
Mobile Entertainment Market by Type (Games, Music, Video), Deployment (Android, iOS) - Global Forecast 2024-2030
Description
Mobile Entertainment Market by Type (Games, Music, Video), Deployment (Android, iOS) - Global Forecast 2024-2030
The Mobile Entertainment Market size was estimated at USD 100.95 billion in 2023 and expected to reach USD 111.39 billion in 2024, at a CAGR 10.96% to reach USD 209.18 billion by 2030.
FPNV Positioning Matrix
The FPNV Positioning Matrix is pivotal in evaluating the Mobile Entertainment Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).
Market Share Analysis
The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Mobile Entertainment Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.
Key Company Profiles
The report delves into recent significant developments in the Mobile Entertainment Market, highlighting leading vendors and their innovative profiles. These include Amazon.com, Inc., Apple Inc., Electronic Arts Inc., Epic Games, Inc., Gameloft SE by Vivendi SE, Google LLC, Hulu, LLC, Meta Platforms, Inc., Microsoft Corporation, Netflix Studios, LLC, Netmarble Corp., OnMobile Global Limited, Peacock TV, LLC, Rovio Entertainment Oyj by Sega Corporation, Snap Inc., Sony Corporation, SoundCloud Global Limited & Co. KG, Spotify Technology SA, Star India Private Limited, Tencent Holdings Limited, X Corp., Youku Tudou Inc., Zee Entertainment Enterprises Ltd, and Zynga Inc..
Market Segmentation & Coverage
This research report categorizes the Mobile Entertainment Market to forecast the revenues and analyze trends in each of the following sub-markets:
Type
Games
Music
Video
Deployment
Android
iOS
Region
Americas
Argentina
Brazil
Canada
Mexico
United States
California
Florida
Illinois
New York
Ohio
Pennsylvania
Texas
Asia-Pacific
Australia
China
India
Indonesia
Japan
Malaysia
Philippines
Singapore
South Korea
Taiwan
Thailand
Vietnam
Europe, Middle East & Africa
Denmark
Egypt
Finland
France
Germany
Israel
Italy
Netherlands
Nigeria
Norway
Poland
Qatar
Russia
Saudi Arabia
South Africa
Spain
Sweden
Switzerland
Turkey
United Arab Emirates
United Kingdom
The report offers valuable insights on the following aspects:
1. Market Penetration: It presents comprehensive information on the market provided by key players.
2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.
The report addresses key questions such as:
1. What is the market size and forecast of the Mobile Entertainment Market?
2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Mobile Entertainment Market?
3. What are the technology trends and regulatory frameworks in the Mobile Entertainment Market?
4. What is the market share of the leading vendors in the Mobile Entertainment Market?
5. Which modes and strategic moves are suitable for entering the Mobile Entertainment Market?
Note: PDF & Excel + Online Access - 1 Year
Table of Contents
181 Pages
- 1. Preface
- 1.1. Objectives of the Study
- 1.2. Market Segmentation & Coverage
- 1.3. Years Considered for the Study
- 1.4. Currency & Pricing
- 1.5. Language
- 1.6. Limitations
- 1.7. Assumptions
- 1.8. Stakeholders
- 2. Research Methodology
- 2.1. Define: Research Objective
- 2.2. Determine: Research Design
- 2.3. Prepare: Research Instrument
- 2.4. Collect: Data Source
- 2.5. Analyze: Data Interpretation
- 2.6. Formulate: Data Verification
- 2.7. Publish: Research Report
- 2.8. Repeat: Report Update
- 3. Executive Summary
- 4. Market Overview
- 4.1. Introduction
- 4.2. Mobile Entertainment Market, by Region
- 5. Market Insights
- 5.1. Market Dynamics
- 5.1.1. Drivers
- 5.1.1.1. Increasing demand and adoption of smartphones worldwide
- 5.1.1.2. Rise in internet penetration and online entertainment applications
- 5.1.1.3. Growing popularity of digital gaming among youth
- 5.1.2. Restraints
- 5.1.2.1. High data cost and battery life issues
- 5.1.3. Opportunities
- 5.1.3.1. Integration of advanced technologies in mobile entertainment applications
- 5.1.3.2. Availability of subscription based mobile entertainment services
