
AR in Education Market by Component (Hardware, Services, Software), Function (Classroom Management, Independent Learning, Teacher Lesson Planning), Application - Global Forecast 2024-2030
Description
AR in Education Market by Component (Hardware, Services, Software), Function (Classroom Management, Independent Learning, Teacher Lesson Planning), Application - Global Forecast 2024-2030
The AR in Education Market size was estimated at USD 2.30 billion in 2023 and expected to reach USD 2.98 billion in 2024, at a CAGR 30.63% to reach USD 14.95 billion by 2030.
FPNV Positioning Matrix
The FPNV Positioning Matrix is pivotal in evaluating the AR in Education Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).
Market Share Analysis
The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the AR in Education Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.
Key Company Profiles
The report delves into recent significant developments in the AR in Education Market, highlighting leading vendors and their innovative profiles. These include BigBlueButton, BrainCert, Cisco Systems, Inc., Dell Inc., Digital Samba, SL, Electa Communications Ltd., Hitachi, Ltd., HTC Corporation, Impero Solutions Ltd., International Business Machines Corporation, Lenovo Group Limited, Meta Platforms, Inc., Microsoft Corporation, Niantic, Inc., Oracle Corporation, Panasonic Holdings Corporation, Samsung Electronics Co., Ltd., SkyPrep Inc., Sony Group Corporation, ThirdEye Gen, Inc., Varjo Technologies Oy, Veative Group, Vuzix, and WizIQ.
Market Segmentation & Coverage
This research report categorizes the AR in Education Market to forecast the revenues and analyze trends in each of the following sub-markets:
Component
Hardware
Classroom Management
Corporate & Vocational Training
Americas
Argentina
California
Australia
Denmark
The report offers valuable insights on the following aspects:
- Market Penetration: It presents comprehensive information on the market provided by key players.
- Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
- Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
- Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
- Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.
- What is the market size and forecast of the AR in Education Market?
- Which products, segments, applications, and areas should one consider investing in over the forecast period in the AR in Education Market?
- What are the technology trends and regulatory frameworks in the AR in Education Market?
- What is the market share of the leading vendors in the AR in Education Market?
- Which modes and strategic moves are suitable for entering the AR in Education Market?
Note: PDF & Excel + Online Access - 1 Year
Table of Contents
198 Pages
- 1. Preface
- 1.1. Objectives of the Study
- 1.2. Market Segmentation & Coverage
- 1.3. Years Considered for the Study
- 1.4. Currency & Pricing
- 1.5. Language
- 1.6. Limitations
- 1.7. Assumptions
- 1.8. Stakeholders
- 2. Research Methodology
- 2.1. Define: Research Objective
- 2.2. Determine: Research Design
- 2.3. Prepare: Research Instrument
- 2.4. Collect: Data Source
- 2.5. Analyze: Data Interpretation
- 2.6. Formulate: Data Verification
- 2.7. Publish: Research Report
- 2.8. Repeat: Report Update
- 3. Executive Summary
- 4. Market Overview
- 4.1. Introduction
- 4.2. AR in Education Market, by Region
- 5. Market Insights
- 5.1. Market Dynamics
- 5.1.1. Drivers
- 5.1.1.1. Increased internet and smartphone penetration worldwide
- 5.1.1.2. High demand for microlearning and need for improved learning environment
- 5.1.1.3. Adoption to provide enhanced immersive learning experience
- 5.1.2. Restraints
- 5.1.2.1. High cost of deployment and technical issues
- 5.1.3. Opportunities
- 5.1.3.1. Integration of AR with breakthrough technologies to improve learning
- 5.1.3.2. Growing popularity of adaptive learning and significant funding landscape for
- eLearning programs
- 5.1.4. Challenges
- 5.1.4.1. Concerns associated with data privacy and security
- 5.2. Market Segmentation Analysis
- 5.3. Market Trend Analysis
- 5.4. Cumulative Impact of High Inflation
- 5.5. Porter’s Five Forces Analysis
- 5.5.1. Threat of New Entrants
- 5.5.2. Threat of Substitutes
- 5.5.3. Bargaining Power of Customers
