Visual Effects Market by Component (Hardware, Services, Software), Type (Compositing, Digital Animation, Matte Painting), Application - Global Forecast 2024-2030

Visual Effects Market by Component (Hardware, Services, Software), Type (Compositing, Digital Animation, Matte Painting), Application - Global Forecast 2024-2030


The Visual Effects Market size was estimated at USD 7.86 billion in 2023 and expected to reach USD 8.81 billion in 2024, at a CAGR 12.65% to reach USD 18.09 billion by 2030.

Global Visual Effects Market

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Visual Effects Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Visual Effects Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Visual Effects Market, highlighting leading vendors and their innovative profiles. These include 3DAR LTDA, Adobe Inc., Animal Logic by Netflix, Blackmagic Fusion, Boris FX, DBA OptiTrack, Digital Domain Holdings Ltd., Eastman Kodak Company, Framestore Ltd., FuseFX, Maxon Computer Gmbh, Nvidia Corporation, RE:Vision Effects, Inc., The Foundry Visionmongers, and Zoic Studios.

Market Segmentation & Coverage

This research report categorizes the Visual Effects Market to forecast the revenues and analyze trends in each of the following sub-markets:

Component
Hardware
Services
Software
Type
Compositing
Digital Animation
Matte Painting
Application
Advertisement
Gaming
Movies
TV Shows
Region
Americas
Argentina

Brazil

Canada

Mexico

United States
California

Florida

Illinois

New York

Ohio

Pennsylvania

Texas
Asia-Pacific
Australia

China

India

Indonesia

Japan

Malaysia

Philippines

Singapore

South Korea

Taiwan

Thailand

Vietnam
Europe, Middle East & Africa
Denmark

Egypt

Finland

France

Germany

Israel

Italy

Netherlands

Nigeria

Norway

Poland

Qatar

Russia

Saudi Arabia

South Africa

Spain

Sweden

Switzerland

Turkey

United Arab Emirates

United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.
2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Visual Effects Market?
2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Visual Effects Market?
3. What are the technology trends and regulatory frameworks in the Visual Effects Market?
4. What is the market share of the leading vendors in the Visual Effects Market?
5. Which modes and strategic moves are suitable for entering the Visual Effects Market?

Note: PDF & Excel + Online Access - 1 Year


1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Visual Effects Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rising demand from the media and entertainment industry
5.1.1.2. Increasing popularity of streaming video
5.1.1.3. Surge in 3D-UHD animated movies
5.1.2. Restraints
5.1.2.1. High capital investment
5.1.3. Opportunities
5.1.3.1. Technological advancement and development in VFX
5.1.3.2. Virtual reality rise to prominence
5.1.4. Challenges
5.1.4.1. Dearth of skilled professional handling the technology
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. Visual Effects Market, by Component
6.1. Introduction
6.2. Hardware
6.3. Services
6.4. Software
7. Visual Effects Market, by Type
7.1. Introduction
7.2. Compositing
7.3. Digital Animation
7.4. Matte Painting
8. Visual Effects Market, by Application
8.1. Introduction
8.2. Advertisement
8.3. Gaming
8.4. Movies
8.5. TV Shows
9. Americas Visual Effects Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Visual Effects Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Visual Effects Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.2. Market Share Analysis, By Key Player
12.3. Competitive Scenario Analysis, By Key Player
13. Competitive Portfolio
13.1. Key Company Profiles
13.1.1. 3DAR LTDA
13.1.2. Adobe Inc.
13.1.3. Animal Logic by Netflix
13.1.4. Blackmagic Fusion
13.1.5. Boris FX
13.1.6. DBA OptiTrack
13.1.7. Digital Domain Holdings Ltd.
13.1.8. Eastman Kodak Company
13.1.9. Framestore Ltd.
13.1.10. FuseFX
13.1.11. Maxon Computer Gmbh
13.1.12. Nvidia Corporation
13.1.13. RE:Vision Effects, Inc.
13.1.14. The Foundry Visionmongers
13.1.15. Zoic Studios
13.2. Key Product Portfolio
14. Appendix
14.1. Discussion Guide
14.2. License & Pricing
FIGURE 1. VISUAL EFFECTS MARKET RESEARCH PROCESS
FIGURE 2. VISUAL EFFECTS MARKET SIZE, 2023 VS 2030
FIGURE 3. VISUAL EFFECTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. VISUAL EFFECTS MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. VISUAL EFFECTS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. VISUAL EFFECTS MARKET DYNAMICS
FIGURE 7. VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
FIGURE 8. VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. VISUAL EFFECTS MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
FIGURE 10. VISUAL EFFECTS MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
FIGURE 12. VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. AMERICAS VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 14. AMERICAS VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 16. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 18. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 21. VISUAL EFFECTS MARKET, FPNV POSITIONING MATRIX, 2023
FIGURE 22. VISUAL EFFECTS MARKET SHARE, BY KEY PLAYER, 2023

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