- 5.1.4. Challenges
- 5.1.4.1. Data privacy and security concerns associated with mobile entertainment solutions
- 5.2. Market Segmentation Analysis
- 5.3. Market Trend Analysis
- 5.4. Cumulative Impact of High Inflation
- 5.5. Porter’s Five Forces Analysis
- 5.5.1. Threat of New Entrants
- 5.5.2. Threat of Substitutes
- 5.5.3. Bargaining Power of Customers
- 5.5.4. Bargaining Power of Suppliers
- 5.5.5. Industry Rivalry
- 5.6. Value Chain & Critical Path Analysis
- 5.7. Regulatory Framework
- 6. Mobile Entertainment Market, by Type
- 6.1. Introduction
- 6.2. Games
- 6.3. Music
- 6.4. Video
- 7. Mobile Entertainment Market, by Deployment
- 7.1. Introduction
- 7.2. Android
- 7.3. iOS
- 8. Americas Mobile Entertainment Market
- 8.1. Introduction
- 8.2. Argentina
- 8.3. Brazil
- 8.4. Canada
- 8.5. Mexico
- 8.6. United States
- 9. Asia-Pacific Mobile Entertainment Market
- 9.1. Introduction
- 9.2. Australia
- 9.3. China
- 9.4. India
- 9.5. Indonesia
- 9.6. Japan
- 9.7. Malaysia
- 9.8. Philippines
- 9.9. Singapore
- 9.10. South Korea
- 9.11. Taiwan
- 9.12. Thailand
- 9.13. Vietnam
- 10. Europe, Middle East & Africa Mobile Entertainment Market
- 10.1. Introduction
- 10.2. Denmark
- 10.3. Egypt
- 10.4. Finland
- 10.5. France
- 10.6. Germany
- 10.7. Israel
- 10.8. Italy
- 10.9. Netherlands
- 10.10. Nigeria
- 10.11. Norway
- 10.12. Poland
- 10.13. Qatar
- 10.14. Russia
- 10.15. Saudi Arabia
- 10.16. South Africa
- 10.17. Spain
- 10.18. Sweden
- 10.19. Switzerland
- 10.20. Turkey
- 10.21. United Arab Emirates
- 10.22. United Kingdom
- 11. Competitive Landscape
- 11.1. FPNV Positioning Matrix
- 11.2. Market Share Analysis, By Key Player
- 11.3. Competitive Scenario Analysis, By Key Player
- 12. Competitive Portfolio
- 12.1. Key Company Profiles
- 12.1.1. Amazon.com, Inc.
- 12.1.2. Apple Inc.
- 12.1.3. Electronic Arts Inc.
- 12.1.4. Epic Games, Inc.
- 12.1.5. Gameloft SE by Vivendi SE
- 12.1.6. Google LLC
- 12.1.7. Hulu, LLC
- 12.1.8. Meta Platforms, Inc.
- 12.1.9. Microsoft Corporation
- 12.1.10. Netflix Studios, LLC
- 12.1.11. Netmarble Corp.
- 12.1.12. OnMobile Global Limited
- 12.1.13. Peacock TV, LLC
- 12.1.14. Rovio Entertainment Oyj by Sega Corporation
- 12.1.15. Snap Inc.
- 12.1.16. Sony Corporation
- 12.1.17. SoundCloud Global Limited & Co. KG
- 12.1.18. Spotify Technology SA
- 12.1.19. Star India Private Limited
- 12.1.20. Tencent Holdings Limited
- 12.1.21. X Corp.
- 12.1.22. Youku Tudou Inc.
- 12.1.23. Zee Entertainment Enterprises Ltd
- 12.1.24. Zynga Inc.
- 12.2. Key Product Portfolio
- 13. Appendix
- 13.1. Discussion Guide
- 13.2. License & Pricing
- FIGURE 1. MOBILE ENTERTAINMENT MARKET RESEARCH PROCESS
- FIGURE 2. MOBILE ENTERTAINMENT MARKET SIZE, 2023 VS 2030
- FIGURE 3. MOBILE ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
- FIGURE 4. MOBILE ENTERTAINMENT MARKET SIZE, BY REGION, 2023 VS 2030 (%)
- FIGURE 5. MOBILE ENTERTAINMENT MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 6. MOBILE ENTERTAINMENT MARKET DYNAMICS
- FIGURE 7. MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
- FIGURE 8. MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 9. MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2023 VS 2030 (%)
- FIGURE 10. MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 11. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 12. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 13. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY STATE, 2023 VS 2030 (%)
- FIGURE 14. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 15. ASIA-PACIFIC MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 16. ASIA-PACIFIC MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 17. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 18. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 19. MOBILE ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023
- FIGURE 20. MOBILE ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
Pricing
Currency Rates
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