
Board Games Market by Game Type (Chess, Ludo, Monopoly), Age Group (12-25 Years, 2-5 Years, Above 25 Years), Sales Channel - Global Forecast 2024-2030
Description
Board Games Market by Game Type (Chess, Ludo, Monopoly), Age Group (12-25 Years, 2-5 Years, Above 25 Years), Sales Channel - Global Forecast 2024-2030
The Board Games Market size was estimated at USD 13.12 billion in 2023 and expected to reach USD 14.42 billion in 2024, at a CAGR 10.02% to reach USD 25.62 billion by 2030.
Board games refer to indoor games that are typically multi-player tabletop games utilizing counters or tokens positioned on a pre-marked surface. The application of board games stretches across various spectrums, particularly leisure and entertainment activities. Their end-use is predominantly found amongst a wide demographic from children, teenagers, and adults to the geriatric population. They are utilized in homes and educational institutions for learning purposes and by professionals in corporate setups for team building and social interaction. The prevalence of online retail, the growth of e-commerce, and a resurgence of interest in social and group-oriented gaming are all robust driving measures contributing to board game escalation. Notable growth factors for board games include increased public interest in social gameplay, a cultural shift towards experiential and educational gaming, and the demand for strategic and war simulation games. However, the growing incidences of product recall of board games due to choking hazards and the presence of toxic chemicals impede widespread adoption among consumers. Furthermore, complications related to the intellectual property rights of board games present challenges for new entrants in the industry. However, major manufacturers are constantly investing efforts to develop novel, innovative games without infringing on the patents or copyrights of existing games. The emergence of crowdfunded games, the surge in board games in cafes, and the increased adoption of board games in learning and development activities are presenting promising opportunities for growth in this space.
Please Note: PDF & Excel + Online Access - 1 Year
Table of Contents
195 Pages
- 1. Preface
- 1.1. Objectives of the Study
- 1.2. Market Segmentation & Coverage
- 1.3. Years Considered for the Study
- 1.4. Currency & Pricing
- 1.5. Language
- 1.6. Stakeholders
- 2. Research Methodology
- 2.1. Define: Research Objective
- 2.2. Determine: Research Design
- 2.3. Prepare: Research Instrument
- 2.4. Collect: Data Source
- 2.5. Analyze: Data Interpretation
- 2.6. Formulate: Data Verification
- 2.7. Publish: Research Report
- 2.8. Repeat: Report Update
- 3. Executive Summary
- 4. Market Overview
- 5. Market Insights
- 5.1. Market Dynamics
- 5.1.1. Drivers
- 5.1.1.1. Growing parental focus on children’s brain development through board games
- 5.1.1.2. Rising consumer demand for indoor recreational activities
- 5.1.1.3. Increasing availability on e-commerce platforms
- 5.1.2. Restraints
- 5.1.2.1. Rising number of product recalls
- 5.1.3. Opportunities
- 5.1.3.1. Introduction of board gaming events and competitions
- 5.1.3.2. Increasing number of innovative board games catering to both adults and children
- 5.1.4. Challenges
- 5.1.4.1. Concerns related to intellectual property rights of board games
- 5.2. Market Segmentation Analysis
- 5.2.1. Game Type: Rising number of chess competitions and championships across the world
- 5.2.2. Age group: Demand for strategic and innovative games catering to adults above 25 Years
- 5.2.3. Sales Channel: Preference for convenience shopping leading to expansion of online stores
- 5.3. Market Disruption Analysis