- 5.5.4. Bargaining Power of Suppliers
- 5.5.5. Industry Rivalry
- 5.6. Value Chain & Critical Path Analysis
- 5.7. Regulatory Framework
- 6. AR in Education Market, by Component
- 6.1. Introduction
- 6.2. Hardware
- 6.3. Services
- 6.4. Software
- 7. AR in Education Market, by Function
- 7.1. Introduction
- 7.2. Classroom Management
- 7.3. Independent Learning
- 7.4. Teacher Lesson Planning
- 8. AR in Education Market, by Application
- 8.1. Introduction
- 8.2. Corporate & Vocational Training
- 8.3. Elementary School
- 8.4. Pre-School Education
- 8.5. Secondary School
- 8.6. University & Higher Education
- 9. Americas AR in Education Market
- 9.1. Introduction
- 9.2. Argentina
- 9.3. Brazil
- 9.4. Canada
- 9.5. Mexico
- 9.6. United States
- 10. Asia-Pacific AR in Education Market
- 10.1. Introduction
- 10.2. Australia
- 10.3. China
- 10.4. India
- 10.5. Indonesia
- 10.6. Japan
- 10.7. Malaysia
- 10.8. Philippines
- 10.9. Singapore
- 10.10. South Korea
- 10.11. Taiwan
- 10.12. Thailand
- 10.13. Vietnam
- 11. Europe, Middle East & Africa AR in Education Market
- 11.1. Introduction
- 11.2. Denmark
- 11.3. Egypt
- 11.4. Finland
- 11.5. France
- 11.6. Germany
- 11.7. Israel
- 11.8. Italy
- 11.9. Netherlands
- 11.10. Nigeria
- 11.11. Norway
- 11.12. Poland
- 11.13. Qatar
- 11.14. Russia
- 11.15. Saudi Arabia
- 11.16. South Africa
- 11.17. Spain
- 11.18. Sweden
- 11.19. Switzerland
- 11.20. Turkey
- 11.21. United Arab Emirates
- 11.22. United Kingdom
- 12. Competitive Landscape
- 12.1. FPNV Positioning Matrix
- 12.2. Market Share Analysis, By Key Player
- 12.3. Competitive Scenario Analysis, By Key Player
- 13. Competitive Portfolio
- 13.1. Key Company Profiles
- 13.1.1. BigBlueButton
- 13.1.2. BrainCert
- 13.1.3. Cisco Systems, Inc.
- 13.1.4. Dell Inc.
- 13.1.5. Digital Samba, SL
- 13.1.6. Electa Communications Ltd.
- 13.1.7. Hitachi, Ltd.
- 13.1.8. HTC Corporation
- 13.1.9. Impero Solutions Ltd.
- 13.1.10. International Business Machines Corporation
- 13.1.11. Lenovo Group Limited
- 13.1.12. Meta Platforms, Inc.
- 13.1.13. Microsoft Corporation
- 13.1.14. Niantic, Inc.
- 13.1.15. Oracle Corporation
- 13.1.16. Panasonic Holdings Corporation
- 13.1.17. Samsung Electronics Co., Ltd.
- 13.1.18. SkyPrep Inc.
- 13.1.19. Sony Group Corporation
- 13.1.20. ThirdEye Gen, Inc.
- 13.1.21. Varjo Technologies Oy
- 13.1.22. Veative Group
- 13.1.23. Vuzix
- 13.1.24. WizIQ
- 13.2. Key Product Portfolio
- 14. Appendix
- 14.1. Discussion Guide
- 14.2. License & Pricing
- FIGURE 1. AR IN EDUCATION MARKET RESEARCH PROCESS
- FIGURE 2. AR IN EDUCATION MARKET SIZE, 2023 VS 2030
- FIGURE 3. AR IN EDUCATION MARKET SIZE, 2018-2030 (USD MILLION)
- FIGURE 4. AR IN EDUCATION MARKET SIZE, BY REGION, 2023 VS 2030 (%)
- FIGURE 5. AR IN EDUCATION MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 6. AR IN EDUCATION MARKET DYNAMICS
- FIGURE 7. AR IN EDUCATION MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
- FIGURE 8. AR IN EDUCATION MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 9. AR IN EDUCATION MARKET SIZE, BY FUNCTION, 2023 VS 2030 (%)
- FIGURE 10. AR IN EDUCATION MARKET SIZE, BY FUNCTION, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 11. AR IN EDUCATION MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
- FIGURE 12. AR IN EDUCATION MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 13. AMERICAS AR IN EDUCATION MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 14. AMERICAS AR IN EDUCATION MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 15. UNITED STATES AR IN EDUCATION MARKET SIZE, BY STATE, 2023 VS 2030 (%)
- FIGURE 16. UNITED STATES AR IN EDUCATION MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 17. ASIA-PACIFIC AR IN EDUCATION MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 18. ASIA-PACIFIC AR IN EDUCATION MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 19. EUROPE, MIDDLE EAST & AFRICA AR IN EDUCATION MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 20. EUROPE, MIDDLE EAST & AFRICA AR IN EDUCATION MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 21. AR IN EDUCATION MARKET, FPNV POSITIONING MATRIX, 2023
- FIGURE 22. AR IN EDUCATION MARKET SHARE, BY KEY PLAYER, 2023
Pricing
Currency Rates
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