
2D Gesture Recognition Industry Research Report 2024
Description
2D Gesture Recognition Industry Research Report 2024
Summary
According to APO Research, The global 2D Gesture Recognition market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of xx% during the forecast period 2024-2030.
North American market for 2D Gesture Recognition is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
Asia-Pacific market for 2D Gesture Recognition is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
Europe market for 2D Gesture Recognition is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The major global companies of 2D Gesture Recognition include Microchip Technology, Megvii, Microsoft, Baidu, GestureTek, Sensetime, Ultraleap, Zienon and PointGrab and etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for 2D Gesture Recognition, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 2D Gesture Recognition.
The 2D Gesture Recognition market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global 2D Gesture Recognition market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2019-2024. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
Microchip Technology
Megvii
Microsoft
Baidu
GestureTek
Sensetime
Ultraleap
Zienon
PointGrab
Crunchfish
2D Gesture Recognition segment by Type
Static Gesture Recognition
Dynamic Gesture Recognition
2D Gesture Recognition segment by Application
Consumer Electronics
Game
Industrial and Building Automation
Others
2D Gesture Recognition Segment by Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global 2D Gesture Recognition market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of 2D Gesture Recognition and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of 2D Gesture Recognition.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of 2D Gesture Recognition companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
Table of Contents
120 Pages
- 1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
- 2 Market Overview
- 2.1 Product Definition
- 2.2 2D Gesture Recognition by Type
- 2.2.1 Market Value Comparison by Type (2019 VS 2023 VS 2030)
- 2.2.2 Static Gesture Recognition
- 2.2.3 Dynamic Gesture Recognition
- 2.3 2D Gesture Recognition by Application
- 2.3.1 Market Value Comparison by Application (2019 VS 2023 VS 2030)
- 2.3.2 Consumer Electronics
- 2.3.3 Game
- 2.3.4 Industrial and Building Automation
- 2.3.5 Others
- 2.4 Assumptions and Limitations
- 3 2D Gesture Recognition Breakdown Data by Type
- 3.1 Global 2D Gesture Recognition Historic Market Size by Type (2019-2024)
- 3.2 Global 2D Gesture Recognition Forecasted Market Size by Type (2025-2030)
- 4 2D Gesture Recognition Breakdown Data by Application
- 4.1 Global 2D Gesture Recognition Historic Market Size by Application (2019-2024)
- 4.2 Global 2D Gesture Recognition Forecasted Market Size by Application (2019-2024)
- 5 Global Growth Trends
- 5.1 Global 2D Gesture Recognition Market Perspective (2019-2030)
- 5.2 Global 2D Gesture Recognition Growth Trends by Region
- 5.2.1 Global 2D Gesture Recognition Market Size by Region: 2019 VS 2023 VS 2030
- 5.2.2 2D Gesture Recognition Historic Market Size by Region (2019-2024)
- 5.2.3 2D Gesture Recognition Forecasted Market Size by Region (2025-2030)
- 5.3 2D Gesture Recognition Market Dynamics
- 5.3.1 2D Gesture Recognition Industry Trends
- 5.3.2 2D Gesture Recognition Market Drivers
- 5.3.3 2D Gesture Recognition Market Challenges
- 5.3.4 2D Gesture Recognition Market Restraints
- 6 Market Competitive Landscape by Players
- 6.1 Global Top 2D Gesture Recognition Players by Revenue
- 6.1.1 Global Top 2D Gesture Recognition Players by Revenue (2019-2024)
- 6.1.2 Global 2D Gesture Recognition Revenue Market Share by Players (2019-2024)
- 6.2 Global 2D Gesture Recognition Industry Players Ranking, 2022 VS 2023 VS 2024
- 6.3 Global Key Players of 2D Gesture Recognition Head office and Area Served
- 6.4 Global 2D Gesture Recognition Players, Product Type & Application
- 6.5 Global 2D Gesture Recognition Players, Date of Enter into This Industry
- 6.6 Global 2D Gesture Recognition Market CR5 and HHI
- 6.7 Global Players Mergers & Acquisition
- 7 North America
- 7.1 North America 2D Gesture Recognition Market Size (2019-2030)
- 7.2 North America 2D Gesture Recognition Market Growth Rate by Country: 2019 VS 2023 VS 2030
- 7.3 North America 2D Gesture Recognition Market Size by Country (2019-2024)
- 7.4 North America 2D Gesture Recognition Market Size by Country (2025-2030)
- 7.5 United States
- 7.6 Canada
- 8 Europe
- 8.1 Europe 2D Gesture Recognition Market Size (2019-2030)
- 8.2 Europe 2D Gesture Recognition Market Growth Rate by Country: 2019 VS 2023 VS 2030
- 8.3 Europe 2D Gesture Recognition Market Size by Country (2019-2024)
- 8.4 Europe 2D Gesture Recognition Market Size by Country (2025-2030)
- 8.5 Germany
- 8.6 France
- 8.7 U.K.