- 5.4. Porter’s Five Forces Analysis
- 5.4.1. Threat of New Entrants
- 5.4.2. Threat of Substitutes
- 5.4.3. Bargaining Power of Customers
- 5.4.4. Bargaining Power of Suppliers
- 5.4.5. Industry Rivalry
- 5.5. Value Chain & Critical Path Analysis
- 5.6. Pricing Analysis
- 5.7. Technology Analysis
- 5.8. Patent Analysis
- 5.9. Trade Analysis
- 5.10. Regulatory Framework Analysis
- 6. Board Games Market, by Game Type
- 6.1. Introduction
- 6.2. Chess
- 6.3. Ludo
- 6.4. Monopoly
- 6.5. Scrabble
- 7. Board Games Market, by Age Group
- 7.1. Introduction
- 7.2. 12-25 Years
- 7.3. 2-5 Years
- 7.4. Above 25 Years
- 7.5. Between 5 & 12 Years
- 8. Board Games Market, by Sales Channel
- 8.1. Introduction
- 8.2. Hypermarkets & Supermarket
- 8.3. Online Stores
- 8.4. Specialty Stores
- 9. Americas Board Games Market
- 9.1. Introduction
- 9.2. Argentina
- 9.3. Brazil
- 9.4. Canada
- 9.5. Mexico
- 9.6. United States
- 10. Asia-Pacific Board Games Market
- 10.1. Introduction
- 10.2. Australia
- 10.3. China
- 10.4. India
- 10.5. Indonesia
- 10.6. Japan
- 10.7. Malaysia
- 10.8. Philippines
- 10.9. Singapore
- 10.10. South Korea
- 10.11. Taiwan
- 10.12. Thailand
- 10.13. Vietnam
- 11. Europe, Middle East & Africa Board Games Market
- 11.1. Introduction
- 11.2. Denmark
- 11.3. Egypt
- 11.4. Finland
- 11.5. France
- 11.6. Germany
- 11.7. Israel
- 11.8. Italy
- 11.9. Netherlands
- 11.10. Nigeria
- 11.11. Norway
- 11.12. Poland
- 11.13. Qatar
- 11.14. Russia
- 11.15. Saudi Arabia
- 11.16. South Africa
- 11.17. Spain
- 11.18. Sweden
- 11.19. Switzerland
- 11.20. Turkey
- 11.21. United Arab Emirates
- 11.22. United Kingdom
- 12. Competitive Landscape
- 12.1. Market Share Analysis, 2023
- 12.2. FPNV Positioning Matrix, 2023
- 12.3. Competitive Scenario Analysis
- 12.3.1. Mattel Announces Pictionary Vs. AI, a Physical Board Game to Integrate AI into Gameplay
- 12.3.2. Hasbro And an Italian Tech Company to Prepare a Future for AI Integration Into Board Games
- 12.3.3. Steamforged Launches New Elden Ring Board Game
- 12.4. Strategy Analysis & Recommendation
- 13. Competitive Portfolio
- 13.1. Key Company Profiles
- 13.2. Key Product Portfolio
- FIGURE 1. BOARD GAMES MARKET RESEARCH PROCESS
- FIGURE 2. BOARD GAMES MARKET SIZE, 2023 VS 2030
- FIGURE 3. GLOBAL BOARD GAMES MARKET SIZE, 2018-2030 (USD MILLION)
- FIGURE 4. GLOBAL BOARD GAMES MARKET SIZE, BY REGION, 2023 VS 2030 (%)
- FIGURE 5. GLOBAL BOARD GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 6. BOARD GAMES MARKET DYNAMICS
- FIGURE 7. GLOBAL BOARD GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
- FIGURE 8. GLOBAL BOARD GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 9. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2030 (%)
- FIGURE 10. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 11. GLOBAL BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2023 VS 2030 (%)
- FIGURE 12. GLOBAL BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 13. AMERICAS BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 14. AMERICAS BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 15. UNITED STATES BOARD GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
- FIGURE 16. UNITED STATES BOARD GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 17. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 18. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 19. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 20. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 21. BOARD GAMES MARKET SHARE, BY KEY PLAYER, 2023
- FIGURE 22. BOARD GAMES MARKET, FPNV POSITIONING MATRIX, 2023
Pricing
Currency Rates
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