global Top 5 and 10 Anime Figure Players Market Share by Revenue in 2024
- Figure 17. Manufacturers Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
- Figure 18. Global Anime Figure Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
- Figure 19. Global Anime Figure Sales by Region in 2024
- Figure 20. Global Anime Figure Revenue by Region in 2024
- Figure 21. North America Anime Figure Market Size by Coun
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