- 8.8 Italy
- 8.9 Russia
- 8.10 Nordic Countries
- 9 Asia-Pacific
- 9.1 Asia-Pacific 2D Gesture Recognition Market Size (2019-2030)
- 9.2 Asia-Pacific 2D Gesture Recognition Market Growth Rate by Country: 2019 VS 2023 VS 2030
- 9.3 Asia-Pacific 2D Gesture Recognition Market Size by Country (2019-2024)
- 9.4 Asia-Pacific 2D Gesture Recognition Market Size by Country (2025-2030)
- 9.5 China
- 9.6 Japan
- 9.7 South Korea
- 9.8 Southeast Asia
- 9.9 India
- 9.10 Australia
- 10 Latin America
- 10.1 Latin America 2D Gesture Recognition Market Size (2019-2030)
- 10.2 Latin America 2D Gesture Recognition Market Growth Rate by Country: 2019 VS 2023 VS 2030
- 10.3 Latin America 2D Gesture Recognition Market Size by Country (2019-2024)
- 10.4 Latin America 2D Gesture Recognition Market Size by Country (2025-2030)
- 10.5 Mexico
- 10.6 Brazil
- 11 Middle East & Africa
- 11.1 Middle East & Africa 2D Gesture Recognition Market Size (2019-2030)
- 11.2 Middle East & Africa 2D Gesture Recognition Market Growth Rate by Country: 2019 VS 2023 VS 2030
- 11.3 Middle East & Africa 2D Gesture Recognition Market Size by Country (2019-2024)
- 11.4 Middle East & Africa 2D Gesture Recognition Market Size by Country (2025-2030)
- 11.5 Turkey
- 11.6 Saudi Arabia
- 11.7 UAE
- 12 Players Profiled
- 12.1 Microchip Technology
- 12.1.1 Microchip Technology Company Information
- 12.1.2 Microchip Technology Business Overview
- 12.1.3 Microchip Technology Revenue in 2D Gesture Recognition Business (2019-2024)
- 12.1.4 Microchip Technology 2D Gesture Recognition Product Portfolio
- 12.1.5 Microchip Technology Recent Developments
- 12.2 Megvii
- 12.2.1 Megvii Company Information
- 12.2.2 Megvii Business Overview
- 12.2.3 Megvii Revenue in 2D Gesture Recognition Business (2019-2024)
- 12.2.4 Megvii 2D Gesture Recognition Product Portfolio
- 12.2.5 Megvii Recent Developments
- 12.3 Microsoft
- 12.3.1 Microsoft Company Information
- 12.3.2 Microsoft Business Overview
- 12.3.3 Microsoft Revenue in 2D Gesture Recognition Business (2019-2024)
- 12.3.4 Microsoft 2D Gesture Recognition Product Portfolio
- 12.3.5 Microsoft Recent Developments
- 12.4 Baidu
- 12.4.1 Baidu Company Information
- 12.4.2 Baidu Business Overview
- 12.4.3 Baidu Revenue in 2D Gesture Recognition Business (2019-2024)
- 12.4.4 Baidu 2D Gesture Recognition Product Portfolio
- 12.4.5 Baidu Recent Developments
- 12.5 GestureTek
- 12.5.1 GestureTek Company Information
- 12.5.2 GestureTek Business Overview
- 12.5.3 GestureTek Revenue in 2D Gesture Recognition Business (2019-2024)
- 12.5.4 GestureTek 2D Gesture Recognition Product Portfolio
- 12.5.5 GestureTek Recent Developments
- 12.6 Sensetime
- 12.6.1 Sensetime Company Information
- 12.6.2 Sensetime Business Overview
- 12.6.3 Sensetime Revenue in 2D Gesture Recognition Business (2019-2024)
- 12.6.4 Sensetime 2D Gesture Recognition Product Portfolio
- 12.6.5 Sensetime Recent Developments
- 12.7 Ultraleap
- 12.7.1 Ultraleap Company Information
- 12.7.2 Ultraleap Business Overview
- 12.7.3 Ultraleap Revenue in 2D Gesture Recognition Business (2019-2024)
- 12.7.4 Ultraleap 2D Gesture Recognition Product Portfolio
- 12.7.5 Ultraleap Recent Developments
- 12.8 Zienon
- 12.8.1 Zienon Company Information
- 12.8.2 Zienon Business Overview
- 12.8.3 Zienon Revenue in 2D Gesture Recognition Business (2019-2024)
- 12.8.4 Zienon 2D Gesture Recognition Product Portfolio
- 12.8.5 Zienon Recent Developments
- 12.9 PointGrab
- 12.9.1 PointGrab Company Information
- 12.9.2 PointGrab Business Overview
- 12.9.3 PointGrab Revenue in 2D Gesture Recognition Business (2019-2024)
- 12.9.4 PointGrab 2D Gesture Recognition Product Portfolio
- 12.9.5 PointGrab Recent Developments
- 12.10 Crunchfish
- 12.10.1 Crunchfish Company Information
- 12.10.2 Crunchfish Business Overview
- 12.10.3 Crunchfish Revenue in 2D Gesture Recognition Business (2019-2024)
- 12.10.4 Crunchfish 2D Gesture Recognition Product Portfolio
- 12.10.5 Crunchfish Recent Developments
- 13 Report Conclusion
- 14 Disclaimer
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